Introduce Layer trait

This commit is contained in:
Héctor Ramón Jiménez 2020-04-16 13:22:00 +02:00
parent c901f40fd6
commit f064f0482b
12 changed files with 252 additions and 54 deletions

View file

@ -1,26 +1,41 @@
use crate::{layout, Clipboard, Event, Hasher, Layout, Point};
use crate::{layout, Clipboard, Event, Hasher, Layer, Layout, Point, Size};
pub trait Overlay<Message, Renderer>
#[allow(missing_debug_implementations)]
pub struct Overlay<'a, Message, Renderer> {
position: Point,
layer: Box<dyn Layer<Message, Renderer> + 'a>,
}
impl<'a, Message, Renderer> Overlay<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
pub fn new(
position: Point,
layer: Box<dyn Layer<Message, Renderer> + 'a>,
) -> Self {
Self { position, layer }
}
fn draw(
pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
self.layer.layout(renderer, bounds, self.position)
}
pub fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output;
) -> Renderer::Output {
self.layer.draw(renderer, defaults, layout, cursor_position)
}
fn hash_layout(&self, state: &mut Hasher);
pub fn hash_layout(&self, state: &mut Hasher) {
self.layer.hash_layout(state, self.position);
}
fn on_event(
pub fn on_event(
&mut self,
_event: Event,
_layout: Layout<'_>,