Simplify Transform API in iced_wgpu::geometry

This commit is contained in:
Héctor Ramón Jiménez 2024-01-17 13:44:30 +01:00
parent 5aa741a177
commit fda96a9eda
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@ -1,6 +1,6 @@
//! Build and draw geometry.
use crate::core::text::LineHeight;
use crate::core::{Point, Rectangle, Size, Vector};
use crate::core::{Pixels, Point, Rectangle, Size, Vector};
use crate::graphics::color;
use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::{
@ -116,19 +116,26 @@ struct Transforms {
}
#[derive(Debug, Clone, Copy)]
struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
struct Transform(lyon::math::Transform);
impl Transform {
/// Transforms the given [Point] by the transformation matrix.
fn transform_point(&self, point: &mut Point) {
fn is_identity(&self) -> bool {
self.0 == lyon::math::Transform::identity()
}
fn scale(&self) -> (f32, f32) {
(self.0.m12, self.0.m22)
}
fn transform_point(&self, point: Point) -> Point {
let transformed = self
.raw
.0
.transform_point(euclid::Point2D::new(point.x, point.y));
point.x = transformed.x;
point.y = transformed.y;
Point {
x: transformed.x,
y: transformed.y,
}
}
fn transform_style(&self, style: Style) -> Style {
@ -143,8 +150,8 @@ impl Transform {
fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
match &mut gradient {
Gradient::Linear(linear) => {
self.transform_point(&mut linear.start);
self.transform_point(&mut linear.end);
linear.start = self.transform_point(linear.start);
linear.end = self.transform_point(linear.end);
}
}
@ -164,10 +171,7 @@ impl Frame {
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform {
raw: lyon::math::Transform::identity(),
is_identity: true,
},
current: Transform(lyon::math::Transform::identity()),
},
fill_tessellator: tessellation::FillTessellator::new(),
stroke_tessellator: tessellation::StrokeTessellator::new(),
@ -210,14 +214,14 @@ impl Frame {
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
if self.transforms.current.is_identity {
if self.transforms.current.is_identity() {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
} else {
let path = path.transform(&self.transforms.current.raw);
let path = path.transform(&self.transforms.current.0);
self.fill_tessellator.tessellate_path(
path.raw(),
@ -242,13 +246,14 @@ impl Frame {
.buffers
.get_fill(&self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
lyon::math::Point::new(top_left.x, top_left.y),
);
let top_left = self
.transforms
.current
.0
.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
let size =
self.transforms.current.raw.transform_vector(
self.transforms.current.0.transform_vector(
lyon::math::Vector::new(size.width, size.height),
);
@ -285,14 +290,14 @@ impl Frame {
Cow::Owned(dashed(path, stroke.line_dash))
};
if self.transforms.current.is_identity {
if self.transforms.current.is_identity() {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
} else {
let path = path.transform(&self.transforms.current.raw);
let path = path.transform(&self.transforms.current.0);
self.stroke_tessellator.tessellate_path(
path.raw(),
@ -319,43 +324,29 @@ impl Frame {
pub fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let (position, size, line_height) = if self
.transforms
.current
.is_identity
{
(text.position, text.size, text.line_height)
} else {
let position = self.transforms.current.raw.transform_point(
lyon::math::Point::new(text.position.x, text.position.y),
);
let (position, size, line_height) =
if self.transforms.current.is_identity() {
(text.position, text.size, text.line_height)
} else {
let (_, scale_y) = self.transforms.current.scale();
let size =
self.transforms.current.raw.transform_vector(
lyon::math::Vector::new(0.0, text.size.0),
);
let position =
self.transforms.current.transform_point(text.position);
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
let new_height = self
.transforms
.current
.raw
.transform_vector(lyon::math::Vector::new(0.0, size.0))
.y;
let size = Pixels(text.size.0 * scale_y);
LineHeight::Absolute(new_height.into())
}
LineHeight::Relative(factor) => LineHeight::Relative(factor),
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
LineHeight::Absolute(Pixels(size.0 * scale_y))
}
LineHeight::Relative(factor) => {
LineHeight::Relative(factor)
}
};
(position, size, line_height)
};
(
Point::new(position.x, position.y),
size.y.into(),
line_height,
)
};
let bounds = Rectangle {
x: position.x,
y: position.y,
@ -451,26 +442,24 @@ impl Frame {
/// Applies a translation to the current transform of the [`Frame`].
#[inline]
pub fn translate(&mut self, translation: Vector) {
self.transforms.current.raw = self
.transforms
.current
.raw
.pre_translate(lyon::math::Vector::new(
translation.x,
translation.y,
));
self.transforms.current.is_identity = false;
self.transforms.current.0 =
self.transforms
.current
.0
.pre_translate(lyon::math::Vector::new(
translation.x,
translation.y,
));
}
/// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
self.transforms.current.0 = self
.transforms
.current
.raw
.0
.pre_rotate(lyon::math::Angle::radians(angle));
self.transforms.current.is_identity = false;
}
/// Applies a uniform scaling to the current transform of the [`Frame`].
@ -486,9 +475,8 @@ impl Frame {
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
let scale = scale.into();
self.transforms.current.raw =
self.transforms.current.raw.pre_scale(scale.x, scale.y);
self.transforms.current.is_identity = false;
self.transforms.current.0 =
self.transforms.current.0.pre_scale(scale.x, scale.y);
}
/// Produces the [`Primitive`] representing everything drawn on the [`Frame`].