Group damage regions by area increase
This commit is contained in:
parent
6270c33ed9
commit
f8cd1faa28
4 changed files with 199 additions and 108 deletions
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@ -66,6 +66,11 @@ impl Rectangle<f32> {
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Size::new(self.width, self.height)
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}
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/// Returns the area of the [`Rectangle`].
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pub fn area(&self) -> f32 {
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self.width * self.height
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}
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/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
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pub fn contains(&self, point: Point) -> bool {
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self.x <= point.x
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@ -74,6 +79,15 @@ impl Rectangle<f32> {
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&& point.y <= self.y + self.height
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}
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/// Returns true if the current [`Rectangle`] is completely within the given
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/// `container`.
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pub fn is_within(&self, container: &Rectangle) -> bool {
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container.contains(self.position())
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&& container.contains(
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self.position() + Vector::new(self.width, self.height),
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)
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}
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/// Computes the intersection with the given [`Rectangle`].
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pub fn intersection(
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&self,
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@ -178,8 +178,8 @@ impl Primitive {
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}
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Self::Quad { bounds, .. }
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| Self::Image { bounds, .. }
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| Self::Svg { bounds, .. }
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| Self::Clip { bounds, .. } => bounds.expand(1.0),
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| Self::Svg { bounds, .. } => bounds.expand(1.0),
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Self::Clip { bounds, .. } => *bounds,
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Self::SolidMesh { size, .. } | Self::GradientMesh { size, .. } => {
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Rectangle::with_size(*size)
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}
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@ -49,7 +49,7 @@ impl Backend {
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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_overlay: &[T],
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overlay: &[T],
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) {
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let physical_size = viewport.physical_size();
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@ -70,37 +70,20 @@ impl Backend {
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self.last_size = physical_size;
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let scale_factor = viewport.scale_factor() as f32;
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let physical_bounds = Rectangle {
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x: 0.0,
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y: 0.0,
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width: physical_size.width as f32,
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height: physical_size.height as f32,
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};
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dbg!(damage.len());
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let damage = group_damage(damage, scale_factor, physical_size);
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'draw_regions: for (i, region) in damage.iter().enumerate() {
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for previous in damage.iter().take(i) {
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if previous.contains(region.position())
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&& previous.contains(
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region.position()
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+ Vector::new(region.width, region.height),
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)
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{
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continue 'draw_regions;
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}
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if !overlay.is_empty() {
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pixels.fill(into_color(background_color));
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}
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let region = *region * scale_factor;
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let Some(region) = physical_bounds.intersection(®ion) else { continue };
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for region in damage {
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let path = tiny_skia::PathBuilder::from_rect(
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tiny_skia::Rect::from_xywh(
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region.x,
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region.y,
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region.width.min(viewport.physical_width() as f32),
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region.height.min(viewport.physical_height() as f32),
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region.width,
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region.height,
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)
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.expect("Create damage rectangle"),
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);
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@ -111,6 +94,7 @@ impl Backend {
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shader: tiny_skia::Shader::SolidColor(into_color(
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background_color,
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)),
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anti_alias: false,
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..Default::default()
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},
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tiny_skia::FillRule::default(),
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@ -131,49 +115,62 @@ impl Backend {
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);
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}
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//pixels.stroke_path(
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// &path,
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// &tiny_skia::Paint {
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// shader: tiny_skia::Shader::SolidColor(into_color(
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// Color::from_rgb(1.0, 0.0, 0.0),
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// )),
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// anti_alias: true,
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// ..tiny_skia::Paint::default()
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// },
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// &tiny_skia::Stroke {
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// width: 1.0,
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// ..tiny_skia::Stroke::default()
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// },
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// tiny_skia::Transform::identity(),
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// None,
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//);
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if !overlay.is_empty() {
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pixels.stroke_path(
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&path,
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&tiny_skia::Paint {
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shader: tiny_skia::Shader::SolidColor(into_color(
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Color::from_rgb(1.0, 0.0, 0.0),
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)),
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anti_alias: false,
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..tiny_skia::Paint::default()
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},
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&tiny_skia::Stroke {
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width: 1.0,
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..tiny_skia::Stroke::default()
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},
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tiny_skia::Transform::identity(),
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None,
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);
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}
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}
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//for (i, text) in overlay.iter().enumerate() {
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// const OVERLAY_TEXT_SIZE: f32 = 20.0;
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if !overlay.is_empty() {
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let bounds = Rectangle {
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x: 0.0,
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y: 0.0,
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width: viewport.physical_width() as f32,
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height: viewport.physical_height() as f32,
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};
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// self.draw_primitive(
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// &Primitive::Text {
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// content: text.as_ref().to_owned(),
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// size: OVERLAY_TEXT_SIZE,
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// bounds: Rectangle {
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// x: 10.0,
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// y: 10.0 + i as f32 * OVERLAY_TEXT_SIZE * 1.2,
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// width: f32::INFINITY,
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// height: f32::INFINITY,
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// },
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// color: Color::BLACK,
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// font: Font::MONOSPACE,
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// horizontal_alignment: alignment::Horizontal::Left,
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// vertical_alignment: alignment::Vertical::Top,
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// },
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// pixels,
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// clip_mask,
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// Rectangle::EMPTY,
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// scale_factor,
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// Vector::ZERO,
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// );
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//}
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adjust_clip_mask(clip_mask, pixels, bounds);
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for (i, text) in overlay.iter().enumerate() {
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const OVERLAY_TEXT_SIZE: f32 = 20.0;
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self.draw_primitive(
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&Primitive::Text {
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content: text.as_ref().to_owned(),
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size: OVERLAY_TEXT_SIZE,
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bounds: Rectangle {
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x: 10.0,
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y: 10.0 + i as f32 * OVERLAY_TEXT_SIZE * 1.2,
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width: bounds.width - 1.0,
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height: bounds.height - 1.0,
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},
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color: Color::BLACK,
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font: Font::MONOSPACE,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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},
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pixels,
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clip_mask,
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bounds,
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scale_factor,
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Vector::ZERO,
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);
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}
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}
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self.text_pipeline.trim_cache();
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@ -201,12 +198,15 @@ impl Backend {
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border_width,
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border_color,
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} => {
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if !clip_bounds
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.intersects(&((*bounds + translation) * scale_factor))
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{
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let physical_bounds = (*bounds + translation) * scale_factor;
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if !clip_bounds.intersects(&physical_bounds) {
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return;
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}
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let clip_mask = (!physical_bounds.is_within(&clip_bounds))
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.then(|| clip_mask as &_);
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let transform = tiny_skia::Transform::from_translate(
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translation.x,
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translation.y,
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@ -230,7 +230,7 @@ impl Backend {
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},
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tiny_skia::FillRule::EvenOdd,
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transform,
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Some(clip_mask),
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clip_mask,
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);
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if *border_width > 0.0 {
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@ -248,7 +248,7 @@ impl Backend {
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..tiny_skia::Stroke::default()
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},
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transform,
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Some(clip_mask),
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clip_mask,
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);
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}
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}
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@ -261,12 +261,16 @@ impl Backend {
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horizontal_alignment,
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vertical_alignment,
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} => {
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if !clip_bounds.intersects(
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&((primitive.bounds() + translation) * scale_factor),
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) {
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let physical_bounds =
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(primitive.bounds() + translation) * scale_factor;
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if !clip_bounds.intersects(&physical_bounds) {
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return;
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}
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let clip_mask = (!physical_bounds.is_within(&clip_bounds))
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.then(|| clip_mask as &_);
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self.text_pipeline.draw(
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content,
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(*bounds + translation) * scale_factor,
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@ -276,7 +280,7 @@ impl Backend {
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*horizontal_alignment,
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*vertical_alignment,
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pixels,
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Some(clip_mask),
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clip_mask,
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);
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}
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#[cfg(feature = "image")]
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@ -323,18 +327,21 @@ impl Backend {
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} => {
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let bounds = path.bounds();
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if !clip_bounds.intersects(
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&((Rectangle {
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let physical_bounds = (Rectangle {
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x: bounds.x(),
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y: bounds.y(),
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width: bounds.width(),
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height: bounds.height(),
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} + translation)
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* scale_factor),
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) {
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* scale_factor;
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if !clip_bounds.intersects(&physical_bounds) {
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return;
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}
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let clip_mask = (!physical_bounds.is_within(&clip_bounds))
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.then(|| clip_mask as &_);
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pixels.fill_path(
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path,
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paint,
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@ -342,7 +349,7 @@ impl Backend {
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transform
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.post_translate(translation.x, translation.y)
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.post_scale(scale_factor, scale_factor),
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Some(clip_mask),
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clip_mask,
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);
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}
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Primitive::Stroke {
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@ -353,18 +360,21 @@ impl Backend {
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} => {
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let bounds = path.bounds();
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if !clip_bounds.intersects(
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&((Rectangle {
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let physical_bounds = (Rectangle {
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x: bounds.x(),
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y: bounds.y(),
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width: bounds.width(),
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height: bounds.height(),
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} + translation)
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* scale_factor),
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) {
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* scale_factor;
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if !clip_bounds.intersects(&physical_bounds) {
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return;
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}
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let clip_mask = (!physical_bounds.is_within(&clip_bounds))
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.then(|| clip_mask as &_);
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pixels.stroke_path(
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path,
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paint,
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@ -372,7 +382,7 @@ impl Backend {
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transform
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.post_translate(translation.x, translation.y)
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.post_scale(scale_factor, scale_factor),
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Some(clip_mask),
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clip_mask,
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);
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}
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Primitive::Group { primitives } => {
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@ -403,15 +413,26 @@ impl Backend {
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Primitive::Clip { bounds, content } => {
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let bounds = (*bounds + translation) * scale_factor;
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if bounds == clip_bounds {
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self.draw_primitive(
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content,
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pixels,
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clip_mask,
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bounds,
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scale_factor,
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translation,
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);
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} else if let Some(bounds) = clip_bounds.intersection(&bounds) {
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if bounds.x + bounds.width <= 0.0
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|| bounds.y + bounds.height <= 0.0
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|| bounds.x as u32 >= pixels.width()
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|| bounds.y as u32 >= pixels.height()
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|| bounds.width <= 1.0
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|| bounds.height <= 1.0
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{
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return;
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}
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if let Some(bounds) = clip_bounds.intersection(&bounds) {
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adjust_clip_mask(clip_mask, pixels, bounds);
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self.draw_primitive(
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@ -614,11 +635,57 @@ fn adjust_clip_mask(
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pixels.height(),
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&path,
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tiny_skia::FillRule::EvenOdd,
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true,
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false,
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)
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.expect("Set path of clipping area");
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}
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fn group_damage(
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mut damage: Vec<Rectangle>,
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scale_factor: f32,
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bounds: Size<u32>,
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) -> Vec<Rectangle> {
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use std::cmp::Ordering;
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const AREA_THRESHOLD: f32 = 20_000.0;
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let bounds = Rectangle {
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x: 0.0,
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y: 0.0,
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width: bounds.width as f32,
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height: bounds.height as f32,
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};
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damage.sort_by(|a, b| {
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a.x.partial_cmp(&b.x)
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.unwrap_or(Ordering::Equal)
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.then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
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});
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let mut output = Vec::new();
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let mut scaled = damage
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.into_iter()
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.filter_map(|region| (region * scale_factor).intersection(&bounds))
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.filter(|region| region.width >= 1.0 && region.height >= 1.0);
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if let Some(mut current) = scaled.next() {
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for region in scaled {
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let union = current.union(®ion);
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if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
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current = union;
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} else {
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output.push(current);
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current = region;
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}
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}
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output.push(current);
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}
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output
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}
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impl iced_graphics::Backend for Backend {
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fn trim_measurements(&mut self) {
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self.text_pipeline.trim_measurement_cache();
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@ -336,6 +336,7 @@ struct Cache {
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entries: FxHashMap<KeyHash, cosmic_text::Buffer>,
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recently_used: FxHashSet<KeyHash>,
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hasher: HashBuilder,
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trim_count: usize,
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}
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#[cfg(not(target_arch = "wasm32"))]
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@ -345,11 +346,14 @@ type HashBuilder = twox_hash::RandomXxHashBuilder64;
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type HashBuilder = std::hash::BuildHasherDefault<twox_hash::XxHash64>;
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impl Cache {
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const TRIM_INTERVAL: usize = 300;
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fn new() -> Self {
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Self {
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entries: FxHashMap::default(),
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recently_used: FxHashSet::default(),
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hasher: HashBuilder::default(),
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trim_count: 0,
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}
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}
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@ -404,10 +408,16 @@ impl Cache {
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}
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fn trim(&mut self) {
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if self.trim_count > Self::TRIM_INTERVAL {
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self.entries
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.retain(|key, _| self.recently_used.contains(key));
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self.recently_used.clear();
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self.trim_count = 0;
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} else {
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self.trim_count += 1;
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}
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}
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}
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