Update wgpu to 23.0

This commit is contained in:
Héctor Ramón Jiménez 2024-11-05 13:32:14 +01:00
parent 50340b4b43
commit ebc4e17ba8
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GPG key ID: 7CC46565708259A7
9 changed files with 22 additions and 22 deletions

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@ -241,7 +241,7 @@ impl Pipeline {
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
entry_point: Some("vs_main"),
buffers: &[Vertex::desc(), cube::Raw::desc()],
compilation_options:
wgpu::PipelineCompilationOptions::default(),
@ -261,7 +261,7 @@ impl Pipeline {
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState {
@ -493,7 +493,7 @@ impl DepthPipeline {
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
entry_point: Some("vs_main"),
buffers: &[],
compilation_options:
wgpu::PipelineCompilationOptions::default(),
@ -509,7 +509,7 @@ impl DepthPipeline {
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::REPLACE),