Improve docs for Sandbox and Application

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Héctor Ramón Jiménez 2020-04-01 04:35:24 +02:00
parent 4c44517556
commit f5e7e0625e
6 changed files with 123 additions and 108 deletions

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@ -9,75 +9,76 @@ use crate::{window, Command, Element, Executor, Settings, Subscription};
/// - On the web, it will take control of the `<title>` and the `<body>` of the
/// document.
///
/// An [`Application`](trait.Application.html) can execute asynchronous actions
/// by returning a [`Command`](struct.Command.html) in some of its methods. If
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Command`](struct.Command.html) in some of its methods. If
/// you do not intend to perform any background work in your program, the
/// [`Sandbox`](trait.Sandbox.html) trait offers a simplified interface.
///
/// # Example
/// Let's say we want to run the [`Counter` example we implemented
/// before](index.html#overview). We just need to fill in the gaps:
/// [`Application`]: trait.Application.html
///
/// # Examples
/// [The repository has a bunch of examples] that use the [`Application`] trait:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`download_progress`], a basic application that asynchronously downloads
/// a dummy file of 100 MB and tracks the download progress.
/// - [`events`], a log of native events displayed using a conditional
/// [`Subscription`].
/// - [`pokedex`], an application that displays a random Pokédex entry (sprite
/// included!) by using the [PokéAPI].
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
/// - [`stopwatch`], a watch with start/stop and reset buttons showcasing how
/// to listen to time.
/// - [`todos`], a todos tracker inspired by [TodoMVC].
///
/// [The repository has a bunch of examples]: https://github.com/hecrj/iced/tree/0.1/examples
/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock
/// [`download_progress`]: https://github.com/hecrj/iced/tree/0.1/examples/download_progress
/// [`events`]: https://github.com/hecrj/iced/tree/0.1/examples/events
/// [`pokedex`]: https://github.com/hecrj/iced/tree/0.1/examples/pokedex
/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system
/// [`stopwatch`]: https://github.com/hecrj/iced/tree/0.1/examples/stopwatch
/// [`todos`]: https://github.com/hecrj/iced/tree/0.1/examples/todos
/// [`Canvas`]: widget/canvas/struct.Canvas.html
/// [PokéAPI]: https://pokeapi.co/
/// [`Subscription`]: type.Subscription.html
/// [TodoMVC]: http://todomvc.com/
///
/// ## A simple "Hello, world!"
///
/// If you just want to get started, here is a simple [`Application`] that
/// says "Hello, world!":
///
/// ```no_run
/// use iced::{button, executor, Application, Button, Column, Command, Element, Settings, Text};
/// use iced::{executor, Application, Command, Element, Settings, Text};
///
/// pub fn main() {
/// Counter::run(Settings::default())
/// Hello::run(Settings::default())
/// }
///
/// #[derive(Default)]
/// struct Counter {
/// value: i32,
/// increment_button: button::State,
/// decrement_button: button::State,
/// }
/// struct Hello;
///
/// #[derive(Debug, Clone, Copy)]
/// enum Message {
/// IncrementPressed,
/// DecrementPressed,
/// }
///
/// impl Application for Counter {
/// impl Application for Hello {
/// type Executor = executor::Null;
/// type Message = Message;
/// type Message = ();
/// type Flags = ();
///
/// fn new(_flags: ()) -> (Self, Command<Message>) {
/// (Self::default(), Command::none())
/// fn new(_flags: ()) -> (Hello, Command<Self::Message>) {
/// (Hello, Command::none())
/// }
///
/// fn title(&self) -> String {
/// String::from("A simple counter")
/// String::from("A cool application")
/// }
///
/// fn update(&mut self, message: Message) -> Command<Message> {
/// match message {
/// Message::IncrementPressed => {
/// self.value += 1;
/// }
/// Message::DecrementPressed => {
/// self.value -= 1;
/// }
/// }
///
/// fn update(&mut self, _message: Self::Message) -> Command<Self::Message> {
/// Command::none()
/// }
///
/// fn view(&mut self) -> Element<Message> {
/// Column::new()
/// .push(
/// Button::new(&mut self.increment_button, Text::new("Increment"))
/// .on_press(Message::IncrementPressed),
/// )
/// .push(
/// Text::new(self.value.to_string()).size(50),
/// )
/// .push(
/// Button::new(&mut self.decrement_button, Text::new("Decrement"))
/// .on_press(Message::DecrementPressed),
/// )
/// .into()
/// fn view(&mut self) -> Element<Self::Message> {
/// Text::new("Hello, world!").into()
/// }
/// }
/// ```
@ -101,7 +102,7 @@ pub trait Application: Sized {
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`]:
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///