Simplify theming for Button widget
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16 changed files with 306 additions and 412 deletions
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@ -1,79 +1 @@
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//! Change the apperance of a button.
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use iced_core::{Background, Border, Color, Shadow, Vector};
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/// The appearance of a button.
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#[derive(Debug, Clone, Copy)]
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pub struct Appearance {
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/// The amount of offset to apply to the shadow of the button.
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pub shadow_offset: Vector,
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/// The [`Background`] of the button.
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pub background: Option<Background>,
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/// The text [`Color`] of the button.
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pub text_color: Color,
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/// The [`Border`] of the buton.
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pub border: Border,
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/// The [`Shadow`] of the butoon.
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pub shadow: Shadow,
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}
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impl std::default::Default for Appearance {
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fn default() -> Self {
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Self {
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shadow_offset: Vector::default(),
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background: None,
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text_color: Color::BLACK,
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border: Border::default(),
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shadow: Shadow::default(),
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}
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}
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}
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/// A set of rules that dictate the style of a button.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default;
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/// Produces the active [`Appearance`] of a button.
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fn active(&self, style: &Self::Style) -> Appearance;
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/// Produces the hovered [`Appearance`] of a button.
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fn hovered(&self, style: &Self::Style) -> Appearance {
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let active = self.active(style);
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Appearance {
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shadow_offset: active.shadow_offset + Vector::new(0.0, 1.0),
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..active
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}
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}
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/// Produces the pressed [`Appearance`] of a button.
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fn pressed(&self, style: &Self::Style) -> Appearance {
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Appearance {
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shadow_offset: Vector::default(),
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..self.active(style)
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}
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}
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/// Produces the disabled [`Appearance`] of a button.
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fn disabled(&self, style: &Self::Style) -> Appearance {
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let active = self.active(style);
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Appearance {
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shadow_offset: Vector::default(),
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background: active.background.map(|background| match background {
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Background::Color(color) => Background::Color(Color {
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a: color.a * 0.5,
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..color
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}),
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Background::Gradient(gradient) => {
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Background::Gradient(gradient.mul_alpha(0.5))
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}
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}),
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text_color: Color {
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a: active.text_color.a * 0.5,
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..active.text_color
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},
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..active
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}
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}
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}
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@ -30,15 +30,7 @@ pub trait StyleSheet {
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let active = self.active(style, is_checked);
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Appearance {
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background: match active.background {
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Background::Color(color) => Background::Color(Color {
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a: color.a * 0.5,
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..color
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}),
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Background::Gradient(gradient) => {
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Background::Gradient(gradient.mul_alpha(0.5))
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}
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},
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background: active.background.transparentize(0.5),
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..active
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}
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}
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@ -4,7 +4,6 @@ pub mod palette;
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pub use palette::Palette;
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use crate::application;
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use crate::button;
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use crate::checkbox;
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use crate::container;
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use crate::core::widget::text;
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@ -22,7 +21,7 @@ use crate::text_editor;
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use crate::text_input;
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use crate::toggler;
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use crate::core::{Background, Border, Color, Shadow, Vector};
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use crate::core::{Background, Border, Color, Shadow};
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use std::fmt;
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use std::rc::Rc;
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@ -285,126 +284,6 @@ impl<T: Fn(&Theme) -> application::Appearance> application::StyleSheet for T {
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}
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}
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/// The style of a button.
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#[derive(Default)]
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pub enum Button {
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/// The primary style.
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#[default]
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Primary,
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/// The secondary style.
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Secondary,
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/// The positive style.
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Positive,
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/// The destructive style.
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Destructive,
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/// The text style.
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///
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/// Useful for links!
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Text,
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/// A custom style.
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Custom(Box<dyn button::StyleSheet<Style = Theme>>),
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}
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impl Button {
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/// Creates a custom [`Button`] style variant.
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pub fn custom(
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style_sheet: impl button::StyleSheet<Style = Theme> + 'static,
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) -> Self {
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Self::Custom(Box::new(style_sheet))
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}
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}
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impl button::StyleSheet for Theme {
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type Style = Button;
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fn active(&self, style: &Self::Style) -> button::Appearance {
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let palette = self.extended_palette();
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let appearance = button::Appearance {
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border: Border::with_radius(2),
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..button::Appearance::default()
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};
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let from_pair = |pair: palette::Pair| button::Appearance {
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background: Some(pair.color.into()),
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text_color: pair.text,
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..appearance
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};
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match style {
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Button::Primary => from_pair(palette.primary.strong),
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Button::Secondary => from_pair(palette.secondary.base),
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Button::Positive => from_pair(palette.success.base),
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Button::Destructive => from_pair(palette.danger.base),
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Button::Text => button::Appearance {
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text_color: palette.background.base.text,
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..appearance
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},
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Button::Custom(custom) => custom.active(self),
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}
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}
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fn hovered(&self, style: &Self::Style) -> button::Appearance {
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let palette = self.extended_palette();
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if let Button::Custom(custom) = style {
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return custom.hovered(self);
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}
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let active = self.active(style);
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let background = match style {
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Button::Primary => Some(palette.primary.base.color),
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Button::Secondary => Some(palette.background.strong.color),
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Button::Positive => Some(palette.success.strong.color),
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Button::Destructive => Some(palette.danger.strong.color),
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Button::Text | Button::Custom(_) => None,
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};
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button::Appearance {
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background: background.map(Background::from),
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..active
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}
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}
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fn pressed(&self, style: &Self::Style) -> button::Appearance {
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if let Button::Custom(custom) = style {
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return custom.pressed(self);
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}
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button::Appearance {
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shadow_offset: Vector::default(),
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..self.active(style)
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}
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}
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fn disabled(&self, style: &Self::Style) -> button::Appearance {
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if let Button::Custom(custom) = style {
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return custom.disabled(self);
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}
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let active = self.active(style);
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button::Appearance {
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shadow_offset: Vector::default(),
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background: active.background.map(|background| match background {
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Background::Color(color) => Background::Color(Color {
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a: color.a * 0.5,
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..color
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}),
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Background::Gradient(gradient) => {
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Background::Gradient(gradient.mul_alpha(0.5))
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}
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}),
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text_color: Color {
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a: active.text_color.a * 0.5,
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..active.text_color
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},
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..active
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}
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}
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}
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/// The style of a checkbox.
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#[derive(Default)]
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pub enum Checkbox {
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