Simplify theming for Button widget
This commit is contained in:
parent
db92e1c942
commit
f4a4845ddb
16 changed files with 306 additions and 412 deletions
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@ -11,6 +11,19 @@ pub enum Background {
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// TODO: Add image variant
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}
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impl Background {
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/// Increases the translucency of the [`Background`]
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/// by the given factor.
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pub fn transparentize(self, factor: f32) -> Self {
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match self {
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Self::Color(color) => Self::Color(color.transparentize(factor)),
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Self::Gradient(gradient) => {
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Self::Gradient(gradient.transparentize(factor))
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}
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}
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}
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}
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impl From<Color> for Background {
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fn from(color: Color) -> Self {
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Background::Color(color)
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@ -151,6 +151,14 @@ impl Color {
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pub fn inverse(self) -> Color {
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Color::new(1.0f32 - self.r, 1.0f32 - self.g, 1.0f32 - self.b, self.a)
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}
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/// Transparentizes the [`Color`] by the given factor.
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pub fn transparentize(self, factor: f32) -> Color {
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Self {
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a: self.a * factor,
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..self
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}
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}
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}
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impl From<[f32; 3]> for Color {
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@ -13,11 +13,11 @@ pub enum Gradient {
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impl Gradient {
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/// Adjust the opacity of the gradient by a multiplier applied to each color stop.
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pub fn mul_alpha(mut self, alpha_multiplier: f32) -> Self {
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pub fn transparentize(mut self, factor: f32) -> Self {
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match &mut self {
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Gradient::Linear(linear) => {
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for stop in linear.stops.iter_mut().flatten() {
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stop.color.a *= alpha_multiplier;
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stop.color.a *= factor;
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}
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}
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}
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@ -290,7 +290,7 @@ fn action<'a, Message: Clone + 'a>(
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.style(theme::Container::Box)
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.into()
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} else {
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action.style(theme::Button::Secondary).into()
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action.style(button::secondary).into()
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}
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}
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@ -6,7 +6,6 @@ use grid::Grid;
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use preset::Preset;
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use iced::executor;
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use iced::theme::{self, Theme};
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use iced::time;
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use iced::widget::{
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button, checkbox, column, container, pick_list, row, slider, text,
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@ -14,6 +13,7 @@ use iced::widget::{
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use iced::window;
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use iced::{
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Alignment, Application, Command, Element, Length, Settings, Subscription,
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Theme,
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};
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use std::time::Duration;
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@ -171,7 +171,7 @@ fn view_controls<'a>(
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.on_press(Message::TogglePlayback),
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button("Next")
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.on_press(Message::Next)
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.style(theme::Button::Secondary),
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.style(button::secondary),
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]
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.spacing(10);
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@ -195,7 +195,7 @@ fn view_controls<'a>(
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.text_size(16),
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button("Clear")
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.on_press(Message::Clear)
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.style(theme::Button::Destructive),
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.style(button::destructive),
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]
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.padding(10)
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.spacing(20)
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@ -1,4 +1,3 @@
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use iced::theme;
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use iced::widget::{
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button, column, horizontal_space, lazy, pick_list, row, scrollable, text,
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text_input,
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@ -181,7 +180,7 @@ impl Sandbox for App {
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column(items.into_iter().map(|item| {
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let button = button("Delete")
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.on_press(Message::DeleteItem(item.clone()))
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.style(theme::Button::Destructive);
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.style(button::destructive);
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row![
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text(&item.name).color(item.color),
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@ -1,13 +1,13 @@
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use iced::alignment::{self, Alignment};
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use iced::executor;
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use iced::keyboard;
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use iced::theme::{self, Theme};
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use iced::widget::pane_grid::{self, PaneGrid};
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use iced::widget::{
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button, column, container, responsive, row, scrollable, text,
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};
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use iced::{
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Application, Color, Command, Element, Length, Settings, Size, Subscription,
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Theme,
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};
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pub fn main() -> iced::Result {
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@ -287,10 +287,7 @@ fn view_content<'a>(
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)
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]
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.push_maybe(if total_panes > 1 && !is_pinned {
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Some(
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button("Close", Message::Close(pane))
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.style(theme::Button::Destructive),
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)
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Some(button("Close", Message::Close(pane)).style(button::destructive))
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} else {
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None
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})
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@ -327,7 +324,7 @@ fn view_controls<'a>(
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Some(
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button(text(content).size(14))
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.style(theme::Button::Secondary)
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.style(button::secondary)
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.padding(3)
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.on_press(message),
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)
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@ -336,7 +333,7 @@ fn view_controls<'a>(
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});
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let close = button(text("Close").size(14))
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.style(theme::Button::Destructive)
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.style(button::destructive)
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.padding(3)
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.on_press_maybe(if total_panes > 1 && !is_pinned {
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Some(Message::Close(pane))
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@ -216,9 +216,9 @@ impl Application for Example {
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)
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} else {
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button(centered_text("Saving..."))
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.style(theme::Button::Secondary)
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.style(button::secondary)
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}
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.style(theme::Button::Secondary)
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.style(button::secondary)
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.padding([10, 20, 10, 20])
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.width(Length::Fill)
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]
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@ -227,7 +227,7 @@ impl Application for Example {
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crop_controls,
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button(centered_text("Crop"))
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.on_press(Message::Crop)
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.style(theme::Button::Destructive)
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.style(button::destructive)
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.padding([10, 20, 10, 20])
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.width(Length::Fill),
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]
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@ -1,11 +1,11 @@
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use iced::alignment;
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use iced::executor;
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use iced::keyboard;
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use iced::theme::{self, Theme};
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use iced::time;
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use iced::widget::{button, column, container, row, text};
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use iced::{
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Alignment, Application, Command, Element, Length, Settings, Subscription,
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Theme,
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};
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use std::time::{Duration, Instant};
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@ -136,7 +136,7 @@ impl Application for Stopwatch {
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};
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let reset_button = button("Reset")
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.style(theme::Button::Destructive)
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.style(button::destructive)
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.on_press(Message::Reset);
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let controls = row![toggle_button, reset_button].spacing(20);
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@ -1,14 +1,14 @@
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use iced::alignment::{self, Alignment};
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use iced::font::{self, Font};
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use iced::keyboard;
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use iced::theme::{self, Theme};
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use iced::widget::{
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self, button, checkbox, column, container, keyed_column, row, scrollable,
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text, text_input, Text,
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};
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use iced::window;
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use iced::{Application, Element};
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use iced::{Command, Length, Settings, Size, Subscription};
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use iced::{
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Application, Command, Element, Length, Settings, Size, Subscription, Theme,
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};
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use once_cell::sync::Lazy;
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use serde::{Deserialize, Serialize};
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@ -362,7 +362,7 @@ impl Task {
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button(edit_icon())
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.on_press(TaskMessage::Edit)
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.padding(10)
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.style(theme::Button::Text),
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.style(button::text),
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]
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.spacing(20)
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.align_items(Alignment::Center)
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@ -385,7 +385,7 @@ impl Task {
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)
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.on_press(TaskMessage::Delete)
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.padding(10)
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.style(theme::Button::Destructive)
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.style(button::destructive)
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]
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.spacing(20)
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.align_items(Alignment::Center)
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@ -402,9 +402,9 @@ fn view_controls(tasks: &[Task], current_filter: Filter) -> Element<Message> {
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let label = text(label);
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let button = button(label).style(if filter == current_filter {
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theme::Button::Primary
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button::primary
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} else {
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theme::Button::Text
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button::text
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});
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button.on_press(Message::FilterChanged(filter)).padding(8)
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@ -1,7 +1,6 @@
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use iced::alignment::{self, Alignment};
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use iced::theme;
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use iced::widget::{
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checkbox, column, container, horizontal_space, image, radio, row,
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button, checkbox, column, container, horizontal_space, image, radio, row,
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scrollable, slider, text, text_input, toggler, vertical_space,
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};
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use iced::widget::{Button, Column, Container, Slider};
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@ -56,18 +55,17 @@ impl Sandbox for Tour {
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fn view(&self) -> Element<Message> {
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let Tour { steps, .. } = self;
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let controls = row![]
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.push_maybe(steps.has_previous().then(|| {
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button("Back")
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.on_press(Message::BackPressed)
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.style(theme::Button::Secondary)
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}))
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.push(horizontal_space())
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.push_maybe(
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steps
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.can_continue()
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.then(|| button("Next").on_press(Message::NextPressed)),
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);
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let controls =
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row![]
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.push_maybe(steps.has_previous().then(|| {
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padded_button("Back")
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.on_press(Message::BackPressed)
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.style(button::secondary)
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}))
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.push(horizontal_space())
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.push_maybe(steps.can_continue().then(|| {
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padded_button("Next").on_press(Message::NextPressed)
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}));
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let content: Element<_> = column![
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steps.view(self.debug).map(Message::StepMessage),
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@ -676,8 +674,8 @@ fn ferris<'a>(
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.center_x()
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}
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fn button<'a, Message: Clone>(label: &str) -> Button<'a, Message> {
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iced::widget::button(text(label)).padding([12, 24])
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fn padded_button<'a, Message: Clone>(label: &str) -> Button<'a, Message> {
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button(text(label)).padding([12, 24])
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}
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fn color_slider<'a>(
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@ -1,79 +1 @@
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//! Change the apperance of a button.
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use iced_core::{Background, Border, Color, Shadow, Vector};
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/// The appearance of a button.
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#[derive(Debug, Clone, Copy)]
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pub struct Appearance {
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/// The amount of offset to apply to the shadow of the button.
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pub shadow_offset: Vector,
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/// The [`Background`] of the button.
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pub background: Option<Background>,
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/// The text [`Color`] of the button.
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pub text_color: Color,
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/// The [`Border`] of the buton.
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pub border: Border,
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/// The [`Shadow`] of the butoon.
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pub shadow: Shadow,
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}
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impl std::default::Default for Appearance {
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fn default() -> Self {
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Self {
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shadow_offset: Vector::default(),
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background: None,
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text_color: Color::BLACK,
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border: Border::default(),
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shadow: Shadow::default(),
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}
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}
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}
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/// A set of rules that dictate the style of a button.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default;
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/// Produces the active [`Appearance`] of a button.
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fn active(&self, style: &Self::Style) -> Appearance;
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/// Produces the hovered [`Appearance`] of a button.
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fn hovered(&self, style: &Self::Style) -> Appearance {
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let active = self.active(style);
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Appearance {
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shadow_offset: active.shadow_offset + Vector::new(0.0, 1.0),
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..active
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}
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}
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/// Produces the pressed [`Appearance`] of a button.
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fn pressed(&self, style: &Self::Style) -> Appearance {
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Appearance {
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shadow_offset: Vector::default(),
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..self.active(style)
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}
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}
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/// Produces the disabled [`Appearance`] of a button.
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fn disabled(&self, style: &Self::Style) -> Appearance {
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let active = self.active(style);
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Appearance {
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shadow_offset: Vector::default(),
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background: active.background.map(|background| match background {
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Background::Color(color) => Background::Color(Color {
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a: color.a * 0.5,
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..color
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}),
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Background::Gradient(gradient) => {
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Background::Gradient(gradient.mul_alpha(0.5))
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}
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}),
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text_color: Color {
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a: active.text_color.a * 0.5,
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..active.text_color
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},
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..active
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}
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}
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}
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@ -30,15 +30,7 @@ pub trait StyleSheet {
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let active = self.active(style, is_checked);
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Appearance {
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background: match active.background {
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Background::Color(color) => Background::Color(Color {
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a: color.a * 0.5,
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..color
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}),
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Background::Gradient(gradient) => {
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Background::Gradient(gradient.mul_alpha(0.5))
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}
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},
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background: active.background.transparentize(0.5),
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..active
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}
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}
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@ -4,7 +4,6 @@ pub mod palette;
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pub use palette::Palette;
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use crate::application;
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use crate::button;
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use crate::checkbox;
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use crate::container;
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use crate::core::widget::text;
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@ -22,7 +21,7 @@ use crate::text_editor;
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use crate::text_input;
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use crate::toggler;
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use crate::core::{Background, Border, Color, Shadow, Vector};
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use crate::core::{Background, Border, Color, Shadow};
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use std::fmt;
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use std::rc::Rc;
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@ -285,126 +284,6 @@ impl<T: Fn(&Theme) -> application::Appearance> application::StyleSheet for T {
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}
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}
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/// The style of a button.
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#[derive(Default)]
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pub enum Button {
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/// The primary style.
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#[default]
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Primary,
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/// The secondary style.
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Secondary,
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/// The positive style.
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Positive,
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/// The destructive style.
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Destructive,
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/// The text style.
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///
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/// Useful for links!
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Text,
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/// A custom style.
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Custom(Box<dyn button::StyleSheet<Style = Theme>>),
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}
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impl Button {
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/// Creates a custom [`Button`] style variant.
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pub fn custom(
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style_sheet: impl button::StyleSheet<Style = Theme> + 'static,
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) -> Self {
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Self::Custom(Box::new(style_sheet))
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}
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}
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impl button::StyleSheet for Theme {
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type Style = Button;
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fn active(&self, style: &Self::Style) -> button::Appearance {
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let palette = self.extended_palette();
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let appearance = button::Appearance {
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border: Border::with_radius(2),
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..button::Appearance::default()
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};
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let from_pair = |pair: palette::Pair| button::Appearance {
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background: Some(pair.color.into()),
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text_color: pair.text,
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..appearance
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};
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match style {
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Button::Primary => from_pair(palette.primary.strong),
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Button::Secondary => from_pair(palette.secondary.base),
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Button::Positive => from_pair(palette.success.base),
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Button::Destructive => from_pair(palette.danger.base),
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Button::Text => button::Appearance {
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text_color: palette.background.base.text,
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..appearance
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},
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Button::Custom(custom) => custom.active(self),
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}
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}
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fn hovered(&self, style: &Self::Style) -> button::Appearance {
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let palette = self.extended_palette();
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if let Button::Custom(custom) = style {
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return custom.hovered(self);
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}
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let active = self.active(style);
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let background = match style {
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Button::Primary => Some(palette.primary.base.color),
|
||||
Button::Secondary => Some(palette.background.strong.color),
|
||||
Button::Positive => Some(palette.success.strong.color),
|
||||
Button::Destructive => Some(palette.danger.strong.color),
|
||||
Button::Text | Button::Custom(_) => None,
|
||||
};
|
||||
|
||||
button::Appearance {
|
||||
background: background.map(Background::from),
|
||||
..active
|
||||
}
|
||||
}
|
||||
|
||||
fn pressed(&self, style: &Self::Style) -> button::Appearance {
|
||||
if let Button::Custom(custom) = style {
|
||||
return custom.pressed(self);
|
||||
}
|
||||
|
||||
button::Appearance {
|
||||
shadow_offset: Vector::default(),
|
||||
..self.active(style)
|
||||
}
|
||||
}
|
||||
|
||||
fn disabled(&self, style: &Self::Style) -> button::Appearance {
|
||||
if let Button::Custom(custom) = style {
|
||||
return custom.disabled(self);
|
||||
}
|
||||
|
||||
let active = self.active(style);
|
||||
|
||||
button::Appearance {
|
||||
shadow_offset: Vector::default(),
|
||||
background: active.background.map(|background| match background {
|
||||
Background::Color(color) => Background::Color(Color {
|
||||
a: color.a * 0.5,
|
||||
..color
|
||||
}),
|
||||
Background::Gradient(gradient) => {
|
||||
Background::Gradient(gradient.mul_alpha(0.5))
|
||||
}
|
||||
}),
|
||||
text_color: Color {
|
||||
a: active.text_color.a * 0.5,
|
||||
..active.text_color
|
||||
},
|
||||
..active
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The style of a checkbox.
|
||||
#[derive(Default)]
|
||||
pub enum Checkbox {
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ use crate::core::touch;
|
|||
use crate::core::widget::tree::{self, Tree};
|
||||
use crate::core::widget::Operation;
|
||||
use crate::core::{
|
||||
Background, Clipboard, Color, Element, Layout, Length, Padding, Rectangle,
|
||||
Shell, Size, Vector, Widget,
|
||||
Background, Border, Clipboard, Color, Element, Layout, Length, Padding,
|
||||
Rectangle, Shadow, Shell, Size, Vector, Widget,
|
||||
};
|
||||
|
||||
pub use crate::style::button::{Appearance, StyleSheet};
|
||||
use crate::style::theme::palette;
|
||||
use crate::style::Theme;
|
||||
|
||||
/// A generic widget that produces a message when pressed.
|
||||
///
|
||||
|
|
@ -53,7 +53,7 @@ pub use crate::style::button::{Appearance, StyleSheet};
|
|||
#[allow(missing_debug_implementations)]
|
||||
pub struct Button<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
|
||||
where
|
||||
Theme: StyleSheet,
|
||||
Theme: Style,
|
||||
Renderer: crate::core::Renderer,
|
||||
{
|
||||
content: Element<'a, Message, Theme, Renderer>,
|
||||
|
|
@ -62,12 +62,12 @@ where
|
|||
height: Length,
|
||||
padding: Padding,
|
||||
clip: bool,
|
||||
style: Theme::Style,
|
||||
style: fn(&Theme, Status) -> Appearance,
|
||||
}
|
||||
|
||||
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
|
||||
where
|
||||
Theme: StyleSheet,
|
||||
Theme: Style,
|
||||
Renderer: crate::core::Renderer,
|
||||
{
|
||||
/// Creates a new [`Button`] with the given content.
|
||||
|
|
@ -84,7 +84,7 @@ where
|
|||
height: size.height.fluid(),
|
||||
padding: Padding::new(5.0),
|
||||
clip: false,
|
||||
style: Theme::Style::default(),
|
||||
style: Theme::DEFAULT,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -124,7 +124,7 @@ where
|
|||
}
|
||||
|
||||
/// Sets the style variant of this [`Button`].
|
||||
pub fn style(mut self, style: impl Into<Theme::Style>) -> Self {
|
||||
pub fn style(mut self, style: fn(&Theme, Status) -> Appearance) -> Self {
|
||||
self.style = style.into();
|
||||
self
|
||||
}
|
||||
|
|
@ -137,11 +137,16 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
struct State {
|
||||
is_pressed: bool,
|
||||
}
|
||||
|
||||
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
|
||||
for Button<'a, Message, Theme, Renderer>
|
||||
where
|
||||
Message: 'a + Clone,
|
||||
Theme: StyleSheet,
|
||||
Theme: Style,
|
||||
Renderer: 'a + crate::core::Renderer,
|
||||
{
|
||||
fn tag(&self) -> tree::Tag {
|
||||
|
|
@ -149,7 +154,7 @@ where
|
|||
}
|
||||
|
||||
fn state(&self) -> tree::State {
|
||||
tree::State::new(State::new())
|
||||
tree::State::new(State::default())
|
||||
}
|
||||
|
||||
fn children(&self) -> Vec<Tree> {
|
||||
|
|
@ -173,13 +178,19 @@ where
|
|||
renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
layout(limits, self.width, self.height, self.padding, |limits| {
|
||||
self.content.as_widget().layout(
|
||||
&mut tree.children[0],
|
||||
renderer,
|
||||
limits,
|
||||
)
|
||||
})
|
||||
layout::padded(
|
||||
limits,
|
||||
self.width,
|
||||
self.height,
|
||||
self.padding,
|
||||
|limits| {
|
||||
self.content.as_widget().layout(
|
||||
&mut tree.children[0],
|
||||
renderer,
|
||||
limits,
|
||||
)
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn operate(
|
||||
|
|
@ -223,9 +234,48 @@ where
|
|||
return event::Status::Captured;
|
||||
}
|
||||
|
||||
update(event, layout, cursor, shell, &self.on_press, || {
|
||||
tree.state.downcast_mut::<State>()
|
||||
})
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerPressed { .. }) => {
|
||||
if self.on_press.is_some() {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor.is_over(bounds) {
|
||||
let state = tree.state.downcast_mut::<State>();
|
||||
|
||||
state.is_pressed = true;
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerLifted { .. }) => {
|
||||
if let Some(on_press) = self.on_press.clone() {
|
||||
let state = tree.state.downcast_mut::<State>();
|
||||
|
||||
if state.is_pressed {
|
||||
state.is_pressed = false;
|
||||
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor.is_over(bounds) {
|
||||
shell.publish(on_press);
|
||||
}
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Touch(touch::Event::FingerLost { .. }) => {
|
||||
let state = tree.state.downcast_mut::<State>();
|
||||
|
||||
state.is_pressed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
event::Status::Ignored
|
||||
}
|
||||
|
||||
fn draw(
|
||||
|
|
@ -240,16 +290,39 @@ where
|
|||
) {
|
||||
let bounds = layout.bounds();
|
||||
let content_layout = layout.children().next().unwrap();
|
||||
let is_mouse_over = cursor.is_over(bounds);
|
||||
|
||||
let styling = draw(
|
||||
renderer,
|
||||
bounds,
|
||||
cursor,
|
||||
self.on_press.is_some(),
|
||||
theme,
|
||||
&self.style,
|
||||
|| tree.state.downcast_ref::<State>(),
|
||||
);
|
||||
let status = if self.on_press.is_none() {
|
||||
Status::Disabled
|
||||
} else if is_mouse_over {
|
||||
let state = tree.state.downcast_ref::<State>();
|
||||
|
||||
if state.is_pressed {
|
||||
Status::Pressed
|
||||
} else {
|
||||
Status::Hovered
|
||||
}
|
||||
} else {
|
||||
Status::Active
|
||||
};
|
||||
|
||||
let styling = (self.style)(theme, status);
|
||||
|
||||
if styling.background.is_some()
|
||||
|| styling.border.width > 0.0
|
||||
|| styling.shadow.color.a > 0.0
|
||||
{
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds,
|
||||
border: styling.border,
|
||||
shadow: styling.shadow,
|
||||
},
|
||||
styling
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
);
|
||||
}
|
||||
|
||||
let viewport = if self.clip {
|
||||
bounds.intersection(viewport).unwrap_or(*viewport)
|
||||
|
|
@ -278,7 +351,13 @@ where
|
|||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
mouse_interaction(layout, cursor, self.on_press.is_some())
|
||||
let is_mouse_over = cursor.is_over(layout.bounds());
|
||||
|
||||
if is_mouse_over && self.on_press.is_some() {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn overlay<'b>(
|
||||
|
|
@ -301,7 +380,7 @@ impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>>
|
|||
for Element<'a, Message, Theme, Renderer>
|
||||
where
|
||||
Message: Clone + 'a,
|
||||
Theme: StyleSheet + 'a,
|
||||
Theme: Style + 'a,
|
||||
Renderer: crate::core::Renderer + 'a,
|
||||
{
|
||||
fn from(button: Button<'a, Message, Theme, Renderer>) -> Self {
|
||||
|
|
@ -309,143 +388,150 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Button`].
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_pressed: bool,
|
||||
/// The possible status of a [`Button`].
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Status {
|
||||
/// The [`Button`] can be pressed.
|
||||
Active,
|
||||
/// The [`Button`] can be pressed and it is being hovered.
|
||||
Hovered,
|
||||
/// The [`Button`] is being pressed.
|
||||
Pressed,
|
||||
/// The [`Button`] cannot be pressed.
|
||||
Disabled,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
/// The appearance of a button.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Appearance {
|
||||
/// The amount of offset to apply to the shadow of the button.
|
||||
pub shadow_offset: Vector,
|
||||
/// The [`Background`] of the button.
|
||||
pub background: Option<Background>,
|
||||
/// The text [`Color`] of the button.
|
||||
pub text_color: Color,
|
||||
/// The [`Border`] of the buton.
|
||||
pub border: Border,
|
||||
/// The [`Shadow`] of the butoon.
|
||||
pub shadow: Shadow,
|
||||
}
|
||||
|
||||
impl std::default::Default for Appearance {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
shadow_offset: Vector::default(),
|
||||
background: None,
|
||||
text_color: Color::BLACK,
|
||||
border: Border::default(),
|
||||
shadow: Shadow::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
|
||||
/// accordingly.
|
||||
pub fn update<'a, Message: Clone>(
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
shell: &mut Shell<'_, Message>,
|
||||
on_press: &Option<Message>,
|
||||
state: impl FnOnce() -> &'a mut State,
|
||||
) -> event::Status {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerPressed { .. }) => {
|
||||
if on_press.is_some() {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor.is_over(bounds) {
|
||||
let state = state();
|
||||
|
||||
state.is_pressed = true;
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
|
||||
| Event::Touch(touch::Event::FingerLifted { .. }) => {
|
||||
if let Some(on_press) = on_press.clone() {
|
||||
let state = state();
|
||||
|
||||
if state.is_pressed {
|
||||
state.is_pressed = false;
|
||||
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor.is_over(bounds) {
|
||||
shell.publish(on_press);
|
||||
}
|
||||
|
||||
return event::Status::Captured;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Touch(touch::Event::FingerLost { .. }) => {
|
||||
let state = state();
|
||||
|
||||
state.is_pressed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
event::Status::Ignored
|
||||
/// The default style of a [`Button`] for a given theme.
|
||||
pub trait Style {
|
||||
/// The default style.
|
||||
const DEFAULT: fn(&Self, Status) -> Appearance;
|
||||
}
|
||||
|
||||
/// Draws a [`Button`].
|
||||
pub fn draw<'a, Theme, Renderer: crate::core::Renderer>(
|
||||
renderer: &mut Renderer,
|
||||
bounds: Rectangle,
|
||||
cursor: mouse::Cursor,
|
||||
is_enabled: bool,
|
||||
theme: &Theme,
|
||||
style: &Theme::Style,
|
||||
state: impl FnOnce() -> &'a State,
|
||||
) -> Appearance
|
||||
where
|
||||
Theme: StyleSheet,
|
||||
{
|
||||
let is_mouse_over = cursor.is_over(bounds);
|
||||
impl Style for Theme {
|
||||
const DEFAULT: fn(&Self, Status) -> Appearance = primary;
|
||||
}
|
||||
|
||||
let styling = if !is_enabled {
|
||||
theme.disabled(style)
|
||||
} else if is_mouse_over {
|
||||
let state = state();
|
||||
/// A primary button; denoting a main action.
|
||||
pub fn primary(theme: &Theme, status: Status) -> Appearance {
|
||||
let palette = theme.extended_palette();
|
||||
let base = styled(palette.primary.strong);
|
||||
|
||||
if state.is_pressed {
|
||||
theme.pressed(style)
|
||||
} else {
|
||||
theme.hovered(style)
|
||||
}
|
||||
} else {
|
||||
theme.active(style)
|
||||
match status {
|
||||
Status::Active | Status::Pressed => base,
|
||||
Status::Hovered => Appearance {
|
||||
background: Some(Background::Color(palette.primary.base.color)),
|
||||
..base
|
||||
},
|
||||
Status::Disabled => disabled(base),
|
||||
}
|
||||
}
|
||||
|
||||
/// A secondary button; denoting a complementary action.
|
||||
pub fn secondary(theme: &Theme, status: Status) -> Appearance {
|
||||
let palette = theme.extended_palette();
|
||||
let base = styled(palette.secondary.base);
|
||||
|
||||
match status {
|
||||
Status::Active | Status::Pressed => base,
|
||||
Status::Hovered => Appearance {
|
||||
background: Some(Background::Color(palette.secondary.strong.color)),
|
||||
..base
|
||||
},
|
||||
Status::Disabled => disabled(base),
|
||||
}
|
||||
}
|
||||
|
||||
/// A positive button; denoting a good outcome.
|
||||
pub fn positive(theme: &Theme, status: Status) -> Appearance {
|
||||
let palette = theme.extended_palette();
|
||||
let base = styled(palette.success.base);
|
||||
|
||||
match status {
|
||||
Status::Active | Status::Pressed => base,
|
||||
Status::Hovered => Appearance {
|
||||
background: Some(Background::Color(palette.success.strong.color)),
|
||||
..base
|
||||
},
|
||||
Status::Disabled => disabled(base),
|
||||
}
|
||||
}
|
||||
|
||||
/// A destructive button; denoting a dangerous action.
|
||||
pub fn destructive(theme: &Theme, status: Status) -> Appearance {
|
||||
let palette = theme.extended_palette();
|
||||
let base = styled(palette.danger.base);
|
||||
|
||||
match status {
|
||||
Status::Active | Status::Pressed => base,
|
||||
Status::Hovered => Appearance {
|
||||
background: Some(Background::Color(palette.danger.strong.color)),
|
||||
..base
|
||||
},
|
||||
Status::Disabled => disabled(base),
|
||||
}
|
||||
}
|
||||
|
||||
/// A text button; useful for links.
|
||||
pub fn text(theme: &Theme, status: Status) -> Appearance {
|
||||
let palette = theme.extended_palette();
|
||||
|
||||
let base = Appearance {
|
||||
text_color: palette.background.base.text,
|
||||
..Appearance::default()
|
||||
};
|
||||
|
||||
if styling.background.is_some()
|
||||
|| styling.border.width > 0.0
|
||||
|| styling.shadow.color.a > 0.0
|
||||
{
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds,
|
||||
border: styling.border,
|
||||
shadow: styling.shadow,
|
||||
},
|
||||
styling
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
);
|
||||
}
|
||||
|
||||
styling
|
||||
}
|
||||
|
||||
/// Computes the layout of a [`Button`].
|
||||
pub fn layout(
|
||||
limits: &layout::Limits,
|
||||
width: Length,
|
||||
height: Length,
|
||||
padding: Padding,
|
||||
layout_content: impl FnOnce(&layout::Limits) -> layout::Node,
|
||||
) -> layout::Node {
|
||||
layout::padded(limits, width, height, padding, layout_content)
|
||||
}
|
||||
|
||||
/// Returns the [`mouse::Interaction`] of a [`Button`].
|
||||
pub fn mouse_interaction(
|
||||
layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
is_enabled: bool,
|
||||
) -> mouse::Interaction {
|
||||
let is_mouse_over = cursor.is_over(layout.bounds());
|
||||
|
||||
if is_mouse_over && is_enabled {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
match status {
|
||||
Status::Active | Status::Pressed => base,
|
||||
Status::Hovered => Appearance {
|
||||
text_color: palette.background.base.text.transparentize(0.8),
|
||||
..base
|
||||
},
|
||||
Status::Disabled => disabled(base),
|
||||
}
|
||||
}
|
||||
|
||||
fn styled(pair: palette::Pair) -> Appearance {
|
||||
Appearance {
|
||||
background: Some(Background::Color(pair.color)),
|
||||
text_color: pair.text,
|
||||
border: Border::with_radius(2),
|
||||
..Appearance::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn disabled(appearance: Appearance) -> Appearance {
|
||||
Appearance {
|
||||
background: appearance
|
||||
.background
|
||||
.map(|background| background.transparentize(0.5)),
|
||||
text_color: appearance.text_color.transparentize(0.5),
|
||||
..appearance
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -118,7 +118,7 @@ pub fn button<'a, Message, Theme, Renderer>(
|
|||
) -> Button<'a, Message, Theme, Renderer>
|
||||
where
|
||||
Renderer: core::Renderer,
|
||||
Theme: button::StyleSheet,
|
||||
Theme: button::Style,
|
||||
{
|
||||
Button::new(content)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue