Add text input section to tour
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c427ce0cec
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1 changed files with 55 additions and 5 deletions
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@ -1,7 +1,7 @@
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use iced::{
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use iced::{
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button, scrollable, slider, text::HorizontalAlignment, Align, Application,
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button, scrollable, slider, text::HorizontalAlignment, text_input, Align,
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Background, Button, Checkbox, Color, Column, Element, Image, Justify,
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Application, Background, Button, Checkbox, Color, Column, Element, Image,
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Length, Radio, Row, Scrollable, Slider, Text,
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Justify, Length, Radio, Row, Scrollable, Slider, Text, TextInput,
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};
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};
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pub fn main() {
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pub fn main() {
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@ -101,7 +101,7 @@ impl Application for Tour {
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}
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}
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone)]
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pub enum Message {
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pub enum Message {
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BackPressed,
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BackPressed,
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NextPressed,
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NextPressed,
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@ -139,6 +139,10 @@ impl Steps {
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slider: slider::State::new(),
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slider: slider::State::new(),
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},
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},
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Step::Scrollable,
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Step::Scrollable,
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Step::TextInput {
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value: String::new(),
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state: text_input::State::new(),
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},
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Step::Debugger,
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Step::Debugger,
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Step::End,
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Step::End,
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],
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],
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@ -201,11 +205,15 @@ enum Step {
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slider: slider::State,
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slider: slider::State,
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},
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},
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Scrollable,
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Scrollable,
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TextInput {
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value: String,
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state: text_input::State,
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},
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Debugger,
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Debugger,
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End,
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End,
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone)]
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pub enum StepMessage {
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pub enum StepMessage {
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SliderChanged(f32),
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SliderChanged(f32),
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LayoutChanged(Layout),
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LayoutChanged(Layout),
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@ -214,6 +222,7 @@ pub enum StepMessage {
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TextColorChanged(Color),
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TextColorChanged(Color),
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LanguageSelected(Language),
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LanguageSelected(Language),
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ImageWidthChanged(f32),
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ImageWidthChanged(f32),
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InputChanged(String),
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DebugToggled(bool),
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DebugToggled(bool),
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}
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}
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@ -260,6 +269,11 @@ impl<'a> Step {
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*width = new_width.round() as u16;
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*width = new_width.round() as u16;
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}
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}
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}
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}
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StepMessage::InputChanged(new_value) => {
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if let Step::TextInput { value, .. } = self {
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*value = new_value;
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}
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}
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};
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};
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}
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}
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@ -272,6 +286,7 @@ impl<'a> Step {
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Step::Image { .. } => true,
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Step::Image { .. } => true,
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Step::RowsAndColumns { .. } => true,
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Step::RowsAndColumns { .. } => true,
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Step::Scrollable => true,
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Step::Scrollable => true,
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Step::TextInput { value, .. } => !value.is_empty(),
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Step::Debugger => true,
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Step::Debugger => true,
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Step::End => false,
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Step::End => false,
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}
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}
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@ -297,6 +312,9 @@ impl<'a> Step {
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Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
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Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
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}
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}
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Step::Scrollable => Self::scrollable().into(),
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Step::Scrollable => Self::scrollable().into(),
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Step::TextInput { value, state } => {
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Self::text_input(value, state).into()
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}
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Step::Debugger => Self::debugger(debug).into(),
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Step::Debugger => Self::debugger(debug).into(),
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Step::End => Self::end().into(),
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Step::End => Self::end().into(),
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}
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}
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@ -562,6 +580,38 @@ impl<'a> Step {
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)
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)
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}
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}
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fn text_input(
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value: &str,
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state: &'a mut text_input::State,
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) -> Column<'a, StepMessage> {
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Self::container("Text input")
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.push(Text::new(
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"Use a text input to ask for different kinds of information.",
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))
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.push(
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TextInput::new(
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state,
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"Type something to continue...",
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value,
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StepMessage::InputChanged,
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)
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.padding(10)
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.size(30),
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)
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.push(Text::new(
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"A text input produces a message every time it changes. It is \
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very easy to keep track of its contents:",
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))
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.push(
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Text::new(if value.is_empty() {
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"You have not typed anything yet..."
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} else {
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value
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})
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.horizontal_alignment(HorizontalAlignment::Center),
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)
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}
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fn debugger(debug: bool) -> Column<'a, StepMessage> {
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fn debugger(debug: bool) -> Column<'a, StepMessage> {
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Self::container("Debugger")
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Self::container("Debugger")
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.push(Text::new(
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.push(Text::new(
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