Clear frames explicitly in integration example

This commit is contained in:
Héctor Ramón Jiménez 2020-06-05 15:05:30 +02:00
parent 969de1d31c
commit fd3801ed38
2 changed files with 37 additions and 56 deletions

View file

@ -16,38 +16,37 @@ impl Scene {
}
}
pub fn draw(
pub fn clear<'a>(
&self,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target: &'a wgpu::TextureView,
encoder: &'a mut wgpu::CommandEncoder,
background_color: Color,
) {
let mut rpass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: {
let [r, g, b, a] = background_color.into_linear();
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: {
let [r, g, b, a] = background_color.into_linear();
wgpu::Color {
r: r as f64,
g: g as f64,
b: b as f64,
a: a as f64,
}
},
},
],
depth_stencil_attachment: None,
});
wgpu::Color {
r: r as f64,
g: g as f64,
b: b as f64,
a: a as f64,
}
},
}],
depth_stencil_attachment: None,
})
}
rpass.set_pipeline(&self.pipeline);
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.draw(0..3, 0..1);
pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..3, 0..1);
}
}