Introduce with_transformation to Renderer trait
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//! Draw meshes of triangles.
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mod msaa;
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use crate::core::Size;
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use crate::graphics::{Antialiasing, Transformation};
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use crate::core::{Size, Transformation};
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use crate::graphics::Antialiasing;
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use crate::layer::mesh::{self, Mesh};
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use crate::Buffer;
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