Allow iced_wgpu to render to any TextureView
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13 changed files with 355 additions and 240 deletions
55
native/src/window/backend.rs
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55
native/src/window/backend.rs
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@ -0,0 +1,55 @@
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use crate::MouseCursor;
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use raw_window_handle::HasRawWindowHandle;
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/// A graphics backend that can render to windows.
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pub trait Backend: Sized {
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/// The settings of the backend.
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type Settings: Default;
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/// The iced renderer of the backend.
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type Renderer: crate::Renderer;
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/// The surface of the backend.
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type Surface;
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/// The swap chain of the backend.
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type SwapChain;
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/// Creates a new [`Backend`] and an associated iced renderer.
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///
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/// [`Backend`]: trait.Backend.html
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fn new(settings: Self::Settings) -> (Self, Self::Renderer);
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/// Crates a new [`Surface`] for the given window.
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///
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/// [`Surface`]: #associatedtype.Surface
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fn create_surface<W: HasRawWindowHandle>(
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&mut self,
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window: &W,
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) -> Self::Surface;
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/// Crates a new [`SwapChain`] for the given [`Surface`].
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///
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/// [`SwapChain`]: #associatedtype.SwapChain
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/// [`Surface`]: #associatedtype.Surface
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fn create_swap_chain(
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&mut self,
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surface: &Self::Surface,
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width: u32,
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height: u32,
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scale_factor: f64,
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) -> Self::SwapChain;
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/// Draws the output primitives to the next frame of the given [`SwapChain`].
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///
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/// [`SwapChain`]: #associatedtype.SwapChain
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/// [`Surface`]: #associatedtype.Surface
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fn draw<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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swap_chain: &mut Self::SwapChain,
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output: &<Self::Renderer as crate::Renderer>::Output,
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overlay: &[T],
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) -> MouseCursor;
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}
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@ -2,57 +2,54 @@ use crate::MouseCursor;
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use raw_window_handle::HasRawWindowHandle;
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/// A renderer that can target windows.
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pub trait Renderer: crate::Renderer + Sized {
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/// The settings of the renderer.
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/// A graphics backend that can render to windows.
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pub trait Backend: Sized {
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/// The settings of the backend.
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type Settings: Default;
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/// The type of target.
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type Target: Target<Renderer = Self>;
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/// The iced renderer of the backend.
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type Renderer: crate::Renderer;
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/// Creates a new window [`Renderer`].
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///
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/// [`Renderer`]: trait.Renderer.html
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fn new(settings: Self::Settings) -> Self;
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/// The surface of the backend.
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type Surface;
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/// Performs the drawing operations described in the output on the given
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/// target.
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/// The target of the backend.
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type Target;
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/// Creates a new [`Gpu`] and an associated iced renderer.
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///
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/// The overlay can be a bunch of debug text logs. It should be rendered on
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/// top of the GUI on most scenarios.
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/// [`Gpu`]: trait.Gpu.html
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fn new(settings: Self::Settings) -> (Self, Self::Renderer);
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/// Crates a new [`Surface`] for the given window.
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///
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/// [`Surface`]: #associatedtype.Surface
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fn create_surface<W: HasRawWindowHandle>(
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&mut self,
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window: &W,
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) -> Self::Surface;
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/// Crates a new [`Target`] for the given [`Surface`].
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///
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/// [`Target`]: #associatedtype.Target
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/// [`Surface`]: #associatedtype.Surface
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fn create_target(
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&mut self,
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surface: &Self::Surface,
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width: u32,
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height: u32,
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scale_factor: f64,
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) -> Self::Target;
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/// Draws the output primitives to the given [`Target`].
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///
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/// [`Target`]: #associatedtype.Target
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/// [`Surface`]: #associatedtype.Surface
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fn draw<T: AsRef<str>>(
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&mut self,
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output: &Self::Output,
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overlay: &[T],
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renderer: &mut Self::Renderer,
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target: &mut Self::Target,
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output: &<Self::Renderer as crate::Renderer>::Output,
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overlay: &[T],
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) -> MouseCursor;
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}
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/// A rendering target.
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pub trait Target {
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/// The renderer of this target.
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type Renderer;
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/// Creates a new rendering [`Target`] from the given window handle, width,
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/// height and dpi factor.
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///
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/// [`Target`]: trait.Target.html
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fn new<W: HasRawWindowHandle>(
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window: &W,
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width: u32,
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height: u32,
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scale_factor: f64,
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renderer: &Self::Renderer,
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) -> Self;
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/// Resizes the current [`Target`].
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///
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/// [`Target`]: trait.Target.html
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fn resize(
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&mut self,
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width: u32,
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height: u32,
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scale_factor: f64,
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renderer: &Self::Renderer,
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);
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}
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