Merge pull request #1865 from jhff/pane_grid_edge_with_dragged_pane
[Feature] Pane Grid: drag & drop panes to the edges
This commit is contained in:
commit
fb512c3b70
5 changed files with 287 additions and 115 deletions
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@ -108,9 +108,8 @@ impl Application for Example {
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Message::Dragged(pane_grid::DragEvent::Dropped {
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pane,
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target,
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region,
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}) => {
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self.panes.split_with(&target, &pane, region);
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self.panes.drop(&pane, target);
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}
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Message::Dragged(_) => {}
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Message::TogglePin(pane) => {
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@ -31,7 +31,7 @@ pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default;
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/// The [`Region`] to draw when a pane is hovered.
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/// The [`Appearance`] to draw when a pane is hovered.
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fn hovered_region(&self, style: &Self::Style) -> Appearance;
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/// The [`Line`] to draw when a split is picked.
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@ -581,39 +581,46 @@ pub fn update<'a, Message, T: Draggable>(
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| Event::Touch(touch::Event::FingerLost { .. }) => {
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if let Some((pane, _)) = action.picked_pane() {
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if let Some(on_drag) = on_drag {
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let dropped_region =
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cursor.position().and_then(|cursor_position| {
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contents
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if let Some(cursor_position) = cursor.position() {
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let event = if let Some(edge) =
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in_edge(layout, cursor_position)
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{
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DragEvent::Dropped {
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pane,
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target: Target::Edge(edge),
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}
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} else {
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let dropped_region = contents
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.zip(layout.children())
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.filter_map(|(target, layout)| {
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layout_region(layout, cursor_position)
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.map(|region| (target, region))
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})
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.next()
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});
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.next();
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let event = match dropped_region {
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Some(((target, _), region)) if pane != target => {
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DragEvent::Dropped {
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pane,
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target,
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region,
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match dropped_region {
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Some(((target, _), region))
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if pane != target =>
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{
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DragEvent::Dropped {
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pane,
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target: Target::Pane(target, region),
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}
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}
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_ => DragEvent::Canceled { pane },
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}
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}
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_ => DragEvent::Canceled { pane },
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};
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};
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shell.publish(on_drag(event));
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shell.publish(on_drag(event));
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}
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}
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*action = state::Action::Idle;
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event_status = event::Status::Captured;
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} else if action.picked_split().is_some() {
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*action = state::Action::Idle;
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event_status = event::Status::Captured;
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}
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*action = state::Action::Idle;
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}
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Event::Mouse(mouse::Event::CursorMoved { .. })
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| Event::Touch(touch::Event::FingerMoved { .. }) => {
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@ -671,13 +678,13 @@ fn layout_region(layout: Layout<'_>, cursor_position: Point) -> Option<Region> {
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}
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let region = if cursor_position.x < (bounds.x + bounds.width / 3.0) {
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Region::Left
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Region::Edge(Edge::Left)
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} else if cursor_position.x > (bounds.x + 2.0 * bounds.width / 3.0) {
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Region::Right
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Region::Edge(Edge::Right)
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} else if cursor_position.y < (bounds.y + bounds.height / 3.0) {
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Region::Top
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Region::Edge(Edge::Top)
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} else if cursor_position.y > (bounds.y + 2.0 * bounds.height / 3.0) {
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Region::Bottom
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Region::Edge(Edge::Bottom)
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} else {
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Region::Center
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};
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@ -833,28 +840,36 @@ pub fn draw<Renderer, T>(
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let mut render_picked_pane = None;
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for ((id, pane), layout) in contents.zip(layout.children()) {
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let pane_in_edge = if picked_pane.is_some() {
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cursor
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.position()
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.and_then(|cursor_position| in_edge(layout, cursor_position))
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} else {
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None
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};
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for ((id, pane), pane_layout) in contents.zip(layout.children()) {
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match picked_pane {
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Some((dragging, origin)) if id == dragging => {
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render_picked_pane = Some((pane, origin, layout));
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render_picked_pane = Some((pane, origin, pane_layout));
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}
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Some((dragging, _)) if id != dragging => {
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draw_pane(
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pane,
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renderer,
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default_style,
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layout,
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pane_layout,
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pane_cursor,
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viewport,
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);
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if picked_pane.is_some() {
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if picked_pane.is_some() && pane_in_edge.is_none() {
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if let Some(region) =
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cursor.position().and_then(|cursor_position| {
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layout_region(layout, cursor_position)
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layout_region(pane_layout, cursor_position)
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})
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{
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let bounds = layout_region_bounds(layout, region);
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let bounds = layout_region_bounds(pane_layout, region);
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let hovered_region_style = theme.hovered_region(style);
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renderer.fill_quad(
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@ -875,7 +890,7 @@ pub fn draw<Renderer, T>(
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pane,
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renderer,
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default_style,
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layout,
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pane_layout,
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pane_cursor,
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viewport,
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);
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@ -883,6 +898,21 @@ pub fn draw<Renderer, T>(
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}
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}
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if let Some(edge) = pane_in_edge {
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let hovered_region_style = theme.hovered_region(style);
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let bounds = edge_bounds(layout, edge);
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border_radius: hovered_region_style.border_radius,
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border_width: hovered_region_style.border_width,
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border_color: hovered_region_style.border_color,
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},
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theme.hovered_region(style).background,
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);
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}
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// Render picked pane last
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if let Some((pane, origin, layout)) = render_picked_pane {
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if let Some(cursor_position) = cursor.position() {
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@ -907,67 +937,127 @@ pub fn draw<Renderer, T>(
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}
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}
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if let Some((axis, split_region, is_picked)) = picked_split {
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let highlight = if is_picked {
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theme.picked_split(style)
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} else {
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theme.hovered_split(style)
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};
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if picked_pane.is_none() {
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if let Some((axis, split_region, is_picked)) = picked_split {
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let highlight = if is_picked {
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theme.picked_split(style)
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} else {
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theme.hovered_split(style)
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};
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if let Some(highlight) = highlight {
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renderer.fill_quad(
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renderer::Quad {
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bounds: match axis {
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Axis::Horizontal => Rectangle {
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x: split_region.x,
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y: (split_region.y
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+ (split_region.height - highlight.width)
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/ 2.0)
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.round(),
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width: split_region.width,
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height: highlight.width,
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},
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Axis::Vertical => Rectangle {
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x: (split_region.x
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+ (split_region.width - highlight.width) / 2.0)
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.round(),
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y: split_region.y,
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width: highlight.width,
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height: split_region.height,
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if let Some(highlight) = highlight {
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renderer.fill_quad(
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renderer::Quad {
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bounds: match axis {
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Axis::Horizontal => Rectangle {
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x: split_region.x,
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y: (split_region.y
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+ (split_region.height - highlight.width)
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/ 2.0)
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.round(),
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width: split_region.width,
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height: highlight.width,
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},
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Axis::Vertical => Rectangle {
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x: (split_region.x
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+ (split_region.width - highlight.width)
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/ 2.0)
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.round(),
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y: split_region.y,
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width: highlight.width,
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height: split_region.height,
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},
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},
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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highlight.color,
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);
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highlight.color,
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);
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}
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}
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}
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}
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const THICKNESS_RATIO: f32 = 25.0;
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fn in_edge(layout: Layout<'_>, cursor: Point) -> Option<Edge> {
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let bounds = layout.bounds();
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let height_thickness = bounds.height / THICKNESS_RATIO;
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let width_thickness = bounds.width / THICKNESS_RATIO;
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let thickness = height_thickness.min(width_thickness);
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if cursor.x > bounds.x && cursor.x < bounds.x + thickness {
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Some(Edge::Left)
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} else if cursor.x > bounds.x + bounds.width - thickness
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&& cursor.x < bounds.x + bounds.width
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{
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Some(Edge::Right)
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} else if cursor.y > bounds.y && cursor.y < bounds.y + thickness {
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Some(Edge::Top)
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} else if cursor.y > bounds.y + bounds.height - thickness
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&& cursor.y < bounds.y + bounds.height
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{
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Some(Edge::Bottom)
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} else {
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None
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}
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}
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fn edge_bounds(layout: Layout<'_>, edge: Edge) -> Rectangle {
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let bounds = layout.bounds();
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let height_thickness = bounds.height / THICKNESS_RATIO;
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let width_thickness = bounds.width / THICKNESS_RATIO;
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let thickness = height_thickness.min(width_thickness);
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match edge {
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Edge::Top => Rectangle {
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height: thickness,
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..bounds
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},
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Edge::Left => Rectangle {
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width: thickness,
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..bounds
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},
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Edge::Right => Rectangle {
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x: bounds.x + bounds.width - thickness,
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width: thickness,
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..bounds
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},
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Edge::Bottom => Rectangle {
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y: bounds.y + bounds.height - thickness,
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height: thickness,
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..bounds
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},
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}
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}
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fn layout_region_bounds(layout: Layout<'_>, region: Region) -> Rectangle {
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let bounds = layout.bounds();
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match region {
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Region::Center => bounds,
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Region::Top => Rectangle {
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height: bounds.height / 2.0,
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..bounds
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},
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Region::Left => Rectangle {
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width: bounds.width / 2.0,
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..bounds
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},
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Region::Right => Rectangle {
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x: bounds.x + bounds.width / 2.0,
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width: bounds.width / 2.0,
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..bounds
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},
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Region::Bottom => Rectangle {
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y: bounds.y + bounds.height / 2.0,
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height: bounds.height / 2.0,
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..bounds
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Region::Edge(edge) => match edge {
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Edge::Top => Rectangle {
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height: bounds.height / 2.0,
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..bounds
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},
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Edge::Left => Rectangle {
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width: bounds.width / 2.0,
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..bounds
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},
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Edge::Right => Rectangle {
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x: bounds.x + bounds.width / 2.0,
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width: bounds.width / 2.0,
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..bounds
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},
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Edge::Bottom => Rectangle {
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y: bounds.y + bounds.height / 2.0,
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height: bounds.height / 2.0,
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..bounds
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},
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},
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}
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}
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@ -986,11 +1076,8 @@ pub enum DragEvent {
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/// The picked [`Pane`].
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pane: Pane,
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/// The [`Pane`] where the picked one was dropped on.
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target: Pane,
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/// The [`Region`] of the target [`Pane`] where the picked one was dropped on.
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region: Region,
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/// The [`Target`] where the picked [`Pane`] was dropped on.
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target: Target,
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},
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/// A [`Pane`] was picked and then dropped outside of other [`Pane`]
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@ -1001,19 +1088,35 @@ pub enum DragEvent {
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},
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}
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/// The [`Target`] area a pane can be dropped on.
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#[derive(Debug, Clone, Copy)]
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pub enum Target {
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/// An [`Edge`] of the full [`PaneGrid`].
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Edge(Edge),
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/// A single [`Pane`] of the [`PaneGrid`].
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Pane(Pane, Region),
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}
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/// The region of a [`Pane`].
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#[derive(Debug, Clone, Copy, Default)]
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pub enum Region {
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/// Center region.
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#[default]
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Center,
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/// Top region.
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/// Edge region.
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Edge(Edge),
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}
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/// The edges of an area.
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#[derive(Debug, Clone, Copy)]
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pub enum Edge {
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/// Top edge.
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Top,
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/// Left region.
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/// Left edge.
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Left,
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/// Right region.
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/// Right edge.
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Right,
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/// Bottom region.
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/// Bottom edge.
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Bottom,
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}
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|
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@ -120,6 +120,16 @@ impl Node {
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};
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}
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pub(crate) fn split_inverse(&mut self, id: Split, axis: Axis, pane: Pane) {
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*self = Node::Split {
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id,
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axis,
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ratio: 0.5,
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a: Box::new(Node::Pane(pane)),
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b: Box::new(self.clone()),
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};
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}
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pub(crate) fn update(&mut self, f: &impl Fn(&mut Node)) {
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if let Node::Split { a, b, .. } = self {
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a.update(f);
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|
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@ -3,7 +3,7 @@
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//! [`PaneGrid`]: crate::widget::PaneGrid
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use crate::core::{Point, Size};
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use crate::pane_grid::{
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Axis, Configuration, Direction, Node, Pane, Region, Split,
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Axis, Configuration, Direction, Edge, Node, Pane, Region, Split, Target,
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};
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use std::collections::HashMap;
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@ -145,7 +145,55 @@ impl<T> State<T> {
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pane: &Pane,
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state: T,
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) -> Option<(Pane, Split)> {
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let node = self.internal.layout.find(pane)?;
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self.split_node(axis, Some(pane), state, false)
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}
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/// Split a target [`Pane`] with a given [`Pane`] on a given [`Region`].
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///
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/// Panes will be swapped by default for [`Region::Center`].
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pub fn split_with(&mut self, target: &Pane, pane: &Pane, region: Region) {
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match region {
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Region::Center => self.swap(pane, target),
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Region::Edge(edge) => match edge {
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Edge::Top => {
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self.split_and_swap(Axis::Horizontal, target, pane, true)
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}
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Edge::Bottom => {
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self.split_and_swap(Axis::Horizontal, target, pane, false)
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}
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Edge::Left => {
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self.split_and_swap(Axis::Vertical, target, pane, true)
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}
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Edge::Right => {
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self.split_and_swap(Axis::Vertical, target, pane, false)
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}
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},
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}
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}
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/// Drops the given [`Pane`] into the provided [`Target`].
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pub fn drop(&mut self, pane: &Pane, target: Target) {
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match target {
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Target::Edge(edge) => self.move_to_edge(pane, edge),
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Target::Pane(target, region) => {
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self.split_with(&target, pane, region)
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}
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}
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}
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fn split_node(
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&mut self,
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axis: Axis,
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pane: Option<&Pane>,
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state: T,
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inverse: bool,
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) -> Option<(Pane, Split)> {
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let node = if let Some(pane) = pane {
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self.internal.layout.find(pane)?
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} else {
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// Major node
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&mut self.internal.layout
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};
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let new_pane = {
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self.internal.last_id = self.internal.last_id.checked_add(1)?;
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|
|
@ -159,7 +207,11 @@ impl<T> State<T> {
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Split(self.internal.last_id)
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};
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node.split(new_split, axis, new_pane);
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if inverse {
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node.split_inverse(new_split, axis, new_pane);
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} else {
|
||||
node.split(new_split, axis, new_pane);
|
||||
}
|
||||
|
||||
let _ = self.panes.insert(new_pane, state);
|
||||
let _ = self.maximized.take();
|
||||
|
|
@ -167,27 +219,6 @@ impl<T> State<T> {
|
|||
Some((new_pane, new_split))
|
||||
}
|
||||
|
||||
/// Split a target [`Pane`] with a given [`Pane`] on a given [`Region`].
|
||||
///
|
||||
/// Panes will be swapped by default for [`Region::Center`].
|
||||
pub fn split_with(&mut self, target: &Pane, pane: &Pane, region: Region) {
|
||||
match region {
|
||||
Region::Center => self.swap(pane, target),
|
||||
Region::Top => {
|
||||
self.split_and_swap(Axis::Horizontal, target, pane, true)
|
||||
}
|
||||
Region::Bottom => {
|
||||
self.split_and_swap(Axis::Horizontal, target, pane, false)
|
||||
}
|
||||
Region::Left => {
|
||||
self.split_and_swap(Axis::Vertical, target, pane, true)
|
||||
}
|
||||
Region::Right => {
|
||||
self.split_and_swap(Axis::Vertical, target, pane, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn split_and_swap(
|
||||
&mut self,
|
||||
axis: Axis,
|
||||
|
|
@ -204,6 +235,35 @@ impl<T> State<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Move [`Pane`] to an [`Edge`] of the [`PaneGrid`].
|
||||
pub fn move_to_edge(&mut self, pane: &Pane, edge: Edge) {
|
||||
match edge {
|
||||
Edge::Top => {
|
||||
self.split_major_node_and_swap(Axis::Horizontal, pane, true)
|
||||
}
|
||||
Edge::Bottom => {
|
||||
self.split_major_node_and_swap(Axis::Horizontal, pane, false)
|
||||
}
|
||||
Edge::Left => {
|
||||
self.split_major_node_and_swap(Axis::Vertical, pane, true)
|
||||
}
|
||||
Edge::Right => {
|
||||
self.split_major_node_and_swap(Axis::Vertical, pane, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn split_major_node_and_swap(
|
||||
&mut self,
|
||||
axis: Axis,
|
||||
pane: &Pane,
|
||||
swap: bool,
|
||||
) {
|
||||
if let Some((state, _)) = self.close(pane) {
|
||||
let _ = self.split_node(axis, None, state, swap);
|
||||
}
|
||||
}
|
||||
|
||||
/// Swaps the position of the provided panes in the [`State`].
|
||||
///
|
||||
/// If you want to swap panes on drag and drop in your [`PaneGrid`], you
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue