Allow specifying a custom executor
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2 changed files with 92 additions and 0 deletions
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@ -30,6 +30,8 @@
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//! ]
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//! ]
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//! }
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//! }
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//! ```
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//! ```
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use iced_futures::Executor;
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use crate::program::{self, Program};
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use crate::program::{self, Program};
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use crate::window;
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use crate::window;
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use crate::{Element, Font, Result, Settings, Size, Subscription, Task};
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use crate::{Element, Font, Result, Settings, Size, Subscription, Task};
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@ -376,6 +378,22 @@ impl<P: Program> Application<P> {
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window: self.window,
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window: self.window,
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}
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}
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}
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}
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/// Sets the executor of the [`Application`].
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pub fn executor<E>(
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self,
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) -> Application<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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>
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where
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E: Executor,
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{
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Application {
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raw: program::with_executor::<P, E>(self.raw),
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settings: self.settings,
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window: self.window,
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}
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}
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}
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}
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/// The title logic of some [`Application`].
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/// The title logic of some [`Application`].
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@ -550,6 +550,80 @@ pub fn with_scale_factor<P: Program>(
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}
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}
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}
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}
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pub fn with_executor<P: Program, E: Executor>(
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program: P,
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) -> impl Program<State = P::State, Message = P::Message, Theme = P::Theme> {
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use std::marker::PhantomData;
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struct WithExecutor<P, E> {
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program: P,
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executor: PhantomData<E>,
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}
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impl<P: Program, E> Program for WithExecutor<P, E>
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where
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E: Executor,
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{
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type State = P::State;
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type Message = P::Message;
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type Theme = P::Theme;
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type Renderer = P::Renderer;
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type Executor = E;
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fn theme(
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&self,
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state: &Self::State,
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window: window::Id,
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) -> Self::Theme {
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self.program.theme(state, window)
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}
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fn title(&self, state: &Self::State, window: window::Id) -> String {
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self.program.title(state, window)
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}
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fn update(
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&self,
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state: &mut Self::State,
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message: Self::Message,
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) -> Task<Self::Message> {
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self.program.update(state, message)
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}
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fn view<'a>(
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&self,
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state: &'a Self::State,
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window: window::Id,
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) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
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self.program.view(state, window)
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}
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fn subscription(
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&self,
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state: &Self::State,
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) -> Subscription<Self::Message> {
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self.program.subscription(state)
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}
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fn style(
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&self,
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state: &Self::State,
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theme: &Self::Theme,
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) -> Appearance {
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self.program.style(state, theme)
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}
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fn scale_factor(&self, state: &Self::State, window: window::Id) -> f64 {
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self.program.scale_factor(state, window)
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}
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}
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WithExecutor {
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program,
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executor: PhantomData::<E>,
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}
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}
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/// The renderer of some [`Program`].
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/// The renderer of some [`Program`].
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pub trait Renderer: text::Renderer + compositor::Default {}
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pub trait Renderer: text::Renderer + compositor::Default {}
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