Merge branch 'master' into feature/pane-grid-titlebar

This commit is contained in:
Héctor Ramón Jiménez 2020-07-08 11:44:40 +02:00
commit f3dfaa2c43
59 changed files with 1064 additions and 311 deletions

View file

@ -18,6 +18,7 @@ pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
default_text_size: u16,
}
impl Backend {
@ -33,6 +34,7 @@ impl Backend {
quad_pipeline,
text_pipeline,
triangle_pipeline,
default_text_size: settings.default_text_size,
}
}
@ -192,6 +194,10 @@ impl backend::Text for Backend {
const ICON_FONT: Font = font::ICONS;
const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
fn default_size(&self) -> u16 {
self.default_text_size
}
fn measure(
&self,
contents: &str,

View file

@ -11,6 +11,11 @@ pub struct Settings {
/// If `None` is provided, a default system font will be chosen.
pub default_font: Option<&'static [u8]>,
/// The default size of text.
///
/// By default, it will be set to 20.
pub default_text_size: u16,
/// The antialiasing strategy that will be used for triangle primitives.
pub antialiasing: Option<Antialiasing>,
}
@ -19,6 +24,7 @@ impl Default for Settings {
fn default() -> Settings {
Settings {
default_font: None,
default_text_size: 20,
antialiasing: None,
}
}

View file

@ -13,4 +13,4 @@ pub use iced_native::slider::State;
/// values.
///
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
pub type Slider<'a, Message> = iced_native::Slider<'a, Message, Renderer>;
pub type Slider<'a, T, Message> = iced_native::Slider<'a, T, Message, Renderer>;

View file

@ -1,4 +1,4 @@
use crate::{Backend, Renderer, Settings, Viewport};
use crate::{Backend, Color, Renderer, Settings, Viewport};
use core::ffi::c_void;
use glow::HasContext;
@ -21,8 +21,6 @@ impl iced_graphics::window::GLCompositor for Compositor {
) -> (Self, Self::Renderer) {
let gl = glow::Context::from_loader_function(loader_function);
gl.clear_color(1.0, 1.0, 1.0, 1.0);
// Enable auto-conversion from/to sRGB
gl.enable(glow::FRAMEBUFFER_SRGB);
@ -60,12 +58,16 @@ impl iced_graphics::window::GLCompositor for Compositor {
&mut self,
renderer: &mut Self::Renderer,
viewport: &Viewport,
color: Color,
output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> mouse::Interaction {
let gl = &self.gl;
let [r, g, b, a] = color.into_linear();
unsafe {
gl.clear_color(r, g, b, a);
gl.clear(glow::COLOR_BUFFER_BIT);
}