Allow iced_wgpu to render to any TextureView
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13 changed files with 355 additions and 240 deletions
55
native/src/window/backend.rs
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55
native/src/window/backend.rs
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use crate::MouseCursor;
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use raw_window_handle::HasRawWindowHandle;
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/// A graphics backend that can render to windows.
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pub trait Backend: Sized {
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/// The settings of the backend.
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type Settings: Default;
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/// The iced renderer of the backend.
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type Renderer: crate::Renderer;
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/// The surface of the backend.
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type Surface;
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/// The swap chain of the backend.
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type SwapChain;
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/// Creates a new [`Backend`] and an associated iced renderer.
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///
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/// [`Backend`]: trait.Backend.html
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fn new(settings: Self::Settings) -> (Self, Self::Renderer);
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/// Crates a new [`Surface`] for the given window.
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///
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/// [`Surface`]: #associatedtype.Surface
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fn create_surface<W: HasRawWindowHandle>(
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&mut self,
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window: &W,
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) -> Self::Surface;
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/// Crates a new [`SwapChain`] for the given [`Surface`].
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///
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/// [`SwapChain`]: #associatedtype.SwapChain
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/// [`Surface`]: #associatedtype.Surface
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fn create_swap_chain(
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&mut self,
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surface: &Self::Surface,
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width: u32,
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height: u32,
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scale_factor: f64,
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) -> Self::SwapChain;
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/// Draws the output primitives to the next frame of the given [`SwapChain`].
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///
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/// [`SwapChain`]: #associatedtype.SwapChain
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/// [`Surface`]: #associatedtype.Surface
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fn draw<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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swap_chain: &mut Self::SwapChain,
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output: &<Self::Renderer as crate::Renderer>::Output,
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overlay: &[T],
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) -> MouseCursor;
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}
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