Expose reusable Button logic

... and reuse it in `iced_pure`!
This commit is contained in:
Héctor Ramón Jiménez 2022-02-11 23:17:07 +07:00
parent 01c5004959
commit ecb3df8e01
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GPG key ID: 140CC052C94F138E
5 changed files with 228 additions and 247 deletions

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@ -63,8 +63,6 @@ pub struct Button<'a, Message, Renderer> {
on_press: Option<Message>,
width: Length,
height: Length,
min_width: u32,
min_height: u32,
padding: Padding,
style_sheet: Box<dyn StyleSheet + 'a>,
}
@ -86,8 +84,6 @@ where
on_press: None,
width: Length::Shrink,
height: Length::Shrink,
min_width: 0,
min_height: 0,
padding: Padding::new(5),
style_sheet: Default::default(),
}
@ -105,18 +101,6 @@ where
self
}
/// Sets the minimum width of the [`Button`].
pub fn min_width(mut self, min_width: u32) -> Self {
self.min_width = min_width;
self
}
/// Sets the minimum height of the [`Button`].
pub fn min_height(mut self, min_height: u32) -> Self {
self.min_height = min_height;
self
}
/// Sets the [`Padding`] of the [`Button`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
@ -153,6 +137,153 @@ impl State {
}
}
/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
/// accordingly.
pub fn update<'a, Message: Clone>(
event: Event,
layout: Layout<'_>,
cursor_position: Point,
shell: &mut Shell<'_, Message>,
on_press: &Option<Message>,
state: impl FnOnce() -> &'a mut State,
) -> event::Status {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if on_press.is_some() {
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
let state = state();
state.is_pressed = true;
return event::Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) => {
if let Some(on_press) = on_press.clone() {
let state = state();
if state.is_pressed {
state.is_pressed = false;
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
shell.publish(on_press);
}
return event::Status::Captured;
}
}
}
Event::Touch(touch::Event::FingerLost { .. }) => {
let state = state();
state.is_pressed = false;
}
_ => {}
}
event::Status::Ignored
}
/// Draws a [`Button`].
pub fn draw<'a, Renderer: crate::Renderer>(
renderer: &mut Renderer,
bounds: Rectangle,
cursor_position: Point,
is_enabled: bool,
style_sheet: &dyn StyleSheet,
state: impl FnOnce() -> &'a State,
) -> Style {
let is_mouse_over = bounds.contains(cursor_position);
let styling = if !is_enabled {
style_sheet.disabled()
} else if is_mouse_over {
let state = state();
if state.is_pressed {
style_sheet.pressed()
} else {
style_sheet.hovered()
}
} else {
style_sheet.active()
};
if styling.background.is_some() || styling.border_width > 0.0 {
if styling.shadow_offset != Vector::default() {
// TODO: Implement proper shadow support
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + styling.shadow_offset.x,
y: bounds.y + styling.shadow_offset.y,
..bounds
},
border_radius: styling.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
);
}
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
},
styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
styling
}
/// Computes the layout of a [`Button`].
pub fn layout<Renderer>(
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
padding: Padding,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.width(width).height(height).pad(padding);
let mut content = layout_content(renderer, &limits);
content.move_to(Point::new(padding.left.into(), padding.top.into()));
let size = limits.resolve(content.size()).pad(padding);
layout::Node::with_children(size, vec![content])
}
/// Returns the [`mouse::Interaction`] of a [`Button`].
pub fn mouse_interaction(
layout: Layout<'_>,
cursor_position: Point,
is_enabled: bool,
) -> mouse::Interaction {
let is_mouse_over = layout.bounds().contains(cursor_position);
if is_mouse_over && is_enabled {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
@ -172,22 +303,14 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.min_width(self.min_width)
.min_height(self.min_height)
.width(self.width)
.height(self.height)
.pad(self.padding);
let mut content = self.content.layout(renderer, &limits);
content.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
let size = limits.resolve(content.size()).pad(self.padding);
layout::Node::with_children(size, vec![content])
layout(
renderer,
limits,
self.width,
self.height,
self.padding,
|renderer, limits| self.content.layout(renderer, limits),
)
}
fn on_event(
@ -210,42 +333,14 @@ where
return event::Status::Captured;
}
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if self.on_press.is_some() {
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
self.state.is_pressed = true;
return event::Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) => {
if let Some(on_press) = self.on_press.clone() {
let bounds = layout.bounds();
if self.state.is_pressed {
self.state.is_pressed = false;
if bounds.contains(cursor_position) {
shell.publish(on_press);
}
return event::Status::Captured;
}
}
}
Event::Touch(touch::Event::FingerLost { .. }) => {
self.state.is_pressed = false;
}
_ => {}
}
event::Status::Ignored
update(
event,
layout,
cursor_position,
shell,
&self.on_press,
|| &mut self.state,
)
}
fn mouse_interaction(
@ -255,14 +350,7 @@ where
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
let is_mouse_over = layout.bounds().contains(cursor_position);
let is_disabled = self.on_press.is_none();
if is_mouse_over && !is_disabled {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
mouse_interaction(layout, cursor_position, self.on_press.is_some())
}
fn draw(
@ -276,51 +364,14 @@ where
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let is_mouse_over = bounds.contains(cursor_position);
let is_disabled = self.on_press.is_none();
let styling = if is_disabled {
self.style_sheet.disabled()
} else if is_mouse_over {
if self.state.is_pressed {
self.style_sheet.pressed()
} else {
self.style_sheet.hovered()
}
} else {
self.style_sheet.active()
};
if styling.background.is_some() || styling.border_width > 0.0 {
if styling.shadow_offset != Vector::default() {
// TODO: Implement proper shadow support
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + styling.shadow_offset.x,
y: bounds.y + styling.shadow_offset.y,
..bounds
},
border_radius: styling.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
);
}
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
},
styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
let styling = draw(
renderer,
bounds,
cursor_position,
self.on_press.is_some(),
self.style_sheet.as_ref(),
|| &self.state,
);
self.content.draw(
renderer,
@ -338,6 +389,8 @@ where
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
self.padding.hash(state);
self.content.hash_layout(state);
}