Merge branch 'master' into theming
This commit is contained in:
commit
fa55dff61d
34 changed files with 444 additions and 337 deletions
16
README.md
16
README.md
|
|
@ -18,12 +18,13 @@ Inspired by [Elm].
|
|||
<img src="https://thumbs.gfycat.com/LittleSaneHalicore-small.gif" height="350px">
|
||||
</a>
|
||||
<a href="https://gfycat.com/politeadorableiberianmole">
|
||||
<img src="https://thumbs.gfycat.com/PoliteAdorableIberianmole-small.gif">
|
||||
<img src="https://thumbs.gfycat.com/PoliteAdorableIberianmole-small.gif" height="350px">
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
## Features
|
||||
|
||||
* Simple, easy-to-use, batteries-included API
|
||||
* Type-safe, reactive programming model
|
||||
* [Cross-platform support] (Windows, macOS, Linux, and [the Web])
|
||||
|
|
@ -63,6 +64,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap],
|
|||
[feel free to contribute!]: #contributing--feedback
|
||||
|
||||
## Installation
|
||||
|
||||
Add `iced` as a dependency in your `Cargo.toml`:
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||||
|
||||
```toml
|
||||
|
|
@ -78,6 +80,7 @@ you want to learn about a specific release, check out [the release list].
|
|||
[the release list]: https://github.com/iced-rs/iced/releases
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||||
|
||||
## Overview
|
||||
|
||||
Inspired by [The Elm Architecture], Iced expects you to split user interfaces
|
||||
into four different concepts:
|
||||
|
||||
|
|
@ -179,6 +182,7 @@ to:
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|||
Browse the [documentation] and the [examples] to learn more!
|
||||
|
||||
## Implementation details
|
||||
|
||||
Iced was originally born as an attempt at bringing the simplicity of [Elm] and
|
||||
[The Elm Architecture] into [Coffee], a 2D game engine I am working on.
|
||||
|
||||
|
|
@ -204,7 +208,9 @@ end-user-oriented GUI library, while keeping [the ecosystem] modular:
|
|||
[the ecosystem]: ECOSYSTEM.md
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### `GraphicsAdapterNotFound`
|
||||
|
||||
This occurs when the selected [built-in renderer] is not able to create a context.
|
||||
|
||||
Often this will occur while using [`iced_wgpu`] as the renderer without
|
||||
|
|
@ -212,22 +218,25 @@ supported hardware (needs Vulkan, Metal or DX12). In this case, you could try us
|
|||
[`iced_glow`] renderer:
|
||||
|
||||
First, check if it works with
|
||||
|
||||
```console
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||||
$ cargo run --features iced/glow --package game_of_life
|
||||
cargo run --features iced/glow --package game_of_life
|
||||
```
|
||||
|
||||
and then use it in your project with
|
||||
|
||||
```toml
|
||||
iced = { version = "0.4", default-features = false, features = ["glow"] }
|
||||
```
|
||||
|
||||
**NOTE:** Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,
|
||||
__NOTE:__ Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,
|
||||
but if you don't, right now there's no software fallback, so it means your hardware
|
||||
doesn't support Iced.
|
||||
|
||||
[built-in renderer]: https://github.com/iced-rs/iced/blob/master/ECOSYSTEM.md#Renderers
|
||||
|
||||
## Contributing / Feedback
|
||||
|
||||
Contributions are greatly appreciated! If you want to contribute, please
|
||||
read our [contributing guidelines] for more details.
|
||||
|
||||
|
|
@ -237,6 +246,7 @@ awesome folks) over the `#games-and-graphics` and `#gui-and-ui` channels in
|
|||
the [Rust Community Discord]. I go by `lone_scientist#9554` there.
|
||||
|
||||
## Sponsors
|
||||
|
||||
The development of Iced is sponsored by the [Cryptowatch] team at [Kraken.com]
|
||||
|
||||
[documentation]: https://docs.rs/iced/
|
||||
|
|
|
|||
|
|
@ -27,10 +27,6 @@ You can run the native version with `cargo run`:
|
|||
cargo run --package tour
|
||||
```
|
||||
|
||||
The web version can be run by following [the usage instructions of `iced_web`] or by accessing [iced.rs](https://iced.rs/)!
|
||||
|
||||
[the usage instructions of `iced_web`]: https://github.com/iced-rs/iced_web#usage
|
||||
|
||||
## [Todos](todos)
|
||||
A todos tracker inspired by [TodoMVC]. It showcases dynamic layout, text input, checkboxes, scrollables, icons, and async actions! It automatically saves your tasks in the background, even if you did not finish typing them.
|
||||
|
||||
|
|
@ -46,7 +42,6 @@ You can run the native version with `cargo run`:
|
|||
```
|
||||
cargo run --package todos
|
||||
```
|
||||
We have not yet implemented a `LocalStorage` version of the auto-save feature. Therefore, it does not work on web _yet_!
|
||||
|
||||
[TodoMVC]: http://todomvc.com/
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@ use scene::Scene;
|
|||
use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
|
||||
use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size};
|
||||
|
||||
use futures::task::SpawnExt;
|
||||
use winit::{
|
||||
dpi::PhysicalPosition,
|
||||
event::{Event, ModifiersState, WindowEvent},
|
||||
|
|
@ -91,7 +90,9 @@ pub fn main() {
|
|||
|
||||
(
|
||||
surface
|
||||
.get_preferred_format(&adapter)
|
||||
.get_supported_formats(&adapter)
|
||||
.first()
|
||||
.copied()
|
||||
.expect("Get preferred format"),
|
||||
adapter
|
||||
.request_device(
|
||||
|
|
@ -114,15 +115,14 @@ pub fn main() {
|
|||
format,
|
||||
width: physical_size.width,
|
||||
height: physical_size.height,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
present_mode: wgpu::PresentMode::AutoVsync,
|
||||
},
|
||||
);
|
||||
|
||||
let mut resized = false;
|
||||
|
||||
// Initialize staging belt and local pool
|
||||
// Initialize staging belt
|
||||
let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024);
|
||||
let mut local_pool = futures::executor::LocalPool::new();
|
||||
|
||||
// Initialize scene and GUI controls
|
||||
let scene = Scene::new(&mut device, format);
|
||||
|
|
@ -208,7 +208,7 @@ pub fn main() {
|
|||
format: format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
present_mode: wgpu::PresentMode::AutoVsync,
|
||||
},
|
||||
);
|
||||
|
||||
|
|
@ -263,12 +263,8 @@ pub fn main() {
|
|||
);
|
||||
|
||||
// And recall staging buffers
|
||||
local_pool
|
||||
.spawner()
|
||||
.spawn(staging_belt.recall())
|
||||
.expect("Recall staging buffers");
|
||||
staging_belt.recall();
|
||||
|
||||
local_pool.run_until_stalled();
|
||||
}
|
||||
Err(error) => match error {
|
||||
wgpu::SurfaceError::OutOfMemory => {
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ impl Scene {
|
|||
) -> wgpu::RenderPass<'a> {
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
|
|
@ -39,7 +39,7 @@ impl Scene {
|
|||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
})
|
||||
}
|
||||
|
|
@ -55,8 +55,8 @@ fn build_pipeline(
|
|||
texture_format: wgpu::TextureFormat,
|
||||
) -> wgpu::RenderPipeline {
|
||||
let (vs_module, fs_module) = (
|
||||
device.create_shader_module(&wgpu::include_wgsl!("shader/vert.wgsl")),
|
||||
device.create_shader_module(&wgpu::include_wgsl!("shader/frag.wgsl")),
|
||||
device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")),
|
||||
device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")),
|
||||
);
|
||||
|
||||
let pipeline_layout =
|
||||
|
|
@ -78,14 +78,14 @@ fn build_pipeline(
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: texture_format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent::REPLACE,
|
||||
alpha: wgpu::BlendComponent::REPLACE,
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[[stage(fragment)]]
|
||||
fn main() -> [[location(0)]] vec4<f32> {
|
||||
@fragment
|
||||
fn main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
[[stage(vertex)]]
|
||||
fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
|
||||
@vertex
|
||||
fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
||||
let x = f32(1 - i32(in_vertex_index)) * 0.5;
|
||||
let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
|
||||
return vec4<f32>(x, y, 0.0, 1.0);
|
||||
|
|
|
|||
|
|
@ -73,6 +73,10 @@ impl Application for SolarSystem {
|
|||
.height(Length::Fill)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn theme(&self) -> Theme {
|
||||
Theme::Dark
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
|
@ -142,16 +146,12 @@ impl<Message> canvas::Program<Message> for State {
|
|||
use std::f32::consts::PI;
|
||||
|
||||
let background = self.space_cache.draw(bounds.size(), |frame| {
|
||||
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
|
||||
|
||||
let stars = Path::new(|path| {
|
||||
for (p, size) in &self.stars {
|
||||
path.rectangle(*p, Size::new(*size, *size));
|
||||
}
|
||||
});
|
||||
|
||||
frame.fill(&space, Color::BLACK);
|
||||
|
||||
frame.translate(frame.center() - Point::ORIGIN);
|
||||
frame.fill(&stars, Color::WHITE);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -23,6 +23,11 @@ You can run the native version with `cargo run`:
|
|||
cargo run --package tour
|
||||
```
|
||||
|
||||
The web version can be run by following [the usage instructions of `iced_web`] or by accessing [iced.rs](https://iced.rs/)!
|
||||
The web version can be run with [`trunk`]:
|
||||
|
||||
[the usage instructions of `iced_web`]: https://github.com/iced-rs/iced_web#usage
|
||||
```
|
||||
cd examples/tour
|
||||
trunk serve
|
||||
```
|
||||
|
||||
[`trunk`]: https://trunkrs.dev/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "iced_futures"
|
||||
version = "0.4.0"
|
||||
version = "0.4.1"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2021"
|
||||
description = "Commands, subscriptions, and runtimes for Iced"
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
use crate::{BoxFuture, MaybeSend, Subscription};
|
||||
|
||||
use futures::{channel::mpsc, sink::Sink};
|
||||
use futures::{
|
||||
channel::mpsc,
|
||||
sink::{Sink, SinkExt},
|
||||
};
|
||||
use std::{collections::HashMap, marker::PhantomData};
|
||||
|
||||
/// A registry of subscription streams.
|
||||
|
|
@ -64,7 +67,7 @@ where
|
|||
+ MaybeSend
|
||||
+ Clone,
|
||||
{
|
||||
use futures::{future::FutureExt, stream::StreamExt};
|
||||
use futures::stream::StreamExt;
|
||||
|
||||
let mut futures: Vec<BoxFuture<()>> = Vec::new();
|
||||
|
||||
|
|
@ -85,19 +88,29 @@ where
|
|||
continue;
|
||||
}
|
||||
|
||||
let (cancel, cancelled) = futures::channel::oneshot::channel();
|
||||
let (cancel, mut canceled) = futures::channel::oneshot::channel();
|
||||
|
||||
// TODO: Use bus if/when it supports async
|
||||
let (event_sender, event_receiver) =
|
||||
futures::channel::mpsc::channel(100);
|
||||
|
||||
let stream = recipe.stream(event_receiver.boxed());
|
||||
let mut receiver = receiver.clone();
|
||||
let mut stream = recipe.stream(event_receiver.boxed());
|
||||
|
||||
let future = futures::future::select(
|
||||
cancelled,
|
||||
stream.map(Ok).forward(receiver.clone()),
|
||||
)
|
||||
.map(|_| ());
|
||||
let future = async move {
|
||||
loop {
|
||||
let select =
|
||||
futures::future::select(&mut canceled, stream.next());
|
||||
|
||||
match select.await {
|
||||
futures::future::Either::Left(_)
|
||||
| futures::future::Either::Right((None, _)) => break,
|
||||
futures::future::Either::Right((Some(message), _)) => {
|
||||
let _ = receiver.send(message).await;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let _ = self.subscriptions.insert(
|
||||
id,
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "iced_graphics"
|
||||
version = "0.3.0"
|
||||
version = "0.3.1"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2021"
|
||||
description = "A bunch of backend-agnostic types that can be leveraged to build a renderer for Iced"
|
||||
|
|
|
|||
|
|
@ -6,7 +6,14 @@ use crate::{Color, Font, Point};
|
|||
pub struct Text {
|
||||
/// The contents of the text
|
||||
pub content: String,
|
||||
/// The position where to begin drawing the text (top-left corner coordinates)
|
||||
/// The position of the text relative to the alignment properties.
|
||||
/// By default, this position will be relative to the top-left corner coordinate meaning that
|
||||
/// if the horizontal and vertical alignments are unchanged, this property will tell where the
|
||||
/// top-left corner of the text should be placed.
|
||||
/// By changing the horizontal_alignment and vertical_alignment properties, you are are able to
|
||||
/// change what part of text is placed at this positions.
|
||||
/// For example, when the horizontal_alignment and vertical_alignment are set to Center, the
|
||||
/// center of the text will be placed at the given position NOT the top-left coordinate.
|
||||
pub position: Point,
|
||||
/// The color of the text
|
||||
pub color: Color,
|
||||
|
|
|
|||
|
|
@ -111,7 +111,8 @@ where
|
|||
B: Backend,
|
||||
{
|
||||
fn tag(&self) -> tree::Tag {
|
||||
tree::Tag::of::<P::State>()
|
||||
struct Tag<T>(T);
|
||||
tree::Tag::of::<Tag<P::State>>()
|
||||
}
|
||||
|
||||
fn state(&self) -> tree::State {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "iced_lazy"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2021"
|
||||
description = "Lazy widgets for Iced"
|
||||
|
|
|
|||
|
|
@ -419,9 +419,7 @@ where
|
|||
Some(
|
||||
CacheBuilder {
|
||||
element: state.view(),
|
||||
overlay_builder: |element| {
|
||||
element.overlay(layout, renderer)
|
||||
},
|
||||
overlay_builder: |_| None,
|
||||
}
|
||||
.build(),
|
||||
)
|
||||
|
|
|
|||
|
|
@ -70,8 +70,6 @@ where
|
|||
})
|
||||
}
|
||||
|
||||
struct Tag<T>(T);
|
||||
|
||||
struct Instance<'a, Message, Renderer, Event, S> {
|
||||
state: RefCell<Option<State<'a, Message, Renderer, Event, S>>>,
|
||||
}
|
||||
|
|
@ -132,6 +130,7 @@ where
|
|||
Renderer: iced_native::Renderer,
|
||||
{
|
||||
fn tag(&self) -> tree::Tag {
|
||||
struct Tag<T>(T);
|
||||
tree::Tag::of::<Tag<S>>()
|
||||
}
|
||||
|
||||
|
|
@ -467,16 +466,7 @@ where
|
|||
instance_ref_builder: |instance| instance.state.borrow(),
|
||||
tree: overlay.tree,
|
||||
types: PhantomData,
|
||||
overlay_builder: |instance, tree| {
|
||||
instance
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.borrow_element()
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.as_widget()
|
||||
.overlay(&mut tree.children[0], layout, renderer)
|
||||
},
|
||||
overlay_builder: |_, _| None,
|
||||
}
|
||||
.build(),
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "iced_native"
|
||||
version = "0.5.0"
|
||||
version = "0.5.1"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2021"
|
||||
description = "A renderer-agnostic library for native GUIs"
|
||||
|
|
|
|||
|
|
@ -31,6 +31,11 @@ impl<'a, Message> Shell<'a, Message> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns whether the current layout is invalid or not.
|
||||
pub fn is_layout_invalid(&self) -> bool {
|
||||
self.is_layout_invalid
|
||||
}
|
||||
|
||||
/// Publish the given `Message` for an application to process it.
|
||||
pub fn publish(&mut self, message: Message) {
|
||||
self.messages.push(message);
|
||||
|
|
|
|||
|
|
@ -179,18 +179,21 @@ where
|
|||
clipboard: &mut dyn Clipboard,
|
||||
messages: &mut Vec<Message>,
|
||||
) -> (State, Vec<event::Status>) {
|
||||
use std::mem::ManuallyDrop;
|
||||
|
||||
let mut state = State::Updated;
|
||||
let mut manual_overlay = ManuallyDrop::new(
|
||||
self.root.overlay(Layout::new(&self.base), renderer),
|
||||
);
|
||||
|
||||
let (base_cursor, overlay_statuses) = if let Some(mut overlay) =
|
||||
self.root.overlay(Layout::new(&self.base), renderer)
|
||||
{
|
||||
let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
|
||||
let bounds = self.bounds;
|
||||
let mut layout = overlay.layout(renderer, bounds);
|
||||
|
||||
let event_statuses = events
|
||||
.iter()
|
||||
.cloned()
|
||||
.map(|event| {
|
||||
let mut overlay = manual_overlay.as_mut().unwrap();
|
||||
let mut layout = overlay.layout(renderer, bounds);
|
||||
let mut event_statuses = Vec::new();
|
||||
|
||||
for event in events.iter().cloned() {
|
||||
let mut shell = Shell::new(messages);
|
||||
|
||||
let event_status = overlay.on_event(
|
||||
|
|
@ -202,17 +205,35 @@ where
|
|||
&mut shell,
|
||||
);
|
||||
|
||||
event_statuses.push(event_status);
|
||||
|
||||
if shell.is_layout_invalid() {
|
||||
let _ = ManuallyDrop::into_inner(manual_overlay);
|
||||
|
||||
self.base = renderer.layout(
|
||||
&self.root,
|
||||
&layout::Limits::new(Size::ZERO, self.bounds),
|
||||
);
|
||||
|
||||
manual_overlay = ManuallyDrop::new(
|
||||
self.root.overlay(Layout::new(&self.base), renderer),
|
||||
);
|
||||
|
||||
if manual_overlay.is_none() {
|
||||
break;
|
||||
}
|
||||
|
||||
overlay = manual_overlay.as_mut().unwrap();
|
||||
|
||||
shell.revalidate_layout(|| {
|
||||
layout = overlay.layout(renderer, bounds);
|
||||
});
|
||||
}
|
||||
|
||||
if shell.are_widgets_invalid() {
|
||||
state = State::Outdated;
|
||||
}
|
||||
|
||||
event_status
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
|
||||
let base_cursor = if layout.bounds().contains(cursor_position) {
|
||||
// TODO: Type-safe cursor availability
|
||||
|
|
@ -228,11 +249,17 @@ where
|
|||
(cursor_position, vec![event::Status::Ignored; events.len()])
|
||||
};
|
||||
|
||||
let _ = ManuallyDrop::into_inner(manual_overlay);
|
||||
|
||||
let event_statuses = events
|
||||
.iter()
|
||||
.cloned()
|
||||
.zip(overlay_statuses.into_iter())
|
||||
.map(|(event, overlay_status)| {
|
||||
if matches!(overlay_status, event::Status::Captured) {
|
||||
return overlay_status;
|
||||
}
|
||||
|
||||
let mut shell = Shell::new(messages);
|
||||
|
||||
let event_status = self.root.widget.on_event(
|
||||
|
|
|
|||
|
|
@ -114,20 +114,17 @@ where
|
|||
|
||||
let mut children = padded.children();
|
||||
let title_layout = children.next().unwrap();
|
||||
|
||||
self.content.draw(
|
||||
renderer,
|
||||
theme,
|
||||
&inherited_style,
|
||||
title_layout,
|
||||
cursor_position,
|
||||
viewport,
|
||||
);
|
||||
let mut show_title = true;
|
||||
|
||||
if let Some(controls) = &self.controls {
|
||||
let controls_layout = children.next().unwrap();
|
||||
|
||||
if show_controls || self.always_show_controls {
|
||||
if title_layout.bounds().width + controls_layout.bounds().width
|
||||
> padded.bounds().width
|
||||
{
|
||||
show_title = false;
|
||||
}
|
||||
controls.draw(
|
||||
renderer,
|
||||
theme,
|
||||
|
|
@ -138,6 +135,17 @@ where
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
if show_title {
|
||||
self.content.draw(
|
||||
renderer,
|
||||
theme,
|
||||
&inherited_style,
|
||||
title_layout,
|
||||
cursor_position,
|
||||
viewport,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the mouse cursor is over the pick area of the
|
||||
|
|
@ -225,9 +233,15 @@ where
|
|||
|
||||
let mut children = padded.children();
|
||||
let title_layout = children.next().unwrap();
|
||||
let mut show_title = true;
|
||||
|
||||
let control_status = if let Some(controls) = &mut self.controls {
|
||||
let controls_layout = children.next().unwrap();
|
||||
if title_layout.bounds().width + controls_layout.bounds().width
|
||||
> padded.bounds().width
|
||||
{
|
||||
show_title = false;
|
||||
}
|
||||
|
||||
controls.on_event(
|
||||
event.clone(),
|
||||
|
|
@ -241,14 +255,18 @@ where
|
|||
event::Status::Ignored
|
||||
};
|
||||
|
||||
let title_status = self.content.on_event(
|
||||
let title_status = if show_title {
|
||||
self.content.on_event(
|
||||
event,
|
||||
title_layout,
|
||||
cursor_position,
|
||||
renderer,
|
||||
clipboard,
|
||||
shell,
|
||||
);
|
||||
)
|
||||
} else {
|
||||
event::Status::Ignored
|
||||
};
|
||||
|
||||
control_status.merge(title_status)
|
||||
}
|
||||
|
|
@ -275,15 +293,20 @@ where
|
|||
|
||||
if let Some(controls) = &self.controls {
|
||||
let controls_layout = children.next().unwrap();
|
||||
|
||||
controls
|
||||
.mouse_interaction(
|
||||
let controls_interaction = controls.mouse_interaction(
|
||||
controls_layout,
|
||||
cursor_position,
|
||||
viewport,
|
||||
renderer,
|
||||
)
|
||||
.max(title_interaction)
|
||||
);
|
||||
|
||||
if title_layout.bounds().width + controls_layout.bounds().width
|
||||
> padded.bounds().width
|
||||
{
|
||||
controls_interaction
|
||||
} else {
|
||||
controls_interaction.max(title_interaction)
|
||||
}
|
||||
} else {
|
||||
title_interaction
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "iced_pure"
|
||||
version = "0.2.1"
|
||||
version = "0.2.2"
|
||||
edition = "2021"
|
||||
description = "Pure widgets for Iced"
|
||||
license = "MIT"
|
||||
|
|
|
|||
|
|
@ -141,19 +141,15 @@ where
|
|||
|
||||
let mut children = padded.children();
|
||||
let title_layout = children.next().unwrap();
|
||||
|
||||
self.content.as_widget().draw(
|
||||
&tree.children[0],
|
||||
renderer,
|
||||
theme,
|
||||
&inherited_style,
|
||||
title_layout,
|
||||
cursor_position,
|
||||
viewport,
|
||||
);
|
||||
let mut show_title = true;
|
||||
|
||||
if let Some(controls) = &self.controls {
|
||||
let controls_layout = children.next().unwrap();
|
||||
if title_layout.bounds().width + controls_layout.bounds().width
|
||||
> padded.bounds().width
|
||||
{
|
||||
show_title = false;
|
||||
}
|
||||
|
||||
if show_controls || self.always_show_controls {
|
||||
controls.as_widget().draw(
|
||||
|
|
@ -167,6 +163,18 @@ where
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
if show_title {
|
||||
self.content.as_widget().draw(
|
||||
&tree.children[0],
|
||||
renderer,
|
||||
theme,
|
||||
&inherited_style,
|
||||
title_layout,
|
||||
cursor_position,
|
||||
viewport,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the mouse cursor is over the pick area of the
|
||||
|
|
@ -258,9 +266,15 @@ where
|
|||
|
||||
let mut children = padded.children();
|
||||
let title_layout = children.next().unwrap();
|
||||
let mut show_title = true;
|
||||
|
||||
let control_status = if let Some(controls) = &mut self.controls {
|
||||
let controls_layout = children.next().unwrap();
|
||||
if title_layout.bounds().width + controls_layout.bounds().width
|
||||
> padded.bounds().width
|
||||
{
|
||||
show_title = false;
|
||||
}
|
||||
|
||||
controls.as_widget_mut().on_event(
|
||||
&mut tree.children[1],
|
||||
|
|
@ -275,7 +289,8 @@ where
|
|||
event::Status::Ignored
|
||||
};
|
||||
|
||||
let title_status = self.content.as_widget_mut().on_event(
|
||||
let title_status = if show_title {
|
||||
self.content.as_widget_mut().on_event(
|
||||
&mut tree.children[0],
|
||||
event,
|
||||
title_layout,
|
||||
|
|
@ -283,7 +298,10 @@ where
|
|||
renderer,
|
||||
clipboard,
|
||||
shell,
|
||||
);
|
||||
)
|
||||
} else {
|
||||
event::Status::Ignored
|
||||
};
|
||||
|
||||
control_status.merge(title_status)
|
||||
}
|
||||
|
|
@ -312,17 +330,21 @@ where
|
|||
|
||||
if let Some(controls) = &self.controls {
|
||||
let controls_layout = children.next().unwrap();
|
||||
|
||||
controls
|
||||
.as_widget()
|
||||
.mouse_interaction(
|
||||
let controls_interaction = controls.as_widget().mouse_interaction(
|
||||
&tree.children[1],
|
||||
controls_layout,
|
||||
cursor_position,
|
||||
viewport,
|
||||
renderer,
|
||||
)
|
||||
.max(title_interaction)
|
||||
);
|
||||
|
||||
if title_layout.bounds().width + controls_layout.bounds().width
|
||||
> padded.bounds().width
|
||||
{
|
||||
controls_interaction
|
||||
} else {
|
||||
controls_interaction.max(title_interaction)
|
||||
}
|
||||
} else {
|
||||
title_interaction
|
||||
}
|
||||
|
|
|
|||
|
|
@ -126,6 +126,34 @@ where
|
|||
self.style = style.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Draws the [`TextInput`] with the given [`Renderer`], overriding its
|
||||
/// [`text_input::Value`] if provided.
|
||||
///
|
||||
/// [`Renderer`]: text::Renderer
|
||||
pub fn draw(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
renderer: &mut Renderer,
|
||||
theme: &Renderer::Theme,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
value: Option<&text_input::Value>,
|
||||
) {
|
||||
text_input::draw(
|
||||
renderer,
|
||||
theme,
|
||||
layout,
|
||||
cursor_position,
|
||||
tree.state.downcast_ref::<text_input::State>(),
|
||||
value.unwrap_or(&self.value),
|
||||
&self.placeholder,
|
||||
self.size,
|
||||
&self.font,
|
||||
self.is_secure,
|
||||
self.style,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[package]
|
||||
name = "iced_wgpu"
|
||||
version = "0.5.0"
|
||||
version = "0.5.1"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2021"
|
||||
description = "A wgpu renderer for Iced"
|
||||
|
|
@ -28,8 +28,8 @@ spirv = ["wgpu/spirv"]
|
|||
webgl = ["wgpu/webgl"]
|
||||
|
||||
[dependencies]
|
||||
wgpu = "0.12"
|
||||
wgpu_glyph = "0.16"
|
||||
wgpu = "0.13"
|
||||
wgpu_glyph = "0.17"
|
||||
glyph_brush = "0.7"
|
||||
raw-window-handle = "0.4"
|
||||
log = "0.4"
|
||||
|
|
@ -39,7 +39,7 @@ kamadak-exif = "0.5"
|
|||
bitflags = "1.2"
|
||||
|
||||
[dependencies.bytemuck]
|
||||
version = "1.4"
|
||||
version = "1.9"
|
||||
features = ["derive"]
|
||||
|
||||
[dependencies.iced_native]
|
||||
|
|
|
|||
|
|
@ -136,7 +136,7 @@ impl Pipeline {
|
|||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::image::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/image.wgsl"),
|
||||
|
|
@ -176,7 +176,7 @@ impl Pipeline {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
|
|
@ -191,7 +191,7 @@ impl Pipeline {
|
|||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -406,14 +406,16 @@ impl Pipeline {
|
|||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::image render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ impl Pipeline {
|
|||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::quad::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/quad.wgsl"),
|
||||
|
|
@ -100,7 +100,7 @@ impl Pipeline {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
|
|
@ -115,7 +115,7 @@ impl Pipeline {
|
|||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -211,14 +211,16 @@ impl Pipeline {
|
|||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::quad render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ impl Settings {
|
|||
impl Default for Settings {
|
||||
fn default() -> Settings {
|
||||
Settings {
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
present_mode: wgpu::PresentMode::AutoVsync,
|
||||
internal_backend: wgpu::Backends::all(),
|
||||
default_font: None,
|
||||
default_text_size: 20,
|
||||
|
|
|
|||
|
|
@ -16,19 +16,19 @@ var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
|
|||
vec2<f32>(1.0, 1.0)
|
||||
);
|
||||
|
||||
[[group(0), binding(0)]] var u_sampler: sampler;
|
||||
[[group(1), binding(0)]] var u_texture: texture_2d<f32>;
|
||||
@group(0) @binding(0) var u_sampler: sampler;
|
||||
@group(1) @binding(0) var u_texture: texture_2d<f32>;
|
||||
|
||||
struct VertexInput {
|
||||
[[builtin(vertex_index)]] vertex_index: u32;
|
||||
};
|
||||
@builtin(vertex_index) vertex_index: u32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] uv: vec2<f32>;
|
||||
};
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
@vertex
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
out.uv = uvs[input.vertex_index];
|
||||
|
|
@ -37,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
|
|||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
@fragment
|
||||
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(u_texture, u_sampler, input.uv);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,27 +1,27 @@
|
|||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
};
|
||||
transform: mat4x4<f32>,
|
||||
}
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
[[group(0), binding(1)]] var u_sampler: sampler;
|
||||
[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>;
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
@group(0) @binding(1) var u_sampler: sampler;
|
||||
@group(1) @binding(0) var u_texture: texture_2d_array<f32>;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] v_pos: vec2<f32>;
|
||||
[[location(1)]] pos: vec2<f32>;
|
||||
[[location(2)]] scale: vec2<f32>;
|
||||
[[location(3)]] atlas_pos: vec2<f32>;
|
||||
[[location(4)]] atlas_scale: vec2<f32>;
|
||||
[[location(5)]] layer: i32;
|
||||
};
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) pos: vec2<f32>,
|
||||
@location(2) scale: vec2<f32>,
|
||||
@location(3) atlas_pos: vec2<f32>,
|
||||
@location(4) atlas_scale: vec2<f32>,
|
||||
@location(5) layer: i32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] uv: vec2<f32>;
|
||||
[[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation.
|
||||
};
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
@location(1) layer: f32, // this should be an i32, but naga currently reads that as requiring interpolation.
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
@vertex
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
|
|
@ -40,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
|
|||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
@fragment
|
||||
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,31 @@
|
|||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
scale: f32;
|
||||
};
|
||||
transform: mat4x4<f32>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] v_pos: vec2<f32>;
|
||||
[[location(1)]] pos: vec2<f32>;
|
||||
[[location(2)]] scale: vec2<f32>;
|
||||
[[location(3)]] color: vec4<f32>;
|
||||
[[location(4)]] border_color: vec4<f32>;
|
||||
[[location(5)]] border_radius: f32;
|
||||
[[location(6)]] border_width: f32;
|
||||
};
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) pos: vec2<f32>,
|
||||
@location(2) scale: vec2<f32>,
|
||||
@location(3) color: vec4<f32>,
|
||||
@location(4) border_color: vec4<f32>,
|
||||
@location(5) border_radius: f32,
|
||||
@location(6) border_width: f32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] color: vec4<f32>;
|
||||
[[location(1)]] border_color: vec4<f32>;
|
||||
[[location(2)]] pos: vec2<f32>;
|
||||
[[location(3)]] scale: vec2<f32>;
|
||||
[[location(4)]] border_radius: f32;
|
||||
[[location(5)]] border_width: f32;
|
||||
};
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) border_color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_radius: f32,
|
||||
@location(5) border_width: f32,
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
@vertex
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
|
|
@ -77,10 +77,10 @@ fn distance_alg(
|
|||
}
|
||||
|
||||
|
||||
[[stage(fragment)]]
|
||||
@fragment
|
||||
fn fs_main(
|
||||
input: VertexOutput
|
||||
) -> [[location(0)]] vec4<f32> {
|
||||
) -> @location(0) vec4<f32> {
|
||||
var mixed_color: vec4<f32> = input.color;
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
|
|
@ -96,7 +96,7 @@ fn fs_main(
|
|||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothStep(
|
||||
var border_mix: f32 = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
|
|
@ -112,7 +112,7 @@ fn fs_main(
|
|||
input.border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothStep(
|
||||
var radius_alpha: f32 = 1.0 - smoothstep(
|
||||
max(input.border_radius - 0.5, 0.0),
|
||||
input.border_radius + 0.5,
|
||||
dist);
|
||||
|
|
|
|||
|
|
@ -1,20 +1,20 @@
|
|||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
};
|
||||
transform: mat4x4<f32>,
|
||||
}
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] position: vec2<f32>;
|
||||
[[location(1)]] color: vec4<f32>;
|
||||
};
|
||||
@location(0) position: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] color: vec4<f32>;
|
||||
};
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
@vertex
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
|
|
@ -24,7 +24,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
|
|||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
@fragment
|
||||
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return input.color;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -132,7 +132,7 @@ impl Pipeline {
|
|||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::triangle::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/triangle.wgsl"),
|
||||
|
|
@ -160,22 +160,11 @@ impl Pipeline {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -361,11 +350,13 @@ impl Pipeline {
|
|||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::triangle render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: attachment,
|
||||
resolve_target,
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
}],
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ impl Blit {
|
|||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::triangle::blit_shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("../shader/blit.wgsl"),
|
||||
|
|
@ -93,22 +93,13 @@ impl Blit {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
blend: Some(
|
||||
wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING,
|
||||
),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -178,14 +169,14 @@ impl Blit {
|
|||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::triangle::msaa render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
|
||||
|
||||
use futures::task::SpawnExt;
|
||||
use futures::stream::{self, StreamExt};
|
||||
|
||||
use iced_graphics::compositor;
|
||||
use iced_native::futures;
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
|
@ -16,7 +17,6 @@ pub struct Compositor<Theme> {
|
|||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
local_pool: futures::executor::LocalPool,
|
||||
format: wgpu::TextureFormat,
|
||||
theme: PhantomData<Theme>,
|
||||
}
|
||||
|
|
@ -62,38 +62,43 @@ impl<Theme> Compositor<Theme> {
|
|||
|
||||
log::info!("Selected: {:#?}", adapter.get_info());
|
||||
|
||||
let format = compatible_surface
|
||||
.as_ref()
|
||||
.and_then(|surface| surface.get_preferred_format(&adapter))?;
|
||||
let format = compatible_surface.as_ref().and_then(|surface| {
|
||||
surface.get_supported_formats(&adapter).first().copied()
|
||||
})?;
|
||||
|
||||
log::info!("Selected format: {:?}", format);
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let limits = wgpu::Limits::downlevel_webgl2_defaults()
|
||||
.using_resolution(adapter.limits());
|
||||
let limits = [wgpu::Limits::downlevel_webgl2_defaults()
|
||||
.using_resolution(adapter.limits())];
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let limits = wgpu::Limits::downlevel_defaults();
|
||||
let limits =
|
||||
[wgpu::Limits::default(), wgpu::Limits::downlevel_defaults()];
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
let limits = limits.into_iter().map(|limits| wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..limits
|
||||
});
|
||||
|
||||
let (device, queue) = stream::iter(limits)
|
||||
.filter_map(|limits| async {
|
||||
adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::window::compositor device descriptor",
|
||||
),
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..limits
|
||||
},
|
||||
limits,
|
||||
},
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.ok()?;
|
||||
).await.ok()
|
||||
})
|
||||
.boxed()
|
||||
.next()
|
||||
.await?;
|
||||
|
||||
let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE);
|
||||
let local_pool = futures::executor::LocalPool::new();
|
||||
|
||||
Some(Compositor {
|
||||
instance,
|
||||
|
|
@ -102,7 +107,6 @@ impl<Theme> Compositor<Theme> {
|
|||
device,
|
||||
queue,
|
||||
staging_belt,
|
||||
local_pool,
|
||||
format,
|
||||
theme: PhantomData,
|
||||
})
|
||||
|
|
@ -196,7 +200,8 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
|
|||
label: Some(
|
||||
"iced_wgpu::window::Compositor render pass",
|
||||
),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
|
|
@ -213,7 +218,8 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
|
|||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
@ -231,16 +237,11 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
|
|||
|
||||
// Submit work
|
||||
self.staging_belt.finish();
|
||||
self.queue.submit(Some(encoder.finish()));
|
||||
let _submission = self.queue.submit(Some(encoder.finish()));
|
||||
frame.present();
|
||||
|
||||
// Recall staging buffers
|
||||
self.local_pool
|
||||
.spawner()
|
||||
.spawn(self.staging_belt.recall())
|
||||
.expect("Recall staging belt");
|
||||
|
||||
self.local_pool.run_until_stalled();
|
||||
self.staging_belt.recall();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue