Keep image pipeline decoupled from quad in iced_wgpu
This commit is contained in:
parent
49353bc4ea
commit
f557b810f5
2 changed files with 40 additions and 8 deletions
|
|
@ -11,7 +11,7 @@ use atlas::Atlas;
|
|||
use crate::buffer::Buffer;
|
||||
use crate::core::{Rectangle, Size};
|
||||
use crate::graphics::Transformation;
|
||||
use crate::{layer, quad};
|
||||
use crate::layer;
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::mem;
|
||||
|
|
@ -131,7 +131,7 @@ impl Layer {
|
|||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..quad::INDICES.len() as u32,
|
||||
0..QUAD_INDICES.len() as u32,
|
||||
0,
|
||||
0..self.instance_count as u32,
|
||||
);
|
||||
|
|
@ -244,7 +244,22 @@ impl Pipeline {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &quad::color_target_state(format),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -263,14 +278,14 @@ impl Pipeline {
|
|||
let vertices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image vertex buffer"),
|
||||
contents: bytemuck::cast_slice(&quad::VERTICES),
|
||||
contents: bytemuck::cast_slice(&QUAD_VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let indices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image index buffer"),
|
||||
contents: bytemuck::cast_slice(&quad::INDICES),
|
||||
contents: bytemuck::cast_slice(&QUAD_INDICES),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
|
||||
|
|
@ -483,6 +498,23 @@ pub struct Vertex {
|
|||
_position: [f32; 2],
|
||||
}
|
||||
|
||||
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
const QUAD_VERTICES: [Vertex; 4] = [
|
||||
Vertex {
|
||||
_position: [0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [0.0, 1.0],
|
||||
},
|
||||
];
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
|
||||
struct Instance {
|
||||
|
|
|
|||
|
|
@ -475,7 +475,7 @@ mod gradient {
|
|||
}
|
||||
}
|
||||
|
||||
pub(crate) fn color_target_state(
|
||||
fn color_target_state(
|
||||
format: wgpu::TextureFormat,
|
||||
) -> [Option<wgpu::ColorTargetState>; 1] {
|
||||
[Some(wgpu::ColorTargetState {
|
||||
|
|
@ -516,9 +516,9 @@ impl Vertex {
|
|||
}
|
||||
}
|
||||
|
||||
pub(crate) const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
pub(crate) const VERTICES: [Vertex; 4] = [
|
||||
const VERTICES: [Vertex; 4] = [
|
||||
Vertex {
|
||||
_position: [0.0, 0.0],
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue