Add more implementation details to README
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@ -14,6 +14,8 @@ categories = ["gui"]
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[dependencies]
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stretch = "0.2"
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twox-hash = "1.5"
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# Enable to obtain conversion traits
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winit = { version = "0.20.0-alpha3", optional = true }
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[dev-dependencies]
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18
README.md
18
README.md
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@ -141,7 +141,6 @@ to:
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Browse the [documentation] and the [examples] to learn more!
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## Gallery
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[![UI Tour - Coffee][gui_gif]][gui_gfycat]
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@ -152,8 +151,19 @@ Browse the [documentation] and the [examples] to learn more!
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Iced was originally born as an attempt at bringing the simplicity of [Elm] and
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[The Elm Architecture] into [Coffee], a 2D game engine I am working on.
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Currently, Iced builds upon
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* [`stretch`] for flexbox-based layouting.
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The core of the library was implemented during May in [this pull request], using
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[`stretch`] for flexbox-based layouting. It was later released as the main
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feature of [Coffee 0.3.0].
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After release, different folks asked if the GUI could be split into a standalone
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crate, and well... Iced is here!
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As an interesting note, Iced does not rely on reference counting and interior
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mutability at all! There is not a single `Rc`, `RefCell`, or similar used
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directly in the library.
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[this pull request]: https://github.com/hecrj/coffee/pull/35
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[Coffee 0.3.0]: https://github.com/hecrj/coffee/releases/tag/0.3.0
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## Contributing / Feedback
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If you want to contribute, you are more than welcome to be a part of the
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@ -169,8 +179,6 @@ the [Rust Community Discord]. I go by `@lone_scientist` there.
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[examples]: https://github.com/hecrj/iced/tree/master/examples
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[Coffee]: https://github.com/hecrj/coffee
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[Elm]: https://elm-lang.org/
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[`stretch`]: https://github.com/vislyhq/stretch
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[`nalgebra`]: https://github.com/rustsim/nalgebra
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[The Elm Architecture]: https://guide.elm-lang.org/architecture/
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[issues]: https://github.com/hecrj/iced/issues
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[Rust Community Discord]: https://bit.ly/rust-community
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