Use constants for colors in styling example
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2 changed files with 39 additions and 23 deletions
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@ -33,6 +33,13 @@ impl Color {
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a: 0.0,
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};
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/// Creates a [`Color`] from its RGB components.
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///
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/// [`Color`]: struct.Color.html
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pub const fn from_rgb(r: f32, g: f32, b: f32) -> Color {
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Color { r, g, b, a: 1.0 }
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}
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/// Creates a [`Color`] from its RGB8 components.
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///
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/// [`Color`]: struct.Color.html
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@ -45,13 +52,6 @@ impl Color {
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}
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}
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/// Creates a [`Color`] from its RGB components.
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///
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/// [`Color`]: struct.Color.html
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pub fn from_rgb(r: f32, g: f32, b: f32) -> Color {
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Color { r, g, b, a: 1.0 }
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}
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/// Converts the [`Color`] into its linear values.
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///
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/// [`Color`]: struct.Color.html
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