Implement explicit text caching in the widget state tree

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Héctor Ramón Jiménez 2023-08-30 04:31:21 +02:00
parent c9bd48704d
commit ed3454301e
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GPG key ID: 140CC052C94F138E
79 changed files with 1910 additions and 1705 deletions

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@ -1,8 +1,8 @@
//! Write a graphics backend.
use iced_core::image;
use iced_core::svg;
use iced_core::text;
use iced_core::{Font, Point, Size};
use crate::core::image;
use crate::core::svg;
use crate::core::Size;
use crate::text;
use std::borrow::Cow;
@ -12,70 +12,15 @@ use std::borrow::Cow;
pub trait Backend {
/// The custom kind of primitives this [`Backend`] supports.
type Primitive;
/// Trims the measurements cache.
///
/// This method is currently necessary to properly trim the text cache in
/// `iced_wgpu` and `iced_glow` because of limitations in the text rendering
/// pipeline. It will be removed in the future.
fn trim_measurements(&mut self) {}
}
/// A graphics backend that supports text rendering.
pub trait Text {
/// The icon font of the backend.
const ICON_FONT: Font;
/// The `char` representing a ✔ icon in the [`ICON_FONT`].
///
/// [`ICON_FONT`]: Self::ICON_FONT
const CHECKMARK_ICON: char;
/// The `char` representing a ▼ icon in the built-in [`ICON_FONT`].
///
/// [`ICON_FONT`]: Self::ICON_FONT
const ARROW_DOWN_ICON: char;
/// Returns the default [`Font`].
fn default_font(&self) -> Font;
/// Returns the default size of text.
fn default_size(&self) -> f32;
/// Measures the text contents with the given size and font,
/// returning the size of a laid out paragraph that fits in the provided
/// bounds.
fn measure(
&self,
contents: &str,
size: f32,
line_height: text::LineHeight,
font: Font,
bounds: Size,
shaping: text::Shaping,
) -> Size;
/// Tests whether the provided point is within the boundaries of [`Text`]
/// laid out with the given parameters, returning information about
/// the nearest character.
///
/// If nearest_only is true, the hit test does not consider whether the
/// the point is interior to any glyph bounds, returning only the character
/// with the nearest centeroid.
fn hit_test(
&self,
contents: &str,
size: f32,
line_height: text::LineHeight,
font: Font,
bounds: Size,
shaping: text::Shaping,
point: Point,
nearest_only: bool,
) -> Option<text::Hit>;
/// Loads a [`Font`] from its bytes.
fn load_font(&mut self, font: Cow<'static, [u8]>);
/// Returns the [`cosmic_text::FontSystem`] of the [`Backend`].
fn font_system(&self) -> &text::FontSystem;
}
/// A graphics backend that supports image rendering.