Implemented window title update functionality for multiwindow.
This commit is contained in:
parent
1944e98f82
commit
ec41918ec4
14 changed files with 270 additions and 243 deletions
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@ -26,6 +26,7 @@ struct Example {
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_focused: window::Id,
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}
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#[derive(Debug)]
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struct Window {
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title: String,
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panes: pane_grid::State<Pane>,
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@ -80,8 +81,11 @@ impl Application for Example {
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)
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}
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fn title(&self) -> String {
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String::from("Multi windowed pane grid - Iced")
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fn title(&self, window: window::Id) -> String {
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self.windows
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.get(&window)
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.map(|w| w.title.clone())
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.unwrap_or(String::from("New Window"))
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}
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fn update(&mut self, message: Message) -> Command<Message> {
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@ -262,7 +266,6 @@ impl Application for Example {
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&window.title,
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WindowMessage::TitleChanged,
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),
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button(text("Apply")).style(theme::Button::Primary),
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button(text("Close"))
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.on_press(WindowMessage::CloseWindow)
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.style(theme::Button::Destructive),
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@ -389,6 +392,7 @@ impl std::fmt::Display for SelectableWindow {
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}
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}
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#[derive(Debug)]
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struct Pane {
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id: usize,
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pub axis: pane_grid::Axis,
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@ -245,18 +245,7 @@ where
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)
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})?;
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let (width, height) = window.inner_size().into();
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let surface_attributes =
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SurfaceAttributesBuilder::<WindowSurface>::new()
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.with_srgb(Some(true))
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.build(
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window_handle,
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NonZeroU32::new(width).unwrap_or(ONE),
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NonZeroU32::new(height).unwrap_or(ONE),
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);
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let surface = display
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.create_window_surface(configuration.as_ref(), &surface_attributes)
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let surface = gl_surface(&display, configuration.as_ref(), &window)
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.map_err(|error| {
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Error::GraphicsCreationFailed(
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iced_graphics::Error::BackendError(format!(
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@ -616,3 +605,23 @@ async fn run_instance<A, E, C>(
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// Manually drop the user interface
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drop(ManuallyDrop::into_inner(user_interface));
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}
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#[allow(unsafe_code)]
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/// Creates a new [`glutin::Surface<WindowSurface>`].
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pub fn gl_surface(
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display: &Display,
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gl_config: &Config,
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window: &winit::window::Window,
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) -> Result<Surface<WindowSurface>, glutin::error::Error> {
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let (width, height) = window.inner_size().into();
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let surface_attributes = SurfaceAttributesBuilder::<WindowSurface>::new()
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.with_srgb(Some(true))
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.build(
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window.raw_window_handle(),
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NonZeroU32::new(width).unwrap_or(ONE),
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NonZeroU32::new(height).unwrap_or(ONE),
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);
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unsafe { display.create_window_surface(gl_config, &surface_attributes) }
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}
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@ -12,7 +12,6 @@ use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::renderer;
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use iced_winit::settings;
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use iced_winit::user_interface;
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use iced_winit::window;
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use iced_winit::winit;
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@ -26,11 +25,12 @@ use glutin::context::{
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NotCurrentGlContextSurfaceAccessor, PossiblyCurrentGlContext,
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};
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use glutin::display::{Display, DisplayApiPreference, GlDisplay};
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use glutin::surface::{
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GlSurface, Surface, SurfaceAttributesBuilder, SwapInterval, WindowSurface,
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};
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use glutin::surface::{GlSurface, SwapInterval};
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use crate::application::gl_surface;
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use iced_native::window::Action;
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use iced_winit::multi_window::Event;
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use std::collections::HashMap;
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use std::ffi::CString;
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use std::mem::ManuallyDrop;
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@ -76,7 +76,7 @@ where
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};
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let builder = settings.window.into_builder(
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&application.title(),
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&application.title(window::Id::MAIN),
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event_loop.primary_monitor(),
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settings.id,
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);
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@ -239,7 +239,14 @@ where
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)
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})?;
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let surface = gl_surface(&display, configuration.as_ref(), &window);
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let surface = gl_surface(&display, configuration.as_ref(), &window)
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.map_err(|error| {
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Error::GraphicsCreationFailed(
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iced_graphics::Error::BackendError(format!(
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"failed to create surface: {error}"
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)),
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)
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})?;
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(display, window, configuration.0, surface, context)
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};
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@ -301,14 +308,13 @@ where
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event: winit::event::WindowEvent::Resized(*new_inner_size),
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window_id,
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}),
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winit::event::Event::UserEvent(Event::NewWindow(id, settings)) => {
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// TODO(derezzedex)
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winit::event::Event::UserEvent(Event::NewWindow {
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id,
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settings,
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title,
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}) => {
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let window = settings
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.into_builder(
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"fix window title",
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event_loop.primary_monitor(),
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None,
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)
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.into_builder(&title, event_loop.primary_monitor(), None)
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.build(event_loop)
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.expect("Failed to build window");
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@ -372,9 +378,11 @@ async fn run_instance<A, E, C>(
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let mut interfaces = ManuallyDrop::new(HashMap::new());
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for (&id, window) in windows.keys().zip(windows.values()) {
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let surface = gl_surface(&display, &configuration, &window);
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let current_context = context.make_current(&surface).expect("Make current.");
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let state = State::new(&application, &window);
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let surface = gl_surface(&display, &configuration, &window)
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.expect("Create surface.");
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let current_context =
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context.make_current(&surface).expect("Make current.");
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let state = State::new(&application, id, &window);
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let physical_size = state.physical_size();
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surface.resize(
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@ -392,7 +400,9 @@ async fn run_instance<A, E, C>(
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id,
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);
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context = current_context.make_not_current().expect("Make not current.");
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context = current_context
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.make_not_current()
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.expect("Make not current.");
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let _ = states.insert(id, state);
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let _ = surfaces.insert(id, surface);
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@ -431,7 +441,7 @@ async fn run_instance<A, E, C>(
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let (filtered, remaining): (Vec<_>, Vec<_>) =
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events.iter().cloned().partition(
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|(window_id, _event): &(
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Option<crate::window::Id>,
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Option<window::Id>,
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iced_native::event::Event,
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)| {
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*window_id == Some(id) || *window_id == None
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@ -503,7 +513,11 @@ async fn run_instance<A, E, C>(
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);
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// Update window
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state.synchronize(&application, &windows);
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state.synchronize(
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&application,
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id,
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windows.get(&id).expect("No window found with ID."),
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);
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let should_exit = application.should_exit();
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@ -563,7 +577,7 @@ async fn run_instance<A, E, C>(
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event::Event::UserEvent(event) => match event {
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Event::Application(message) => messages.push(message),
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Event::WindowCreated(id, window) => {
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let state = State::new(&application, &window);
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let state = State::new(&application, id, &window);
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let user_interface = multi_window::build_user_interface(
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&application,
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user_interface::Cache::default(),
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@ -573,26 +587,8 @@ async fn run_instance<A, E, C>(
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id,
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);
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let window_handle = window.raw_window_handle();
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let (width, height) = window.inner_size().into();
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let surface_attributes =
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SurfaceAttributesBuilder::<WindowSurface>::new()
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.with_srgb(Some(true))
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.build(
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window_handle,
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NonZeroU32::new(width).unwrap_or(ONE),
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NonZeroU32::new(height).unwrap_or(ONE),
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);
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#[allow(unsafe_code)]
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let surface = unsafe {
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display
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.create_window_surface(
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&configuration,
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&surface_attributes,
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)
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.expect("failed to create surface")
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};
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let surface = gl_surface(&display, &configuration, &window)
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.expect("Create surface.");
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let _ = states.insert(id, state);
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let _ = interfaces.insert(id, user_interface);
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@ -624,7 +620,7 @@ async fn run_instance<A, E, C>(
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break 'main;
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}
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}
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Event::NewWindow(_, _) => unreachable!(),
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Event::NewWindow { .. } => unreachable!(),
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},
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event::Event::RedrawRequested(id) => {
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let state = window_ids
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@ -687,9 +683,10 @@ async fn run_instance<A, E, C>(
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NonZeroU32::new(physical_size.height).unwrap_or(ONE),
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);
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if let Err(error) =
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surface.set_swap_interval(¤t_context, SwapInterval::Wait(ONE))
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{
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if let Err(_) = surface.set_swap_interval(
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¤t_context,
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SwapInterval::Wait(ONE),
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) {
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log::error!("Could not set swap interval for surface attached to window id: {:?}", id);
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}
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@ -706,9 +703,13 @@ async fn run_instance<A, E, C>(
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&debug.overlay(),
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);
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surface.swap_buffers(¤t_context).expect("Swap buffers");
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surface
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.swap_buffers(¤t_context)
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.expect("Swap buffers");
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context = current_context.make_not_current().expect("Make not current.");
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context = current_context
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.make_not_current()
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.expect("Make not current.");
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debug.render_finished();
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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@ -751,11 +752,10 @@ async fn run_instance<A, E, C>(
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));
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}
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} else {
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// TODO(derezzedex): log error
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log::error!("Window state not found for id: {:?}", window_id);
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}
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} else {
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// TODO(derezzedex): log error
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// println!("{:?}: {:?}", window_id, window_event);
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log::error!("Window not found for id: {:?}", window_id);
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}
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}
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_ => {}
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@ -766,25 +766,6 @@ async fn run_instance<A, E, C>(
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// drop(ManuallyDrop::into_inner(user_interface));
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}
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/// TODO(derezzedex):
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// This is the an wrapper around the `Application::Message` associate type
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// to allows the `shell` to create internal messages, while still having
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// the current user specified custom messages.
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#[derive(Debug)]
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pub enum Event<Message> {
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/// An [`Application`] generated message
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Application(Message),
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/// TODO(derezzedex)
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// Create a wrapper variant of `window::Event` type instead
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// (maybe we should also allow users to listen/react to those internal messages?)
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NewWindow(window::Id, settings::Window),
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/// TODO(derezzedex)
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CloseWindow(window::Id),
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/// TODO(derezzedex)
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WindowCreated(window::Id, winit::window::Window),
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}
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/// Updates an [`Application`] by feeding it the provided messages, spawning any
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/// resulting [`Command`], and tracking its [`Subscription`].
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pub fn update<A: Application, E: Executor>(
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@ -872,7 +853,11 @@ pub fn run_command<A, E>(
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command::Action::Window(id, action) => match action {
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window::Action::Spawn { settings } => {
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proxy
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.send_event(Event::NewWindow(id, settings.into()))
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.send_event(Event::NewWindow {
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id,
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settings: settings.into(),
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title: application.title(id),
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})
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.expect("Send message to event loop");
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}
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window::Action::Close => {
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@ -934,6 +919,16 @@ pub fn run_command<A, E>(
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let window = windows.get(&id).expect("No window found!");
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window.set_decorations(!window.is_decorated());
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}
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Action::RequestUserAttention(attention_type) => {
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let window = windows.get(&id).expect("No window found!");
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window.request_user_attention(
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attention_type.map(conversion::user_attention),
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);
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}
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Action::GainFocus => {
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let window = windows.get(&id).expect("No window found!");
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window.focus_window();
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}
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},
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command::Action::System(action) => match action {
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system::Action::QueryInformation(_tag) => {
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@ -1031,26 +1026,3 @@ where
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interfaces
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}
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#[allow(unsafe_code)]
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fn gl_surface(
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display: &Display,
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gl_config: &Config,
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window: &winit::window::Window,
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) -> Surface<WindowSurface> {
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let (width, height) = window.inner_size().into();
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let surface_attributes = SurfaceAttributesBuilder::<WindowSurface>::new()
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.with_srgb(Some(true))
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.build(
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window.raw_window_handle(),
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NonZeroU32::new(width).unwrap_or(ONE),
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NonZeroU32::new(height).unwrap_or(ONE),
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);
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unsafe {
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display
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.create_window_surface(gl_config, &surface_attributes)
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.expect("failed to create surface")
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}
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}
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|
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@ -8,7 +8,6 @@ use iced_winit::winit;
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use winit::event::{Touch, WindowEvent};
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use winit::window::Window;
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use std::collections::HashMap;
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use std::marker::PhantomData;
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/// The state of a windowed [`Application`].
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@ -33,8 +32,8 @@ where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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/// Creates a new [`State`] for the provided [`Application`] and window.
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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pub fn new(application: &A, window_id: window::Id, window: &Window) -> Self {
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let title = application.title(window_id);
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let scale_factor = application.scale_factor();
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let theme = application.theme();
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let appearance = theme.appearance(&application.style());
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@ -67,7 +66,7 @@ where
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&self.viewport
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}
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/// TODO(derezzedex)
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/// Returns whether or not the current [`Viewport`] has changed.
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pub fn viewport_changed(&self) -> bool {
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self.viewport_changed
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}
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@ -187,12 +186,11 @@ where
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pub fn synchronize(
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&mut self,
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application: &A,
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windows: &HashMap<window::Id, Window>,
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window_id: window::Id,
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window: &Window,
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) {
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let window = windows.values().next().expect("No window found");
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// Update window title
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let new_title = application.title();
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let new_title = application.title(window_id);
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if self.title != new_title {
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window.set_title(&new_title);
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|
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@ -4,6 +4,8 @@ mod event;
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mod icon;
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mod id;
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mod mode;
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mod position;
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mod settings;
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mod user_attention;
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pub use action::Action;
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@ -11,6 +13,6 @@ pub use event::Event;
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pub use icon::Icon;
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pub use id::Id;
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pub use mode::Mode;
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pub use user_attention::UserAttention;
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pub use position::Position;
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pub use settings::Settings;
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pub use user_attention::UserAttention;
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|
|
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|
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@ -1,4 +1,4 @@
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use crate::window::{self, Mode, UserAttention};
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use crate::window;
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use iced_futures::MaybeSend;
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use std::fmt;
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|
|
@ -13,9 +13,9 @@ pub enum Action<T> {
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/// There’s no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag,
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/// TODO(derezzedex)
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/// Spawns a new window with the provided [`window::Settings`].
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Spawn {
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/// TODO(derezzedex)
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/// The settings of the [`Window`].
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settings: window::Settings,
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},
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/// Resize the window.
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|
|
@ -62,7 +62,7 @@ pub enum Action<T> {
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/// - **macOS:** `None` has no effect.
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/// - **X11:** Requests for user attention must be manually cleared.
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/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
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RequestUserAttention(Option<UserAttention>),
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RequestUserAttention(Option<window::UserAttention>),
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/// Brings the window to the front and sets input focus. Has no effect if the window is
|
||||
/// already in focus, minimized, or not visible.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@
|
|||
/// The icon of a window.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Icon {
|
||||
/// TODO(derezzedex)
|
||||
/// The __rgba__ color data of the window [`Icon`].
|
||||
pub rgba: Vec<u8>,
|
||||
/// TODO(derezzedex)
|
||||
/// The width of the window [`Icon`].
|
||||
pub width: u32,
|
||||
/// TODO(derezzedex)
|
||||
/// The height of the window [`Icon`].
|
||||
pub height: u32,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,18 @@
|
|||
use std::collections::hash_map::DefaultHasher;
|
||||
use std::fmt::{Display, Formatter};
|
||||
use std::hash::{Hash, Hasher};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
/// TODO(derezzedex)
|
||||
/// The ID of the window.
|
||||
///
|
||||
/// This is not necessarily the same as the window ID fetched from `winit::window::Window`.
|
||||
pub struct Id(u64);
|
||||
|
||||
impl Id {
|
||||
/// TODO(derezzedex): maybe change `u64` to an enum `Type::{Single, Multi(u64)}`
|
||||
pub const MAIN: Self = Id(0);
|
||||
|
||||
/// TODO(derezzedex)
|
||||
/// Creates a new unique window ID.
|
||||
pub fn new(id: impl Hash) -> Id {
|
||||
let mut hasher = DefaultHasher::new();
|
||||
id.hash(&mut hasher);
|
||||
|
|
@ -17,3 +20,9 @@ impl Id {
|
|||
Id(hasher.finish())
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Id {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Id({})", self.0)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ pub trait Application: Sized {
|
|||
///
|
||||
/// This title can be dynamic! The runtime will automatically update the
|
||||
/// title of your application when necessary.
|
||||
fn title(&self) -> String;
|
||||
fn title(&self, window: window::Id) -> String;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Application`].
|
||||
///
|
||||
|
|
@ -110,7 +110,7 @@ pub trait Application: Sized {
|
|||
false
|
||||
}
|
||||
|
||||
/// TODO(derezzedex)
|
||||
/// Requests that the [`window`] be closed.
|
||||
fn close_requested(&self, window: window::Id) -> Self::Message;
|
||||
|
||||
/// Runs the [`Application`].
|
||||
|
|
@ -163,8 +163,8 @@ where
|
|||
(Instance(app), command)
|
||||
}
|
||||
|
||||
fn title(&self) -> String {
|
||||
self.0.title()
|
||||
fn title(&self, window: window::Id) -> String {
|
||||
self.0.title(window)
|
||||
}
|
||||
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
|
||||
|
|
|
|||
|
|
@ -675,7 +675,7 @@ pub fn run_command<A, E>(
|
|||
window::Action::Drag => {
|
||||
let _res = window.drag_window();
|
||||
}
|
||||
window::Action::Spawn { .. } | window::Action::Close => {
|
||||
window::Action::Spawn { .. } => {
|
||||
log::info!(
|
||||
"This is only available on `multi_window::Application`"
|
||||
)
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ use iced_native::user_interface::{self, UserInterface};
|
|||
|
||||
pub use iced_native::application::{Appearance, StyleSheet};
|
||||
|
||||
use iced_native::window::Action;
|
||||
use std::collections::HashMap;
|
||||
use std::mem::ManuallyDrop;
|
||||
|
||||
|
|
@ -36,7 +37,14 @@ pub enum Event<Message> {
|
|||
/// TODO(derezzedex)
|
||||
// Create a wrapper variant of `window::Event` type instead
|
||||
// (maybe we should also allow users to listen/react to those internal messages?)
|
||||
NewWindow(window::Id, settings::Window),
|
||||
NewWindow {
|
||||
/// The [window::Id] of the newly spawned [`Window`].
|
||||
id: window::Id,
|
||||
/// The [settings::Window] of the newly spawned [`Window`].
|
||||
settings: settings::Window,
|
||||
/// The title of the newly spawned [`Window`].
|
||||
title: String,
|
||||
},
|
||||
/// TODO(derezzedex)
|
||||
CloseWindow(window::Id),
|
||||
/// TODO(derezzedex)
|
||||
|
|
@ -95,11 +103,11 @@ where
|
|||
/// load state from a file, perform an initial HTTP request, etc.
|
||||
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
|
||||
|
||||
/// Returns the current title of the [`Application`].
|
||||
/// Returns the current title of the current [`Application`] window.
|
||||
///
|
||||
/// This title can be dynamic! The runtime will automatically update the
|
||||
/// title of your application when necessary.
|
||||
fn title(&self) -> String;
|
||||
fn title(&self, window_id: window::Id) -> String;
|
||||
|
||||
/// Returns the current [`Theme`] of the [`Application`].
|
||||
fn theme(&self) -> <Self::Renderer as crate::Renderer>::Theme;
|
||||
|
|
@ -144,7 +152,7 @@ where
|
|||
false
|
||||
}
|
||||
|
||||
/// TODO(derezzedex)
|
||||
/// Requests that the [`window`] be closed.
|
||||
fn close_requested(&self, window: window::Id) -> Self::Message;
|
||||
}
|
||||
|
||||
|
|
@ -184,7 +192,7 @@ where
|
|||
};
|
||||
|
||||
let builder = settings.window.into_builder(
|
||||
&application.title(),
|
||||
&application.title(window::Id::MAIN),
|
||||
event_loop.primary_monitor(),
|
||||
settings.id,
|
||||
);
|
||||
|
|
@ -253,14 +261,13 @@ where
|
|||
event: winit::event::WindowEvent::Resized(*new_inner_size),
|
||||
window_id,
|
||||
}),
|
||||
winit::event::Event::UserEvent(Event::NewWindow(id, settings)) => {
|
||||
// TODO(derezzedex)
|
||||
winit::event::Event::UserEvent(Event::NewWindow {
|
||||
id,
|
||||
settings,
|
||||
title,
|
||||
}) => {
|
||||
let window = settings
|
||||
.into_builder(
|
||||
"fix window title",
|
||||
event_loop.primary_monitor(),
|
||||
None,
|
||||
)
|
||||
.into_builder(&title, event_loop.primary_monitor(), None)
|
||||
.build(event_loop)
|
||||
.expect("Failed to build window");
|
||||
|
||||
|
|
@ -320,10 +327,7 @@ async fn run_instance<A, E, C>(
|
|||
|
||||
for (&id, window) in windows.keys().zip(windows.values()) {
|
||||
let mut surface = compositor.create_surface(window);
|
||||
println!("Creating surface for window: {:?}", window);
|
||||
|
||||
let state = State::new(&application, window);
|
||||
|
||||
let state = State::new(&application, id, window);
|
||||
let physical_size = state.physical_size();
|
||||
|
||||
compositor.configure_surface(
|
||||
|
|
@ -457,7 +461,11 @@ async fn run_instance<A, E, C>(
|
|||
);
|
||||
|
||||
// Update window
|
||||
state.synchronize(&application, &windows);
|
||||
state.synchronize(
|
||||
&application,
|
||||
id,
|
||||
windows.get(&id).expect("No window found with ID."),
|
||||
);
|
||||
|
||||
let should_exit = application.should_exit();
|
||||
|
||||
|
|
@ -516,72 +524,85 @@ async fn run_instance<A, E, C>(
|
|||
),
|
||||
));
|
||||
}
|
||||
event::Event::UserEvent(event) => {
|
||||
match event {
|
||||
Event::Application(message) => {
|
||||
messages.push(message);
|
||||
}
|
||||
Event::WindowCreated(id, window) => {
|
||||
let mut surface = compositor.create_surface(&window);
|
||||
|
||||
let state = State::new(&application, &window);
|
||||
|
||||
let physical_size = state.physical_size();
|
||||
|
||||
compositor.configure_surface(
|
||||
&mut surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&application,
|
||||
user_interface::Cache::default(),
|
||||
&mut renderer,
|
||||
state.logical_size(),
|
||||
&mut debug,
|
||||
id,
|
||||
);
|
||||
|
||||
let _ = states.insert(id, state);
|
||||
let _ = surfaces.insert(id, surface);
|
||||
let _ = interfaces.insert(id, user_interface);
|
||||
let _ = window_ids.insert(window.id(), id);
|
||||
let _ = windows.insert(id, window);
|
||||
}
|
||||
Event::CloseWindow(id) => {
|
||||
println!("Closing window {:?}. Total: {}", id, windows.len());
|
||||
|
||||
if let Some(window) = windows.get(&id) {
|
||||
if window_ids.remove(&window.id()).is_none() {
|
||||
log::error!("Failed to remove window with id {:?} from window_ids.", window.id());
|
||||
}
|
||||
} else {
|
||||
log::error!("Could not find window with id {:?} in windows.", id);
|
||||
}
|
||||
if states.remove(&id).is_none() {
|
||||
log::error!("Failed to remove window {:?} from states.", id);
|
||||
}
|
||||
if interfaces.remove(&id).is_none() {
|
||||
log::error!("Failed to remove window {:?} from interfaces.", id);
|
||||
}
|
||||
if windows.remove(&id).is_none() {
|
||||
log::error!("Failed to remove window {:?} from windows.", id);
|
||||
}
|
||||
if surfaces.remove(&id).is_none() {
|
||||
log::error!("Failed to remove window {:?} from surfaces.", id);
|
||||
}
|
||||
|
||||
if windows.is_empty() {
|
||||
log::info!("All windows are closed. Terminating program.");
|
||||
break 'main;
|
||||
} else {
|
||||
log::info!("Remaining windows: {:?}", windows.len());
|
||||
}
|
||||
}
|
||||
Event::NewWindow(_, _) => unreachable!(),
|
||||
event::Event::UserEvent(event) => match event {
|
||||
Event::Application(message) => {
|
||||
messages.push(message);
|
||||
}
|
||||
}
|
||||
Event::WindowCreated(id, window) => {
|
||||
let mut surface = compositor.create_surface(&window);
|
||||
|
||||
let state = State::new(&application, id, &window);
|
||||
|
||||
let physical_size = state.physical_size();
|
||||
|
||||
compositor.configure_surface(
|
||||
&mut surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&application,
|
||||
user_interface::Cache::default(),
|
||||
&mut renderer,
|
||||
state.logical_size(),
|
||||
&mut debug,
|
||||
id,
|
||||
);
|
||||
|
||||
let _ = states.insert(id, state);
|
||||
let _ = surfaces.insert(id, surface);
|
||||
let _ = interfaces.insert(id, user_interface);
|
||||
let _ = window_ids.insert(window.id(), id);
|
||||
let _ = windows.insert(id, window);
|
||||
}
|
||||
Event::CloseWindow(id) => {
|
||||
if let Some(window) = windows.get(&id) {
|
||||
if window_ids.remove(&window.id()).is_none() {
|
||||
log::error!("Failed to remove window with id {:?} from window_ids.", window.id());
|
||||
}
|
||||
} else {
|
||||
log::error!(
|
||||
"Could not find window with id {:?} in windows.",
|
||||
id
|
||||
);
|
||||
}
|
||||
if states.remove(&id).is_none() {
|
||||
log::error!(
|
||||
"Failed to remove window {:?} from states.",
|
||||
id
|
||||
);
|
||||
}
|
||||
if interfaces.remove(&id).is_none() {
|
||||
log::error!(
|
||||
"Failed to remove window {:?} from interfaces.",
|
||||
id
|
||||
);
|
||||
}
|
||||
if windows.remove(&id).is_none() {
|
||||
log::error!(
|
||||
"Failed to remove window {:?} from windows.",
|
||||
id
|
||||
);
|
||||
}
|
||||
if surfaces.remove(&id).is_none() {
|
||||
log::error!(
|
||||
"Failed to remove window {:?} from surfaces.",
|
||||
id
|
||||
);
|
||||
}
|
||||
|
||||
if windows.is_empty() {
|
||||
log::info!(
|
||||
"All windows are closed. Terminating program."
|
||||
);
|
||||
break 'main;
|
||||
} else {
|
||||
log::info!("Remaining windows: {:?}", windows.len());
|
||||
}
|
||||
}
|
||||
Event::NewWindow { .. } => unreachable!(),
|
||||
},
|
||||
event::Event::RedrawRequested(id) => {
|
||||
let state = window_ids
|
||||
.get(&id)
|
||||
|
|
@ -716,11 +737,10 @@ async fn run_instance<A, E, C>(
|
|||
));
|
||||
}
|
||||
} else {
|
||||
// TODO(derezzedex): log error
|
||||
log::error!("No window state found for id: {:?}", window_id);
|
||||
}
|
||||
} else {
|
||||
// TODO(derezzedex): log error
|
||||
// println!("{:?}: {:?}", window_id, window_event);
|
||||
log::error!("No window found with id: {:?}", window_id);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
|
|
@ -864,7 +884,11 @@ pub fn run_command<A, E>(
|
|||
command::Action::Window(id, action) => match action {
|
||||
window::Action::Spawn { settings } => {
|
||||
proxy
|
||||
.send_event(Event::NewWindow(id, settings.into()))
|
||||
.send_event(Event::NewWindow {
|
||||
id,
|
||||
settings: settings.into(),
|
||||
title: application.title(id),
|
||||
})
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
window::Action::Close => {
|
||||
|
|
@ -926,6 +950,16 @@ pub fn run_command<A, E>(
|
|||
let window = windows.get(&id).expect("No window found!");
|
||||
window.set_decorations(!window.is_decorated());
|
||||
}
|
||||
window::Action::RequestUserAttention(attention_type) => {
|
||||
let window = windows.get(&id).expect("No window found!");
|
||||
window.request_user_attention(
|
||||
attention_type.map(conversion::user_attention),
|
||||
);
|
||||
}
|
||||
Action::GainFocus => {
|
||||
let window = windows.get(&id).expect("No window found!");
|
||||
window.focus_window();
|
||||
}
|
||||
},
|
||||
command::Action::System(action) => match action {
|
||||
system::Action::QueryInformation(_tag) => {
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ use crate::multi_window::Application;
|
|||
use crate::window;
|
||||
use crate::{Color, Debug, Point, Size, Viewport};
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::marker::PhantomData;
|
||||
use winit::event::{Touch, WindowEvent};
|
||||
use winit::window::Window;
|
||||
|
|
@ -31,8 +30,8 @@ where
|
|||
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
|
||||
{
|
||||
/// Creates a new [`State`] for the provided [`Application`] and window.
|
||||
pub fn new(application: &A, window: &Window) -> Self {
|
||||
let title = application.title();
|
||||
pub fn new(application: &A, window_id: window::Id, window: &Window) -> Self {
|
||||
let title = application.title(window_id);
|
||||
let scale_factor = application.scale_factor();
|
||||
let theme = application.theme();
|
||||
let appearance = theme.appearance(&application.style());
|
||||
|
|
@ -65,7 +64,7 @@ where
|
|||
&self.viewport
|
||||
}
|
||||
|
||||
/// TODO(derezzedex)
|
||||
/// Returns whether or not the viewport changed.
|
||||
pub fn viewport_changed(&self) -> bool {
|
||||
self.viewport_changed
|
||||
}
|
||||
|
|
@ -184,12 +183,11 @@ where
|
|||
pub fn synchronize(
|
||||
&mut self,
|
||||
application: &A,
|
||||
windows: &HashMap<window::Id, Window>,
|
||||
window_id: window::Id,
|
||||
window: &Window,
|
||||
) {
|
||||
let window = windows.values().next().expect("No window found");
|
||||
|
||||
// Update window title
|
||||
let new_title = application.title();
|
||||
let new_title = application.title(window_id);
|
||||
|
||||
if self.title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
|
|
|||
|
|
@ -2,19 +2,19 @@
|
|||
use crate::command::{self, Command};
|
||||
use iced_native::window;
|
||||
|
||||
pub use window::{Id, Event, Mode, UserAttention};
|
||||
pub use window::{Event, Id, Mode, UserAttention};
|
||||
|
||||
/// Closes the current window and exits the application.
|
||||
pub fn close<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(window::Action::Close))
|
||||
/// Closes the window.
|
||||
pub fn close<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, window::Action::Close))
|
||||
}
|
||||
|
||||
/// Begins dragging the window while the left mouse button is held.
|
||||
pub fn drag<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(window::Action::Drag))
|
||||
pub fn drag<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, window::Action::Drag))
|
||||
}
|
||||
|
||||
/// TODO(derezzedex)
|
||||
/// Spawns a new window.
|
||||
pub fn spawn<Message>(
|
||||
id: window::Id,
|
||||
settings: window::Settings,
|
||||
|
|
@ -25,11 +25,6 @@ pub fn spawn<Message>(
|
|||
))
|
||||
}
|
||||
|
||||
/// TODO(derezzedex)
|
||||
pub fn close<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, window::Action::Close))
|
||||
}
|
||||
|
||||
/// Resizes the window to the given logical dimensions.
|
||||
pub fn resize<Message>(
|
||||
id: window::Id,
|
||||
|
|
@ -43,13 +38,19 @@ pub fn resize<Message>(
|
|||
}
|
||||
|
||||
/// Sets the window to maximized or back.
|
||||
pub fn maximize<Message>(value: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(window::Action::Maximize(value)))
|
||||
pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(
|
||||
id,
|
||||
window::Action::Maximize(value),
|
||||
))
|
||||
}
|
||||
|
||||
/// Set the window to minimized or back.
|
||||
pub fn minimize<Message>(value: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(window::Action::Minimize(value)))
|
||||
pub fn minimize<Message>(id: window::Id, value: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(
|
||||
id,
|
||||
window::Action::Minimize(value),
|
||||
))
|
||||
}
|
||||
|
||||
/// Moves a window to the given logical coordinates.
|
||||
|
|
@ -63,8 +64,8 @@ pub fn set_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
|
|||
}
|
||||
|
||||
/// Sets the window to maximized or back.
|
||||
pub fn toggle_maximize<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(window::Action::ToggleMaximize))
|
||||
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
|
||||
}
|
||||
|
||||
/// Fetches the current [`Mode`] of the window.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue