Add stroke_rectangle
This method should be able to leverage performance improvements in lyon's `tessellate_rectangle` over `tessellate_path`.
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@ -65,6 +65,17 @@ where
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self.raw.stroke(path, stroke);
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}
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/// Draws the stroke of an axis-aligned rectangle with the provided style
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/// given its top-left corner coordinate and its `Size` on the [`Frame`] .
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pub fn stroke_rectangle<'a>(
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&mut self,
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top_left: Point,
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size: Size,
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stroke: impl Into<Stroke<'a>>,
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) {
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self.raw.stroke_rectangle(top_left, size, stroke);
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}
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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/// them with the given color.
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///
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@ -200,6 +211,12 @@ pub trait Backend: Sized {
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fn paste(&mut self, frame: Self);
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fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
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fn stroke_rectangle<'a>(
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&mut self,
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top_left: Point,
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size: Size,
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stroke: impl Into<Stroke<'a>>,
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);
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fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
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fn fill_text(&mut self, text: impl Into<Text>);
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@ -248,6 +265,13 @@ impl Backend for () {
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fn paste(&mut self, _frame: Self) {}
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fn stroke<'a>(&mut self, _path: &Path, _stroke: impl Into<Stroke<'a>>) {}
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fn stroke_rectangle<'a>(
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&mut self,
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_top_left: Point,
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_size: Size,
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_stroke: impl Into<Stroke<'a>>,
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) {
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}
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fn fill(&mut self, _path: &Path, _fill: impl Into<Fill>) {}
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fn fill_text(&mut self, _text: impl Into<Text>) {}
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