Update wgpu to 23.0
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50340b4b43
commit
ebc4e17ba8
9 changed files with 22 additions and 22 deletions
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@ -150,7 +150,7 @@ cosmic-text = "0.12"
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dark-light = "1.0"
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dark-light = "1.0"
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futures = "0.3"
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futures = "0.3"
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glam = "0.25"
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glam = "0.25"
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glyphon = { git = "https://github.com/hecrj/glyphon.git", rev = "0d7ba1bba4dd71eb88d2cface5ce649db2413cb7" }
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glyphon = { git = "https://github.com/hecrj/glyphon.git", rev = "09712a70df7431e9a3b1ac1bbd4fb634096cb3b4" }
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guillotiere = "0.6"
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guillotiere = "0.6"
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half = "2.2"
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half = "2.2"
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image = { version = "0.24", default-features = false }
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image = { version = "0.24", default-features = false }
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@ -183,7 +183,7 @@ wasm-bindgen-futures = "0.4"
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wasm-timer = "0.2"
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wasm-timer = "0.2"
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web-sys = "0.3.69"
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web-sys = "0.3.69"
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web-time = "1.1"
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web-time = "1.1"
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wgpu = "22.0"
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wgpu = "23.0"
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winapi = "0.3"
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winapi = "0.3"
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window_clipboard = "0.4.1"
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window_clipboard = "0.4.1"
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winit = { git = "https://github.com/iced-rs/winit.git", rev = "254d6b3420ce4e674f516f7a2bd440665e05484d" }
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winit = { git = "https://github.com/iced-rs/winit.git", rev = "254d6b3420ce4e674f516f7a2bd440665e05484d" }
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@ -241,7 +241,7 @@ impl Pipeline {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[Vertex::desc(), cube::Raw::desc()],
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buffers: &[Vertex::desc(), cube::Raw::desc()],
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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@ -261,7 +261,7 @@ impl Pipeline {
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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targets: &[Some(wgpu::ColorTargetState {
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format,
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format,
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blend: Some(wgpu::BlendState {
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blend: Some(wgpu::BlendState {
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@ -493,7 +493,7 @@ impl DepthPipeline {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[],
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buffers: &[],
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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@ -509,7 +509,7 @@ impl DepthPipeline {
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multisample: wgpu::MultisampleState::default(),
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multisample: wgpu::MultisampleState::default(),
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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targets: &[Some(wgpu::ColorTargetState {
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format,
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format,
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blend: Some(wgpu::BlendState::REPLACE),
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blend: Some(wgpu::BlendState::REPLACE),
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@ -72,13 +72,13 @@ fn build_pipeline(
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layout: Some(&pipeline_layout),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &vs_module,
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module: &vs_module,
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entry_point: "main",
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entry_point: Some("main"),
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buffers: &[],
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &fs_module,
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module: &fs_module,
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entry_point: "main",
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entry_point: Some("main"),
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targets: &[Some(wgpu::ColorTargetState {
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targets: &[Some(wgpu::ColorTargetState {
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format: texture_format,
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format: texture_format,
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blend: Some(wgpu::BlendState {
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blend: Some(wgpu::BlendState {
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@ -108,14 +108,14 @@ pub fn convert(
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layout: Some(&pipeline_layout),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[],
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(
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compilation_options: wgpu::PipelineCompilationOptions::default(
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),
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),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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targets: &[Some(wgpu::ColorTargetState {
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format,
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format,
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blend: Some(wgpu::BlendState {
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blend: Some(wgpu::BlendState {
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@ -128,7 +128,7 @@ impl Pipeline {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[wgpu::VertexBufferLayout {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Instance>() as u64,
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array_stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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step_mode: wgpu::VertexStepMode::Instance,
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@ -158,7 +158,7 @@ impl Pipeline {
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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targets: &[Some(wgpu::ColorTargetState {
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format,
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format,
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blend: Some(wgpu::BlendState {
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blend: Some(wgpu::BlendState {
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@ -124,7 +124,7 @@ impl Pipeline {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "gradient_vs_main",
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entry_point: Some("gradient_vs_main"),
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buffers: &[wgpu::VertexBufferLayout {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Gradient>()
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array_stride: std::mem::size_of::<Gradient>()
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as u64,
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as u64,
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@ -157,7 +157,7 @@ impl Pipeline {
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "gradient_fs_main",
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entry_point: Some("gradient_fs_main"),
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targets: &quad::color_target_state(format),
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targets: &quad::color_target_state(format),
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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@ -89,7 +89,7 @@ impl Pipeline {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "solid_vs_main",
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entry_point: Some("solid_vs_main"),
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buffers: &[wgpu::VertexBufferLayout {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Solid>() as u64,
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array_stride: std::mem::size_of::<Solid>() as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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step_mode: wgpu::VertexStepMode::Instance,
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@ -119,7 +119,7 @@ impl Pipeline {
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "solid_fs_main",
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entry_point: Some("solid_fs_main"),
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targets: &quad::color_target_state(format),
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targets: &quad::color_target_state(format),
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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@ -753,7 +753,7 @@ mod solid {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "solid_vs_main",
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entry_point: Some("solid_vs_main"),
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buffers: &[wgpu::VertexBufferLayout {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<
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array_stride: std::mem::size_of::<
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mesh::SolidVertex2D,
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mesh::SolidVertex2D,
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@ -773,7 +773,7 @@ mod solid {
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "solid_fs_main",
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entry_point: Some("solid_fs_main"),
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targets: &[Some(triangle::fragment_target(format))],
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targets: &[Some(triangle::fragment_target(format))],
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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@ -926,7 +926,7 @@ mod gradient {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "gradient_vs_main",
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entry_point: Some("gradient_vs_main"),
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buffers: &[wgpu::VertexBufferLayout {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<
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array_stride: std::mem::size_of::<
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mesh::GradientVertex2D,
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mesh::GradientVertex2D,
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@ -955,7 +955,7 @@ mod gradient {
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "gradient_fs_main",
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entry_point: Some("gradient_fs_main"),
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targets: &[Some(triangle::fragment_target(format))],
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targets: &[Some(triangle::fragment_target(format))],
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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@ -110,14 +110,14 @@ impl Blit {
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layout: Some(&layout),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[],
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buffers: &[],
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compilation_options:
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compilation_options:
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wgpu::PipelineCompilationOptions::default(),
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wgpu::PipelineCompilationOptions::default(),
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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targets: &[Some(wgpu::ColorTargetState {
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format,
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format,
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blend: Some(
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blend: Some(
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