Expose reusable Button logic
... and reuse it in `iced_pure`!
This commit is contained in:
parent
01c5004959
commit
ecb3df8e01
5 changed files with 228 additions and 247 deletions
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@ -105,8 +105,8 @@ impl Application for Stopwatch {
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Text::new(label)
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.horizontal_alignment(alignment::Horizontal::Center),
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)
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.min_width(80)
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.padding(10)
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.width(Length::Units(80))
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.style(style)
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};
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@ -726,7 +726,7 @@ fn button<'a, Message: Clone>(
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Text::new(label).horizontal_alignment(alignment::Horizontal::Center),
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)
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.padding(12)
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.min_width(100)
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.width(Length::Units(100))
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}
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fn color_slider(
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@ -63,8 +63,6 @@ pub struct Button<'a, Message, Renderer> {
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on_press: Option<Message>,
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width: Length,
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height: Length,
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min_width: u32,
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min_height: u32,
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padding: Padding,
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style_sheet: Box<dyn StyleSheet + 'a>,
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}
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@ -86,8 +84,6 @@ where
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on_press: None,
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width: Length::Shrink,
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height: Length::Shrink,
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min_width: 0,
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min_height: 0,
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padding: Padding::new(5),
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style_sheet: Default::default(),
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}
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@ -105,18 +101,6 @@ where
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self
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}
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/// Sets the minimum width of the [`Button`].
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pub fn min_width(mut self, min_width: u32) -> Self {
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self.min_width = min_width;
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self
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}
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/// Sets the minimum height of the [`Button`].
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pub fn min_height(mut self, min_height: u32) -> Self {
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self.min_height = min_height;
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self
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}
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/// Sets the [`Padding`] of the [`Button`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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@ -153,71 +137,26 @@ impl State {
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Button<'a, Message, Renderer>
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where
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Message: Clone,
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Renderer: crate::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits
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.min_width(self.min_width)
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.min_height(self.min_height)
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.width(self.width)
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.height(self.height)
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.pad(self.padding);
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let mut content = self.content.layout(renderer, &limits);
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content.move_to(Point::new(
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self.padding.left.into(),
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self.padding.top.into(),
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));
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let size = limits.resolve(content.size()).pad(self.padding);
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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&mut self,
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/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
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/// accordingly.
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pub fn update<'a, Message: Clone>(
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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if let event::Status::Captured = self.content.on_event(
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event.clone(),
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layout.children().next().unwrap(),
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cursor_position,
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renderer,
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clipboard,
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shell,
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) {
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return event::Status::Captured;
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}
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on_press: &Option<Message>,
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state: impl FnOnce() -> &'a mut State,
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) -> event::Status {
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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if self.on_press.is_some() {
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if on_press.is_some() {
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let bounds = layout.bounds();
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if bounds.contains(cursor_position) {
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self.state.is_pressed = true;
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let state = state();
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state.is_pressed = true;
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return event::Status::Captured;
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}
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@ -225,11 +164,13 @@ where
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) => {
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if let Some(on_press) = self.on_press.clone() {
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let bounds = layout.bounds();
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if let Some(on_press) = on_press.clone() {
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let state = state();
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if self.state.is_pressed {
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self.state.is_pressed = false;
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if state.is_pressed {
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state.is_pressed = false;
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let bounds = layout.bounds();
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if bounds.contains(cursor_position) {
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shell.publish(on_press);
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@ -240,55 +181,39 @@ where
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}
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}
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Event::Touch(touch::Event::FingerLost { .. }) => {
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self.state.is_pressed = false;
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let state = state();
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state.is_pressed = false;
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}
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_ => {}
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}
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event::Status::Ignored
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}
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}
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fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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let is_mouse_over = layout.bounds().contains(cursor_position);
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let is_disabled = self.on_press.is_none();
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if is_mouse_over && !is_disabled {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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}
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}
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fn draw(
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&self,
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/// Draws a [`Button`].
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pub fn draw<'a, Renderer: crate::Renderer>(
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renderer: &mut Renderer,
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_style: &renderer::Style,
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layout: Layout<'_>,
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bounds: Rectangle,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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is_enabled: bool,
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style_sheet: &dyn StyleSheet,
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state: impl FnOnce() -> &'a State,
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) -> Style {
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let is_mouse_over = bounds.contains(cursor_position);
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let is_disabled = self.on_press.is_none();
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let styling = if is_disabled {
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self.style_sheet.disabled()
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let styling = if !is_enabled {
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style_sheet.disabled()
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} else if is_mouse_over {
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if self.state.is_pressed {
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self.style_sheet.pressed()
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let state = state();
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if state.is_pressed {
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style_sheet.pressed()
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} else {
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self.style_sheet.hovered()
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style_sheet.hovered()
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}
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} else {
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self.style_sheet.active()
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style_sheet.active()
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};
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if styling.background.is_some() || styling.border_width > 0.0 {
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@ -322,6 +247,132 @@ where
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);
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}
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styling
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}
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/// Computes the layout of a [`Button`].
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pub fn layout<Renderer>(
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renderer: &Renderer,
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limits: &layout::Limits,
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width: Length,
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height: Length,
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padding: Padding,
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layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
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) -> layout::Node {
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let limits = limits.width(width).height(height).pad(padding);
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let mut content = layout_content(renderer, &limits);
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content.move_to(Point::new(padding.left.into(), padding.top.into()));
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let size = limits.resolve(content.size()).pad(padding);
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layout::Node::with_children(size, vec![content])
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}
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/// Returns the [`mouse::Interaction`] of a [`Button`].
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pub fn mouse_interaction(
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layout: Layout<'_>,
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cursor_position: Point,
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is_enabled: bool,
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) -> mouse::Interaction {
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let is_mouse_over = layout.bounds().contains(cursor_position);
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if is_mouse_over && is_enabled {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Button<'a, Message, Renderer>
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where
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Message: Clone,
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Renderer: crate::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(
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renderer,
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limits,
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self.width,
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self.height,
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self.padding,
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|renderer, limits| self.content.layout(renderer, limits),
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)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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if let event::Status::Captured = self.content.on_event(
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event.clone(),
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layout.children().next().unwrap(),
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cursor_position,
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renderer,
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clipboard,
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shell,
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) {
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return event::Status::Captured;
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}
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update(
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event,
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layout,
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cursor_position,
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shell,
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&self.on_press,
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|| &mut self.state,
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)
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}
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fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse_interaction(layout, cursor_position, self.on_press.is_some())
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let styling = draw(
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renderer,
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bounds,
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cursor_position,
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self.on_press.is_some(),
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self.style_sheet.as_ref(),
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|| &self.state,
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);
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self.content.draw(
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renderer,
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&renderer::Style {
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@ -338,6 +389,8 @@ where
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std::any::TypeId::of::<Marker>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.padding.hash(state);
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self.content.hash_layout(state);
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}
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@ -4,15 +4,16 @@ use iced_native::event::{self, Event};
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use iced_native::layout;
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use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::touch;
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use iced_native::widget::button;
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use iced_native::{
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Background, Clipboard, Color, Hasher, Layout, Length, Padding, Point,
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Rectangle, Shell, Vector,
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Clipboard, Hasher, Layout, Length, Padding, Point, Rectangle, Shell,
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};
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use iced_style::button::StyleSheet;
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use std::any::Any;
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pub use button::State;
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pub struct Button<'a, Message, Renderer> {
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content: Element<'a, Message, Renderer>,
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on_press: Option<Message>,
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@ -51,7 +52,7 @@ where
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}
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fn state(&self) -> Box<dyn Any> {
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Box::new(State { is_pressed: false })
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Box::new(State::new())
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}
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fn children(&self) -> &[Element<Message, Renderer>] {
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@ -71,6 +72,8 @@ where
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self.tag().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.padding.hash(state);
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self.content.as_widget().hash_layout(state);
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}
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@ -79,20 +82,16 @@ where
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits
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.width(self.width)
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.height(self.height)
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.pad(self.padding);
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let mut content = self.content.as_widget().layout(renderer, &limits);
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content.move_to(Point::new(
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self.padding.left.into(),
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self.padding.top.into(),
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));
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let size = limits.resolve(content.size()).pad(self.padding);
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layout::Node::with_children(size, vec![content])
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button::layout(
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renderer,
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limits,
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self.width,
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self.height,
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self.padding,
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|renderer, limits| {
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self.content.as_widget().layout(renderer, &limits)
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},
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)
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}
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fn on_event(
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@ -105,12 +104,6 @@ where
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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let state = if let Some(state) = tree.state.downcast_mut::<State>() {
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state
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} else {
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return event::Status::Ignored;
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};
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if let event::Status::Captured = self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event.clone(),
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@ -123,42 +116,14 @@ where
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return event::Status::Captured;
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}
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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if self.on_press.is_some() {
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let bounds = layout.bounds();
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if bounds.contains(cursor_position) {
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state.is_pressed = true;
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return event::Status::Captured;
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}
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}
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) => {
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if let Some(on_press) = self.on_press.clone() {
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let bounds = layout.bounds();
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if state.is_pressed {
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state.is_pressed = false;
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if bounds.contains(cursor_position) {
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shell.publish(on_press);
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}
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return event::Status::Captured;
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}
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}
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}
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Event::Touch(touch::Event::FingerLost { .. }) => {
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state.is_pressed = false;
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}
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_ => {}
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}
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event::Status::Ignored
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button::update(
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event,
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layout,
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cursor_position,
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shell,
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&self.on_press,
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|| tree.state_mut::<State>(),
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)
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}
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fn draw(
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|
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@ -170,60 +135,17 @@ where
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let state = if let Some(state) = tree.state.downcast_ref::<State>() {
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state
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} else {
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return;
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};
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let is_mouse_over = bounds.contains(cursor_position);
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let is_disabled = self.on_press.is_none();
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let styling = if is_disabled {
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self.style_sheet.disabled()
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} else if is_mouse_over {
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if state.is_pressed {
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self.style_sheet.pressed()
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} else {
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self.style_sheet.hovered()
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}
|
||||
} else {
|
||||
self.style_sheet.active()
|
||||
};
|
||||
|
||||
if styling.background.is_some() || styling.border_width > 0.0 {
|
||||
if styling.shadow_offset != Vector::default() {
|
||||
// TODO: Implement proper shadow support
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + styling.shadow_offset.x,
|
||||
y: bounds.y + styling.shadow_offset.y,
|
||||
..bounds
|
||||
},
|
||||
border_radius: styling.border_radius,
|
||||
border_width: 0.0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
|
||||
);
|
||||
}
|
||||
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
let styling = button::draw(
|
||||
renderer,
|
||||
bounds,
|
||||
border_radius: styling.border_radius,
|
||||
border_width: styling.border_width,
|
||||
border_color: styling.border_color,
|
||||
},
|
||||
styling
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
cursor_position,
|
||||
self.on_press.is_some(),
|
||||
self.style_sheet.as_ref(),
|
||||
|| tree.state::<State>(),
|
||||
);
|
||||
}
|
||||
|
||||
self.content.as_widget().draw(
|
||||
&tree.children[0],
|
||||
|
|
@ -245,20 +167,12 @@ where
|
|||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
let is_mouse_over = layout.bounds().contains(cursor_position);
|
||||
let is_disabled = self.on_press.is_none();
|
||||
|
||||
if is_mouse_over && !is_disabled {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
button::mouse_interaction(
|
||||
layout,
|
||||
cursor_position,
|
||||
self.on_press.is_some(),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
struct State {
|
||||
is_pressed: bool,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>>
|
||||
|
|
|
|||
|
|
@ -58,4 +58,18 @@ impl Tree {
|
|||
*self = Self::new(new);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn state<T>(&self) -> &T
|
||||
where
|
||||
T: 'static,
|
||||
{
|
||||
self.state.downcast_ref().expect("Downcast widget state")
|
||||
}
|
||||
|
||||
pub fn state_mut<T>(&mut self) -> &mut T
|
||||
where
|
||||
T: 'static,
|
||||
{
|
||||
self.state.downcast_mut().expect("Downcast widget state")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue