Simplify theming for Button widget
This commit is contained in:
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db92e1c942
commit
f4a4845ddb
16 changed files with 306 additions and 412 deletions
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@ -10,11 +10,11 @@ use crate::core::touch;
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use crate::core::widget::tree::{self, Tree};
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use crate::core::widget::Operation;
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use crate::core::{
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Background, Clipboard, Color, Element, Layout, Length, Padding, Rectangle,
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Shell, Size, Vector, Widget,
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Background, Border, Clipboard, Color, Element, Layout, Length, Padding,
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Rectangle, Shadow, Shell, Size, Vector, Widget,
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};
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pub use crate::style::button::{Appearance, StyleSheet};
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use crate::style::theme::palette;
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use crate::style::Theme;
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/// A generic widget that produces a message when pressed.
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///
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@ -53,7 +53,7 @@ pub use crate::style::button::{Appearance, StyleSheet};
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#[allow(missing_debug_implementations)]
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pub struct Button<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
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where
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Theme: StyleSheet,
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Theme: Style,
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Renderer: crate::core::Renderer,
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{
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content: Element<'a, Message, Theme, Renderer>,
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@ -62,12 +62,12 @@ where
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height: Length,
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padding: Padding,
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clip: bool,
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style: Theme::Style,
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style: fn(&Theme, Status) -> Appearance,
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}
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impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
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where
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Theme: StyleSheet,
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Theme: Style,
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Renderer: crate::core::Renderer,
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{
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/// Creates a new [`Button`] with the given content.
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@ -84,7 +84,7 @@ where
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height: size.height.fluid(),
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padding: Padding::new(5.0),
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clip: false,
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style: Theme::Style::default(),
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style: Theme::DEFAULT,
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}
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}
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@ -124,7 +124,7 @@ where
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}
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/// Sets the style variant of this [`Button`].
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pub fn style(mut self, style: impl Into<Theme::Style>) -> Self {
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pub fn style(mut self, style: fn(&Theme, Status) -> Appearance) -> Self {
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self.style = style.into();
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self
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}
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@ -137,11 +137,16 @@ where
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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struct State {
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is_pressed: bool,
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}
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impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Button<'a, Message, Theme, Renderer>
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where
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Message: 'a + Clone,
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Theme: StyleSheet,
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Theme: Style,
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Renderer: 'a + crate::core::Renderer,
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{
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fn tag(&self) -> tree::Tag {
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@ -149,7 +154,7 @@ where
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::new())
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tree::State::new(State::default())
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}
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fn children(&self) -> Vec<Tree> {
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@ -173,13 +178,19 @@ where
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(limits, self.width, self.height, self.padding, |limits| {
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self.content.as_widget().layout(
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&mut tree.children[0],
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renderer,
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limits,
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)
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})
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layout::padded(
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limits,
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self.width,
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self.height,
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self.padding,
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|limits| {
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self.content.as_widget().layout(
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&mut tree.children[0],
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renderer,
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limits,
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)
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},
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)
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}
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fn operate(
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@ -223,9 +234,48 @@ where
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return event::Status::Captured;
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}
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update(event, layout, cursor, shell, &self.on_press, || {
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tree.state.downcast_mut::<State>()
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})
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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if self.on_press.is_some() {
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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let state = tree.state.downcast_mut::<State>();
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state.is_pressed = true;
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return event::Status::Captured;
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}
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}
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) => {
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if let Some(on_press) = self.on_press.clone() {
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let state = tree.state.downcast_mut::<State>();
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if state.is_pressed {
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state.is_pressed = false;
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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shell.publish(on_press);
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}
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return event::Status::Captured;
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}
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}
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}
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Event::Touch(touch::Event::FingerLost { .. }) => {
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let state = tree.state.downcast_mut::<State>();
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state.is_pressed = false;
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}
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_ => {}
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}
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event::Status::Ignored
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}
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fn draw(
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@ -240,16 +290,39 @@ where
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) {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let is_mouse_over = cursor.is_over(bounds);
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let styling = draw(
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renderer,
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bounds,
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cursor,
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self.on_press.is_some(),
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theme,
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&self.style,
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|| tree.state.downcast_ref::<State>(),
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);
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let status = if self.on_press.is_none() {
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Status::Disabled
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} else if is_mouse_over {
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let state = tree.state.downcast_ref::<State>();
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if state.is_pressed {
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Status::Pressed
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} else {
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Status::Hovered
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}
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} else {
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Status::Active
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};
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let styling = (self.style)(theme, status);
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if styling.background.is_some()
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|| styling.border.width > 0.0
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|| styling.shadow.color.a > 0.0
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{
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border: styling.border,
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shadow: styling.shadow,
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},
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styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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let viewport = if self.clip {
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bounds.intersection(viewport).unwrap_or(*viewport)
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@ -278,7 +351,13 @@ where
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse_interaction(layout, cursor, self.on_press.is_some())
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let is_mouse_over = cursor.is_over(layout.bounds());
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if is_mouse_over && self.on_press.is_some() {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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}
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}
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fn overlay<'b>(
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@ -301,7 +380,7 @@ impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: Clone + 'a,
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Theme: StyleSheet + 'a,
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Theme: Style + 'a,
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Renderer: crate::core::Renderer + 'a,
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{
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fn from(button: Button<'a, Message, Theme, Renderer>) -> Self {
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@ -309,143 +388,150 @@ where
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}
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}
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/// The local state of a [`Button`].
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State {
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is_pressed: bool,
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/// The possible status of a [`Button`].
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Status {
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/// The [`Button`] can be pressed.
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Active,
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/// The [`Button`] can be pressed and it is being hovered.
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Hovered,
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/// The [`Button`] is being pressed.
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Pressed,
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/// The [`Button`] cannot be pressed.
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Disabled,
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}
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impl State {
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/// Creates a new [`State`].
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pub fn new() -> State {
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State::default()
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/// The appearance of a button.
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#[derive(Debug, Clone, Copy)]
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pub struct Appearance {
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/// The amount of offset to apply to the shadow of the button.
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pub shadow_offset: Vector,
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/// The [`Background`] of the button.
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pub background: Option<Background>,
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/// The text [`Color`] of the button.
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pub text_color: Color,
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/// The [`Border`] of the buton.
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pub border: Border,
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/// The [`Shadow`] of the butoon.
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pub shadow: Shadow,
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}
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impl std::default::Default for Appearance {
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fn default() -> Self {
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Self {
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shadow_offset: Vector::default(),
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background: None,
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text_color: Color::BLACK,
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border: Border::default(),
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shadow: Shadow::default(),
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}
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}
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}
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/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
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/// accordingly.
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pub fn update<'a, Message: Clone>(
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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shell: &mut Shell<'_, Message>,
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on_press: &Option<Message>,
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state: impl FnOnce() -> &'a mut State,
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) -> event::Status {
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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if on_press.is_some() {
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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let state = state();
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state.is_pressed = true;
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return event::Status::Captured;
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}
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}
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) => {
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if let Some(on_press) = on_press.clone() {
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let state = state();
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if state.is_pressed {
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state.is_pressed = false;
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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shell.publish(on_press);
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}
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return event::Status::Captured;
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}
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}
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}
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Event::Touch(touch::Event::FingerLost { .. }) => {
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let state = state();
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state.is_pressed = false;
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}
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_ => {}
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}
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event::Status::Ignored
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/// The default style of a [`Button`] for a given theme.
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pub trait Style {
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/// The default style.
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const DEFAULT: fn(&Self, Status) -> Appearance;
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}
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/// Draws a [`Button`].
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pub fn draw<'a, Theme, Renderer: crate::core::Renderer>(
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renderer: &mut Renderer,
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bounds: Rectangle,
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cursor: mouse::Cursor,
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is_enabled: bool,
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theme: &Theme,
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style: &Theme::Style,
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state: impl FnOnce() -> &'a State,
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) -> Appearance
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where
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Theme: StyleSheet,
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{
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let is_mouse_over = cursor.is_over(bounds);
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impl Style for Theme {
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const DEFAULT: fn(&Self, Status) -> Appearance = primary;
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}
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let styling = if !is_enabled {
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theme.disabled(style)
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} else if is_mouse_over {
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let state = state();
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/// A primary button; denoting a main action.
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pub fn primary(theme: &Theme, status: Status) -> Appearance {
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let palette = theme.extended_palette();
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let base = styled(palette.primary.strong);
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if state.is_pressed {
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theme.pressed(style)
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} else {
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theme.hovered(style)
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}
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} else {
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theme.active(style)
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match status {
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Status::Active | Status::Pressed => base,
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Status::Hovered => Appearance {
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background: Some(Background::Color(palette.primary.base.color)),
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..base
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},
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Status::Disabled => disabled(base),
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}
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}
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/// A secondary button; denoting a complementary action.
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pub fn secondary(theme: &Theme, status: Status) -> Appearance {
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let palette = theme.extended_palette();
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let base = styled(palette.secondary.base);
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match status {
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Status::Active | Status::Pressed => base,
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Status::Hovered => Appearance {
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background: Some(Background::Color(palette.secondary.strong.color)),
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..base
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},
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Status::Disabled => disabled(base),
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}
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}
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/// A positive button; denoting a good outcome.
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pub fn positive(theme: &Theme, status: Status) -> Appearance {
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let palette = theme.extended_palette();
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let base = styled(palette.success.base);
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match status {
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Status::Active | Status::Pressed => base,
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Status::Hovered => Appearance {
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background: Some(Background::Color(palette.success.strong.color)),
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..base
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},
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Status::Disabled => disabled(base),
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}
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}
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/// A destructive button; denoting a dangerous action.
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pub fn destructive(theme: &Theme, status: Status) -> Appearance {
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let palette = theme.extended_palette();
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let base = styled(palette.danger.base);
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match status {
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Status::Active | Status::Pressed => base,
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Status::Hovered => Appearance {
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background: Some(Background::Color(palette.danger.strong.color)),
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..base
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},
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Status::Disabled => disabled(base),
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}
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}
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/// A text button; useful for links.
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pub fn text(theme: &Theme, status: Status) -> Appearance {
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let palette = theme.extended_palette();
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let base = Appearance {
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text_color: palette.background.base.text,
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..Appearance::default()
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};
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if styling.background.is_some()
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|| styling.border.width > 0.0
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|| styling.shadow.color.a > 0.0
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{
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border: styling.border,
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shadow: styling.shadow,
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},
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styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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styling
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}
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/// Computes the layout of a [`Button`].
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pub fn layout(
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limits: &layout::Limits,
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width: Length,
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height: Length,
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padding: Padding,
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layout_content: impl FnOnce(&layout::Limits) -> layout::Node,
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) -> layout::Node {
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layout::padded(limits, width, height, padding, layout_content)
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}
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/// Returns the [`mouse::Interaction`] of a [`Button`].
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pub fn mouse_interaction(
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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is_enabled: bool,
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) -> mouse::Interaction {
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let is_mouse_over = cursor.is_over(layout.bounds());
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if is_mouse_over && is_enabled {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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match status {
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Status::Active | Status::Pressed => base,
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Status::Hovered => Appearance {
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text_color: palette.background.base.text.transparentize(0.8),
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..base
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},
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Status::Disabled => disabled(base),
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}
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}
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fn styled(pair: palette::Pair) -> Appearance {
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Appearance {
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background: Some(Background::Color(pair.color)),
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text_color: pair.text,
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border: Border::with_radius(2),
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..Appearance::default()
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}
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}
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fn disabled(appearance: Appearance) -> Appearance {
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Appearance {
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background: appearance
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.background
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.map(|background| background.transparentize(0.5)),
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text_color: appearance.text_color.transparentize(0.5),
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..appearance
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}
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}
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|
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|
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@ -118,7 +118,7 @@ pub fn button<'a, Message, Theme, Renderer>(
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) -> Button<'a, Message, Theme, Renderer>
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where
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Renderer: core::Renderer,
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Theme: button::StyleSheet,
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Theme: button::Style,
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{
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Button::new(content)
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}
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|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue