Unify web and ggez tour examples 🎉
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parent
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commit
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40 changed files with 166 additions and 669 deletions
6
examples/tour/src/iced_ggez.rs
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6
examples/tour/src/iced_ggez.rs
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mod renderer;
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mod widget;
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pub use renderer::Cache as ImageCache;
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pub use renderer::Renderer;
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pub use widget::*;
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189
examples/tour/src/iced_ggez/main.rs
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189
examples/tour/src/iced_ggez/main.rs
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use iced_tour::{iced_ggez, Tour};
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use ggez;
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use ggez::event;
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use ggez::filesystem;
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use ggez::graphics;
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use ggez::input::mouse;
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pub fn main() -> ggez::GameResult {
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let (context, event_loop) = {
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&mut ggez::ContextBuilder::new("iced", "ggez")
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.window_mode(ggez::conf::WindowMode {
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width: 1280.0,
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height: 1024.0,
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resizable: true,
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..ggez::conf::WindowMode::default()
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})
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.build()?
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};
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filesystem::mount(
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context,
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std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
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true,
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);
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let state = &mut Game::new(context)?;
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event::run(context, event_loop, state)
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}
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struct Game {
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spritesheet: graphics::Image,
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font: graphics::Font,
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images: iced_ggez::ImageCache,
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tour: Tour,
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events: Vec<iced::Event>,
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cache: Option<iced::Cache>,
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}
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impl Game {
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fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
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graphics::set_default_filter(context, graphics::FilterMode::Nearest);
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Ok(Game {
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spritesheet: graphics::Image::new(context, "/resources/ui.png")
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.unwrap(),
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font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
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.unwrap(),
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images: iced_ggez::ImageCache::new(),
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tour: Tour::new(),
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events: Vec::new(),
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cache: Some(iced::Cache::default()),
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})
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}
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}
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impl event::EventHandler for Game {
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fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
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Ok(())
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}
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fn mouse_button_down_event(
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&mut self,
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_context: &mut ggez::Context,
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_button: mouse::MouseButton,
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_x: f32,
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_y: f32,
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) {
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self.events.push(iced::Event::Mouse(
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iced::input::mouse::Event::Input {
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state: iced::input::ButtonState::Pressed,
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button: iced::input::mouse::Button::Left, // TODO: Map `button`
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},
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));
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}
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fn mouse_button_up_event(
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&mut self,
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_context: &mut ggez::Context,
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_button: mouse::MouseButton,
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_x: f32,
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_y: f32,
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) {
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self.events.push(iced::Event::Mouse(
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iced::input::mouse::Event::Input {
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state: iced::input::ButtonState::Released,
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button: iced::input::mouse::Button::Left, // TODO: Map `button`
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},
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));
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}
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fn mouse_motion_event(
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&mut self,
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_context: &mut ggez::Context,
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x: f32,
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y: f32,
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_dx: f32,
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_dy: f32,
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) {
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self.events.push(iced::Event::Mouse(
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iced::input::mouse::Event::CursorMoved { x, y },
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));
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}
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fn resize_event(
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&mut self,
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context: &mut ggez::Context,
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width: f32,
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height: f32,
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) {
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graphics::set_screen_coordinates(
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context,
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graphics::Rect {
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x: 0.0,
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y: 0.0,
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w: width,
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h: height,
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},
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)
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.expect("Set screen coordinates");
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}
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fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
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graphics::clear(context, graphics::WHITE);
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let screen = graphics::screen_coordinates(context);
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let (messages, cursor) = {
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let view = self.tour.view();
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let content = iced_ggez::Column::new()
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.width(screen.w as u16)
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.height(screen.h as u16)
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.padding(20)
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.align_items(iced::Align::Center)
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.justify_content(iced::Justify::Center)
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.push(view);
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let renderer = &mut iced_ggez::Renderer::new(
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context,
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&mut self.images,
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self.spritesheet.clone(),
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self.font,
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);
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let mut ui = iced::UserInterface::build(
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content,
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self.cache.take().unwrap(),
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renderer,
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);
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let messages = ui.update(self.events.drain(..));
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let cursor = ui.draw(renderer);
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self.cache = Some(ui.into_cache());
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renderer.flush();
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(messages, cursor)
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};
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for message in messages {
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self.tour.update(message);
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}
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let cursor_type = into_cursor_type(cursor);
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if mouse::cursor_type(context) != cursor_type {
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mouse::set_cursor_type(context, cursor_type);
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}
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graphics::present(context)?;
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Ok(())
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}
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}
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fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
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match cursor {
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iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
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iced::MouseCursor::Idle => mouse::MouseCursor::Default,
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iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
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iced::MouseCursor::Working => mouse::MouseCursor::Progress,
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iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
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iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
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}
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}
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77
examples/tour/src/iced_ggez/renderer.rs
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77
examples/tour/src/iced_ggez/renderer.rs
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mod button;
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mod checkbox;
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mod debugger;
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mod image;
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mod radio;
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mod slider;
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mod text;
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use ggez::graphics::{
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self, spritebatch::SpriteBatch, Font, Image, MeshBuilder,
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};
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use ggez::Context;
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pub use image::Cache;
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pub struct Renderer<'a> {
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pub context: &'a mut Context,
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pub images: &'a mut image::Cache,
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pub sprites: SpriteBatch,
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pub spritesheet: Image,
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pub font: Font,
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font_size: f32,
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debug_mesh: Option<MeshBuilder>,
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}
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impl<'a> Renderer<'a> {
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pub fn new(
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context: &'a mut Context,
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images: &'a mut image::Cache,
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spritesheet: Image,
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font: Font,
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) -> Renderer<'a> {
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Renderer {
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context,
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images,
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sprites: SpriteBatch::new(spritesheet.clone()),
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spritesheet,
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font,
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font_size: 20.0,
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debug_mesh: None,
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}
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}
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pub fn flush(&mut self) {
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graphics::draw(
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self.context,
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&self.sprites,
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graphics::DrawParam::default(),
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)
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.expect("Draw sprites");
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graphics::draw_queued_text(
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self.context,
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graphics::DrawParam::default(),
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Default::default(),
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graphics::FilterMode::Linear,
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)
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.expect("Draw text");
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if let Some(debug_mesh) = self.debug_mesh.take() {
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let mesh =
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debug_mesh.build(self.context).expect("Build debug mesh");
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graphics::draw(self.context, &mesh, graphics::DrawParam::default())
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.expect("Draw debug mesh");
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}
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}
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}
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pub fn into_color(color: iced::Color) -> graphics::Color {
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graphics::Color {
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r: color.r,
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g: color.g,
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b: color.b,
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a: color.a,
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}
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}
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145
examples/tour/src/iced_ggez/renderer/button.rs
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145
examples/tour/src/iced_ggez/renderer/button.rs
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use super::Renderer;
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use ggez::graphics::{
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self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
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};
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use iced::{button, MouseCursor};
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const LEFT: Rect = Rect {
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x: 0.0,
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y: 34.0,
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w: 6.0,
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h: 49.0,
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};
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const BACKGROUND: Rect = Rect {
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x: LEFT.w,
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y: LEFT.y,
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w: 1.0,
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h: LEFT.h,
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};
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const RIGHT: Rect = Rect {
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x: LEFT.h - LEFT.w,
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y: LEFT.y,
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w: LEFT.w,
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h: LEFT.h,
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};
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impl button::Renderer for Renderer<'_> {
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fn draw(
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&mut self,
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cursor_position: iced::Point,
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mut bounds: iced::Rectangle,
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state: &button::State,
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label: &str,
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class: button::Class,
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) -> MouseCursor {
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let mouse_over = bounds.contains(cursor_position);
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let mut state_offset = 0.0;
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if mouse_over {
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if state.is_pressed() {
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bounds.y += 4.0;
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state_offset = RIGHT.x + RIGHT.w;
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} else {
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bounds.y -= 1.0;
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}
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}
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let class_index = match class {
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button::Class::Primary => 0,
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button::Class::Secondary => 1,
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button::Class::Positive => 2,
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};
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (LEFT.x + state_offset) / width,
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y: (LEFT.y + class_index as f32 * LEFT.h) / height,
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w: LEFT.w / width,
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h: LEFT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (BACKGROUND.x + state_offset) / width,
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y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
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w: BACKGROUND.w / width,
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h: BACKGROUND.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + LEFT.w,
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y: bounds.y,
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},
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scale: ggez::mint::Vector2 {
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x: bounds.width - LEFT.w - RIGHT.w,
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y: 1.0,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (RIGHT.x + state_offset) / width,
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y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
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w: RIGHT.w / width,
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h: RIGHT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + bounds.width - RIGHT.w,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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let mut text = Text::new(TextFragment {
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text: String::from(label),
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font: Some(self.font),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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..Default::default()
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});
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text.set_bounds(
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ggez::mint::Point2 {
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x: bounds.width,
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y: bounds.height,
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},
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Align::Center,
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);
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graphics::queue_text(
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self.context,
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&text,
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ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y + BACKGROUND.h / 4.0,
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},
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Some(if mouse_over {
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WHITE
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} else {
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Color {
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r: 0.9,
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g: 0.9,
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b: 0.9,
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a: 1.0,
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}
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}),
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);
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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64
examples/tour/src/iced_ggez/renderer/checkbox.rs
Normal file
64
examples/tour/src/iced_ggez/renderer/checkbox.rs
Normal file
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced::{checkbox, MouseCursor};
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const SPRITE: Rect = Rect {
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x: 98.0,
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y: 0.0,
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w: 28.0,
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h: 28.0,
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};
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impl checkbox::Renderer for Renderer<'_> {
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fn draw(
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&mut self,
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cursor_position: iced::Point,
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bounds: iced::Rectangle,
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text_bounds: iced::Rectangle,
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is_checked: bool,
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) -> MouseCursor {
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let mouse_over = bounds.contains(cursor_position)
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|| text_bounds.contains(cursor_position);
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
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/ width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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if is_checked {
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + SPRITE.w * 2.0) / width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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}
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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30
examples/tour/src/iced_ggez/renderer/debugger.rs
Normal file
30
examples/tour/src/iced_ggez/renderer/debugger.rs
Normal file
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use super::{into_color, Renderer};
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use ggez::graphics::{DrawMode, MeshBuilder, Rect};
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impl iced::renderer::Debugger for Renderer<'_> {
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type Color = iced::Color;
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fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) {
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let bounds = layout.bounds();
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let mut debug_mesh =
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self.debug_mesh.take().unwrap_or(MeshBuilder::new());
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debug_mesh.rectangle(
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DrawMode::stroke(1.0),
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Rect {
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x: bounds.x,
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y: bounds.y,
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w: bounds.width,
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h: bounds.height,
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},
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into_color(color),
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);
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self.debug_mesh = Some(debug_mesh);
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for child in layout.children() {
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self.explain(&child, color);
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}
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}
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}
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86
examples/tour/src/iced_ggez/renderer/image.rs
Normal file
86
examples/tour/src/iced_ggez/renderer/image.rs
Normal file
|
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@ -0,0 +1,86 @@
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use super::Renderer;
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|
||||
use ggez::{graphics, nalgebra};
|
||||
use iced::image;
|
||||
|
||||
pub struct Cache {
|
||||
images: std::collections::HashMap<String, graphics::Image>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
images: std::collections::HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get<'a>(
|
||||
&mut self,
|
||||
name: &'a str,
|
||||
context: &mut ggez::Context,
|
||||
) -> graphics::Image {
|
||||
if let Some(image) = self.images.get(name) {
|
||||
return image.clone();
|
||||
}
|
||||
|
||||
let mut image = graphics::Image::new(context, &format!("/{}", name))
|
||||
.expect("Load ferris image");
|
||||
|
||||
image.set_filter(graphics::FilterMode::Linear);
|
||||
|
||||
self.images.insert(name.to_string(), image.clone());
|
||||
|
||||
image
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
|
||||
fn node(
|
||||
&mut self,
|
||||
style: iced::Style,
|
||||
name: &&'a str,
|
||||
width: Option<u16>,
|
||||
height: Option<u16>,
|
||||
_source: Option<iced::Rectangle<u16>>,
|
||||
) -> iced::Node {
|
||||
let image = self.images.get(name, self.context);
|
||||
|
||||
let aspect_ratio = image.width() as f32 / image.height() as f32;
|
||||
|
||||
let style = match (width, height) {
|
||||
(Some(width), Some(height)) => style.width(width).height(height),
|
||||
(Some(width), None) => style
|
||||
.width(width)
|
||||
.height((width as f32 / aspect_ratio).round() as u16),
|
||||
(None, Some(height)) => style
|
||||
.height(height)
|
||||
.width((height as f32 * aspect_ratio).round() as u16),
|
||||
(None, None) => style.width(image.width()).height(image.height()),
|
||||
};
|
||||
|
||||
iced::Node::new(style)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
name: &&'a str,
|
||||
bounds: iced::Rectangle,
|
||||
_source: Option<iced::Rectangle<u16>>,
|
||||
) {
|
||||
let image = self.images.get(name, self.context);
|
||||
|
||||
// We should probably use batches to draw images efficiently and keep
|
||||
// draw side-effect free, but this is good enough for the example.
|
||||
graphics::draw(
|
||||
self.context,
|
||||
&image,
|
||||
graphics::DrawParam::new()
|
||||
.dest(nalgebra::Point2::new(bounds.x, bounds.y))
|
||||
.scale(nalgebra::Vector2::new(
|
||||
bounds.width / image.width() as f32,
|
||||
bounds.height / image.height() as f32,
|
||||
)),
|
||||
)
|
||||
.expect("Draw image");
|
||||
}
|
||||
}
|
||||
63
examples/tour/src/iced_ggez/renderer/radio.rs
Normal file
63
examples/tour/src/iced_ggez/renderer/radio.rs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::graphics::{DrawParam, Rect};
|
||||
use iced::{radio, MouseCursor, Point, Rectangle};
|
||||
|
||||
const SPRITE: Rect = Rect {
|
||||
x: 98.0,
|
||||
y: 28.0,
|
||||
w: 28.0,
|
||||
h: 28.0,
|
||||
};
|
||||
|
||||
impl radio::Renderer for Renderer<'_> {
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
bounds_with_label: Rectangle,
|
||||
is_selected: bool,
|
||||
) -> MouseCursor {
|
||||
let mouse_over = bounds_with_label.contains(cursor_position);
|
||||
|
||||
let width = self.spritesheet.width() as f32;
|
||||
let height = self.spritesheet.height() as f32;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
|
||||
/ width,
|
||||
y: SPRITE.y / height,
|
||||
w: SPRITE.w / width,
|
||||
h: SPRITE.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if is_selected {
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (SPRITE.x + SPRITE.w * 2.0) / width,
|
||||
y: SPRITE.y / height,
|
||||
w: SPRITE.w / width,
|
||||
h: SPRITE.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
}
|
||||
|
||||
if mouse_over {
|
||||
MouseCursor::Pointer
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
}
|
||||
82
examples/tour/src/iced_ggez/renderer/slider.rs
Normal file
82
examples/tour/src/iced_ggez/renderer/slider.rs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::graphics::{DrawParam, Rect};
|
||||
use iced::{slider, MouseCursor, Point, Rectangle};
|
||||
use std::ops::RangeInclusive;
|
||||
|
||||
const RAIL: Rect = Rect {
|
||||
x: 98.0,
|
||||
y: 56.0,
|
||||
w: 1.0,
|
||||
h: 4.0,
|
||||
};
|
||||
|
||||
const MARKER: Rect = Rect {
|
||||
x: RAIL.x + 28.0,
|
||||
y: RAIL.y,
|
||||
w: 16.0,
|
||||
h: 24.0,
|
||||
};
|
||||
|
||||
impl slider::Renderer for Renderer<'_> {
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle,
|
||||
state: &slider::State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
) -> MouseCursor {
|
||||
let width = self.spritesheet.width() as f32;
|
||||
let height = self.spritesheet.height() as f32;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: RAIL.x / width,
|
||||
y: RAIL.y / height,
|
||||
w: RAIL.w / width,
|
||||
h: RAIL.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x + MARKER.w as f32 / 2.0,
|
||||
y: bounds.y + 12.5,
|
||||
},
|
||||
scale: ggez::mint::Vector2 {
|
||||
x: bounds.width - MARKER.w as f32,
|
||||
y: 1.0,
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
|
||||
let marker_offset = (bounds.width - MARKER.w as f32)
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
let is_active = state.is_dragging() || mouse_over;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (MARKER.x + (if is_active { MARKER.w } else { 0.0 }))
|
||||
/ width,
|
||||
y: MARKER.y / height,
|
||||
w: MARKER.w / width,
|
||||
h: MARKER.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x + marker_offset.round(),
|
||||
y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if state.is_dragging() {
|
||||
MouseCursor::Grabbing
|
||||
} else if mouse_over {
|
||||
MouseCursor::Grab
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
}
|
||||
118
examples/tour/src/iced_ggez/renderer/text.rs
Normal file
118
examples/tour/src/iced_ggez/renderer/text.rs
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
use super::{into_color, Renderer};
|
||||
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
|
||||
|
||||
use iced::text;
|
||||
use std::cell::RefCell;
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer<iced::Color> for Renderer<'_> {
|
||||
fn node(
|
||||
&self,
|
||||
style: iced::Style,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
) -> iced::Node {
|
||||
let font = self.font;
|
||||
let font_cache = graphics::font_cache(self.context);
|
||||
let content = String::from(content);
|
||||
|
||||
// TODO: Investigate why stretch tries to measure this MANY times
|
||||
// with every ancestor's bounds.
|
||||
// Bug? Using the library wrong? I should probably open an issue on
|
||||
// the stretch repository.
|
||||
// I noticed that the first measure is the one that matters in
|
||||
// practice. Here, we use a RefCell to store the cached measurement.
|
||||
let measure = RefCell::new(None);
|
||||
let size = size.map(f32::from).unwrap_or(self.font_size);
|
||||
|
||||
iced::Node::with_measure(style, move |bounds| {
|
||||
let mut measure = measure.borrow_mut();
|
||||
|
||||
if measure.is_none() {
|
||||
let bounds = (
|
||||
match bounds.width {
|
||||
iced::Number::Undefined => f32::INFINITY,
|
||||
iced::Number::Defined(w) => w,
|
||||
},
|
||||
match bounds.height {
|
||||
iced::Number::Undefined => f32::INFINITY,
|
||||
iced::Number::Defined(h) => h,
|
||||
},
|
||||
);
|
||||
|
||||
let mut text = Text::new(TextFragment {
|
||||
text: content.clone(),
|
||||
font: Some(font),
|
||||
scale: Some(Scale { x: size, y: size }),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
text.set_bounds(
|
||||
mint::Point2 {
|
||||
x: bounds.0,
|
||||
y: bounds.1,
|
||||
},
|
||||
Align::Left,
|
||||
);
|
||||
|
||||
let (width, height) = font_cache.dimensions(&text);
|
||||
|
||||
let size = iced::Size {
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
};
|
||||
|
||||
// If the text has no width boundary we avoid caching as the
|
||||
// layout engine may just be measuring text in a row.
|
||||
if bounds.0 == f32::INFINITY {
|
||||
return size;
|
||||
} else {
|
||||
*measure = Some(size);
|
||||
}
|
||||
}
|
||||
|
||||
measure.unwrap()
|
||||
})
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: iced::Rectangle,
|
||||
content: &str,
|
||||
size: Option<u16>,
|
||||
color: Option<iced::Color>,
|
||||
horizontal_alignment: text::HorizontalAlignment,
|
||||
_vertical_alignment: text::VerticalAlignment,
|
||||
) {
|
||||
let size = size.map(f32::from).unwrap_or(self.font_size);
|
||||
|
||||
let mut text = Text::new(TextFragment {
|
||||
text: String::from(content),
|
||||
font: Some(self.font),
|
||||
scale: Some(Scale { x: size, y: size }),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
text.set_bounds(
|
||||
mint::Point2 {
|
||||
x: bounds.width,
|
||||
y: bounds.height,
|
||||
},
|
||||
match horizontal_alignment {
|
||||
text::HorizontalAlignment::Left => graphics::Align::Left,
|
||||
text::HorizontalAlignment::Center => graphics::Align::Center,
|
||||
text::HorizontalAlignment::Right => graphics::Align::Right,
|
||||
},
|
||||
);
|
||||
|
||||
graphics::queue_text(
|
||||
self.context,
|
||||
&text,
|
||||
mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
color.or(Some(iced::Color::BLACK)).map(into_color),
|
||||
);
|
||||
}
|
||||
}
|
||||
12
examples/tour/src/iced_ggez/widget.rs
Normal file
12
examples/tour/src/iced_ggez/widget.rs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
use super::Renderer;
|
||||
|
||||
pub use iced::{button, slider, text, Align, Button, Color, Slider};
|
||||
|
||||
pub type Text = iced::Text<Color>;
|
||||
pub type Checkbox<Message> = iced::Checkbox<Color, Message>;
|
||||
pub type Radio<Message> = iced::Radio<Color, Message>;
|
||||
pub type Image<'a> = iced::Image<&'a str>;
|
||||
|
||||
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
|
||||
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
|
||||
pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>;
|
||||
11
examples/tour/src/lib.rs
Normal file
11
examples/tour/src/lib.rs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
pub mod tour;
|
||||
|
||||
pub use tour::{Message, Tour};
|
||||
|
||||
mod widget;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
mod web;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod iced_ggez;
|
||||
563
examples/tour/src/tour.rs
Normal file
563
examples/tour/src/tour.rs
Normal file
|
|
@ -0,0 +1,563 @@
|
|||
use crate::widget::{
|
||||
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
||||
Column, Element, Image, Radio, Row, Slider, Text,
|
||||
};
|
||||
|
||||
pub struct Tour {
|
||||
steps: Steps,
|
||||
back_button: button::State,
|
||||
next_button: button::State,
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
impl Tour {
|
||||
pub fn new() -> Tour {
|
||||
Tour {
|
||||
steps: Steps::new(),
|
||||
back_button: button::State::new(),
|
||||
next_button: button::State::new(),
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, event: Message) {
|
||||
match event {
|
||||
Message::BackPressed => {
|
||||
self.steps.go_back();
|
||||
}
|
||||
Message::NextPressed => {
|
||||
self.steps.advance();
|
||||
}
|
||||
Message::StepMessage(step_msg) => {
|
||||
self.steps.update(step_msg, &mut self.debug);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view(&mut self) -> Element<Message> {
|
||||
let Tour {
|
||||
steps,
|
||||
back_button,
|
||||
next_button,
|
||||
..
|
||||
} = self;
|
||||
|
||||
let mut controls = Row::new();
|
||||
|
||||
if steps.has_previous() {
|
||||
controls = controls.push(
|
||||
Button::new(back_button, "Back")
|
||||
.on_press(Message::BackPressed)
|
||||
.class(button::Class::Secondary),
|
||||
);
|
||||
}
|
||||
|
||||
controls = controls.push(Column::new());
|
||||
|
||||
if steps.can_continue() {
|
||||
controls = controls.push(
|
||||
Button::new(next_button, "Next").on_press(Message::NextPressed),
|
||||
);
|
||||
}
|
||||
|
||||
let element: Element<_> = Column::new()
|
||||
.max_width(500)
|
||||
.spacing(20)
|
||||
.push(steps.view(self.debug).map(Message::StepMessage))
|
||||
.push(controls)
|
||||
.into();
|
||||
|
||||
if self.debug {
|
||||
element.explain(Color::BLACK)
|
||||
} else {
|
||||
element
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Message {
|
||||
BackPressed,
|
||||
NextPressed,
|
||||
StepMessage(StepMessage),
|
||||
}
|
||||
|
||||
struct Steps {
|
||||
steps: Vec<Step>,
|
||||
current: usize,
|
||||
}
|
||||
|
||||
impl Steps {
|
||||
fn new() -> Steps {
|
||||
Steps {
|
||||
steps: vec![
|
||||
Step::Welcome,
|
||||
Step::Slider {
|
||||
state: slider::State::new(),
|
||||
value: 50,
|
||||
},
|
||||
Step::RowsAndColumns {
|
||||
layout: Layout::Row,
|
||||
spacing_slider: slider::State::new(),
|
||||
spacing: 20,
|
||||
},
|
||||
Step::Text {
|
||||
size_slider: slider::State::new(),
|
||||
size: 30,
|
||||
color_sliders: [slider::State::new(); 3],
|
||||
color: Color::BLACK,
|
||||
},
|
||||
Step::Radio { selection: None },
|
||||
Step::Image {
|
||||
width: 300,
|
||||
slider: slider::State::new(),
|
||||
},
|
||||
Step::Debugger,
|
||||
Step::End,
|
||||
],
|
||||
current: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||
self.steps[self.current].update(msg, debug);
|
||||
}
|
||||
|
||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||
self.steps[self.current].view(debug)
|
||||
}
|
||||
|
||||
fn advance(&mut self) {
|
||||
if self.can_continue() {
|
||||
self.current += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn go_back(&mut self) {
|
||||
if self.has_previous() {
|
||||
self.current -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn has_previous(&self) -> bool {
|
||||
self.current > 0
|
||||
}
|
||||
|
||||
fn can_continue(&self) -> bool {
|
||||
self.current + 1 < self.steps.len()
|
||||
&& self.steps[self.current].can_continue()
|
||||
}
|
||||
}
|
||||
|
||||
enum Step {
|
||||
Welcome,
|
||||
Slider {
|
||||
state: slider::State,
|
||||
value: u16,
|
||||
},
|
||||
RowsAndColumns {
|
||||
layout: Layout,
|
||||
spacing_slider: slider::State,
|
||||
spacing: u16,
|
||||
},
|
||||
Text {
|
||||
size_slider: slider::State,
|
||||
size: u16,
|
||||
color_sliders: [slider::State; 3],
|
||||
color: Color,
|
||||
},
|
||||
Radio {
|
||||
selection: Option<Language>,
|
||||
},
|
||||
Image {
|
||||
width: u16,
|
||||
slider: slider::State,
|
||||
},
|
||||
Debugger,
|
||||
End,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum StepMessage {
|
||||
SliderChanged(f32),
|
||||
LayoutChanged(Layout),
|
||||
SpacingChanged(f32),
|
||||
TextSizeChanged(f32),
|
||||
TextColorChanged(Color),
|
||||
LanguageSelected(Language),
|
||||
ImageWidthChanged(f32),
|
||||
DebugToggled(bool),
|
||||
}
|
||||
|
||||
impl<'a> Step {
|
||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||
match msg {
|
||||
StepMessage::DebugToggled(value) => {
|
||||
if let Step::Debugger = self {
|
||||
*debug = value;
|
||||
}
|
||||
}
|
||||
StepMessage::LanguageSelected(language) => {
|
||||
if let Step::Radio { selection } = self {
|
||||
*selection = Some(language);
|
||||
}
|
||||
}
|
||||
StepMessage::SliderChanged(new_value) => {
|
||||
if let Step::Slider { value, .. } = self {
|
||||
*value = new_value.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::TextSizeChanged(new_size) => {
|
||||
if let Step::Text { size, .. } = self {
|
||||
*size = new_size.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::TextColorChanged(new_color) => {
|
||||
if let Step::Text { color, .. } = self {
|
||||
*color = new_color;
|
||||
}
|
||||
}
|
||||
StepMessage::LayoutChanged(new_layout) => {
|
||||
if let Step::RowsAndColumns { layout, .. } = self {
|
||||
*layout = new_layout;
|
||||
}
|
||||
}
|
||||
StepMessage::SpacingChanged(new_spacing) => {
|
||||
if let Step::RowsAndColumns { spacing, .. } = self {
|
||||
*spacing = new_spacing.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::ImageWidthChanged(new_width) => {
|
||||
if let Step::Image { width, .. } = self {
|
||||
*width = new_width.round() as u16;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn can_continue(&self) -> bool {
|
||||
match self {
|
||||
Step::Welcome => true,
|
||||
Step::Radio { selection } => *selection == Some(Language::Rust),
|
||||
Step::Slider { .. } => true,
|
||||
Step::Text { .. } => true,
|
||||
Step::Image { .. } => true,
|
||||
Step::RowsAndColumns { .. } => true,
|
||||
Step::Debugger => true,
|
||||
Step::End => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||
match self {
|
||||
Step::Welcome => Self::welcome().into(),
|
||||
Step::Radio { selection } => Self::radio(*selection).into(),
|
||||
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
||||
Step::Text {
|
||||
size_slider,
|
||||
size,
|
||||
color_sliders,
|
||||
color,
|
||||
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
||||
Step::Image { width, slider } => Self::image(*width, slider).into(),
|
||||
Step::RowsAndColumns {
|
||||
layout,
|
||||
spacing_slider,
|
||||
spacing,
|
||||
} => {
|
||||
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
||||
}
|
||||
Step::Debugger => Self::debugger(debug).into(),
|
||||
Step::End => Self::end().into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn container(title: &str) -> Column<'a, StepMessage> {
|
||||
Column::new()
|
||||
.spacing(20)
|
||||
.align_items(Align::Stretch)
|
||||
.push(Text::new(title).size(50))
|
||||
}
|
||||
|
||||
fn welcome() -> Column<'a, StepMessage> {
|
||||
Self::container("Welcome!")
|
||||
.push(Text::new(
|
||||
"This a simple tour meant to showcase a bunch of widgets that \
|
||||
can be easily implemented on top of Iced.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Iced is a renderer-agnostic GUI library for Rust focused on \
|
||||
simplicity and type-safety. It is heavily inspired by Elm.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"It was originally born as part of Coffee, an opinionated \
|
||||
2D game engine for Rust.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Iced does not provide a built-in renderer. This example runs \
|
||||
on WebAssembly using dodrio, an experimental VDOM library \
|
||||
for Rust.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"You will need to interact with the UI in order to reach the \
|
||||
end!",
|
||||
))
|
||||
}
|
||||
|
||||
fn slider(
|
||||
state: &'a mut slider::State,
|
||||
value: u16,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Slider")
|
||||
.push(Text::new(
|
||||
"A slider allows you to smoothly select a value from a range \
|
||||
of values.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"The following slider lets you choose an integer from \
|
||||
0 to 100:",
|
||||
))
|
||||
.push(Slider::new(
|
||||
state,
|
||||
0.0..=100.0,
|
||||
value as f32,
|
||||
StepMessage::SliderChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&value.to_string())
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
}
|
||||
|
||||
fn rows_and_columns(
|
||||
layout: Layout,
|
||||
spacing_slider: &'a mut slider::State,
|
||||
spacing: u16,
|
||||
) -> Column<'a, StepMessage> {
|
||||
let row_radio = Radio::new(
|
||||
Layout::Row,
|
||||
"Row",
|
||||
Some(layout),
|
||||
StepMessage::LayoutChanged,
|
||||
);
|
||||
|
||||
let column_radio = Radio::new(
|
||||
Layout::Column,
|
||||
"Column",
|
||||
Some(layout),
|
||||
StepMessage::LayoutChanged,
|
||||
);
|
||||
|
||||
let layout_section: Element<_> = match layout {
|
||||
Layout::Row => Row::new()
|
||||
.spacing(spacing)
|
||||
.push(row_radio)
|
||||
.push(column_radio)
|
||||
.into(),
|
||||
Layout::Column => Column::new()
|
||||
.spacing(spacing)
|
||||
.push(row_radio)
|
||||
.push(column_radio)
|
||||
.into(),
|
||||
};
|
||||
|
||||
let spacing_section = Column::new()
|
||||
.spacing(10)
|
||||
.push(Slider::new(
|
||||
spacing_slider,
|
||||
0.0..=80.0,
|
||||
spacing as f32,
|
||||
StepMessage::SpacingChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("{} px", spacing))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
);
|
||||
|
||||
Self::container("Rows and columns")
|
||||
.spacing(spacing)
|
||||
.push(Text::new(
|
||||
"Iced uses a layout model based on flexbox to position UI \
|
||||
elements.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Rows and columns can be used to distribute content \
|
||||
horizontally or vertically, respectively.",
|
||||
))
|
||||
.push(layout_section)
|
||||
.push(Text::new(
|
||||
"You can also easily change the spacing between elements:",
|
||||
))
|
||||
.push(spacing_section)
|
||||
}
|
||||
|
||||
fn text(
|
||||
size_slider: &'a mut slider::State,
|
||||
size: u16,
|
||||
color_sliders: &'a mut [slider::State; 3],
|
||||
color: Color,
|
||||
) -> Column<'a, StepMessage> {
|
||||
let size_section = Column::new()
|
||||
.padding(20)
|
||||
.spacing(20)
|
||||
.push(Text::new("You can change its size:"))
|
||||
.push(
|
||||
Text::new(&format!("This text is {} pixels", size)).size(size),
|
||||
)
|
||||
.push(Slider::new(
|
||||
size_slider,
|
||||
10.0..=70.0,
|
||||
size as f32,
|
||||
StepMessage::TextSizeChanged,
|
||||
));
|
||||
|
||||
let [red, green, blue] = color_sliders;
|
||||
let color_section = Column::new()
|
||||
.padding(20)
|
||||
.spacing(20)
|
||||
.push(Text::new("And its color:"))
|
||||
.push(Text::new(&format!("{:?}", color)).color(color))
|
||||
.push(
|
||||
Row::new()
|
||||
.spacing(10)
|
||||
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
||||
StepMessage::TextColorChanged(Color { r, ..color })
|
||||
}))
|
||||
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
||||
StepMessage::TextColorChanged(Color { g, ..color })
|
||||
}))
|
||||
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
||||
StepMessage::TextColorChanged(Color { b, ..color })
|
||||
})),
|
||||
);
|
||||
|
||||
Self::container("Text")
|
||||
.push(Text::new(
|
||||
"Text is probably the most essential widget for your UI. \
|
||||
It will try to adapt to the dimensions of its container.",
|
||||
))
|
||||
.push(size_section)
|
||||
.push(color_section)
|
||||
}
|
||||
|
||||
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
||||
let question = Column::new()
|
||||
.padding(20)
|
||||
.spacing(10)
|
||||
.push(Text::new("Iced is written in...").size(24))
|
||||
.push(Language::all().iter().cloned().fold(
|
||||
Column::new().padding(10).spacing(20),
|
||||
|choices, language| {
|
||||
choices.push(Radio::new(
|
||||
language,
|
||||
language.into(),
|
||||
selection,
|
||||
StepMessage::LanguageSelected,
|
||||
))
|
||||
},
|
||||
));
|
||||
|
||||
Self::container("Radio button")
|
||||
.push(Text::new(
|
||||
"A radio button is normally used to represent a choice... \
|
||||
Surprise test!",
|
||||
))
|
||||
.push(question)
|
||||
.push(Text::new(
|
||||
"Iced works very well with iterators! The list above is \
|
||||
basically created by folding a column over the different \
|
||||
choices, creating a radio button for each one of them!",
|
||||
))
|
||||
}
|
||||
|
||||
fn image(
|
||||
width: u16,
|
||||
slider: &'a mut slider::State,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Image")
|
||||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||
.push(
|
||||
Image::new("resources/ferris.png")
|
||||
.width(width)
|
||||
.align_self(Align::Center),
|
||||
)
|
||||
.push(Slider::new(
|
||||
slider,
|
||||
100.0..=500.0,
|
||||
width as f32,
|
||||
StepMessage::ImageWidthChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("Width: {} px", width.to_string()))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
}
|
||||
|
||||
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
||||
Self::container("Debugger")
|
||||
.push(Text::new(
|
||||
"You can ask Iced to visually explain the layouting of the \
|
||||
different elements comprising your UI!",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Give it a shot! Check the following checkbox to be able to \
|
||||
see element boundaries.",
|
||||
))
|
||||
.push(Checkbox::new(
|
||||
debug,
|
||||
"Explain layout",
|
||||
StepMessage::DebugToggled,
|
||||
))
|
||||
.push(Text::new("Feel free to go back and take a look."))
|
||||
}
|
||||
|
||||
fn end() -> Column<'a, StepMessage> {
|
||||
Self::container("You reached the end!")
|
||||
.push(Text::new(
|
||||
"This tour will be updated as more features are added.",
|
||||
))
|
||||
.push(Text::new("Make sure to keep an eye on it!"))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Language {
|
||||
Rust,
|
||||
Elm,
|
||||
Ruby,
|
||||
Haskell,
|
||||
C,
|
||||
Other,
|
||||
}
|
||||
|
||||
impl Language {
|
||||
fn all() -> [Language; 6] {
|
||||
[
|
||||
Language::C,
|
||||
Language::Elm,
|
||||
Language::Ruby,
|
||||
Language::Haskell,
|
||||
Language::Rust,
|
||||
Language::Other,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Language> for &str {
|
||||
fn from(language: Language) -> &'static str {
|
||||
match language {
|
||||
Language::Rust => "Rust",
|
||||
Language::Elm => "Elm",
|
||||
Language::Ruby => "Ruby",
|
||||
Language::Haskell => "Haskell",
|
||||
Language::C => "C",
|
||||
Language::Other => "Other",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Layout {
|
||||
Row,
|
||||
Column,
|
||||
}
|
||||
33
examples/tour/src/web.rs
Normal file
33
examples/tour/src/web.rs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
use futures::Future;
|
||||
use iced_web::UserInterface;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
use crate::tour::{self, Tour};
|
||||
|
||||
#[wasm_bindgen(start)]
|
||||
pub fn run() {
|
||||
console_error_panic_hook::set_once();
|
||||
console_log::init_with_level(log::Level::Trace)
|
||||
.expect("Initialize logging");
|
||||
|
||||
let tour = Tour::new();
|
||||
|
||||
tour.run();
|
||||
}
|
||||
|
||||
impl iced_web::UserInterface for Tour {
|
||||
type Message = tour::Message;
|
||||
|
||||
fn update(
|
||||
&mut self,
|
||||
message: tour::Message,
|
||||
) -> Option<Box<dyn Future<Output = tour::Message>>> {
|
||||
self.update(message);
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn view(&mut self) -> iced_web::Element<tour::Message> {
|
||||
self.view()
|
||||
}
|
||||
}
|
||||
5
examples/tour/src/widget.rs
Normal file
5
examples/tour/src/widget.rs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
#[cfg(target_arch = "wasm32")]
|
||||
pub use iced_web::*;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use crate::iced_ggez::*;
|
||||
Loading…
Add table
Add a link
Reference in a new issue