Working multitouch example
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4 changed files with 179 additions and 0 deletions
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@ -72,6 +72,7 @@ members = [
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"examples/geometry",
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"examples/geometry",
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"examples/integration_opengl",
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"examples/integration_opengl",
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"examples/integration_wgpu",
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"examples/integration_wgpu",
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"examples/multitouch",
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"examples/pane_grid",
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"examples/pane_grid",
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"examples/pick_list",
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"examples/pick_list",
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"examples/pokedex",
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"examples/pokedex",
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@ -204,6 +204,7 @@ fn view_controls<'a>(
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mod grid {
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mod grid {
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use crate::Preset;
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use crate::Preset;
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use iced::touch;
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use iced::widget::canvas;
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use iced::widget::canvas;
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use iced::widget::canvas::event::{self, Event};
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use iced::widget::canvas::event::{self, Event};
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use iced::widget::canvas::{
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use iced::widget::canvas::{
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@ -423,6 +424,22 @@ mod grid {
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};
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};
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match event {
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match event {
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Event::Touch(touch_event) => match touch_event {
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touch::Event::FingerMoved { .. } => {
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let message = {
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*interaction = if is_populated {
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Interaction::Erasing
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} else {
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Interaction::Drawing
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};
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populate.or(unpopulate)
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};
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(event::Status::Captured, message)
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}
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_ => (event::Status::Ignored, None),
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},
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Event::Mouse(mouse_event) => match mouse_event {
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Event::Mouse(mouse_event) => match mouse_event {
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mouse::Event::ButtonPressed(button) => {
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mouse::Event::ButtonPressed(button) => {
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let message = match button {
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let message = match button {
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11
examples/multitouch/Cargo.toml
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11
examples/multitouch/Cargo.toml
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@ -0,0 +1,11 @@
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[package]
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name = "multitouch"
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version = "0.1.0"
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authors = ["Artur Sapek <artur@kraken.com>"]
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edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
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tokio = { version = "1.0", features = ["sync"] }
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env_logger = "0.9"
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150
examples/multitouch/src/main.rs
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150
examples/multitouch/src/main.rs
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@ -0,0 +1,150 @@
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//! This example shows how to use touch events in `Canvas` to draw
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//! a circle around each fingertip. This only works on touch-enabled
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//! computers like Microsoft Surface.
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use iced::widget::canvas::event;
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use iced::widget::canvas::{self, Canvas, Cursor, Geometry, Path, Stroke};
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use iced::{
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executor, touch, window, Application, Color, Command, Element, Length,
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Point, Rectangle, Settings, Subscription, Theme,
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};
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use std::collections::HashMap;
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pub fn main() -> iced::Result {
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env_logger::builder().format_timestamp(None).init();
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Multitouch::run(Settings {
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antialiasing: true,
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window: window::Settings {
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position: window::Position::Centered,
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..window::Settings::default()
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},
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..Settings::default()
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})
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}
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struct Multitouch {
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state: State,
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}
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#[derive(Debug)]
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struct State {
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cache: canvas::Cache,
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fingers: HashMap<touch::Finger, Point>,
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}
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impl State {
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fn new() -> Self {
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Self {
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cache: canvas::Cache::new(),
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fingers: HashMap::new(),
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}
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}
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}
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#[derive(Debug)]
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enum Message {
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FingerPressed { id: touch::Finger, position: Point },
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FingerLifted { id: touch::Finger },
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}
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impl Application for Multitouch {
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type Executor = executor::Default;
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type Message = Message;
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type Theme = Theme;
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type Flags = ();
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fn new(_flags: ()) -> (Self, Command<Message>) {
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(
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Multitouch {
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state: State::new(),
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},
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Command::none(),
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)
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}
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fn title(&self) -> String {
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String::from("Multitouch - Iced")
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}
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fn update(&mut self, message: Message) -> Command<Message> {
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match message {
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Message::FingerPressed { id, position } => {
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self.state.fingers.insert(id, position.clone());
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self.state.cache.clear();
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}
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Message::FingerLifted { id } => {
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self.state.fingers.remove(&id);
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self.state.cache.clear();
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}
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}
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Command::none()
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}
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fn subscription(&self) -> Subscription<Message> {
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Subscription::none()
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}
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fn view(&self) -> Element<Message> {
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Canvas::new(&self.state)
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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}
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impl<'a> canvas::Program<Message> for State {
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type State = ();
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fn update(
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&self,
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_state: &mut Self::State,
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event: event::Event,
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_bounds: Rectangle,
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_cursor: Cursor,
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) -> (event::Status, Option<Message>) {
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match event {
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event::Event::Touch(touch_event) => match touch_event {
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touch::Event::FingerPressed { id, position }
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| touch::Event::FingerMoved { id, position } => (
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event::Status::Captured,
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Some(Message::FingerPressed { id, position }),
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),
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touch::Event::FingerLifted { id, .. }
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| touch::Event::FingerLost { id, .. } => (
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event::Status::Captured,
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Some(Message::FingerLifted { id }),
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),
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},
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_ => (event::Status::Ignored, None),
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}
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}
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fn draw(
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&self,
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_state: &Self::State,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let fingerweb = self.cache.draw(bounds.size(), |frame| {
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for finger in &self.fingers {
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dbg!(&finger);
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let circle = Path::new(|p| p.circle(*finger.1, 50.0));
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frame.stroke(
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&circle,
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Stroke {
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color: Color::BLACK,
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width: 3.0,
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..Stroke::default()
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},
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);
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}
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});
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vec![fingerweb]
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}
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}
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