Improve docs for Sandbox and Application
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111
src/sandbox.rs
111
src/sandbox.rs
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@ -2,78 +2,89 @@ use crate::{executor, Application, Command, Element, Settings, Subscription};
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/// A sandboxed [`Application`].
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///
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/// A [`Sandbox`] is just an [`Application`] that cannot run any asynchronous
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/// actions.
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/// If you are a just getting started with the library, this trait offers a
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/// simpler interface than [`Application`].
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///
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/// If you do not need to leverage a [`Command`], you can use a [`Sandbox`]
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/// instead of returning a [`Command::none`] everywhere.
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/// Unlike an [`Application`], a [`Sandbox`] cannot run any asynchronous
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/// actions. However, both traits are very similar and upgrading from a
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/// [`Sandbox`] is very straightforward.
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///
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/// Therefore, it is recommended to always start by implementing this trait and
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/// upgrade only once you need to perform asynchronous work.
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///
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/// [`Application`]: trait.Application.html
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/// [`Sandbox`]: trait.Sandbox.html
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/// [`Command`]: struct.Command.html
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/// [`Command::none`]: struct.Command.html#method.none
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///
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/// # Example
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/// We can use a [`Sandbox`] to run the [`Counter` example we implemented
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/// before](index.html#overview), instead of an [`Application`]. We just need
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/// to remove the use of [`Command`]:
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/// # Examples
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/// [The repository has a bunch of examples] that use the [`Sandbox`] trait:
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///
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/// - [`bezier_tool`], a Paint-like tool for drawing Bézier curves using
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/// [`lyon`].
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/// - [`counter`], the classic counter example explained in [the overview].
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/// - [`custom_widget`], a demonstration of how to build a custom widget that
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/// draws a circle.
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/// - [`geometry`], a custom widget showcasing how to draw geometry with the
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/// `Mesh2D` primitive in [`iced_wgpu`].
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/// - [`pane_grid`], a grid of panes that can be split, resized, and
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/// reorganized.
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/// - [`progress_bar`], a simple progress bar that can be filled by using a
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/// slider.
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/// - [`styling`], an example showcasing custom styling with a light and dark
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/// theme.
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/// - [`svg`], an application that renders the [Ghostscript Tiger] by leveraging
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/// the [`Svg` widget].
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/// - [`tour`], a simple UI tour that can run both on native platforms and the
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/// web!
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///
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/// [The repository has a bunch of examples]: https://github.com/hecrj/iced/tree/0.1/examples
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/// [`bezier_tool`]: https://github.com/hecrj/iced/tree/0.1/examples/bezier_tool
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/// [`counter`]: https://github.com/hecrj/iced/tree/0.1/examples/counter
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/// [`custom_widget`]: https://github.com/hecrj/iced/tree/0.1/examples/custom_widget
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/// [`geometry`]: https://github.com/hecrj/iced/tree/0.1/examples/geometry
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/// [`pane_grid`]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
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/// [`progress_bar`]: https://github.com/hecrj/iced/tree/0.1/examples/progress_bar
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/// [`styling`]: https://github.com/hecrj/iced/tree/0.1/examples/styling
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/// [`svg`]: https://github.com/hecrj/iced/tree/0.1/examples/svg
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/// [`tour`]: https://github.com/hecrj/iced/tree/0.1/examples/tour
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/// [`lyon`]: https://github.com/nical/lyon
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/// [the overview]: index.html#overview
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/// [`iced_wgpu`]: https://github.com/hecrj/iced/tree/0.1/wgpu
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/// [`Svg` widget]: widget/svg/struct.Svg.html
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/// [Ghostscript Tiger]: https://commons.wikimedia.org/wiki/File:Ghostscript_Tiger.svg
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///
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/// ## A simple "Hello, world!"
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///
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/// If you just want to get started, here is a simple [`Sandbox`] that
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/// says "Hello, world!":
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///
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/// ```no_run
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/// use iced::{button, Button, Column, Element, Sandbox, Settings, Text};
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/// use iced::{Element, Sandbox, Settings, Text};
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///
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/// pub fn main() {
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/// Counter::run(Settings::default())
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/// Hello::run(Settings::default())
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/// }
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///
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/// #[derive(Default)]
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/// struct Counter {
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/// value: i32,
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/// increment_button: button::State,
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/// decrement_button: button::State,
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/// }
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/// struct Hello;
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///
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/// #[derive(Debug, Clone, Copy)]
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/// enum Message {
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/// IncrementPressed,
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/// DecrementPressed,
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/// }
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/// impl Sandbox for Hello {
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/// type Message = ();
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///
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/// impl Sandbox for Counter {
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/// type Message = Message;
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///
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/// fn new() -> Self {
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/// Self::default()
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/// fn new() -> Hello {
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/// Hello
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/// }
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///
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/// fn title(&self) -> String {
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/// String::from("A simple counter")
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/// String::from("A cool application")
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/// }
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///
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/// fn update(&mut self, message: Message) {
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/// match message {
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/// Message::IncrementPressed => {
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/// self.value += 1;
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/// }
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/// Message::DecrementPressed => {
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/// self.value -= 1;
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/// }
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/// }
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/// fn update(&mut self, _message: Self::Message) {
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/// // This application has no interactions
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/// }
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///
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/// fn view(&mut self) -> Element<Message> {
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/// Column::new()
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/// .push(
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/// Button::new(&mut self.increment_button, Text::new("Increment"))
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/// .on_press(Message::IncrementPressed),
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/// )
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/// .push(
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/// Text::new(self.value.to_string()).size(50),
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/// )
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/// .push(
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/// Button::new(&mut self.decrement_button, Text::new("Decrement"))
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/// .on_press(Message::DecrementPressed),
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/// )
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/// .into()
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/// fn view(&mut self) -> Element<Self::Message> {
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/// Text::new("Hello, world!").into()
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/// }
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/// }
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/// ```
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