Unify web and ggez tour examples 🎉

This commit is contained in:
Héctor Ramón Jiménez 2019-09-19 15:01:12 +02:00
parent dd093c79d7
commit f9de39ddaa
40 changed files with 166 additions and 669 deletions

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use iced_tour::{iced_ggez, Tour};
use ggez;
use ggez::event;
use ggez::filesystem;
use ggez::graphics;
use ggez::input::mouse;
pub fn main() -> ggez::GameResult {
let (context, event_loop) = {
&mut ggez::ContextBuilder::new("iced", "ggez")
.window_mode(ggez::conf::WindowMode {
width: 1280.0,
height: 1024.0,
resizable: true,
..ggez::conf::WindowMode::default()
})
.build()?
};
filesystem::mount(
context,
std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
true,
);
let state = &mut Game::new(context)?;
event::run(context, event_loop, state)
}
struct Game {
spritesheet: graphics::Image,
font: graphics::Font,
images: iced_ggez::ImageCache,
tour: Tour,
events: Vec<iced::Event>,
cache: Option<iced::Cache>,
}
impl Game {
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
graphics::set_default_filter(context, graphics::FilterMode::Nearest);
Ok(Game {
spritesheet: graphics::Image::new(context, "/resources/ui.png")
.unwrap(),
font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
.unwrap(),
images: iced_ggez::ImageCache::new(),
tour: Tour::new(),
events: Vec::new(),
cache: Some(iced::Cache::default()),
})
}
}
impl event::EventHandler for Game {
fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
Ok(())
}
fn mouse_button_down_event(
&mut self,
_context: &mut ggez::Context,
_button: mouse::MouseButton,
_x: f32,
_y: f32,
) {
self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::Input {
state: iced::input::ButtonState::Pressed,
button: iced::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
fn mouse_button_up_event(
&mut self,
_context: &mut ggez::Context,
_button: mouse::MouseButton,
_x: f32,
_y: f32,
) {
self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::Input {
state: iced::input::ButtonState::Released,
button: iced::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
fn mouse_motion_event(
&mut self,
_context: &mut ggez::Context,
x: f32,
y: f32,
_dx: f32,
_dy: f32,
) {
self.events.push(iced::Event::Mouse(
iced::input::mouse::Event::CursorMoved { x, y },
));
}
fn resize_event(
&mut self,
context: &mut ggez::Context,
width: f32,
height: f32,
) {
graphics::set_screen_coordinates(
context,
graphics::Rect {
x: 0.0,
y: 0.0,
w: width,
h: height,
},
)
.expect("Set screen coordinates");
}
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
graphics::clear(context, graphics::WHITE);
let screen = graphics::screen_coordinates(context);
let (messages, cursor) = {
let view = self.tour.view();
let content = iced_ggez::Column::new()
.width(screen.w as u16)
.height(screen.h as u16)
.padding(20)
.align_items(iced::Align::Center)
.justify_content(iced::Justify::Center)
.push(view);
let renderer = &mut iced_ggez::Renderer::new(
context,
&mut self.images,
self.spritesheet.clone(),
self.font,
);
let mut ui = iced::UserInterface::build(
content,
self.cache.take().unwrap(),
renderer,
);
let messages = ui.update(self.events.drain(..));
let cursor = ui.draw(renderer);
self.cache = Some(ui.into_cache());
renderer.flush();
(messages, cursor)
};
for message in messages {
self.tour.update(message);
}
let cursor_type = into_cursor_type(cursor);
if mouse::cursor_type(context) != cursor_type {
mouse::set_cursor_type(context, cursor_type);
}
graphics::present(context)?;
Ok(())
}
}
fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
match cursor {
iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
iced::MouseCursor::Idle => mouse::MouseCursor::Default,
iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
iced::MouseCursor::Working => mouse::MouseCursor::Progress,
iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
}
}

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mod button;
mod checkbox;
mod debugger;
mod image;
mod radio;
mod slider;
mod text;
use ggez::graphics::{
self, spritebatch::SpriteBatch, Font, Image, MeshBuilder,
};
use ggez::Context;
pub use image::Cache;
pub struct Renderer<'a> {
pub context: &'a mut Context,
pub images: &'a mut image::Cache,
pub sprites: SpriteBatch,
pub spritesheet: Image,
pub font: Font,
font_size: f32,
debug_mesh: Option<MeshBuilder>,
}
impl<'a> Renderer<'a> {
pub fn new(
context: &'a mut Context,
images: &'a mut image::Cache,
spritesheet: Image,
font: Font,
) -> Renderer<'a> {
Renderer {
context,
images,
sprites: SpriteBatch::new(spritesheet.clone()),
spritesheet,
font,
font_size: 20.0,
debug_mesh: None,
}
}
pub fn flush(&mut self) {
graphics::draw(
self.context,
&self.sprites,
graphics::DrawParam::default(),
)
.expect("Draw sprites");
graphics::draw_queued_text(
self.context,
graphics::DrawParam::default(),
Default::default(),
graphics::FilterMode::Linear,
)
.expect("Draw text");
if let Some(debug_mesh) = self.debug_mesh.take() {
let mesh =
debug_mesh.build(self.context).expect("Build debug mesh");
graphics::draw(self.context, &mesh, graphics::DrawParam::default())
.expect("Draw debug mesh");
}
}
}
pub fn into_color(color: iced::Color) -> graphics::Color {
graphics::Color {
r: color.r,
g: color.g,
b: color.b,
a: color.a,
}
}

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use super::Renderer;
use ggez::graphics::{
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
};
use iced::{button, MouseCursor};
const LEFT: Rect = Rect {
x: 0.0,
y: 34.0,
w: 6.0,
h: 49.0,
};
const BACKGROUND: Rect = Rect {
x: LEFT.w,
y: LEFT.y,
w: 1.0,
h: LEFT.h,
};
const RIGHT: Rect = Rect {
x: LEFT.h - LEFT.w,
y: LEFT.y,
w: LEFT.w,
h: LEFT.h,
};
impl button::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: iced::Point,
mut bounds: iced::Rectangle,
state: &button::State,
label: &str,
class: button::Class,
) -> MouseCursor {
let mouse_over = bounds.contains(cursor_position);
let mut state_offset = 0.0;
if mouse_over {
if state.is_pressed() {
bounds.y += 4.0;
state_offset = RIGHT.x + RIGHT.w;
} else {
bounds.y -= 1.0;
}
}
let class_index = match class {
button::Class::Primary => 0,
button::Class::Secondary => 1,
button::Class::Positive => 2,
};
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (LEFT.x + state_offset) / width,
y: (LEFT.y + class_index as f32 * LEFT.h) / height,
w: LEFT.w / width,
h: LEFT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (BACKGROUND.x + state_offset) / width,
y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
w: BACKGROUND.w / width,
h: BACKGROUND.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + LEFT.w,
y: bounds.y,
},
scale: ggez::mint::Vector2 {
x: bounds.width - LEFT.w - RIGHT.w,
y: 1.0,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (RIGHT.x + state_offset) / width,
y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
w: RIGHT.w / width,
h: RIGHT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + bounds.width - RIGHT.w,
y: bounds.y,
},
..DrawParam::default()
});
let mut text = Text::new(TextFragment {
text: String::from(label),
font: Some(self.font),
scale: Some(Scale { x: 20.0, y: 20.0 }),
..Default::default()
});
text.set_bounds(
ggez::mint::Point2 {
x: bounds.width,
y: bounds.height,
},
Align::Center,
);
graphics::queue_text(
self.context,
&text,
ggez::mint::Point2 {
x: bounds.x,
y: bounds.y + BACKGROUND.h / 4.0,
},
Some(if mouse_over {
WHITE
} else {
Color {
r: 0.9,
g: 0.9,
b: 0.9,
a: 1.0,
}
}),
);
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

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use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{checkbox, MouseCursor};
const SPRITE: Rect = Rect {
x: 98.0,
y: 0.0,
w: 28.0,
h: 28.0,
};
impl checkbox::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: iced::Point,
bounds: iced::Rectangle,
text_bounds: iced::Rectangle,
is_checked: bool,
) -> MouseCursor {
let mouse_over = bounds.contains(cursor_position)
|| text_bounds.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
/ width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
if is_checked {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
}
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

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use super::{into_color, Renderer};
use ggez::graphics::{DrawMode, MeshBuilder, Rect};
impl iced::renderer::Debugger for Renderer<'_> {
type Color = iced::Color;
fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) {
let bounds = layout.bounds();
let mut debug_mesh =
self.debug_mesh.take().unwrap_or(MeshBuilder::new());
debug_mesh.rectangle(
DrawMode::stroke(1.0),
Rect {
x: bounds.x,
y: bounds.y,
w: bounds.width,
h: bounds.height,
},
into_color(color),
);
self.debug_mesh = Some(debug_mesh);
for child in layout.children() {
self.explain(&child, color);
}
}
}

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use super::Renderer;
use ggez::{graphics, nalgebra};
use iced::image;
pub struct Cache {
images: std::collections::HashMap<String, graphics::Image>,
}
impl Cache {
pub fn new() -> Self {
Self {
images: std::collections::HashMap::new(),
}
}
fn get<'a>(
&mut self,
name: &'a str,
context: &mut ggez::Context,
) -> graphics::Image {
if let Some(image) = self.images.get(name) {
return image.clone();
}
let mut image = graphics::Image::new(context, &format!("/{}", name))
.expect("Load ferris image");
image.set_filter(graphics::FilterMode::Linear);
self.images.insert(name.to_string(), image.clone());
image
}
}
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
fn node(
&mut self,
style: iced::Style,
name: &&'a str,
width: Option<u16>,
height: Option<u16>,
_source: Option<iced::Rectangle<u16>>,
) -> iced::Node {
let image = self.images.get(name, self.context);
let aspect_ratio = image.width() as f32 / image.height() as f32;
let style = match (width, height) {
(Some(width), Some(height)) => style.width(width).height(height),
(Some(width), None) => style
.width(width)
.height((width as f32 / aspect_ratio).round() as u16),
(None, Some(height)) => style
.height(height)
.width((height as f32 * aspect_ratio).round() as u16),
(None, None) => style.width(image.width()).height(image.height()),
};
iced::Node::new(style)
}
fn draw(
&mut self,
name: &&'a str,
bounds: iced::Rectangle,
_source: Option<iced::Rectangle<u16>>,
) {
let image = self.images.get(name, self.context);
// We should probably use batches to draw images efficiently and keep
// draw side-effect free, but this is good enough for the example.
graphics::draw(
self.context,
&image,
graphics::DrawParam::new()
.dest(nalgebra::Point2::new(bounds.x, bounds.y))
.scale(nalgebra::Vector2::new(
bounds.width / image.width() as f32,
bounds.height / image.height() as f32,
)),
)
.expect("Draw image");
}
}

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use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{radio, MouseCursor, Point, Rectangle};
const SPRITE: Rect = Rect {
x: 98.0,
y: 28.0,
w: 28.0,
h: 28.0,
};
impl radio::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: Point,
bounds: Rectangle,
bounds_with_label: Rectangle,
is_selected: bool,
) -> MouseCursor {
let mouse_over = bounds_with_label.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
/ width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
if is_selected {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
}
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

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use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{slider, MouseCursor, Point, Rectangle};
use std::ops::RangeInclusive;
const RAIL: Rect = Rect {
x: 98.0,
y: 56.0,
w: 1.0,
h: 4.0,
};
const MARKER: Rect = Rect {
x: RAIL.x + 28.0,
y: RAIL.y,
w: 16.0,
h: 24.0,
};
impl slider::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: Point,
bounds: Rectangle,
state: &slider::State,
range: RangeInclusive<f32>,
value: f32,
) -> MouseCursor {
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: RAIL.x / width,
y: RAIL.y / height,
w: RAIL.w / width,
h: RAIL.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + MARKER.w as f32 / 2.0,
y: bounds.y + 12.5,
},
scale: ggez::mint::Vector2 {
x: bounds.width - MARKER.w as f32,
y: 1.0,
},
..DrawParam::default()
});
let (range_start, range_end) = range.into_inner();
let marker_offset = (bounds.width - MARKER.w as f32)
* ((value - range_start) / (range_end - range_start).max(1.0));
let mouse_over = bounds.contains(cursor_position);
let is_active = state.is_dragging() || mouse_over;
self.sprites.add(DrawParam {
src: Rect {
x: (MARKER.x + (if is_active { MARKER.w } else { 0.0 }))
/ width,
y: MARKER.y / height,
w: MARKER.w / width,
h: MARKER.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + marker_offset.round(),
y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
},
..DrawParam::default()
});
if state.is_dragging() {
MouseCursor::Grabbing
} else if mouse_over {
MouseCursor::Grab
} else {
MouseCursor::OutOfBounds
}
}
}

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use super::{into_color, Renderer};
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
use iced::text;
use std::cell::RefCell;
use std::f32;
impl text::Renderer<iced::Color> for Renderer<'_> {
fn node(
&self,
style: iced::Style,
content: &str,
size: Option<u16>,
) -> iced::Node {
let font = self.font;
let font_cache = graphics::font_cache(self.context);
let content = String::from(content);
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
// Bug? Using the library wrong? I should probably open an issue on
// the stretch repository.
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
let size = size.map(f32::from).unwrap_or(self.font_size);
iced::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
iced::Number::Undefined => f32::INFINITY,
iced::Number::Defined(w) => w,
},
match bounds.height {
iced::Number::Undefined => f32::INFINITY,
iced::Number::Defined(h) => h,
},
);
let mut text = Text::new(TextFragment {
text: content.clone(),
font: Some(font),
scale: Some(Scale { x: size, y: size }),
..Default::default()
});
text.set_bounds(
mint::Point2 {
x: bounds.0,
y: bounds.1,
},
Align::Left,
);
let (width, height) = font_cache.dimensions(&text);
let size = iced::Size {
width: width as f32,
height: height as f32,
};
// If the text has no width boundary we avoid caching as the
// layout engine may just be measuring text in a row.
if bounds.0 == f32::INFINITY {
return size;
} else {
*measure = Some(size);
}
}
measure.unwrap()
})
}
fn draw(
&mut self,
bounds: iced::Rectangle,
content: &str,
size: Option<u16>,
color: Option<iced::Color>,
horizontal_alignment: text::HorizontalAlignment,
_vertical_alignment: text::VerticalAlignment,
) {
let size = size.map(f32::from).unwrap_or(self.font_size);
let mut text = Text::new(TextFragment {
text: String::from(content),
font: Some(self.font),
scale: Some(Scale { x: size, y: size }),
..Default::default()
});
text.set_bounds(
mint::Point2 {
x: bounds.width,
y: bounds.height,
},
match horizontal_alignment {
text::HorizontalAlignment::Left => graphics::Align::Left,
text::HorizontalAlignment::Center => graphics::Align::Center,
text::HorizontalAlignment::Right => graphics::Align::Right,
},
);
graphics::queue_text(
self.context,
&text,
mint::Point2 {
x: bounds.x,
y: bounds.y,
},
color.or(Some(iced::Color::BLACK)).map(into_color),
);
}
}

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use super::Renderer;
pub use iced::{button, slider, text, Align, Button, Color, Slider};
pub type Text = iced::Text<Color>;
pub type Checkbox<Message> = iced::Checkbox<Color, Message>;
pub type Radio<Message> = iced::Radio<Color, Message>;
pub type Image<'a> = iced::Image<&'a str>;
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>;