Move Target to its own module

This commit is contained in:
Héctor Ramón Jiménez 2019-11-02 20:20:35 +01:00
parent 58e04af824
commit ef056d8489
13 changed files with 96 additions and 78 deletions

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use crate::{Primitive, Renderer};
use iced_native::{
button, Align, Background, Button, Color, Layout, Length, MouseCursor,
Node, Point, Rectangle, Style,
};
impl button::Renderer for Renderer {
fn node<Message>(&self, button: &Button<Message, Self>) -> Node {
let style = Style::default()
.width(button.width)
.padding(button.padding)
.min_width(Length::Units(100))
.align_self(button.align_self)
.align_items(Align::Stretch);
Node::with_children(style, vec![button.content.node(self)])
}
fn draw<Message>(
&mut self,
button: &Button<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let (content, _) = button.content.draw(
self,
layout.children().next().unwrap(),
cursor_position,
);
let is_mouse_over = bounds.contains(cursor_position);
// TODO: Render proper shadows
// TODO: Make hovering and pressed styles configurable
let shadow_offset = if is_mouse_over {
if button.state.is_pressed {
0.0
} else {
2.0
}
} else {
1.0
};
(
Primitive::Group {
primitives: vec![
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + shadow_offset,
..bounds
},
background: Background::Color(Color {
r: 0.0,
b: 0.0,
g: 0.0,
a: 0.5,
}),
border_radius: button.border_radius,
},
Primitive::Quad {
bounds,
background: button.background.unwrap_or(
Background::Color(Color {
r: 0.8,
b: 0.8,
g: 0.8,
a: 1.0,
}),
),
border_radius: button.border_radius,
},
content,
],
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{
checkbox, text, text::HorizontalAlignment, text::VerticalAlignment, Align,
Background, Checkbox, Color, Column, Layout, Length, MouseCursor, Node,
Point, Rectangle, Row, Text, Widget,
};
const SIZE: f32 = 28.0;
impl checkbox::Renderer for Renderer {
fn node<Message>(&self, checkbox: &Checkbox<Message>) -> Node {
Row::<(), Self>::new()
.width(Length::Fill)
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SIZE as u16))
.height(Length::Units(SIZE as u16)),
)
.push(Text::new(&checkbox.label))
.node(self)
}
fn draw<Message>(
&mut self,
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let mut children = layout.children();
let checkbox_layout = children.next().unwrap();
let label_layout = children.next().unwrap();
let checkbox_bounds = checkbox_layout.bounds();
let (label, _) = text::Renderer::draw(
self,
&Text::new(&checkbox.label),
label_layout,
);
let is_mouse_over = bounds.contains(cursor_position);
let (checkbox_border, checkbox_box) = (
Primitive::Quad {
bounds: checkbox_bounds,
background: Background::Color(Color {
r: 0.6,
g: 0.6,
b: 0.6,
a: 1.0,
}),
border_radius: 6,
},
Primitive::Quad {
bounds: Rectangle {
x: checkbox_bounds.x + 1.0,
y: checkbox_bounds.y + 1.0,
width: checkbox_bounds.width - 2.0,
height: checkbox_bounds.height - 2.0,
},
background: Background::Color(if is_mouse_over {
Color {
r: 0.90,
g: 0.90,
b: 0.90,
a: 1.0,
}
} else {
Color {
r: 0.95,
g: 0.95,
b: 0.95,
a: 1.0,
}
}),
border_radius: 6,
},
);
(
Primitive::Group {
primitives: if checkbox.is_checked {
// TODO: Draw an actual icon
let (check, _) = text::Renderer::draw(
self,
&Text::new("X")
.horizontal_alignment(HorizontalAlignment::Center)
.vertical_alignment(VerticalAlignment::Center),
checkbox_layout,
);
vec![checkbox_border, checkbox_box, check, label]
} else {
vec![checkbox_border, checkbox_box, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{column, Column, Layout, MouseCursor, Point};
impl column::Renderer for Renderer {
fn draw<Message>(
&mut self,
column: &Column<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_cursor = MouseCursor::OutOfBounds;
(
Primitive::Group {
primitives: column
.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_cursor) =
child.draw(self, layout, cursor_position);
if new_mouse_cursor > mouse_cursor {
mouse_cursor = new_mouse_cursor;
}
primitive
})
.collect(),
},
mouse_cursor,
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{image, Image, Layout, Length, MouseCursor, Node, Style};
impl image::Renderer for Renderer {
fn node(&self, image: &Image) -> Node {
let (width, height) = self.image_pipeline.dimensions(&image.path);
let aspect_ratio = width as f32 / height as f32;
let mut style = Style::default().align_self(image.align_self);
// TODO: Deal with additional cases
style = match (image.width, image.height) {
(Length::Units(width), _) => style.width(image.width).height(
Length::Units((width as f32 / aspect_ratio).round() as u16),
),
(_, _) => style
.width(Length::Units(width as u16))
.height(Length::Units(height as u16)),
};
Node::new(style)
}
fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output {
(
Primitive::Image {
path: image.path.clone(),
bounds: layout.bounds(),
},
MouseCursor::OutOfBounds,
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{
radio, text, Align, Background, Color, Column, Layout, Length, MouseCursor,
Node, Point, Radio, Rectangle, Row, Text, Widget,
};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
fn node<Message>(&self, radio: &Radio<Message>) -> Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SIZE as u16))
.height(Length::Units(SIZE as u16)),
)
.push(Text::new(&radio.label))
.node(self)
}
fn draw<Message>(
&mut self,
radio: &Radio<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let mut children = layout.children();
let radio_bounds = children.next().unwrap().bounds();
let label_layout = children.next().unwrap();
let (label, _) =
text::Renderer::draw(self, &Text::new(&radio.label), label_layout);
let is_mouse_over = bounds.contains(cursor_position);
let (radio_border, radio_box) = (
Primitive::Quad {
bounds: radio_bounds,
background: Background::Color(Color {
r: 0.6,
g: 0.6,
b: 0.6,
a: 1.0,
}),
border_radius: (SIZE / 2.0) as u16,
},
Primitive::Quad {
bounds: Rectangle {
x: radio_bounds.x + 1.0,
y: radio_bounds.y + 1.0,
width: radio_bounds.width - 2.0,
height: radio_bounds.height - 2.0,
},
background: Background::Color(if is_mouse_over {
Color {
r: 0.90,
g: 0.90,
b: 0.90,
a: 1.0,
}
} else {
Color {
r: 0.95,
g: 0.95,
b: 0.95,
a: 1.0,
}
}),
border_radius: (SIZE / 2.0 - 1.0) as u16,
},
);
(
Primitive::Group {
primitives: if radio.is_selected {
let radio_circle = Primitive::Quad {
bounds: Rectangle {
x: radio_bounds.x + DOT_SIZE / 2.0,
y: radio_bounds.y + DOT_SIZE / 2.0,
width: radio_bounds.width - DOT_SIZE,
height: radio_bounds.height - DOT_SIZE,
},
background: Background::Color(Color {
r: 0.30,
g: 0.30,
b: 0.30,
a: 1.0,
}),
border_radius: (DOT_SIZE / 2.0) as u16,
};
vec![radio_border, radio_box, radio_circle, label]
} else {
vec![radio_border, radio_box, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{row, Layout, MouseCursor, Point, Row};
impl row::Renderer for Renderer {
fn draw<Message>(
&mut self,
row: &Row<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_cursor = MouseCursor::OutOfBounds;
(
Primitive::Group {
primitives: row
.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_cursor) =
child.draw(self, layout, cursor_position);
if new_mouse_cursor > mouse_cursor {
mouse_cursor = new_mouse_cursor;
}
primitive
})
.collect(),
},
mouse_cursor,
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, Color, Layout, MouseCursor, Point, Rectangle,
Scrollable, Widget,
};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
fn scrollbar_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
impl scrollable::Renderer for Renderer {
fn is_mouse_over_scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
cursor_position: Point,
) -> bool {
content_bounds.height > bounds.height
&& scrollbar_bounds(bounds).contains(cursor_position)
}
fn draw<Message>(
&mut self,
scrollable: &Scrollable<'_, Message, Self>,
bounds: Rectangle,
content: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let content_bounds = content.bounds();
let offset = scrollable.state.offset(bounds, content_bounds);
let is_content_overflowing = content_bounds.height > bounds.height;
let scrollbar_bounds = scrollbar_bounds(bounds);
let is_mouse_over_scrollbar = self.is_mouse_over_scrollbar(
bounds,
content_bounds,
cursor_position,
);
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(cursor_position.x, cursor_position.y + offset as f32)
} else {
Point::new(cursor_position.x, -1.0)
};
let (content, mouse_cursor) =
scrollable.content.draw(self, content, cursor_position);
let clip = Primitive::Clip {
bounds,
offset,
content: Box::new(content),
};
(
if is_content_overflowing
&& (is_mouse_over || scrollable.state.is_scrollbar_grabbed())
{
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scrollbar = Primitive::Quad {
bounds: Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
},
background: Background::Color(Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.7,
}),
border_radius: 5,
};
if is_mouse_over_scrollbar
|| scrollable.state.is_scrollbar_grabbed()
{
let scrollbar_background = Primitive::Quad {
bounds: Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..scrollbar_bounds
},
background: Background::Color(Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.3,
}),
border_radius: 5,
};
Primitive::Group {
primitives: vec![clip, scrollbar_background, scrollbar],
}
} else {
Primitive::Group {
primitives: vec![clip, scrollbar],
}
}
} else {
clip
},
if is_mouse_over_scrollbar
|| scrollable.state.is_scrollbar_grabbed()
{
MouseCursor::Idle
} else {
mouse_cursor
},
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{
slider, Background, Color, Layout, Length, MouseCursor, Node, Point,
Rectangle, Slider, Style,
};
const HANDLE_WIDTH: f32 = 8.0;
const HANDLE_HEIGHT: f32 = 22.0;
impl slider::Renderer for Renderer {
fn node<Message>(&self, slider: &Slider<Message>) -> Node {
let style = Style::default()
.width(slider.width)
.height(Length::Units(HANDLE_HEIGHT as u16))
.min_width(Length::Units(100));
Node::new(style)
}
fn draw<Message>(
&mut self,
slider: &Slider<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
let rail_y = bounds.y + (bounds.height / 2.0).round();
let (rail_top, rail_bottom) = (
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y,
width: bounds.width,
height: 2.0,
},
background: Background::Color(Color {
r: 0.6,
g: 0.6,
b: 0.6,
a: 1.0,
}),
border_radius: 0,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y + 2.0,
width: bounds.width,
height: 2.0,
},
background: Background::Color(Color::WHITE),
border_radius: 0,
},
);
let (range_start, range_end) = slider.range.clone().into_inner();
let handle_offset = (bounds.width - HANDLE_WIDTH)
* ((slider.value - range_start)
/ (range_end - range_start).max(1.0));
let (handle_border, handle) = (
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + handle_offset.round() - 1.0,
y: rail_y - HANDLE_HEIGHT / 2.0 - 1.0,
width: HANDLE_WIDTH + 2.0,
height: HANDLE_HEIGHT + 2.0,
},
background: Background::Color(Color {
r: 0.6,
g: 0.6,
b: 0.6,
a: 1.0,
}),
border_radius: 5,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + handle_offset.round(),
y: rail_y - HANDLE_HEIGHT / 2.0,
width: HANDLE_WIDTH,
height: HANDLE_HEIGHT,
},
background: Background::Color(if slider.state.is_dragging() {
Color {
r: 0.85,
g: 0.85,
b: 0.85,
a: 1.0,
}
} else if is_mouse_over {
Color {
r: 0.9,
g: 0.9,
b: 0.9,
a: 1.0,
}
} else {
Color {
r: 0.95,
g: 0.95,
b: 0.95,
a: 1.0,
}
}),
border_radius: 4,
},
);
(
Primitive::Group {
primitives: vec![rail_top, rail_bottom, handle_border, handle],
},
if slider.state.is_dragging() {
MouseCursor::Grabbing
} else if is_mouse_over {
MouseCursor::Grab
} else {
MouseCursor::OutOfBounds
},
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{text, Color, Layout, MouseCursor, Node, Style, Text};
use wgpu_glyph::{GlyphCruncher, Section};
use std::cell::RefCell;
use std::f32;
impl text::Renderer for Renderer {
fn node(&self, text: &Text) -> Node {
let glyph_brush = self.glyph_brush.clone();
let content = text.content.clone();
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
// Bug? Using the library wrong? I should probably open an issue on
// the stretch repository.
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
let size = text.size.map(f32::from).unwrap_or(20.0);
let style = Style::default().width(text.width);
iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(w) => w,
},
match bounds.height {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(h) => h,
},
);
let text = Section {
text: &content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds,
..Default::default()
};
let (width, height) = if let Some(bounds) =
glyph_brush.borrow_mut().glyph_bounds(&text)
{
(bounds.width().ceil(), bounds.height().ceil())
} else {
(0.0, 0.0)
};
let size = iced_native::Size { width, height };
// If the text has no width boundary we avoid caching as the
// layout engine may just be measuring text in a row.
if bounds.0 == f32::INFINITY {
return size;
} else {
*measure = Some(size);
}
}
measure.unwrap()
})
}
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Output {
(
Primitive::Text {
content: text.content.clone(),
size: f32::from(text.size.unwrap_or(20)),
bounds: layout.bounds(),
color: text.color.unwrap_or(Color::BLACK),
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
},
MouseCursor::OutOfBounds,
)
}
}

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use crate::{Primitive, Renderer};
use iced_native::{
text::HorizontalAlignment, text::VerticalAlignment, text_input, Background,
Color, MouseCursor, Point, Rectangle, TextInput,
};
use std::f32;
impl text_input::Renderer for Renderer {
fn default_size(&self) -> u16 {
// TODO: Make this configurable
20
}
fn draw<Message>(
&mut self,
text_input: &TextInput<Message>,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let border = Primitive::Quad {
bounds,
background: Background::Color(
if is_mouse_over || text_input.state.is_focused {
Color {
r: 0.5,
g: 0.5,
b: 0.5,
a: 1.0,
}
} else {
Color {
r: 0.7,
g: 0.7,
b: 0.7,
a: 1.0,
}
},
),
border_radius: 5,
};
let input = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + 1.0,
width: bounds.width - 2.0,
height: bounds.height - 2.0,
},
background: Background::Color(Color::WHITE),
border_radius: 5,
};
let size = f32::from(text_input.size.unwrap_or(self.default_size()));
let text = text_input.value.to_string();
let value = Primitive::Text {
content: if text.is_empty() {
text_input.placeholder.clone()
} else {
text.clone()
},
color: if text.is_empty() {
Color {
r: 0.7,
g: 0.7,
b: 0.7,
a: 1.0,
}
} else {
Color {
r: 0.3,
g: 0.3,
b: 0.3,
a: 1.0,
}
},
bounds: Rectangle {
width: f32::INFINITY,
..text_bounds
},
size,
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Center,
};
let content = Primitive::Clip {
bounds: text_bounds,
offset: 0,
content: Box::new(if text_input.state.is_focused {
use wgpu_glyph::{GlyphCruncher, Scale, Section};
let text_before_cursor = &text_input
.value
.until(text_input.state.cursor_position(&text_input.value))
.to_string();
let mut text_value_width = self
.glyph_brush
.borrow_mut()
.glyph_bounds(Section {
text: text_before_cursor,
bounds: (f32::INFINITY, text_bounds.height),
scale: Scale { x: size, y: size },
..Default::default()
})
.map(|bounds| bounds.width().round())
.unwrap_or(0.0);
let spaces_at_the_end = text_before_cursor.len()
- text_before_cursor.trim_end().len();
if spaces_at_the_end > 0 {
let space_width = {
let glyph_brush = self.glyph_brush.borrow();
// TODO: Select appropriate font
let font = &glyph_brush.fonts()[0];
font.glyph(' ')
.scaled(Scale { x: size, y: size })
.h_metrics()
.advance_width
};
text_value_width += spaces_at_the_end as f32 * space_width;
}
let cursor = Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + text_value_width,
y: text_bounds.y,
width: 1.0,
height: text_bounds.height,
},
background: Background::Color(Color::BLACK),
border_radius: 0,
};
Primitive::Group {
primitives: vec![value, cursor],
}
} else {
value
}),
};
(
Primitive::Group {
primitives: vec![border, input, content],
},
if is_mouse_over {
MouseCursor::Text
} else {
MouseCursor::OutOfBounds
},
)
}
}