Removed glutin's individual multi_window state since 0.30+ doesn't have its own event crate anymore

This commit is contained in:
bungoboingo 2023-01-09 11:48:34 -08:00
parent 3e5d34f25f
commit f78ccd9af9
2 changed files with 5 additions and 232 deletions

View file

@ -1,8 +1,4 @@
//! Create interactive, native cross-platform applications.
mod state;
pub use state::State;
use crate::mouse;
use crate::{Error, Executor, Runtime};
@ -382,7 +378,7 @@ async fn run_instance<A, E, C>(
.expect("Create surface.");
let current_context =
context.make_current(&surface).expect("Make current.");
let state = State::new(&application, id, &window);
let state = multi_window::State::new(&application, id, &window);
let physical_size = state.physical_size();
surface.resize(
@ -577,7 +573,7 @@ async fn run_instance<A, E, C>(
event::Event::UserEvent(event) => match event {
Event::Application(message) => messages.push(message),
Event::WindowCreated(id, window) => {
let state = State::new(&application, id, &window);
let state = multi_window::State::new(&application, id, &window);
let user_interface = multi_window::build_user_interface(
&application,
user_interface::Cache::default(),
@ -771,7 +767,7 @@ async fn run_instance<A, E, C>(
pub fn update<A: Application, E: Executor>(
application: &mut A,
cache: &mut user_interface::Cache,
state: &State<A>,
state: &multi_window::State<A>,
renderer: &mut A::Renderer,
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
clipboard: &mut Clipboard,
@ -813,7 +809,7 @@ pub fn update<A: Application, E: Executor>(
pub fn run_command<A, E>(
application: &A,
cache: &mut user_interface::Cache,
state: &State<A>,
state: &multi_window::State<A>,
renderer: &mut A::Renderer,
command: Command<A::Message>,
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
@ -993,7 +989,7 @@ pub fn build_user_interfaces<'a, A>(
application: &'a A,
renderer: &mut A::Renderer,
debug: &mut Debug,
states: &HashMap<window::Id, State<A>>,
states: &HashMap<window::Id, multi_window::State<A>>,
mut pure_states: HashMap<window::Id, user_interface::Cache>,
) -> HashMap<
window::Id,

View file

@ -1,223 +0,0 @@
use crate::application::{self, StyleSheet as _};
use crate::conversion;
use crate::multi_window::Application;
use crate::window;
use crate::{Color, Debug, Point, Size, Viewport};
use iced_winit::winit;
use winit::event::{Touch, WindowEvent};
use winit::window::Window;
use std::marker::PhantomData;
/// The state of a windowed [`Application`].
#[allow(missing_debug_implementations)]
pub struct State<A: Application>
where
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
{
title: String,
scale_factor: f64,
viewport: Viewport,
viewport_changed: bool,
cursor_position: winit::dpi::PhysicalPosition<f64>,
modifiers: winit::event::ModifiersState,
theme: <A::Renderer as crate::Renderer>::Theme,
appearance: iced_winit::application::Appearance,
application: PhantomData<A>,
}
impl<A: Application> State<A>
where
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
{
/// Creates a new [`State`] for the provided [`Application`]'s window.
pub fn new(
application: &A,
window_id: window::Id,
window: &Window,
) -> Self {
let title = application.title(window_id);
let scale_factor = application.scale_factor();
let theme = application.theme();
let appearance = theme.appearance(&application.style());
let viewport = {
let physical_size = window.inner_size();
Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
window.scale_factor() * scale_factor,
)
};
Self {
title,
scale_factor,
viewport,
viewport_changed: false,
// TODO: Encode cursor availability in the type-system
cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
modifiers: winit::event::ModifiersState::default(),
theme,
appearance,
application: PhantomData,
}
}
/// Returns the current [`Viewport`] of the [`State`].
pub fn viewport(&self) -> &Viewport {
&self.viewport
}
/// Returns whether or not the current [`Viewport`] has changed.
pub fn viewport_changed(&self) -> bool {
self.viewport_changed
}
/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
pub fn physical_size(&self) -> Size<u32> {
self.viewport.physical_size()
}
/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
pub fn logical_size(&self) -> Size<f32> {
self.viewport.logical_size()
}
/// Returns the current scale factor of the [`Viewport`] of the [`State`].
pub fn scale_factor(&self) -> f64 {
self.viewport.scale_factor()
}
/// Returns the current cursor position of the [`State`].
pub fn cursor_position(&self) -> Point {
conversion::cursor_position(
self.cursor_position,
self.viewport.scale_factor(),
)
}
/// Returns the current keyboard modifiers of the [`State`].
pub fn modifiers(&self) -> winit::event::ModifiersState {
self.modifiers
}
/// Returns the current theme of the [`State`].
pub fn theme(&self) -> &<A::Renderer as crate::Renderer>::Theme {
&self.theme
}
/// Returns the current background [`Color`] of the [`State`].
pub fn background_color(&self) -> Color {
self.appearance.background_color
}
/// Returns the current text [`Color`] of the [`State`].
pub fn text_color(&self) -> Color {
self.appearance.text_color
}
/// Processes the provided window event and updates the [`State`]
/// accordingly.
pub fn update(
&mut self,
window: &Window,
event: &WindowEvent<'_>,
_debug: &mut Debug,
) {
match event {
WindowEvent::Resized(new_size) => {
let size = Size::new(new_size.width, new_size.height);
self.viewport = Viewport::with_physical_size(
size,
window.scale_factor() * self.scale_factor,
);
self.viewport_changed = true;
}
WindowEvent::ScaleFactorChanged {
scale_factor: new_scale_factor,
new_inner_size,
} => {
let size =
Size::new(new_inner_size.width, new_inner_size.height);
self.viewport = Viewport::with_physical_size(
size,
new_scale_factor * self.scale_factor,
);
self.viewport_changed = true;
}
WindowEvent::CursorMoved { position, .. }
| WindowEvent::Touch(Touch {
location: position, ..
}) => {
self.cursor_position = *position;
}
WindowEvent::CursorLeft { .. } => {
// TODO: Encode cursor availability in the type-system
self.cursor_position =
winit::dpi::PhysicalPosition::new(-1.0, -1.0);
}
WindowEvent::ModifiersChanged(new_modifiers) => {
self.modifiers = *new_modifiers;
}
#[cfg(feature = "debug")]
WindowEvent::KeyboardInput {
input:
glutin::event::KeyboardInput {
virtual_keycode:
Some(glutin::event::VirtualKeyCode::F12),
state: glutin::event::ElementState::Pressed,
..
},
..
} => _debug.toggle(),
_ => {}
}
}
/// Synchronizes the [`State`] with its [`Application`] and its respective
/// window.
///
/// Normally an [`Application`] should be synchronized with its [`State`]
/// and window after calling [`Application::update`].
///
/// [`Application::update`]: crate::Program::update
pub fn synchronize(
&mut self,
application: &A,
window_id: window::Id,
window: &Window,
) {
// Update window title
let new_title = application.title(window_id);
if self.title != new_title {
window.set_title(&new_title);
self.title = new_title;
}
// Update scale factor
let new_scale_factor = application.scale_factor();
if self.scale_factor != new_scale_factor {
let size = window.inner_size();
self.viewport = Viewport::with_physical_size(
Size::new(size.width, size.height),
window.scale_factor() * new_scale_factor,
);
self.scale_factor = new_scale_factor;
}
// Update theme and appearance
self.theme = application.theme();
self.appearance = self.theme.appearance(&application.style());
}
}