Move Target to its own module
This commit is contained in:
parent
58e04af824
commit
ef056d8489
13 changed files with 96 additions and 78 deletions
86
wgpu/src/renderer/widget/button.rs
Normal file
86
wgpu/src/renderer/widget/button.rs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
button, Align, Background, Button, Color, Layout, Length, MouseCursor,
|
||||
Node, Point, Rectangle, Style,
|
||||
};
|
||||
|
||||
impl button::Renderer for Renderer {
|
||||
fn node<Message>(&self, button: &Button<Message, Self>) -> Node {
|
||||
let style = Style::default()
|
||||
.width(button.width)
|
||||
.padding(button.padding)
|
||||
.min_width(Length::Units(100))
|
||||
.align_self(button.align_self)
|
||||
.align_items(Align::Stretch);
|
||||
|
||||
Node::with_children(style, vec![button.content.node(self)])
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
button: &Button<Message, Self>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let (content, _) = button.content.draw(
|
||||
self,
|
||||
layout.children().next().unwrap(),
|
||||
cursor_position,
|
||||
);
|
||||
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
// TODO: Render proper shadows
|
||||
// TODO: Make hovering and pressed styles configurable
|
||||
let shadow_offset = if is_mouse_over {
|
||||
if button.state.is_pressed {
|
||||
0.0
|
||||
} else {
|
||||
2.0
|
||||
}
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + 1.0,
|
||||
y: bounds.y + shadow_offset,
|
||||
..bounds
|
||||
},
|
||||
background: Background::Color(Color {
|
||||
r: 0.0,
|
||||
b: 0.0,
|
||||
g: 0.0,
|
||||
a: 0.5,
|
||||
}),
|
||||
border_radius: button.border_radius,
|
||||
},
|
||||
Primitive::Quad {
|
||||
bounds,
|
||||
background: button.background.unwrap_or(
|
||||
Background::Color(Color {
|
||||
r: 0.8,
|
||||
b: 0.8,
|
||||
g: 0.8,
|
||||
a: 1.0,
|
||||
}),
|
||||
),
|
||||
border_radius: button.border_radius,
|
||||
},
|
||||
content,
|
||||
],
|
||||
},
|
||||
if is_mouse_over {
|
||||
MouseCursor::Pointer
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue