Expose reusable Button logic
... and reuse it in `iced_pure`!
This commit is contained in:
parent
01c5004959
commit
ecb3df8e01
5 changed files with 228 additions and 247 deletions
|
|
@ -63,8 +63,6 @@ pub struct Button<'a, Message, Renderer> {
|
|||
on_press: Option<Message>,
|
||||
width: Length,
|
||||
height: Length,
|
||||
min_width: u32,
|
||||
min_height: u32,
|
||||
padding: Padding,
|
||||
style_sheet: Box<dyn StyleSheet + 'a>,
|
||||
}
|
||||
|
|
@ -86,8 +84,6 @@ where
|
|||
on_press: None,
|
||||
width: Length::Shrink,
|
||||
height: Length::Shrink,
|
||||
min_width: 0,
|
||||
min_height: 0,
|
||||
padding: Padding::new(5),
|
||||
style_sheet: Default::default(),
|
||||
}
|
||||
|
|
@ -105,18 +101,6 @@ where
|
|||
self
|
||||
}
|
||||
|
||||
/// Sets the minimum width of the [`Button`].
|
||||
pub fn min_width(mut self, min_width: u32) -> Self {
|
||||
self.min_width = min_width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the minimum height of the [`Button`].
|
||||
pub fn min_height(mut self, min_height: u32) -> Self {
|
||||
self.min_height = min_height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Padding`] of the [`Button`].
|
||||
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
|
||||
self.padding = padding.into();
|
||||
|
|
@ -153,6 +137,153 @@ impl State {
|
|||
}
|
||||
}
|
||||
|
||||
/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
|
||||
/// accordingly.
|
||||
pub fn update<'a, Message: Clone>(
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
shell: &mut Shell<'_, Message>,
|
||||
on_press: &Option<Message>,
|
||||
state: impl FnOnce() -> &'a mut State,
|
||||
) -> event::Status {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerPressed { .. }) => {
|
||||
if on_press.is_some() {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if bounds.contains(cursor_position) {
|
||||
let state = state();
|
||||
|
||||
state.is_pressed = true;
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerLifted { .. }) => {
|
||||
if let Some(on_press) = on_press.clone() {
|
||||
let state = state();
|
||||
|
||||
if state.is_pressed {
|
||||
state.is_pressed = false;
|
||||
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if bounds.contains(cursor_position) {
|
||||
shell.publish(on_press);
|
||||
}
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Touch(touch::Event::FingerLost { .. }) => {
|
||||
let state = state();
|
||||
|
||||
state.is_pressed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
event::Status::Ignored
|
||||
}
|
||||
|
||||
/// Draws a [`Button`].
|
||||
pub fn draw<'a, Renderer: crate::Renderer>(
|
||||
renderer: &mut Renderer,
|
||||
bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
is_enabled: bool,
|
||||
style_sheet: &dyn StyleSheet,
|
||||
state: impl FnOnce() -> &'a State,
|
||||
) -> Style {
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let styling = if !is_enabled {
|
||||
style_sheet.disabled()
|
||||
} else if is_mouse_over {
|
||||
let state = state();
|
||||
|
||||
if state.is_pressed {
|
||||
style_sheet.pressed()
|
||||
} else {
|
||||
style_sheet.hovered()
|
||||
}
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
if styling.background.is_some() || styling.border_width > 0.0 {
|
||||
if styling.shadow_offset != Vector::default() {
|
||||
// TODO: Implement proper shadow support
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + styling.shadow_offset.x,
|
||||
y: bounds.y + styling.shadow_offset.y,
|
||||
..bounds
|
||||
},
|
||||
border_radius: styling.border_radius,
|
||||
border_width: 0.0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
|
||||
);
|
||||
}
|
||||
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds,
|
||||
border_radius: styling.border_radius,
|
||||
border_width: styling.border_width,
|
||||
border_color: styling.border_color,
|
||||
},
|
||||
styling
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
);
|
||||
}
|
||||
|
||||
styling
|
||||
}
|
||||
|
||||
/// Computes the layout of a [`Button`].
|
||||
pub fn layout<Renderer>(
|
||||
renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
width: Length,
|
||||
height: Length,
|
||||
padding: Padding,
|
||||
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(width).height(height).pad(padding);
|
||||
|
||||
let mut content = layout_content(renderer, &limits);
|
||||
content.move_to(Point::new(padding.left.into(), padding.top.into()));
|
||||
|
||||
let size = limits.resolve(content.size()).pad(padding);
|
||||
|
||||
layout::Node::with_children(size, vec![content])
|
||||
}
|
||||
|
||||
/// Returns the [`mouse::Interaction`] of a [`Button`].
|
||||
pub fn mouse_interaction(
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
is_enabled: bool,
|
||||
) -> mouse::Interaction {
|
||||
let is_mouse_over = layout.bounds().contains(cursor_position);
|
||||
|
||||
if is_mouse_over && is_enabled {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Button<'a, Message, Renderer>
|
||||
where
|
||||
|
|
@ -172,22 +303,14 @@ where
|
|||
renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits
|
||||
.min_width(self.min_width)
|
||||
.min_height(self.min_height)
|
||||
.width(self.width)
|
||||
.height(self.height)
|
||||
.pad(self.padding);
|
||||
|
||||
let mut content = self.content.layout(renderer, &limits);
|
||||
content.move_to(Point::new(
|
||||
self.padding.left.into(),
|
||||
self.padding.top.into(),
|
||||
));
|
||||
|
||||
let size = limits.resolve(content.size()).pad(self.padding);
|
||||
|
||||
layout::Node::with_children(size, vec![content])
|
||||
layout(
|
||||
renderer,
|
||||
limits,
|
||||
self.width,
|
||||
self.height,
|
||||
self.padding,
|
||||
|renderer, limits| self.content.layout(renderer, limits),
|
||||
)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
|
|
@ -210,42 +333,14 @@ where
|
|||
return event::Status::Captured;
|
||||
}
|
||||
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerPressed { .. }) => {
|
||||
if self.on_press.is_some() {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if bounds.contains(cursor_position) {
|
||||
self.state.is_pressed = true;
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerLifted { .. }) => {
|
||||
if let Some(on_press) = self.on_press.clone() {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if self.state.is_pressed {
|
||||
self.state.is_pressed = false;
|
||||
|
||||
if bounds.contains(cursor_position) {
|
||||
shell.publish(on_press);
|
||||
}
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Touch(touch::Event::FingerLost { .. }) => {
|
||||
self.state.is_pressed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
event::Status::Ignored
|
||||
update(
|
||||
event,
|
||||
layout,
|
||||
cursor_position,
|
||||
shell,
|
||||
&self.on_press,
|
||||
|| &mut self.state,
|
||||
)
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
|
|
@ -255,14 +350,7 @@ where
|
|||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
let is_mouse_over = layout.bounds().contains(cursor_position);
|
||||
let is_disabled = self.on_press.is_none();
|
||||
|
||||
if is_mouse_over && !is_disabled {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
}
|
||||
mouse_interaction(layout, cursor_position, self.on_press.is_some())
|
||||
}
|
||||
|
||||
fn draw(
|
||||
|
|
@ -276,51 +364,14 @@ where
|
|||
let bounds = layout.bounds();
|
||||
let content_layout = layout.children().next().unwrap();
|
||||
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
let is_disabled = self.on_press.is_none();
|
||||
|
||||
let styling = if is_disabled {
|
||||
self.style_sheet.disabled()
|
||||
} else if is_mouse_over {
|
||||
if self.state.is_pressed {
|
||||
self.style_sheet.pressed()
|
||||
} else {
|
||||
self.style_sheet.hovered()
|
||||
}
|
||||
} else {
|
||||
self.style_sheet.active()
|
||||
};
|
||||
|
||||
if styling.background.is_some() || styling.border_width > 0.0 {
|
||||
if styling.shadow_offset != Vector::default() {
|
||||
// TODO: Implement proper shadow support
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + styling.shadow_offset.x,
|
||||
y: bounds.y + styling.shadow_offset.y,
|
||||
..bounds
|
||||
},
|
||||
border_radius: styling.border_radius,
|
||||
border_width: 0.0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
|
||||
);
|
||||
}
|
||||
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds,
|
||||
border_radius: styling.border_radius,
|
||||
border_width: styling.border_width,
|
||||
border_color: styling.border_color,
|
||||
},
|
||||
styling
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
);
|
||||
}
|
||||
let styling = draw(
|
||||
renderer,
|
||||
bounds,
|
||||
cursor_position,
|
||||
self.on_press.is_some(),
|
||||
self.style_sheet.as_ref(),
|
||||
|| &self.state,
|
||||
);
|
||||
|
||||
self.content.draw(
|
||||
renderer,
|
||||
|
|
@ -338,6 +389,8 @@ where
|
|||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
self.padding.hash(state);
|
||||
self.content.hash_layout(state);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue