Merge pull request #1578 from iced-rs/svg-styling

Svg styling
This commit is contained in:
Héctor Ramón 2022-12-06 05:15:16 +01:00 committed by GitHub
commit f38e7fcac2
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16 changed files with 255 additions and 53 deletions

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@ -89,6 +89,17 @@ impl Color {
} }
} }
/// Converts the [`Color`] into its RGBA8 equivalent.
#[must_use]
pub fn into_rgba8(self) -> [u8; 4] {
[
(self.r * 255.0).round() as u8,
(self.g * 255.0).round() as u8,
(self.b * 255.0).round() as u8,
(self.a * 255.0).round() as u8,
]
}
/// Converts the [`Color`] into its linear values. /// Converts the [`Color`] into its linear values.
pub fn into_linear(self) -> [f32; 4] { pub fn into_linear(self) -> [f32; 4] {
// As described in: // As described in:
@ -148,24 +159,26 @@ impl From<[f32; 4]> for Color {
#[macro_export] #[macro_export]
macro_rules! color { macro_rules! color {
($r:expr, $g:expr, $b:expr) => { ($r:expr, $g:expr, $b:expr) => {
Color::from_rgb8($r, $g, $b) $crate::Color::from_rgb8($r, $g, $b)
}; };
($r:expr, $g:expr, $b:expr, $a:expr) => { ($r:expr, $g:expr, $b:expr, $a:expr) => {
Color::from_rgba8($r, $g, $b, $a) $crate::Color::from_rgba8($r, $g, $b, $a)
}; };
($hex:expr) => {{ ($hex:expr) => {{
let hex = $hex as u32; let hex = $hex as u32;
let r = (hex & 0xff0000) >> 16; let r = (hex & 0xff0000) >> 16;
let g = (hex & 0xff00) >> 8; let g = (hex & 0xff00) >> 8;
let b = (hex & 0xff); let b = (hex & 0xff);
Color::from_rgb8(r as u8, g as u8, b as u8)
$crate::Color::from_rgb8(r as u8, g as u8, b as u8)
}}; }};
($hex:expr, $a:expr) => {{ ($hex:expr, $a:expr) => {{
let hex = $hex as u32; let hex = $hex as u32;
let r = (hex & 0xff0000) >> 16; let r = (hex & 0xff0000) >> 16;
let g = (hex & 0xff00) >> 8; let g = (hex & 0xff00) >> 8;
let b = (hex & 0xff); let b = (hex & 0xff);
Color::from_rgba8(r as u8, g as u8, b as u8, $a)
$crate::Color::from_rgba8(r as u8, g as u8, b as u8, $a)
}}; }};
} }

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@ -1,39 +1,76 @@
use iced::widget::{container, svg}; use iced::theme;
use iced::{Element, Length, Sandbox, Settings}; use iced::widget::{checkbox, column, container, svg};
use iced::{color, Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result { pub fn main() -> iced::Result {
Tiger::run(Settings::default()) Tiger::run(Settings::default())
} }
struct Tiger; #[derive(Debug, Default)]
struct Tiger {
apply_color_filter: bool,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
ToggleColorFilter(bool),
}
impl Sandbox for Tiger { impl Sandbox for Tiger {
type Message = (); type Message = Message;
fn new() -> Self { fn new() -> Self {
Tiger Tiger::default()
} }
fn title(&self) -> String { fn title(&self) -> String {
String::from("SVG - Iced") String::from("SVG - Iced")
} }
fn update(&mut self, _message: ()) {} fn update(&mut self, message: Self::Message) {
match message {
Message::ToggleColorFilter(apply_color_filter) => {
self.apply_color_filter = apply_color_filter;
}
}
}
fn view(&self) -> Element<()> { fn view(&self) -> Element<Self::Message> {
let svg = svg(svg::Handle::from_path(format!( let handle = svg::Handle::from_path(format!(
"{}/resources/tiger.svg", "{}/resources/tiger.svg",
env!("CARGO_MANIFEST_DIR") env!("CARGO_MANIFEST_DIR")
))) ));
.width(Length::Fill)
.height(Length::Fill);
container(svg) let svg = svg(handle).width(Length::Fill).height(Length::Fill).style(
if self.apply_color_filter {
theme::Svg::custom_fn(|_theme| svg::Appearance {
color: Some(color!(0x0000ff)),
})
} else {
theme::Svg::Default
},
);
let apply_color_filter = checkbox(
"Apply a color filter",
self.apply_color_filter,
Message::ToggleColorFilter,
);
container(
column![
svg,
container(apply_color_filter).width(Length::Fill).center_x()
]
.spacing(20)
.width(Length::Fill) .width(Length::Fill)
.height(Length::Fill) .height(Length::Fill),
.padding(20) )
.center_x() .width(Length::Fill)
.center_y() .height(Length::Fill)
.into() .padding(20)
.center_x()
.center_y()
.into()
} }
} }

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@ -172,11 +172,16 @@ impl Pipeline {
layer::Image::Raster { handle: _, bounds } => (None, bounds), layer::Image::Raster { handle: _, bounds } => (None, bounds),
#[cfg(feature = "svg")] #[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => { layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height]; let size = [bounds.width, bounds.height];
( (
vector_cache.upload( vector_cache.upload(
handle, handle,
*color,
size, size,
_scale_factor, _scale_factor,
&mut gl, &mut gl,

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@ -1,5 +1,6 @@
//! Vector image loading and caching //! Vector image loading and caching
use crate::image::Storage; use crate::image::Storage;
use crate::Color;
use iced_native::svg; use iced_native::svg;
use iced_native::Size; use iced_native::Size;
@ -33,11 +34,13 @@ impl Svg {
#[derive(Debug)] #[derive(Debug)]
pub struct Cache<T: Storage> { pub struct Cache<T: Storage> {
svgs: HashMap<u64, Svg>, svgs: HashMap<u64, Svg>,
rasterized: HashMap<(u64, u32, u32), T::Entry>, rasterized: HashMap<(u64, u32, u32, ColorFilter), T::Entry>,
svg_hits: HashSet<u64>, svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>, rasterized_hits: HashSet<(u64, u32, u32, ColorFilter)>,
} }
type ColorFilter = Option<[u8; 4]>;
impl<T: Storage> Cache<T> { impl<T: Storage> Cache<T> {
/// Load svg /// Load svg
pub fn load(&mut self, handle: &svg::Handle) -> &Svg { pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
@ -76,6 +79,7 @@ impl<T: Storage> Cache<T> {
pub fn upload( pub fn upload(
&mut self, &mut self,
handle: &svg::Handle, handle: &svg::Handle,
color: Option<Color>,
[width, height]: [f32; 2], [width, height]: [f32; 2],
scale: f32, scale: f32,
state: &mut T::State<'_>, state: &mut T::State<'_>,
@ -88,15 +92,18 @@ impl<T: Storage> Cache<T> {
(scale * height).ceil() as u32, (scale * height).ceil() as u32,
); );
let color = color.map(Color::into_rgba8);
let key = (id, width, height, color);
// TODO: Optimize! // TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow // We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better. // as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example. // It would be cool to be able to smooth resize the `svg` example.
if self.rasterized.contains_key(&(id, width, height)) { if self.rasterized.contains_key(&key) {
let _ = self.svg_hits.insert(id); let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height)); let _ = self.rasterized_hits.insert(key);
return self.rasterized.get(&(id, width, height)); return self.rasterized.get(&key);
} }
match self.load(handle) { match self.load(handle) {
@ -121,15 +128,26 @@ impl<T: Storage> Cache<T> {
img.as_mut(), img.as_mut(),
)?; )?;
let allocation = let mut rgba = img.take();
storage.upload(width, height, img.data(), state)?;
if let Some(color) = color {
rgba.chunks_exact_mut(4).for_each(|rgba| {
if rgba[3] > 0 {
rgba[0] = color[0];
rgba[1] = color[1];
rgba[2] = color[2];
}
});
}
let allocation = storage.upload(width, height, &rgba, state)?;
log::debug!("allocating {} {}x{}", id, width, height); log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id); let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height)); let _ = self.rasterized_hits.insert(key);
let _ = self.rasterized.insert((id, width, height), allocation); let _ = self.rasterized.insert(key, allocation);
self.rasterized.get(&(id, width, height)) self.rasterized.get(&key)
} }
Svg::NotFound => None, Svg::NotFound => None,
} }

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@ -251,11 +251,16 @@ impl<'a> Layer<'a> {
bounds: *bounds + translation, bounds: *bounds + translation,
}); });
} }
Primitive::Svg { handle, bounds } => { Primitive::Svg {
handle,
color,
bounds,
} => {
let layer = &mut layers[current_layer]; let layer = &mut layers[current_layer];
layer.images.push(Image::Vector { layer.images.push(Image::Vector {
handle: handle.clone(), handle: handle.clone(),
color: *color,
bounds: *bounds + translation, bounds: *bounds + translation,
}); });
} }

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@ -1,4 +1,5 @@
use crate::Rectangle; use crate::{Color, Rectangle};
use iced_native::{image, svg}; use iced_native::{image, svg};
/// A raster or vector image. /// A raster or vector image.
@ -17,6 +18,9 @@ pub enum Image {
/// The handle of a vector image. /// The handle of a vector image.
handle: svg::Handle, handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the image. /// The bounds of the image.
bounds: Rectangle, bounds: Rectangle,
}, },

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@ -60,6 +60,9 @@ pub enum Primitive {
/// The path of the SVG file /// The path of the SVG file
handle: svg::Handle, handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the viewport /// The bounds of the viewport
bounds: Rectangle, bounds: Rectangle,
}, },

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@ -6,7 +6,7 @@ use iced_native::layout;
use iced_native::renderer; use iced_native::renderer;
use iced_native::svg; use iced_native::svg;
use iced_native::text::{self, Text}; use iced_native::text::{self, Text};
use iced_native::{Background, Element, Font, Point, Rectangle, Size}; use iced_native::{Background, Color, Element, Font, Point, Rectangle, Size};
pub use iced_native::renderer::Style; pub use iced_native::renderer::Style;
@ -200,7 +200,16 @@ where
self.backend().viewport_dimensions(handle) self.backend().viewport_dimensions(handle)
} }
fn draw(&mut self, handle: svg::Handle, bounds: Rectangle) { fn draw(
self.draw_primitive(Primitive::Svg { handle, bounds }) &mut self,
handle: svg::Handle,
color: Option<Color>,
bounds: Rectangle,
) {
self.draw_primitive(Primitive::Svg {
handle,
color,
bounds,
})
} }
} }

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@ -1,5 +1,5 @@
//! Load and draw vector graphics. //! Load and draw vector graphics.
use crate::{Hasher, Rectangle, Size}; use crate::{Color, Hasher, Rectangle, Size};
use std::borrow::Cow; use std::borrow::Cow;
use std::hash::{Hash, Hasher as _}; use std::hash::{Hash, Hasher as _};
@ -84,6 +84,6 @@ pub trait Renderer: crate::Renderer {
/// Returns the default dimensions of an SVG for the given [`Handle`]. /// Returns the default dimensions of an SVG for the given [`Handle`].
fn dimensions(&self, handle: &Handle) -> Size<u32>; fn dimensions(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`] and inside the provided `bounds`. /// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
fn draw(&mut self, handle: Handle, bounds: Rectangle); fn draw(&mut self, handle: Handle, color: Option<Color>, bounds: Rectangle);
} }

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@ -285,6 +285,12 @@ where
/// ///
/// [`Svg`]: widget::Svg /// [`Svg`]: widget::Svg
/// [`Handle`]: widget::svg::Handle /// [`Handle`]: widget::svg::Handle
pub fn svg(handle: impl Into<widget::svg::Handle>) -> widget::Svg { pub fn svg<Renderer>(
handle: impl Into<widget::svg::Handle>,
) -> widget::Svg<Renderer>
where
Renderer: crate::svg::Renderer,
Renderer::Theme: widget::svg::StyleSheet,
{
widget::Svg::new(handle) widget::Svg::new(handle)
} }

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@ -9,6 +9,7 @@ use crate::{
use std::path::PathBuf; use std::path::PathBuf;
pub use iced_style::svg::{Appearance, StyleSheet};
pub use svg::Handle; pub use svg::Handle;
/// A vector graphics image. /// A vector graphics image.
@ -17,15 +18,24 @@ pub use svg::Handle;
/// ///
/// [`Svg`] images can have a considerable rendering cost when resized, /// [`Svg`] images can have a considerable rendering cost when resized,
/// specially when they are complex. /// specially when they are complex.
#[derive(Debug, Clone)] #[allow(missing_debug_implementations)]
pub struct Svg { pub struct Svg<Renderer>
where
Renderer: svg::Renderer,
Renderer::Theme: StyleSheet,
{
handle: Handle, handle: Handle,
width: Length, width: Length,
height: Length, height: Length,
content_fit: ContentFit, content_fit: ContentFit,
style: <Renderer::Theme as StyleSheet>::Style,
} }
impl Svg { impl<Renderer> Svg<Renderer>
where
Renderer: svg::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Svg`] from the given [`Handle`]. /// Creates a new [`Svg`] from the given [`Handle`].
pub fn new(handle: impl Into<Handle>) -> Self { pub fn new(handle: impl Into<Handle>) -> Self {
Svg { Svg {
@ -33,22 +43,26 @@ impl Svg {
width: Length::Fill, width: Length::Fill,
height: Length::Shrink, height: Length::Shrink,
content_fit: ContentFit::Contain, content_fit: ContentFit::Contain,
style: Default::default(),
} }
} }
/// Creates a new [`Svg`] that will display the contents of the file at the /// Creates a new [`Svg`] that will display the contents of the file at the
/// provided path. /// provided path.
#[must_use]
pub fn from_path(path: impl Into<PathBuf>) -> Self { pub fn from_path(path: impl Into<PathBuf>) -> Self {
Self::new(Handle::from_path(path)) Self::new(Handle::from_path(path))
} }
/// Sets the width of the [`Svg`]. /// Sets the width of the [`Svg`].
#[must_use]
pub fn width(mut self, width: Length) -> Self { pub fn width(mut self, width: Length) -> Self {
self.width = width; self.width = width;
self self
} }
/// Sets the height of the [`Svg`]. /// Sets the height of the [`Svg`].
#[must_use]
pub fn height(mut self, height: Length) -> Self { pub fn height(mut self, height: Length) -> Self {
self.height = height; self.height = height;
self self
@ -57,17 +71,29 @@ impl Svg {
/// Sets the [`ContentFit`] of the [`Svg`]. /// Sets the [`ContentFit`] of the [`Svg`].
/// ///
/// Defaults to [`ContentFit::Contain`] /// Defaults to [`ContentFit::Contain`]
#[must_use]
pub fn content_fit(self, content_fit: ContentFit) -> Self { pub fn content_fit(self, content_fit: ContentFit) -> Self {
Self { Self {
content_fit, content_fit,
..self ..self
} }
} }
/// Sets the style variant of this [`Svg`].
#[must_use]
pub fn style(
mut self,
style: <Renderer::Theme as StyleSheet>::Style,
) -> Self {
self.style = style;
self
}
} }
impl<Message, Renderer> Widget<Message, Renderer> for Svg impl<Message, Renderer> Widget<Message, Renderer> for Svg<Renderer>
where where
Renderer: svg::Renderer, Renderer: svg::Renderer,
Renderer::Theme: iced_style::svg::StyleSheet,
{ {
fn width(&self) -> Length { fn width(&self) -> Length {
self.width self.width
@ -114,7 +140,7 @@ where
&self, &self,
_state: &Tree, _state: &Tree,
renderer: &mut Renderer, renderer: &mut Renderer,
_theme: &Renderer::Theme, theme: &Renderer::Theme,
_style: &renderer::Style, _style: &renderer::Style,
layout: Layout<'_>, layout: Layout<'_>,
_cursor_position: Point, _cursor_position: Point,
@ -138,7 +164,13 @@ where
..bounds ..bounds
}; };
renderer.draw(self.handle.clone(), drawing_bounds + offset) let appearance = theme.appearance(&self.style);
renderer.draw(
self.handle.clone(),
appearance.color,
drawing_bounds + offset,
);
}; };
if adjusted_fit.width > bounds.width if adjusted_fit.width > bounds.width
@ -146,16 +178,18 @@ where
{ {
renderer.with_layer(bounds, render); renderer.with_layer(bounds, render);
} else { } else {
render(renderer) render(renderer);
} }
} }
} }
impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer> impl<'a, Message, Renderer> From<Svg<Renderer>>
for Element<'a, Message, Renderer>
where where
Renderer: svg::Renderer, Renderer: svg::Renderer + 'a,
Renderer::Theme: iced_style::svg::StyleSheet,
{ {
fn from(icon: Svg) -> Element<'a, Message, Renderer> { fn from(icon: Svg<Renderer>) -> Element<'a, Message, Renderer> {
Element::new(icon) Element::new(icon)
} }
} }

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@ -194,7 +194,7 @@ pub use iced_graphics::widget::qr_code;
pub mod svg { pub mod svg {
//! Display vector graphics in your application. //! Display vector graphics in your application.
pub use iced_native::svg::Handle; pub use iced_native::svg::Handle;
pub use iced_native::widget::Svg; pub use iced_native::widget::svg::{Appearance, StyleSheet, Svg};
} }
#[cfg(feature = "canvas")] #[cfg(feature = "canvas")]

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@ -32,6 +32,7 @@ pub mod radio;
pub mod rule; pub mod rule;
pub mod scrollable; pub mod scrollable;
pub mod slider; pub mod slider;
pub mod svg;
pub mod text; pub mod text;
pub mod text_input; pub mod text_input;
pub mod theme; pub mod theme;

23
style/src/svg.rs Normal file
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@ -0,0 +1,23 @@
//! Change the appearance of a svg.
use iced_core::Color;
/// The appearance of an SVG.
#[derive(Debug, Default, Clone, Copy)]
pub struct Appearance {
/// The [`Color`] filter of an SVG.
///
/// Useful for coloring a symbolic icon.
///
/// `None` keeps the original color.
pub color: Option<Color>,
}
/// The stylesheet of a svg.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default;
/// Produces the [`Appearance`] of the svg.
fn appearance(&self, style: &Self::Style) -> Appearance;
}

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@ -16,6 +16,7 @@ use crate::radio;
use crate::rule; use crate::rule;
use crate::scrollable; use crate::scrollable;
use crate::slider; use crate::slider;
use crate::svg;
use crate::text; use crate::text;
use crate::text_input; use crate::text_input;
use crate::toggler; use crate::toggler;
@ -823,6 +824,44 @@ impl rule::StyleSheet for fn(&Theme) -> rule::Appearance {
} }
} }
/**
* Svg
*/
#[derive(Default)]
pub enum Svg {
/// No filtering to the rendered SVG.
#[default]
Default,
/// A custom style.
Custom(Box<dyn svg::StyleSheet<Style = Theme>>),
}
impl Svg {
/// Creates a custom [`Svg`] style.
pub fn custom_fn(f: fn(&Theme) -> svg::Appearance) -> Self {
Self::Custom(Box::new(f))
}
}
impl svg::StyleSheet for Theme {
type Style = Svg;
fn appearance(&self, style: &Self::Style) -> svg::Appearance {
match style {
Svg::Default => Default::default(),
Svg::Custom(custom) => custom.appearance(self),
}
}
}
impl svg::StyleSheet for fn(&Theme) -> svg::Appearance {
type Style = Theme;
fn appearance(&self, style: &Self::Style) -> svg::Appearance {
(self)(style)
}
}
/// The style of a scrollable. /// The style of a scrollable.
#[derive(Default)] #[derive(Default)]
pub enum Scrollable { pub enum Scrollable {

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@ -318,11 +318,16 @@ impl Pipeline {
layer::Image::Raster { .. } => {} layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")] #[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => { layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height]; let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = vector_cache.upload( if let Some(atlas_entry) = vector_cache.upload(
handle, handle,
*color,
size, size,
_scale, _scale,
&mut (device, encoder), &mut (device, encoder),