Removed glutin's individual multi_window state since 0.30+ doesn't have its own event crate anymore
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3e5d34f25f
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2 changed files with 5 additions and 232 deletions
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@ -1,8 +1,4 @@
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//! Create interactive, native cross-platform applications.
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//! Create interactive, native cross-platform applications.
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mod state;
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pub use state::State;
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use crate::mouse;
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use crate::mouse;
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use crate::{Error, Executor, Runtime};
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use crate::{Error, Executor, Runtime};
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@ -382,7 +378,7 @@ async fn run_instance<A, E, C>(
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.expect("Create surface.");
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.expect("Create surface.");
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let current_context =
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let current_context =
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context.make_current(&surface).expect("Make current.");
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context.make_current(&surface).expect("Make current.");
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let state = State::new(&application, id, &window);
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let state = multi_window::State::new(&application, id, &window);
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let physical_size = state.physical_size();
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let physical_size = state.physical_size();
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surface.resize(
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surface.resize(
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@ -577,7 +573,7 @@ async fn run_instance<A, E, C>(
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event::Event::UserEvent(event) => match event {
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event::Event::UserEvent(event) => match event {
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Event::Application(message) => messages.push(message),
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Event::Application(message) => messages.push(message),
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Event::WindowCreated(id, window) => {
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Event::WindowCreated(id, window) => {
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let state = State::new(&application, id, &window);
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let state = multi_window::State::new(&application, id, &window);
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let user_interface = multi_window::build_user_interface(
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let user_interface = multi_window::build_user_interface(
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&application,
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&application,
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user_interface::Cache::default(),
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user_interface::Cache::default(),
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@ -771,7 +767,7 @@ async fn run_instance<A, E, C>(
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pub fn update<A: Application, E: Executor>(
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pub fn update<A: Application, E: Executor>(
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application: &mut A,
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application: &mut A,
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cache: &mut user_interface::Cache,
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cache: &mut user_interface::Cache,
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state: &State<A>,
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state: &multi_window::State<A>,
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renderer: &mut A::Renderer,
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renderer: &mut A::Renderer,
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runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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clipboard: &mut Clipboard,
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clipboard: &mut Clipboard,
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@ -813,7 +809,7 @@ pub fn update<A: Application, E: Executor>(
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pub fn run_command<A, E>(
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pub fn run_command<A, E>(
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application: &A,
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application: &A,
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cache: &mut user_interface::Cache,
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cache: &mut user_interface::Cache,
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state: &State<A>,
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state: &multi_window::State<A>,
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renderer: &mut A::Renderer,
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renderer: &mut A::Renderer,
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command: Command<A::Message>,
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command: Command<A::Message>,
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runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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@ -993,7 +989,7 @@ pub fn build_user_interfaces<'a, A>(
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application: &'a A,
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application: &'a A,
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renderer: &mut A::Renderer,
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renderer: &mut A::Renderer,
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debug: &mut Debug,
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debug: &mut Debug,
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states: &HashMap<window::Id, State<A>>,
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states: &HashMap<window::Id, multi_window::State<A>>,
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mut pure_states: HashMap<window::Id, user_interface::Cache>,
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mut pure_states: HashMap<window::Id, user_interface::Cache>,
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) -> HashMap<
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) -> HashMap<
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window::Id,
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window::Id,
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@ -1,223 +0,0 @@
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use crate::application::{self, StyleSheet as _};
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use crate::conversion;
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use crate::multi_window::Application;
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use crate::window;
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use crate::{Color, Debug, Point, Size, Viewport};
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use iced_winit::winit;
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use winit::event::{Touch, WindowEvent};
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use winit::window::Window;
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use std::marker::PhantomData;
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/// The state of a windowed [`Application`].
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#[allow(missing_debug_implementations)]
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pub struct State<A: Application>
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where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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title: String,
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scale_factor: f64,
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viewport: Viewport,
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viewport_changed: bool,
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cursor_position: winit::dpi::PhysicalPosition<f64>,
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modifiers: winit::event::ModifiersState,
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theme: <A::Renderer as crate::Renderer>::Theme,
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appearance: iced_winit::application::Appearance,
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application: PhantomData<A>,
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}
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impl<A: Application> State<A>
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where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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/// Creates a new [`State`] for the provided [`Application`]'s window.
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pub fn new(
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application: &A,
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window_id: window::Id,
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window: &Window,
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) -> Self {
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let title = application.title(window_id);
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let scale_factor = application.scale_factor();
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let theme = application.theme();
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let appearance = theme.appearance(&application.style());
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let viewport = {
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let physical_size = window.inner_size();
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Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor() * scale_factor,
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)
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};
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Self {
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title,
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scale_factor,
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viewport,
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viewport_changed: false,
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// TODO: Encode cursor availability in the type-system
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cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
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modifiers: winit::event::ModifiersState::default(),
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theme,
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appearance,
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application: PhantomData,
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}
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}
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/// Returns the current [`Viewport`] of the [`State`].
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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/// Returns whether or not the current [`Viewport`] has changed.
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pub fn viewport_changed(&self) -> bool {
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self.viewport_changed
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}
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/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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/// Returns the current scale factor of the [`Viewport`] of the [`State`].
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pub fn scale_factor(&self) -> f64 {
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self.viewport.scale_factor()
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}
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/// Returns the current cursor position of the [`State`].
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pub fn cursor_position(&self) -> Point {
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conversion::cursor_position(
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self.cursor_position,
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self.viewport.scale_factor(),
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)
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}
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/// Returns the current keyboard modifiers of the [`State`].
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pub fn modifiers(&self) -> winit::event::ModifiersState {
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self.modifiers
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}
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/// Returns the current theme of the [`State`].
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pub fn theme(&self) -> &<A::Renderer as crate::Renderer>::Theme {
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&self.theme
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}
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/// Returns the current background [`Color`] of the [`State`].
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pub fn background_color(&self) -> Color {
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self.appearance.background_color
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}
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/// Returns the current text [`Color`] of the [`State`].
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pub fn text_color(&self) -> Color {
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self.appearance.text_color
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}
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/// Processes the provided window event and updates the [`State`]
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/// accordingly.
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pub fn update(
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&mut self,
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window: &Window,
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event: &WindowEvent<'_>,
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_debug: &mut Debug,
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) {
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match event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() * self.scale_factor,
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);
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self.viewport_changed = true;
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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new_inner_size,
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} => {
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let size =
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Size::new(new_inner_size.width, new_inner_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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new_scale_factor * self.scale_factor,
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);
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self.viewport_changed = true;
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}
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WindowEvent::CursorMoved { position, .. }
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| WindowEvent::Touch(Touch {
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location: position, ..
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}) => {
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self.cursor_position = *position;
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}
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WindowEvent::CursorLeft { .. } => {
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// TODO: Encode cursor availability in the type-system
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self.cursor_position =
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winit::dpi::PhysicalPosition::new(-1.0, -1.0);
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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self.modifiers = *new_modifiers;
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}
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#[cfg(feature = "debug")]
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WindowEvent::KeyboardInput {
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input:
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glutin::event::KeyboardInput {
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virtual_keycode:
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Some(glutin::event::VirtualKeyCode::F12),
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state: glutin::event::ElementState::Pressed,
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..
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},
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..
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} => _debug.toggle(),
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_ => {}
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}
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}
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/// Synchronizes the [`State`] with its [`Application`] and its respective
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/// window.
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///
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/// Normally an [`Application`] should be synchronized with its [`State`]
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/// and window after calling [`Application::update`].
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///
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/// [`Application::update`]: crate::Program::update
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pub fn synchronize(
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&mut self,
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application: &A,
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window_id: window::Id,
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window: &Window,
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) {
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// Update window title
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let new_title = application.title(window_id);
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if self.title != new_title {
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window.set_title(&new_title);
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self.title = new_title;
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}
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// Update scale factor
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let new_scale_factor = application.scale_factor();
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if self.scale_factor != new_scale_factor {
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let size = window.inner_size();
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self.viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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window.scale_factor() * new_scale_factor,
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);
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self.scale_factor = new_scale_factor;
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}
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// Update theme and appearance
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self.theme = application.theme();
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self.appearance = self.theme.appearance(&application.style());
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}
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}
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