Unify web and ggez tour examples 🎉
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40 changed files with 166 additions and 669 deletions
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@ -1,145 +0,0 @@
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use super::Renderer;
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use ggez::graphics::{
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self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
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};
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use iced::{button, MouseCursor};
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const LEFT: Rect = Rect {
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x: 0.0,
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y: 34.0,
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w: 6.0,
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h: 49.0,
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};
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const BACKGROUND: Rect = Rect {
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x: LEFT.w,
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y: LEFT.y,
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w: 1.0,
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h: LEFT.h,
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};
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const RIGHT: Rect = Rect {
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x: LEFT.h - LEFT.w,
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y: LEFT.y,
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w: LEFT.w,
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h: LEFT.h,
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};
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impl button::Renderer for Renderer<'_> {
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fn draw(
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&mut self,
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cursor_position: iced::Point,
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mut bounds: iced::Rectangle,
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state: &button::State,
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label: &str,
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class: button::Class,
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) -> MouseCursor {
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let mouse_over = bounds.contains(cursor_position);
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let mut state_offset = 0.0;
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if mouse_over {
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if state.is_pressed() {
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bounds.y += 4.0;
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state_offset = RIGHT.x + RIGHT.w;
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} else {
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bounds.y -= 1.0;
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}
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}
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let class_index = match class {
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button::Class::Primary => 0,
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button::Class::Secondary => 1,
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button::Class::Positive => 2,
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};
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (LEFT.x + state_offset) / width,
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y: (LEFT.y + class_index as f32 * LEFT.h) / height,
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w: LEFT.w / width,
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h: LEFT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (BACKGROUND.x + state_offset) / width,
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y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
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w: BACKGROUND.w / width,
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h: BACKGROUND.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + LEFT.w,
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y: bounds.y,
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},
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scale: ggez::mint::Vector2 {
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x: bounds.width - LEFT.w - RIGHT.w,
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y: 1.0,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (RIGHT.x + state_offset) / width,
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y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
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w: RIGHT.w / width,
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h: RIGHT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + bounds.width - RIGHT.w,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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let mut text = Text::new(TextFragment {
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text: String::from(label),
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font: Some(self.font),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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..Default::default()
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});
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text.set_bounds(
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ggez::mint::Point2 {
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x: bounds.width,
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y: bounds.height,
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},
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Align::Center,
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);
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graphics::queue_text(
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self.context,
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&text,
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ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y + BACKGROUND.h / 4.0,
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},
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Some(if mouse_over {
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WHITE
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} else {
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Color {
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r: 0.9,
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g: 0.9,
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b: 0.9,
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a: 1.0,
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}
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}),
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);
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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