Fix overlay flickering after Application::update

This commit is contained in:
Héctor Ramón Jiménez 2022-03-01 14:02:46 +07:00
parent af7cbf0003
commit f85b421ae7
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View file

@ -345,30 +345,36 @@ where
let viewport = Rectangle::with_size(self.bounds); let viewport = Rectangle::with_size(self.bounds);
if let Some(layout) = &self.overlay { let base_cursor = if let Some(overlay) =
let base_cursor = if layout.bounds().contains(cursor_position) { self.root.overlay(Layout::new(&self.base), renderer)
Point::new(-1.0, -1.0) {
} else { let overlay_layout = self
cursor_position .overlay
}; .take()
.unwrap_or_else(|| overlay.layout(renderer, self.bounds));
self.root.widget.draw( let new_cursor_position =
renderer, if overlay_layout.bounds().contains(cursor_position) {
&renderer::Style::default(), Point::new(-1.0, -1.0)
Layout::new(&self.base), } else {
base_cursor, cursor_position
&viewport, };
);
self.overlay = Some(overlay_layout);
new_cursor_position
} else { } else {
self.root.widget.draw( cursor_position
renderer,
&renderer::Style::default(),
Layout::new(&self.base),
cursor_position,
&viewport,
);
}; };
self.root.widget.draw(
renderer,
&renderer::Style::default(),
Layout::new(&self.base),
base_cursor,
&viewport,
);
let base_interaction = self.root.widget.mouse_interaction( let base_interaction = self.root.widget.mouse_interaction(
Layout::new(&self.base), Layout::new(&self.base),
cursor_position, cursor_position,