Add support for asymmetrical padding

This commit is contained in:
Ben LeFevre 2020-11-23 17:19:21 +00:00 committed by Héctor Ramón
parent a9eb591628
commit fe0a27c56d
27 changed files with 339 additions and 195 deletions

View file

@ -16,9 +16,10 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use crate::{
layout::{Limits, Node},
Align, Element, Point, Size,
Align, Element, Padding, Point, Size,
};
/// The main axis of a flex layout.
@ -62,7 +63,7 @@ pub fn resolve<Message, Renderer>(
axis: Axis,
renderer: &Renderer,
limits: &Limits,
padding: f32,
padding: Padding,
spacing: f32,
align_items: Align,
items: &[Element<'_, Message, Renderer>],
@ -141,14 +142,15 @@ where
}
}
let mut main = padding;
let pad = axis.pack(padding.left as f32, padding.top as f32);
let mut main = pad.0;
for (i, node) in nodes.iter_mut().enumerate() {
if i > 0 {
main += spacing;
}
let (x, y) = axis.pack(main, padding);
let (x, y) = axis.pack(main, pad.1);
node.move_to(Point::new(x, y));
@ -166,7 +168,7 @@ where
main += axis.main(size);
}
let (width, height) = axis.pack(main - padding, cross);
let (width, height) = axis.pack(main - pad.0, cross);
let size = limits.resolve(Size::new(width, height));
Node::with_children(size.pad(padding), nodes)

View file

@ -1,4 +1,4 @@
use crate::{Length, Size};
use crate::{Length, Padding, Size};
/// A set of size constraints for layouting.
#[derive(Debug, Clone, Copy)]
@ -117,8 +117,11 @@ impl Limits {
}
/// Shrinks the current [`Limits`] to account for the given padding.
pub fn pad(&self, padding: f32) -> Limits {
self.shrink(Size::new(padding * 2.0, padding * 2.0))
pub fn pad(&self, padding: Padding) -> Limits {
self.shrink(Size::new(
(padding.left + padding.right) as f32,
(padding.top + padding.bottom) as f32,
))
}
/// Shrinks the current [`Limits`] by the given [`Size`].

View file

@ -61,8 +61,8 @@ mod debug;
mod debug;
pub use iced_core::{
Align, Background, Color, Font, HorizontalAlignment, Length, Point,
Rectangle, Size, Vector, VerticalAlignment,
Align, Background, Color, Font, HorizontalAlignment, Length, Padding,
Point, Rectangle, Size, Vector, VerticalAlignment,
};
pub use iced_futures::{executor, futures, Command};

View file

@ -8,8 +8,8 @@ use crate::scrollable;
use crate::text;
use crate::touch;
use crate::{
Clipboard, Container, Element, Hasher, Layout, Length, Point, Rectangle,
Scrollable, Size, Vector, Widget,
Clipboard, Container, Element, Hasher, Layout, Length, Padding, Point,
Rectangle, Scrollable, Size, Vector, Widget,
};
/// A list of selectable options.
@ -20,7 +20,7 @@ pub struct Menu<'a, T, Renderer: self::Renderer> {
hovered_option: &'a mut Option<usize>,
last_selection: &'a mut Option<T>,
width: u16,
padding: u16,
padding: Padding,
text_size: Option<u16>,
font: Renderer::Font,
style: <Renderer as self::Renderer>::Style,
@ -45,7 +45,7 @@ where
hovered_option,
last_selection,
width: 0,
padding: 0,
padding: Padding::ZERO,
text_size: None,
font: Default::default(),
style: Default::default(),
@ -58,9 +58,14 @@ where
self
}
/// Sets the padding of the [`Menu`].
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
/// Sets the [`Padding`] of the [`Menu`].
///```ignore
/// Menu::new(/*...*/).padding(20); // 20px on all sides
/// Menu::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// Menu::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -261,7 +266,7 @@ struct List<'a, T, Renderer: self::Renderer> {
options: &'a [T],
hovered_option: &'a mut Option<usize>,
last_selection: &'a mut Option<T>,
padding: u16,
padding: Padding,
text_size: Option<u16>,
font: Renderer::Font,
style: <Renderer as self::Renderer>::Style,
@ -294,7 +299,7 @@ where
let size = {
let intrinsic = Size::new(
0.0,
f32::from(text_size + self.padding * 2)
f32::from(text_size + self.padding.top + self.padding.bottom)
* self.options.len() as f32,
);
@ -359,8 +364,11 @@ where
*self.hovered_option = Some(
((cursor_position.y - bounds.y)
/ f32::from(text_size + self.padding * 2))
as usize,
/ f32::from(
text_size
+ self.padding.top
+ self.padding.bottom,
)) as usize,
);
if let Some(index) = *self.hovered_option {
@ -430,7 +438,7 @@ pub trait Renderer:
viewport: &Rectangle,
options: &[T],
hovered_option: Option<usize>,
padding: u16,
padding: Padding,
text_size: u16,
font: Self::Font,
style: &<Self as Renderer>::Style,

View file

@ -1,7 +1,7 @@
use crate::{
button, checkbox, column, container, pane_grid, progress_bar, radio, row,
scrollable, slider, text, text_input, Color, Element, Font,
HorizontalAlignment, Layout, Point, Rectangle, Renderer, Size,
HorizontalAlignment, Layout, Padding, Point, Rectangle, Renderer, Size,
VerticalAlignment,
};
@ -145,7 +145,7 @@ impl text_input::Renderer for Null {
}
impl button::Renderer for Null {
const DEFAULT_PADDING: u16 = 0;
const DEFAULT_PADDING: Padding = Padding::ZERO;
type Style = ();

View file

@ -7,7 +7,8 @@ use crate::mouse;
use crate::overlay;
use crate::touch;
use crate::{
Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
Clipboard, Element, Hasher, Layout, Length, Padding, Point, Rectangle,
Widget,
};
use std::hash::Hash;
@ -37,7 +38,7 @@ pub struct Button<'a, Message, Renderer: self::Renderer> {
height: Length,
min_width: u32,
min_height: u32,
padding: u16,
padding: Padding,
style: Renderer::Style,
}
@ -89,9 +90,14 @@ where
self
}
/// Sets the padding of the [`Button`].
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
/// Sets the [`Padding`] of the [`Button`].
///```ignore
/// Button::new(/*...*/).padding(20); // 20px on all sides
/// Button::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// Button::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -140,18 +146,20 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits
.min_width(self.min_width)
.min_height(self.min_height)
.width(self.width)
.height(self.height)
.pad(padding);
.pad(self.padding);
let mut content = self.content.layout(renderer, &limits);
content.move_to(Point::new(padding, padding));
content.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
let size = limits.resolve(content.size()).pad(padding);
let size = limits.resolve(content.size()).pad(self.padding);
layout::Node::with_children(size, vec![content])
}
@ -258,7 +266,7 @@ where
/// [renderer]: crate::renderer
pub trait Renderer: crate::Renderer + Sized {
/// The default padding of a [`Button`].
const DEFAULT_PADDING: u16;
const DEFAULT_PADDING: Padding;
/// The style supported by this renderer.
type Style: Default;

View file

@ -5,7 +5,8 @@ use crate::event::{self, Event};
use crate::layout;
use crate::overlay;
use crate::{
Align, Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
Align, Clipboard, Element, Hasher, Layout, Length, Padding, Point,
Rectangle, Widget,
};
use std::u32;
@ -14,7 +15,7 @@ use std::u32;
#[allow(missing_debug_implementations)]
pub struct Column<'a, Message, Renderer> {
spacing: u16,
padding: u16,
padding: Padding,
width: Length,
height: Length,
max_width: u32,
@ -35,7 +36,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
) -> Self {
Column {
spacing: 0,
padding: 0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
@ -55,9 +56,14 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
self
}
/// Sets the padding of the [`Column`].
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
/// Sets the [`Padding`] of the [`Column`].
///```ignore
/// Column::new(/*...*/).padding(20); // 20px on all sides
/// Column::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// Column::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -129,7 +135,7 @@ where
layout::flex::Axis::Vertical,
renderer,
&limits,
self.padding as f32,
self.padding,
self.spacing as f32,
self.align_items,
&self.children,

View file

@ -5,7 +5,8 @@ use crate::event::{self, Event};
use crate::layout;
use crate::overlay;
use crate::{
Align, Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
Align, Clipboard, Element, Hasher, Layout, Length, Padding, Point,
Rectangle, Widget,
};
use std::u32;
@ -15,7 +16,7 @@ use std::u32;
/// It is normally used for alignment purposes.
#[allow(missing_debug_implementations)]
pub struct Container<'a, Message, Renderer: self::Renderer> {
padding: u16,
padding: Padding,
width: Length,
height: Length,
max_width: u32,
@ -36,7 +37,7 @@ where
T: Into<Element<'a, Message, Renderer>>,
{
Container {
padding: 0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
@ -48,9 +49,14 @@ where
}
}
/// Sets the padding of the [`Container`].
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
/// Sets the [`Padding`] of the [`Container`].
///```ignore
/// Container::new(/*...*/).padding(20); // 20px on all sides
/// Container::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// Container::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -127,23 +133,24 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits
.loose()
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height)
.pad(padding);
.pad(self.padding);
let mut content = self.content.layout(renderer, &limits.loose());
let size = limits.resolve(content.size());
content.move_to(Point::new(padding, padding));
content.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
content.align(self.horizontal_alignment, self.vertical_alignment, size);
layout::Node::with_children(size.pad(padding), vec![content])
layout::Node::with_children(size.pad(self.padding), vec![content])
}
fn on_event(

View file

@ -2,7 +2,9 @@ use crate::container;
use crate::event::{self, Event};
use crate::layout;
use crate::pane_grid;
use crate::{Clipboard, Element, Hasher, Layout, Point, Rectangle, Size};
use crate::{
Clipboard, Element, Hasher, Layout, Padding, Point, Rectangle, Size,
};
/// The title bar of a [`Pane`].
///
@ -11,7 +13,7 @@ use crate::{Clipboard, Element, Hasher, Layout, Point, Rectangle, Size};
pub struct TitleBar<'a, Message, Renderer: pane_grid::Renderer> {
content: Element<'a, Message, Renderer>,
controls: Option<Element<'a, Message, Renderer>>,
padding: u16,
padding: Padding,
always_show_controls: bool,
style: <Renderer as container::Renderer>::Style,
}
@ -28,7 +30,7 @@ where
Self {
content: content.into(),
controls: None,
padding: 0,
padding: Padding::ZERO,
always_show_controls: false,
style: Default::default(),
}
@ -43,9 +45,14 @@ where
self
}
/// Sets the padding of the [`TitleBar`].
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
/// Sets the [`Padding`] of the [`TitleBar`].
///```ignore
/// TitleBar::new(/*...*/).padding(20); // 20px on all sides
/// TitleBar::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// TitleBar::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -161,8 +168,7 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits.pad(padding);
let limits = limits.pad(self.padding);
let max_size = limits.max();
let title_layout = self
@ -192,9 +198,12 @@ where
)
};
node.move_to(Point::new(padding, padding));
node.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
layout::Node::with_children(node.size().pad(padding), vec![node])
layout::Node::with_children(node.size().pad(self.padding), vec![node])
}
pub(crate) fn on_event(

View file

@ -8,7 +8,8 @@ use crate::scrollable;
use crate::text;
use crate::touch;
use crate::{
Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
Clipboard, Element, Hasher, Layout, Length, Padding, Point, Rectangle,
Size, Widget,
};
use std::borrow::Cow;
@ -26,7 +27,7 @@ where
options: Cow<'a, [T]>,
selected: Option<T>,
width: Length,
padding: u16,
padding: Padding,
text_size: Option<u16>,
font: Renderer::Font,
style: <Renderer as self::Renderer>::Style,
@ -96,9 +97,14 @@ where
self
}
/// Sets the padding of the [`PickList`].
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
/// Sets the [`Padding`] of the [`PickList`].
///```ignore
/// PickList::new(/*...*/).padding(20); // 20px on all sides
/// PickList::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// PickList::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -150,7 +156,7 @@ where
let limits = limits
.width(self.width)
.height(Length::Shrink)
.pad(f32::from(self.padding));
.pad(self.padding);
let text_size = self.text_size.unwrap_or(renderer.default_size());
@ -179,11 +185,11 @@ where
let intrinsic = Size::new(
max_width as f32
+ f32::from(text_size)
+ f32::from(self.padding),
+ f32::from(self.padding.left),
f32::from(text_size),
);
limits.resolve(intrinsic).pad(f32::from(self.padding))
limits.resolve(intrinsic).pad(self.padding)
};
layout::Node::new(size)
@ -308,7 +314,7 @@ where
/// [renderer]: crate::renderer
pub trait Renderer: text::Renderer + menu::Renderer {
/// The default padding of a [`PickList`].
const DEFAULT_PADDING: u16;
const DEFAULT_PADDING: Padding;
/// The [`PickList`] style supported by this renderer.
type Style: Default;
@ -324,7 +330,7 @@ pub trait Renderer: text::Renderer + menu::Renderer {
bounds: Rectangle,
cursor_position: Point,
selected: Option<String>,
padding: u16,
padding: Padding,
text_size: u16,
font: Self::Font,
style: &<Self as Renderer>::Style,

View file

@ -3,7 +3,8 @@ use crate::event::{self, Event};
use crate::layout;
use crate::overlay;
use crate::{
Align, Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
Align, Clipboard, Element, Hasher, Layout, Length, Padding, Point,
Rectangle, Widget,
};
use std::hash::Hash;
@ -13,7 +14,7 @@ use std::u32;
#[allow(missing_debug_implementations)]
pub struct Row<'a, Message, Renderer> {
spacing: u16,
padding: u16,
padding: Padding,
width: Length,
height: Length,
max_width: u32,
@ -34,7 +35,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
) -> Self {
Row {
spacing: 0,
padding: 0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
@ -54,9 +55,14 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
self
}
/// Sets the padding of the [`Row`].
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
/// Sets the [`Padding`] of the [`Row`].
///```ignore
/// Row::new(/*...*/).padding(20); // 20px on all sides
/// Row::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// Row::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -128,7 +134,7 @@ where
layout::flex::Axis::Horizontal,
renderer,
&limits,
self.padding as f32,
self.padding,
self.spacing as f32,
self.align_items,
&self.children,

View file

@ -6,7 +6,7 @@ use crate::mouse;
use crate::overlay;
use crate::touch;
use crate::{
Align, Clipboard, Column, Element, Hasher, Layout, Length, Point,
Align, Clipboard, Column, Element, Hasher, Layout, Length, Padding, Point,
Rectangle, Size, Vector, Widget,
};
@ -51,9 +51,14 @@ impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> {
self
}
/// Sets the padding of the [`Scrollable`].
pub fn padding(mut self, units: u16) -> Self {
self.content = self.content.padding(units);
/// Sets the [`Padding`] of the [`Scrollable`].
///```ignore
/// Scrollable::new(/*...*/).padding(20); // 20px on all sides
/// Scrollable::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// Scrollable::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.content = self.content.padding(padding);
self
}

View file

@ -18,7 +18,8 @@ use crate::mouse::{self, click};
use crate::text;
use crate::touch;
use crate::{
Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
Clipboard, Element, Hasher, Layout, Length, Padding, Point, Rectangle,
Size, Widget,
};
use std::u32;
@ -56,7 +57,7 @@ pub struct TextInput<'a, Message, Renderer: self::Renderer> {
font: Renderer::Font,
width: Length,
max_width: u32,
padding: u16,
padding: Padding,
size: Option<u16>,
on_change: Box<dyn Fn(String) -> Message>,
on_submit: Option<Message>,
@ -92,7 +93,7 @@ where
font: Default::default(),
width: Length::Fill,
max_width: u32::MAX,
padding: 0,
padding: Padding::ZERO,
size: None,
on_change: Box::new(on_change),
on_submit: None,
@ -126,9 +127,14 @@ where
self
}
/// Sets the padding of the [`TextInput`].
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
/// Sets the [`Padding`] of the [`TextInput`].
///```ignore
/// TextInput::new(/*...*/).padding(20); // 20px on all sides
/// TextInput::new(/*...*/).padding([10, 20]); // top/bottom, left/right
/// TextInput::new(/*...*/).padding([5, 10, 15, 20]); // top, right, bottom, left
/// ```
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
@ -223,19 +229,21 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = self.padding as f32;
let text_size = self.size.unwrap_or(renderer.default_size());
let limits = limits
.pad(padding)
.pad(self.padding)
.width(self.width)
.max_width(self.max_width)
.height(Length::Units(text_size));
let mut text = layout::Node::new(limits.resolve(Size::ZERO));
text.move_to(Point::new(padding, padding));
text.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
layout::Node::with_children(text.size().pad(padding), vec![text])
layout::Node::with_children(text.size().pad(self.padding), vec![text])
}
fn on_event(