Merge branch 'master' into feature/pane-grid-titlebar

This commit is contained in:
Héctor Ramón Jiménez 2020-07-08 11:44:40 +02:00
commit f3dfaa2c43
59 changed files with 1064 additions and 311 deletions

View file

@ -24,6 +24,8 @@ pub struct Backend {
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
default_text_size: u16,
}
impl Backend {
@ -50,6 +52,8 @@ impl Backend {
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
default_text_size: settings.default_text_size,
}
}
@ -245,6 +249,10 @@ impl backend::Text for Backend {
const ICON_FONT: Font = font::ICONS;
const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
fn default_size(&self) -> u16 {
self.default_text_size
}
fn measure(
&self,
contents: &str,

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@ -36,7 +36,7 @@ mod backend;
mod quad;
mod text;
pub use iced_graphics::{Antialiasing, Defaults, Primitive, Viewport};
pub use iced_graphics::{Antialiasing, Color, Defaults, Primitive, Viewport};
pub use wgpu;
pub use backend::Backend;

View file

@ -16,6 +16,11 @@ pub struct Settings {
/// If `None` is provided, a default system font will be chosen.
pub default_font: Option<&'static [u8]>,
/// The default size of text.
///
/// By default, it will be set to 20.
pub default_text_size: u16,
/// The antialiasing strategy that will be used for triangle primitives.
pub antialiasing: Option<Antialiasing>,
}
@ -25,6 +30,7 @@ impl Default for Settings {
Settings {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
default_font: None,
default_text_size: 20,
antialiasing: None,
}
}

View file

@ -16,6 +16,7 @@ const INDEX_BUFFER_SIZE: usize = 10_000;
pub(crate) struct Pipeline {
pipeline: wgpu::RenderPipeline,
blit: Option<msaa::Blit>,
constants_layout: wgpu::BindGroupLayout,
constants: wgpu::BindGroup,
uniforms_buffer: Buffer<Uniforms>,
vertex_buffer: Buffer<Vertex2D>,
@ -50,8 +51,10 @@ impl<T> Buffer<T> {
}
}
pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
if self.size < size {
pub fn expand(&mut self, device: &wgpu::Device, size: usize) -> bool {
let needs_resize = self.size < size;
if needs_resize {
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (std::mem::size_of::<T>() * size) as u64,
@ -60,6 +63,8 @@ impl<T> Buffer<T> {
self.size = size;
}
needs_resize
}
}
@ -69,7 +74,7 @@ impl Pipeline {
format: wgpu::TextureFormat,
antialiasing: Option<settings::Antialiasing>,
) -> Pipeline {
let constant_layout =
let constants_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[wgpu::BindGroupLayoutEntry {
@ -88,7 +93,7 @@ impl Pipeline {
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
layout: &constants_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
@ -100,7 +105,7 @@ impl Pipeline {
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: &[&constant_layout],
bind_group_layouts: &[&constants_layout],
});
let vs = include_bytes!("shader/triangle.vert.spv");
@ -180,6 +185,7 @@ impl Pipeline {
Pipeline {
pipeline,
blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)),
constants_layout,
constants: constant_bind_group,
uniforms_buffer: constants_buffer,
vertex_buffer: Buffer::new(
@ -220,9 +226,25 @@ impl Pipeline {
// Then we ensure the current buffers are big enough, resizing if
// necessary
self.uniforms_buffer.ensure_capacity(device, meshes.len());
self.vertex_buffer.ensure_capacity(device, total_vertices);
self.index_buffer.ensure_capacity(device, total_indices);
let _ = self.vertex_buffer.expand(device, total_vertices);
let _ = self.index_buffer.expand(device, total_indices);
// If the uniforms buffer is resized, then we need to recreate its
// bind group.
if self.uniforms_buffer.expand(device, meshes.len()) {
self.constants =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.constants_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &self.uniforms_buffer.raw,
range: 0..std::mem::size_of::<Uniforms>() as u64,
},
}],
});
}
let mut uniforms: Vec<Uniforms> = Vec::with_capacity(meshes.len());
let mut offsets: Vec<(

View file

@ -13,4 +13,4 @@ pub use iced_native::slider::State;
/// values.
///
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
pub type Slider<'a, Message> = iced_native::Slider<'a, Message, Renderer>;
pub type Slider<'a, T, Message> = iced_native::Slider<'a, T, Message, Renderer>;

View file

@ -1,4 +1,4 @@
use crate::{Backend, Renderer, Settings};
use crate::{Backend, Color, Renderer, Settings};
use iced_graphics::Viewport;
use iced_native::{futures, mouse};
@ -103,6 +103,7 @@ impl iced_graphics::window::Compositor for Compositor {
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
viewport: &Viewport,
background_color: Color,
output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> mouse::Interaction {
@ -118,11 +119,15 @@ impl iced_graphics::window::Compositor for Compositor {
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
clear_color: {
let [r, g, b, a] = background_color.into_linear();
wgpu::Color {
r: f64::from(r),
g: f64::from(g),
b: f64::from(b),
a: f64::from(a),
}
},
}],
depth_stencil_attachment: None,