Merge branch 'master' into feature/pane-grid-titlebar
This commit is contained in:
commit
f3dfaa2c43
59 changed files with 1064 additions and 311 deletions
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@ -18,6 +18,7 @@ pub struct Backend {
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quad_pipeline: quad::Pipeline,
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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default_text_size: u16,
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}
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impl Backend {
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@ -33,6 +34,7 @@ impl Backend {
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quad_pipeline,
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text_pipeline,
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triangle_pipeline,
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default_text_size: settings.default_text_size,
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}
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}
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@ -192,6 +194,10 @@ impl backend::Text for Backend {
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const ICON_FONT: Font = font::ICONS;
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const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
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fn default_size(&self) -> u16 {
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self.default_text_size
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}
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fn measure(
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&self,
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contents: &str,
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@ -11,6 +11,11 @@ pub struct Settings {
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/// If `None` is provided, a default system font will be chosen.
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pub default_font: Option<&'static [u8]>,
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/// The default size of text.
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///
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/// By default, it will be set to 20.
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pub default_text_size: u16,
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/// The antialiasing strategy that will be used for triangle primitives.
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pub antialiasing: Option<Antialiasing>,
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}
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@ -19,6 +24,7 @@ impl Default for Settings {
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fn default() -> Settings {
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Settings {
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default_font: None,
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default_text_size: 20,
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antialiasing: None,
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}
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}
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@ -13,4 +13,4 @@ pub use iced_native::slider::State;
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/// values.
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///
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/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
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pub type Slider<'a, Message> = iced_native::Slider<'a, Message, Renderer>;
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pub type Slider<'a, T, Message> = iced_native::Slider<'a, T, Message, Renderer>;
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@ -1,4 +1,4 @@
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use crate::{Backend, Renderer, Settings, Viewport};
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use crate::{Backend, Color, Renderer, Settings, Viewport};
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use core::ffi::c_void;
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use glow::HasContext;
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@ -21,8 +21,6 @@ impl iced_graphics::window::GLCompositor for Compositor {
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) -> (Self, Self::Renderer) {
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let gl = glow::Context::from_loader_function(loader_function);
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gl.clear_color(1.0, 1.0, 1.0, 1.0);
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// Enable auto-conversion from/to sRGB
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gl.enable(glow::FRAMEBUFFER_SRGB);
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@ -60,12 +58,16 @@ impl iced_graphics::window::GLCompositor for Compositor {
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&mut self,
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renderer: &mut Self::Renderer,
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viewport: &Viewport,
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color: Color,
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output: &<Self::Renderer as iced_native::Renderer>::Output,
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overlay: &[T],
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) -> mouse::Interaction {
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let gl = &self.gl;
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let [r, g, b, a] = color.into_linear();
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unsafe {
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gl.clear_color(r, g, b, a);
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gl.clear(glow::COLOR_BUFFER_BIT);
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}
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