Draft Canvas types and clock example

This commit is contained in:
Héctor Ramón Jiménez 2020-02-12 03:47:36 +01:00
parent 8daf798e57
commit f436f20eb8
9 changed files with 494 additions and 2 deletions

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@ -1,5 +1,158 @@
//! Draw freely in 2D.
use crate::{Defaults, Primitive, Renderer};
use iced_native::{
layout, Color, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
Widget,
};
use std::hash::Hash;
pub mod layer;
pub mod path;
mod data;
mod frame;
pub use data::Data;
pub use frame::Frame;
pub use layer::Layer;
pub use path::Path;
/// A 2D drawable region.
#[derive(Debug)]
pub struct Canvas;
pub struct Canvas<'a> {
width: Length,
height: Length,
layers: Vec<Box<dyn Layer + 'a>>,
}
impl<'a> Canvas<'a> {
const DEFAULT_SIZE: u16 = 100;
pub fn new() -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
layers: Vec::new(),
}
}
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
pub fn push(mut self, layer: impl Layer + 'a) -> Self {
self.layers.push(Box::new(layer));
self
}
}
impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn draw(
&self,
_renderer: &mut Renderer,
_defaults: &Defaults,
_layout: Layout<'_>,
_cursor_position: Point,
) -> (Primitive, MouseCursor) {
(Primitive::None, MouseCursor::Idle)
}
fn hash_layout(&self, state: &mut Hasher) {
std::any::TypeId::of::<Canvas<'static>>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
where
Message: 'static,
{
fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Stroke {
pub color: Color,
pub width: f32,
pub line_cap: LineCap,
pub line_join: LineJoin,
}
impl Default for Stroke {
fn default() -> Stroke {
Stroke {
color: Color::BLACK,
width: 1.0,
line_cap: LineCap::default(),
line_join: LineJoin::default(),
}
}
}
#[derive(Debug, Clone, Copy)]
pub enum LineCap {
Butt,
Square,
Round,
}
impl Default for LineCap {
fn default() -> LineCap {
LineCap::Butt
}
}
#[derive(Debug, Clone, Copy)]
pub enum LineJoin {
Miter,
Round,
Bevel,
}
impl Default for LineJoin {
fn default() -> LineJoin {
LineJoin::Miter
}
}
#[derive(Debug, Clone, Copy)]
pub enum Fill {
Color(Color),
}
impl Default for Fill {
fn default() -> Fill {
Fill::Color(Color::BLACK)
}
}

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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct Data<T> {
raw: T,
version: usize,
}
impl<T> Data<T> {
pub fn new(data: T) -> Self {
Data {
raw: data,
version: 0,
}
}
pub fn update(&mut self, f: impl FnOnce(&mut T)) {
f(&mut self.raw);
self.version += 1;
}
}

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use iced_native::Point;
use crate::{
canvas::{Fill, Path, Stroke},
triangle,
};
#[derive(Debug)]
pub struct Frame {
width: u32,
height: u32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u16>,
}
impl Frame {
pub(crate) fn new(width: u32, height: u32) -> Frame {
Frame {
width,
height,
buffers: lyon::tessellation::VertexBuffers::new(),
}
}
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn center(&self) -> Point {
Point::new(self.width as f32 / 2.0, self.height as f32 / 2.0)
}
pub fn fill(&mut self, path: Path, fill: Fill) {}
pub fn stroke(&mut self, path: Path, stroke: Stroke) {}
}

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use crate::canvas::Frame;
pub trait Layer: std::fmt::Debug {}
use std::marker::PhantomData;
use std::sync::{Arc, Weak};
#[derive(Debug)]
pub struct Cached<T: Drawable> {
input: PhantomData<T>,
}
impl<T> Cached<T>
where
T: Drawable + std::fmt::Debug,
{
pub fn new() -> Self {
Cached { input: PhantomData }
}
pub fn clear(&mut self) {}
pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
Bind {
cache: self,
input: input,
}
}
}
#[derive(Debug)]
struct Bind<'a, T: Drawable> {
cache: &'a Cached<T>,
input: &'a T,
}
impl<'a, T> Layer for Bind<'a, T> where T: Drawable + std::fmt::Debug {}
pub trait Drawable {
fn draw(&self, frame: &mut Frame);
}

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use iced_native::{Point, Vector};
#[allow(missing_debug_implementations)]
pub struct Path {
raw: lyon::path::Builder,
}
impl Path {
pub fn new() -> Path {
Path {
raw: lyon::path::Path::builder(),
}
}
#[inline]
pub fn move_to(&mut self, point: Point) {
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
}
#[inline]
pub fn line_to(&mut self, point: Point) {
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
}
#[inline]
pub fn arc(&mut self, arc: Arc) {
self.ellipse(arc.into())
}
#[inline]
pub fn ellipse(&mut self, ellipse: Ellipse) {
let arc = lyon::geom::Arc {
center: lyon::math::Point::new(ellipse.center.x, ellipse.center.y),
radii: lyon::math::Vector::new(ellipse.radii.x, ellipse.radii.y),
x_rotation: lyon::math::Angle::radians(ellipse.rotation),
start_angle: lyon::math::Angle::radians(ellipse.start_angle),
sweep_angle: lyon::math::Angle::radians(ellipse.end_angle),
};
arc.for_each_quadratic_bezier(&mut |curve| {
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
});
}
#[inline]
pub fn close(&mut self) {
self.raw.close()
}
}
#[derive(Debug, Clone, Copy)]
pub struct Arc {
pub center: Point,
pub radius: f32,
pub start_angle: f32,
pub end_angle: f32,
}
#[derive(Debug, Clone, Copy)]
pub struct Ellipse {
pub center: Point,
pub radii: Vector,
pub rotation: f32,
pub start_angle: f32,
pub end_angle: f32,
}
impl From<Arc> for Ellipse {
fn from(arc: Arc) -> Ellipse {
Ellipse {
center: arc.center,
radii: Vector::new(arc.radius, arc.radius),
rotation: 0.0,
start_angle: arc.start_angle,
end_angle: arc.end_angle,
}
}
}