Simplify theming for Button widget

This commit is contained in:
Héctor Ramón Jiménez 2024-03-04 20:42:37 +01:00
parent db92e1c942
commit f4a4845ddb
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GPG key ID: 7CC46565708259A7
16 changed files with 306 additions and 412 deletions

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@ -10,11 +10,11 @@ use crate::core::touch;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::Operation;
use crate::core::{
Background, Clipboard, Color, Element, Layout, Length, Padding, Rectangle,
Shell, Size, Vector, Widget,
Background, Border, Clipboard, Color, Element, Layout, Length, Padding,
Rectangle, Shadow, Shell, Size, Vector, Widget,
};
pub use crate::style::button::{Appearance, StyleSheet};
use crate::style::theme::palette;
use crate::style::Theme;
/// A generic widget that produces a message when pressed.
///
@ -53,7 +53,7 @@ pub use crate::style::button::{Appearance, StyleSheet};
#[allow(missing_debug_implementations)]
pub struct Button<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Theme: StyleSheet,
Theme: Style,
Renderer: crate::core::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
@ -62,12 +62,12 @@ where
height: Length,
padding: Padding,
clip: bool,
style: Theme::Style,
style: fn(&Theme, Status) -> Appearance,
}
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
where
Theme: StyleSheet,
Theme: Style,
Renderer: crate::core::Renderer,
{
/// Creates a new [`Button`] with the given content.
@ -84,7 +84,7 @@ where
height: size.height.fluid(),
padding: Padding::new(5.0),
clip: false,
style: Theme::Style::default(),
style: Theme::DEFAULT,
}
}
@ -124,7 +124,7 @@ where
}
/// Sets the style variant of this [`Button`].
pub fn style(mut self, style: impl Into<Theme::Style>) -> Self {
pub fn style(mut self, style: fn(&Theme, Status) -> Appearance) -> Self {
self.style = style.into();
self
}
@ -137,11 +137,16 @@ where
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
struct State {
is_pressed: bool,
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Button<'a, Message, Theme, Renderer>
where
Message: 'a + Clone,
Theme: StyleSheet,
Theme: Style,
Renderer: 'a + crate::core::Renderer,
{
fn tag(&self) -> tree::Tag {
@ -149,7 +154,7 @@ where
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
@ -173,13 +178,19 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(limits, self.width, self.height, self.padding, |limits| {
self.content.as_widget().layout(
&mut tree.children[0],
renderer,
limits,
)
})
layout::padded(
limits,
self.width,
self.height,
self.padding,
|limits| {
self.content.as_widget().layout(
&mut tree.children[0],
renderer,
limits,
)
},
)
}
fn operate(
@ -223,9 +234,48 @@ where
return event::Status::Captured;
}
update(event, layout, cursor, shell, &self.on_press, || {
tree.state.downcast_mut::<State>()
})
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if self.on_press.is_some() {
let bounds = layout.bounds();
if cursor.is_over(bounds) {
let state = tree.state.downcast_mut::<State>();
state.is_pressed = true;
return event::Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) => {
if let Some(on_press) = self.on_press.clone() {
let state = tree.state.downcast_mut::<State>();
if state.is_pressed {
state.is_pressed = false;
let bounds = layout.bounds();
if cursor.is_over(bounds) {
shell.publish(on_press);
}
return event::Status::Captured;
}
}
}
Event::Touch(touch::Event::FingerLost { .. }) => {
let state = tree.state.downcast_mut::<State>();
state.is_pressed = false;
}
_ => {}
}
event::Status::Ignored
}
fn draw(
@ -240,16 +290,39 @@ where
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let is_mouse_over = cursor.is_over(bounds);
let styling = draw(
renderer,
bounds,
cursor,
self.on_press.is_some(),
theme,
&self.style,
|| tree.state.downcast_ref::<State>(),
);
let status = if self.on_press.is_none() {
Status::Disabled
} else if is_mouse_over {
let state = tree.state.downcast_ref::<State>();
if state.is_pressed {
Status::Pressed
} else {
Status::Hovered
}
} else {
Status::Active
};
let styling = (self.style)(theme, status);
if styling.background.is_some()
|| styling.border.width > 0.0
|| styling.shadow.color.a > 0.0
{
renderer.fill_quad(
renderer::Quad {
bounds,
border: styling.border,
shadow: styling.shadow,
},
styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
let viewport = if self.clip {
bounds.intersection(viewport).unwrap_or(*viewport)
@ -278,7 +351,13 @@ where
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor, self.on_press.is_some())
let is_mouse_over = cursor.is_over(layout.bounds());
if is_mouse_over && self.on_press.is_some() {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
fn overlay<'b>(
@ -301,7 +380,7 @@ impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Theme: Style + 'a,
Renderer: crate::core::Renderer + 'a,
{
fn from(button: Button<'a, Message, Theme, Renderer>) -> Self {
@ -309,143 +388,150 @@ where
}
}
/// The local state of a [`Button`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
is_pressed: bool,
/// The possible status of a [`Button`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Button`] can be pressed.
Active,
/// The [`Button`] can be pressed and it is being hovered.
Hovered,
/// The [`Button`] is being pressed.
Pressed,
/// The [`Button`] cannot be pressed.
Disabled,
}
impl State {
/// Creates a new [`State`].
pub fn new() -> State {
State::default()
/// The appearance of a button.
#[derive(Debug, Clone, Copy)]
pub struct Appearance {
/// The amount of offset to apply to the shadow of the button.
pub shadow_offset: Vector,
/// The [`Background`] of the button.
pub background: Option<Background>,
/// The text [`Color`] of the button.
pub text_color: Color,
/// The [`Border`] of the buton.
pub border: Border,
/// The [`Shadow`] of the butoon.
pub shadow: Shadow,
}
impl std::default::Default for Appearance {
fn default() -> Self {
Self {
shadow_offset: Vector::default(),
background: None,
text_color: Color::BLACK,
border: Border::default(),
shadow: Shadow::default(),
}
}
}
/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
/// accordingly.
pub fn update<'a, Message: Clone>(
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
shell: &mut Shell<'_, Message>,
on_press: &Option<Message>,
state: impl FnOnce() -> &'a mut State,
) -> event::Status {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if on_press.is_some() {
let bounds = layout.bounds();
if cursor.is_over(bounds) {
let state = state();
state.is_pressed = true;
return event::Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) => {
if let Some(on_press) = on_press.clone() {
let state = state();
if state.is_pressed {
state.is_pressed = false;
let bounds = layout.bounds();
if cursor.is_over(bounds) {
shell.publish(on_press);
}
return event::Status::Captured;
}
}
}
Event::Touch(touch::Event::FingerLost { .. }) => {
let state = state();
state.is_pressed = false;
}
_ => {}
}
event::Status::Ignored
/// The default style of a [`Button`] for a given theme.
pub trait Style {
/// The default style.
const DEFAULT: fn(&Self, Status) -> Appearance;
}
/// Draws a [`Button`].
pub fn draw<'a, Theme, Renderer: crate::core::Renderer>(
renderer: &mut Renderer,
bounds: Rectangle,
cursor: mouse::Cursor,
is_enabled: bool,
theme: &Theme,
style: &Theme::Style,
state: impl FnOnce() -> &'a State,
) -> Appearance
where
Theme: StyleSheet,
{
let is_mouse_over = cursor.is_over(bounds);
impl Style for Theme {
const DEFAULT: fn(&Self, Status) -> Appearance = primary;
}
let styling = if !is_enabled {
theme.disabled(style)
} else if is_mouse_over {
let state = state();
/// A primary button; denoting a main action.
pub fn primary(theme: &Theme, status: Status) -> Appearance {
let palette = theme.extended_palette();
let base = styled(palette.primary.strong);
if state.is_pressed {
theme.pressed(style)
} else {
theme.hovered(style)
}
} else {
theme.active(style)
match status {
Status::Active | Status::Pressed => base,
Status::Hovered => Appearance {
background: Some(Background::Color(palette.primary.base.color)),
..base
},
Status::Disabled => disabled(base),
}
}
/// A secondary button; denoting a complementary action.
pub fn secondary(theme: &Theme, status: Status) -> Appearance {
let palette = theme.extended_palette();
let base = styled(palette.secondary.base);
match status {
Status::Active | Status::Pressed => base,
Status::Hovered => Appearance {
background: Some(Background::Color(palette.secondary.strong.color)),
..base
},
Status::Disabled => disabled(base),
}
}
/// A positive button; denoting a good outcome.
pub fn positive(theme: &Theme, status: Status) -> Appearance {
let palette = theme.extended_palette();
let base = styled(palette.success.base);
match status {
Status::Active | Status::Pressed => base,
Status::Hovered => Appearance {
background: Some(Background::Color(palette.success.strong.color)),
..base
},
Status::Disabled => disabled(base),
}
}
/// A destructive button; denoting a dangerous action.
pub fn destructive(theme: &Theme, status: Status) -> Appearance {
let palette = theme.extended_palette();
let base = styled(palette.danger.base);
match status {
Status::Active | Status::Pressed => base,
Status::Hovered => Appearance {
background: Some(Background::Color(palette.danger.strong.color)),
..base
},
Status::Disabled => disabled(base),
}
}
/// A text button; useful for links.
pub fn text(theme: &Theme, status: Status) -> Appearance {
let palette = theme.extended_palette();
let base = Appearance {
text_color: palette.background.base.text,
..Appearance::default()
};
if styling.background.is_some()
|| styling.border.width > 0.0
|| styling.shadow.color.a > 0.0
{
renderer.fill_quad(
renderer::Quad {
bounds,
border: styling.border,
shadow: styling.shadow,
},
styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
styling
}
/// Computes the layout of a [`Button`].
pub fn layout(
limits: &layout::Limits,
width: Length,
height: Length,
padding: Padding,
layout_content: impl FnOnce(&layout::Limits) -> layout::Node,
) -> layout::Node {
layout::padded(limits, width, height, padding, layout_content)
}
/// Returns the [`mouse::Interaction`] of a [`Button`].
pub fn mouse_interaction(
layout: Layout<'_>,
cursor: mouse::Cursor,
is_enabled: bool,
) -> mouse::Interaction {
let is_mouse_over = cursor.is_over(layout.bounds());
if is_mouse_over && is_enabled {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
match status {
Status::Active | Status::Pressed => base,
Status::Hovered => Appearance {
text_color: palette.background.base.text.transparentize(0.8),
..base
},
Status::Disabled => disabled(base),
}
}
fn styled(pair: palette::Pair) -> Appearance {
Appearance {
background: Some(Background::Color(pair.color)),
text_color: pair.text,
border: Border::with_radius(2),
..Appearance::default()
}
}
fn disabled(appearance: Appearance) -> Appearance {
Appearance {
background: appearance
.background
.map(|background| background.transparentize(0.5)),
text_color: appearance.text_color.transparentize(0.5),
..appearance
}
}