Allow iced_wgpu to render to any TextureView

This commit is contained in:
Héctor Ramón Jiménez 2020-02-09 03:25:13 +01:00
parent 95880ca74b
commit f1e20a61f1
13 changed files with 355 additions and 240 deletions

View file

@ -1,29 +1,20 @@
use crate::{
image, quad, text, triangle, Defaults, Image, Primitive, Quad, Settings,
Transformation,
Target, Transformation,
};
use iced_native::{
layout, window, Background, Color, Layout, MouseCursor, Point, Rectangle,
Vector, Widget,
layout, Background, Color, Layout, MouseCursor, Point, Rectangle, Vector,
Widget,
};
use std::sync::Arc;
use wgpu::{
Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
};
mod target;
mod widget;
pub use target::Target;
/// A [`wgpu`] renderer.
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
#[derive(Debug)]
pub struct Renderer {
device: Device,
queue: Queue,
quad_pipeline: quad::Pipeline,
image_pipeline: image::Pipeline,
text_pipeline: text::Pipeline,
@ -53,29 +44,16 @@ impl<'a> Layer<'a> {
}
impl Renderer {
fn new(settings: Settings) -> Self {
let adapter = Adapter::request(&RequestAdapterOptions {
power_preference: PowerPreference::Default,
backends: BackendBit::all(),
})
.expect("Request adapter");
let (mut device, queue) = adapter.request_device(&DeviceDescriptor {
extensions: Extensions {
anisotropic_filtering: false,
},
limits: Limits { max_bind_groups: 2 },
});
let text_pipeline =
text::Pipeline::new(&mut device, settings.default_font);
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
let triangle_pipeline = triangle::Pipeline::new(&mut device);
/// Creates a new [`Renderer`].
///
/// [`Renderer`]: struct.Renderer.html
pub fn new(settings: Settings, device: &mut wgpu::Device) -> Self {
let text_pipeline = text::Pipeline::new(device, settings.default_font);
let quad_pipeline = quad::Pipeline::new(device);
let image_pipeline = crate::image::Pipeline::new(device);
let triangle_pipeline = triangle::Pipeline::new(device);
Self {
device,
queue,
quad_pipeline,
image_pipeline,
text_pipeline,
@ -83,38 +61,25 @@ impl Renderer {
}
}
fn draw<T: AsRef<str>>(
/// Draws the provided primitives in the given [`Target`].
///
/// The text provided as overlay will be renderer on top of the primitives.
/// This is useful for rendering debug information.
///
/// [`Target`]: struct.Target.html
pub fn draw<T: AsRef<str>>(
&mut self,
device: &mut wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: Target<'_>,
(primitive, mouse_cursor): &(Primitive, MouseCursor),
overlay: &[T],
target: &mut Target,
) -> MouseCursor {
log::debug!("Drawing");
let (width, height) = target.dimensions();
let scale_factor = target.scale_factor();
let transformation = target.transformation();
let frame = target.next_frame();
let mut encoder = self
.device
.create_command_encoder(&CommandEncoderDescriptor { todo: 0 });
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
},
}],
depth_stencil_attachment: None,
});
let (width, height) = target.viewport.dimensions();
let scale_factor = target.viewport.scale_factor();
let transformation = target.viewport.transformation();
let mut layers = Vec::new();
@ -133,15 +98,15 @@ impl Renderer {
for layer in layers {
self.flush(
device,
scale_factor,
transformation,
&layer,
&mut encoder,
&frame.view,
encoder,
target.texture,
);
}
self.queue.submit(&[encoder.finish()]);
self.image_pipeline.trim_cache();
*mouse_cursor
@ -336,6 +301,7 @@ impl Renderer {
fn flush(
&mut self,
device: &mut wgpu::Device,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
@ -352,7 +318,7 @@ impl Renderer {
);
self.triangle_pipeline.draw(
&mut self.device,
device,
encoder,
target,
translated,
@ -364,7 +330,7 @@ impl Renderer {
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
&mut self.device,
device,
encoder,
&layer.quads,
transformation,
@ -383,7 +349,7 @@ impl Renderer {
);
self.image_pipeline.draw(
&mut self.device,
device,
encoder,
&layer.images,
translated_and_scaled,
@ -429,7 +395,7 @@ impl Renderer {
}
self.text_pipeline.draw_queued(
&mut self.device,
device,
encoder,
target,
transformation,
@ -461,24 +427,6 @@ impl iced_native::Renderer for Renderer {
}
}
impl window::Renderer for Renderer {
type Settings = Settings;
type Target = Target;
fn new(settings: Settings) -> Self {
Self::new(settings)
}
fn draw<T: AsRef<str>>(
&mut self,
output: &Self::Output,
overlay: &[T],
target: &mut Target,
) -> MouseCursor {
self.draw(output, overlay, target)
}
}
impl layout::Debugger for Renderer {
fn explain<Message>(
&mut self,