Use f32 for border_width and border_radius

This commit is contained in:
Héctor Ramón Jiménez 2020-11-23 00:31:50 +01:00
parent ea1a7248d2
commit f41eacc3dc
32 changed files with 134 additions and 134 deletions

View file

@ -6,8 +6,8 @@ use iced_core::{Background, Color, Vector};
pub struct Style {
pub shadow_offset: Vector,
pub background: Option<Background>,
pub border_radius: u16,
pub border_width: u16,
pub border_radius: f32,
pub border_width: f32,
pub border_color: Color,
pub text_color: Color,
}
@ -17,8 +17,8 @@ impl std::default::Default for Style {
Self {
shadow_offset: Vector::default(),
background: None,
border_radius: 0,
border_width: 0,
border_radius: 0.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
text_color: Color::BLACK,
}
@ -72,8 +72,8 @@ impl StyleSheet for Default {
Style {
shadow_offset: Vector::new(0.0, 0.0),
background: Some(Background::Color([0.87, 0.87, 0.87].into())),
border_radius: 2,
border_width: 1,
border_radius: 2.0,
border_width: 1.0,
border_color: [0.7, 0.7, 0.7].into(),
text_color: Color::BLACK,
}