Remove Runtime and expose Cache instead

This commit is contained in:
Héctor Ramón Jiménez 2019-08-23 05:53:54 +02:00
parent 10b07b8028
commit ec66e3fc1b
4 changed files with 135 additions and 117 deletions

View file

@ -27,7 +27,8 @@ pub fn main() -> ggez::GameResult {
struct Game { struct Game {
spritesheet: graphics::Image, spritesheet: graphics::Image,
runtime: iced::Runtime, cache: Option<iced::Cache>,
events: Vec<iced::Event>,
tour: Tour, tour: Tour,
} }
@ -38,7 +39,8 @@ impl Game {
Ok(Game { Ok(Game {
spritesheet: graphics::Image::new(context, "/ui.png").unwrap(), spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
runtime: iced::Runtime::new(), cache: Some(iced::Cache::default()),
events: Vec::new(),
tour: Tour::new(), tour: Tour::new(),
}) })
} }
@ -52,11 +54,11 @@ impl event::EventHandler for Game {
fn mouse_button_down_event( fn mouse_button_down_event(
&mut self, &mut self,
_context: &mut ggez::Context, _context: &mut ggez::Context,
button: mouse::MouseButton, _button: mouse::MouseButton,
_x: f32, _x: f32,
_y: f32, _y: f32,
) { ) {
self.runtime.on_event(iced::Event::Mouse( self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::Input { iced::input::mouse::Event::Input {
state: iced::input::ButtonState::Pressed, state: iced::input::ButtonState::Pressed,
button: iced::input::mouse::Button::Left, // TODO: Map `button` button: iced::input::mouse::Button::Left, // TODO: Map `button`
@ -67,11 +69,11 @@ impl event::EventHandler for Game {
fn mouse_button_up_event( fn mouse_button_up_event(
&mut self, &mut self,
_context: &mut ggez::Context, _context: &mut ggez::Context,
button: mouse::MouseButton, _button: mouse::MouseButton,
_x: f32, _x: f32,
_y: f32, _y: f32,
) { ) {
self.runtime.on_event(iced::Event::Mouse( self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::Input { iced::input::mouse::Event::Input {
state: iced::input::ButtonState::Released, state: iced::input::ButtonState::Released,
button: iced::input::mouse::Button::Left, // TODO: Map `button` button: iced::input::mouse::Button::Left, // TODO: Map `button`
@ -87,7 +89,7 @@ impl event::EventHandler for Game {
_dx: f32, _dx: f32,
_dy: f32, _dy: f32,
) { ) {
self.runtime.on_event(iced::Event::Mouse( self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::CursorMoved { x, y }, iced::input::mouse::Event::CursorMoved { x, y },
)); ));
} }
@ -130,11 +132,17 @@ impl event::EventHandler for Game {
let renderer = let renderer =
&mut Renderer::new(context, self.spritesheet.clone()); &mut Renderer::new(context, self.spritesheet.clone());
let mut ui = self.runtime.compute(content.into(), renderer); let mut ui = iced::UserInterface::build(
content.into(),
renderer,
self.cache.take().unwrap(),
);
let messages = ui.update(); let messages = ui.update(self.events.drain(..));
let cursor = ui.draw(renderer); let cursor = ui.draw(renderer);
self.cache = Some(ui.into_cache());
renderer.flush(); renderer.flush();
(messages, cursor) (messages, cursor)

View file

@ -15,8 +15,8 @@ mod node;
mod point; mod point;
mod rectangle; mod rectangle;
mod renderer; mod renderer;
mod runtime;
mod style; mod style;
mod user_interface;
mod vector; mod vector;
#[doc(no_inline)] #[doc(no_inline)]
@ -31,7 +31,7 @@ pub use node::Node;
pub use point::Point; pub use point::Point;
pub use rectangle::Rectangle; pub use rectangle::Rectangle;
pub use renderer::Renderer; pub use renderer::Renderer;
pub use runtime::{Interface, Runtime};
pub use style::{Align, Justify, Style}; pub use style::{Align, Justify, Style};
pub use user_interface::{Cache, UserInterface};
pub use vector::Vector; pub use vector::Vector;
pub use widget::*; pub use widget::*;

View file

@ -1,106 +0,0 @@
use crate::{input::mouse, Column, Element, Event, Layout, MouseCursor, Point};
use std::hash::Hasher;
use stretch::result;
pub struct Runtime {
cache: Cache,
events: Vec<Event>,
cursor_position: Point,
}
impl Runtime {
pub fn new() -> Runtime {
// We use this as a placeholder to initialize the cache.
// This way, we can avoid the overhead of using an `Option`
// in `compute`.
let root: Element<'_, (), ()> = Column::new().into();
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
Runtime {
cache: Cache {
hash: hasher.finish(),
layout: root.compute_layout(&()),
},
events: Vec::new(),
cursor_position: Point::new(0.0, 0.0),
}
}
pub fn on_event(&mut self, event: Event) {
match event {
Event::Mouse(mouse::Event::CursorMoved { x, y }) => {
self.cursor_position = Point::new(x, y);
}
_ => {}
}
self.events.push(event);
}
pub fn compute<'a, Message, Renderer>(
&'a mut self,
root: Element<'a, Message, Renderer>,
renderer: &Renderer,
) -> Interface<'a, Message, Renderer> {
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
let hash = hasher.finish();
if hash != self.cache.hash {
self.cache = Cache {
hash,
layout: root.compute_layout(renderer),
};
}
Interface {
root,
layout: &self.cache.layout,
events: &mut self.events,
cursor_position: self.cursor_position,
}
}
}
struct Cache {
hash: u64,
layout: result::Layout,
}
pub struct Interface<'a, Message, Renderer> {
root: Element<'a, Message, Renderer>,
layout: &'a result::Layout,
events: &'a mut Vec<Event>,
cursor_position: Point,
}
impl<'a, Message, Renderer> Interface<'a, Message, Renderer> {
pub fn update(&mut self) -> Vec<Message> {
let mut messages = Vec::new();
for event in self.events.drain(..) {
self.root.widget.on_event(
event,
Layout::new(&self.layout),
self.cursor_position,
&mut messages,
);
}
messages
}
pub fn draw(&self, renderer: &mut Renderer) -> MouseCursor {
let cursor = self.root.widget.draw(
renderer,
Layout::new(self.layout),
self.cursor_position,
);
cursor
}
}

116
src/user_interface.rs Normal file
View file

@ -0,0 +1,116 @@
use crate::{input::mouse, Column, Element, Event, Layout, MouseCursor, Point};
use std::hash::Hasher;
use stretch::result;
pub struct UserInterface<'a, Message, Renderer> {
hash: u64,
root: Element<'a, Message, Renderer>,
layout: result::Layout,
cursor_position: Point,
}
impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
pub fn build(
root: Element<'a, Message, Renderer>,
renderer: &Renderer,
cache: Cache,
) -> Self {
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
let hash = hasher.finish();
let layout = if hash == cache.hash {
cache.layout
} else {
root.compute_layout(renderer)
};
UserInterface {
hash,
root,
layout,
cursor_position: cache.cursor_position,
}
}
pub fn update(
&mut self,
events: std::vec::Drain<'_, Event>,
) -> Vec<Message> {
let mut messages = Vec::new();
for event in events {
match event {
Event::Mouse(mouse::Event::CursorMoved { x, y }) => {
self.cursor_position = Point::new(x, y);
}
_ => {}
}
self.root.widget.on_event(
event,
Layout::new(&self.layout),
self.cursor_position,
&mut messages,
);
}
messages
}
pub fn draw(&self, renderer: &mut Renderer) -> MouseCursor {
let cursor = self.root.widget.draw(
renderer,
Layout::new(&self.layout),
self.cursor_position,
);
cursor
}
pub fn into_cache(self) -> Cache {
Cache {
hash: self.hash,
layout: self.layout,
cursor_position: self.cursor_position,
}
}
}
#[derive(Debug, Clone)]
pub struct Cache {
hash: u64,
layout: result::Layout,
cursor_position: Point,
}
impl Cache {
pub fn new() -> Cache {
let root: Element<'_, (), ()> = Column::new().into();
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
Cache {
hash: hasher.finish(),
layout: root.compute_layout(&()),
cursor_position: Point::new(0.0, 0.0),
}
}
}
impl Default for Cache {
fn default() -> Cache {
Cache::new()
}
}
impl PartialEq for Cache {
fn eq(&self, other: &Cache) -> bool {
self.hash == other.hash && self.cursor_position == other.cursor_position
}
}
impl Eq for Cache {}