Clear frames explicitly in integration example
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969de1d31c
commit
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2 changed files with 37 additions and 56 deletions
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@ -16,38 +16,37 @@ impl Scene {
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}
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}
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pub fn draw(
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pub fn clear<'a>(
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&self,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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target: &'a wgpu::TextureView,
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encoder: &'a mut wgpu::CommandEncoder,
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background_color: Color,
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) {
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let mut rpass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Clear,
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store_op: wgpu::StoreOp::Store,
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clear_color: {
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let [r, g, b, a] = background_color.into_linear();
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) -> wgpu::RenderPass<'a> {
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Clear,
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store_op: wgpu::StoreOp::Store,
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clear_color: {
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let [r, g, b, a] = background_color.into_linear();
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wgpu::Color {
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r: r as f64,
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g: g as f64,
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b: b as f64,
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a: a as f64,
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}
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},
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},
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],
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depth_stencil_attachment: None,
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});
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wgpu::Color {
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r: r as f64,
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g: g as f64,
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b: b as f64,
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a: a as f64,
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}
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},
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}],
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depth_stencil_attachment: None,
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})
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}
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rpass.set_pipeline(&self.pipeline);
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rpass.set_bind_group(0, &self.bind_group, &[]);
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rpass.draw(0..3, 0..1);
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pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.draw(0..3, 0..1);
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}
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}
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