Move layer::quad types to quad module
Not sure why I split these to begin with!
This commit is contained in:
parent
eb6c663420
commit
fe9da174ca
5 changed files with 417 additions and 444 deletions
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@ -3,17 +3,16 @@ mod image;
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mod text;
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pub mod mesh;
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pub mod quad;
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pub use image::Image;
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pub use mesh::Mesh;
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pub use quad::Quad;
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pub use text::Text;
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use crate::core;
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use crate::core::alignment;
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use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
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use crate::graphics::{Primitive, Viewport};
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use crate::quad::{self, Quad};
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/// A group of primitives that should be clipped together.
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#[derive(Debug)]
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@ -22,7 +21,7 @@ pub struct Layer<'a> {
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pub bounds: Rectangle,
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/// The quads of the [`Layer`].
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pub quads: quad::Layer,
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pub quads: quad::Batch,
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/// The triangle meshes of the [`Layer`].
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pub meshes: Vec<Mesh<'a>>,
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@ -39,7 +38,7 @@ impl<'a> Layer<'a> {
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pub fn new(bounds: Rectangle) -> Self {
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Self {
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bounds,
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quads: quad::Layer::default(),
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quads: quad::Batch::default(),
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meshes: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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@ -1,149 +0,0 @@
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//! A rectangle with certain styled properties.
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use crate::core::{Background, Rectangle};
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use crate::graphics::gradient;
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use bytemuck::{Pod, Zeroable};
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/// The properties of a quad.
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#[derive(Clone, Copy, Debug, Pod, Zeroable)]
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#[repr(C)]
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pub struct Quad {
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/// The position of the [`Quad`].
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pub position: [f32; 2],
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/// The size of the [`Quad`].
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pub size: [f32; 2],
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/// The border color of the [`Quad`], in __linear RGB__.
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pub border_color: [f32; 4],
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/// The border radii of the [`Quad`].
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pub border_radius: [f32; 4],
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/// The border width of the [`Quad`].
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pub border_width: f32,
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}
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/// A quad filled with a solid color.
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#[derive(Clone, Copy, Debug, Pod, Zeroable)]
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#[repr(C)]
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pub struct Solid {
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/// The background color data of the quad.
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pub color: [f32; 4],
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/// The [`Quad`] data of the [`Solid`].
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pub quad: Quad,
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}
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/// A quad filled with interpolated colors.
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#[derive(Clone, Copy, Debug)]
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#[repr(C)]
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pub struct Gradient {
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/// The background gradient data of the quad.
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pub gradient: gradient::Packed,
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/// The [`Quad`] data of the [`Gradient`].
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pub quad: Quad,
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}
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#[allow(unsafe_code)]
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unsafe impl Pod for Gradient {}
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#[allow(unsafe_code)]
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unsafe impl Zeroable for Gradient {}
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#[derive(Debug, Copy, Clone)]
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/// The identifier of a quad, used for ordering.
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pub enum Order {
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/// A solid quad
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Solid,
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/// A gradient quad
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Gradient,
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}
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/// A group of [`Quad`]s rendered together.
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#[derive(Default, Debug)]
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pub struct Layer {
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/// The solid quads of the [`Layer`].
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solids: Vec<Solid>,
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/// The gradient quads of the [`Layer`].
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gradients: Vec<Gradient>,
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/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
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order: Vec<(Order, usize)>,
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/// The last index of quad ordering.
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index: usize,
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}
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impl Layer {
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/// Returns true if there are no quads of any type in [`Quads`].
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pub fn is_empty(&self) -> bool {
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self.solids.is_empty() && self.gradients.is_empty()
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}
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/// The [`Solid`] quads of the [`Layer`].
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pub fn solids(&self) -> &[Solid] {
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&self.solids
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}
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/// The [`Gradient`] quads of the [`Layer`].
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pub fn gradients(&self) -> &[Gradient] {
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&self.gradients
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}
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/// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches.
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pub fn ordering(&self) -> &[(Order, usize)] {
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&self.order
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}
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/// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
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pub fn add(&mut self, quad: Quad, background: &Background) {
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let quad_order = match background {
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Background::Color(color) => {
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self.solids.push(Solid {
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color: color.into_linear(),
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quad,
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});
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Order::Solid
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}
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Background::Gradient(gradient) => {
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let quad = Gradient {
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gradient: gradient::pack(
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gradient,
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Rectangle::new(quad.position.into(), quad.size.into()),
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),
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quad,
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};
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self.gradients.push(quad);
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Order::Gradient
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}
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};
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match (self.order.get_mut(self.index), quad_order) {
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(Some((quad_order, count)), Order::Solid) => match quad_order {
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Order::Solid => {
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*count += 1;
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}
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Order::Gradient => {
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self.order.push((Order::Solid, 1));
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self.index += 1;
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}
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},
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(Some((quad_order, count)), Order::Gradient) => match quad_order {
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Order::Solid => {
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self.order.push((Order::Gradient, 1));
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self.index += 1;
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}
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Order::Gradient => {
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*count += 1;
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}
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},
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(None, _) => {
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self.order.push((quad_order, 1));
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}
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}
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}
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}
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408
wgpu/src/quad.rs
408
wgpu/src/quad.rs
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@ -1,9 +1,16 @@
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use crate::core::Rectangle;
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use crate::graphics::Transformation;
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use crate::layer::quad;
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mod gradient;
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mod solid;
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use gradient::Gradient;
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use solid::Solid;
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use crate::core::{Background, Rectangle};
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use crate::graphics::{self, Transformation};
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use bytemuck::{Pod, Zeroable};
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use wgpu::util::DeviceExt;
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use std::mem;
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use wgpu::util::DeviceExt;
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#[cfg(feature = "tracing")]
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use tracing::info_span;
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@ -69,7 +76,7 @@ impl Pipeline {
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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quads: &quad::Layer,
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quads: &Batch,
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transformation: Transformation,
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scale: f32,
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) {
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@ -87,7 +94,7 @@ impl Pipeline {
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&'a self,
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layer: usize,
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bounds: Rectangle<u32>,
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quads: &quad::Layer,
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quads: &Batch,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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if let Some(layer) = self.layers.get(layer) {
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@ -106,9 +113,9 @@ impl Pipeline {
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let mut solid_offset = 0;
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let mut gradient_offset = 0;
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for (quad_order, count) in quads.ordering() {
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for (quad_order, count) in &quads.order {
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match quad_order {
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quad::Order::Solid => {
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Order::Solid => {
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render_pass.set_pipeline(&self.solid.pipeline);
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layer.solid.draw(
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&layer.constants,
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@ -117,7 +124,7 @@ impl Pipeline {
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);
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solid_offset += count;
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}
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quad::Order::Gradient => {
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Order::Gradient => {
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render_pass.set_pipeline(&self.gradient.pipeline);
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layer.gradient.draw(
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&layer.constants,
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@ -177,7 +184,7 @@ impl Layer {
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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quads: &quad::Layer,
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quads: &Batch,
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transformation: Transformation,
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scale: f32,
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) {
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@ -192,301 +199,120 @@ impl Layer {
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bytemuck::bytes_of(&uniforms),
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);
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let solids = quads.solids();
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let gradients = quads.gradients();
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let _ = self.solid.instances.resize(device, quads.solids.len());
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let _ = self
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.gradient
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.instances
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.resize(device, quads.gradients.len());
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let _ = self.solid.instances.resize(device, solids.len());
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let _ = self.gradient.instances.resize(device, gradients.len());
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let _ = self.solid.instances.write(queue, 0, solids);
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self.solid.instance_count = solids.len();
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let _ = self.gradient.instances.write(queue, 0, gradients);
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self.gradient.instance_count = gradients.len();
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let _ = self.solid.instances.write(queue, 0, &quads.solids);
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let _ = self.gradient.instances.write(queue, 0, &quads.gradients);
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self.solid.instance_count = quads.solids.len();
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self.gradient.instance_count = quads.gradients.len();
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}
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}
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mod solid {
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use crate::layer::quad;
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use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
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use crate::Buffer;
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use std::ops::Range;
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/// The properties of a quad.
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#[derive(Clone, Copy, Debug, Pod, Zeroable)]
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#[repr(C)]
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pub struct Quad {
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/// The position of the [`Quad`].
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pub position: [f32; 2],
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#[derive(Debug)]
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pub struct Pipeline {
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pub pipeline: wgpu::RenderPipeline,
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/// The size of the [`Quad`].
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pub size: [f32; 2],
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/// The border color of the [`Quad`], in __linear RGB__.
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pub border_color: [f32; 4],
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/// The border radii of the [`Quad`].
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pub border_radius: [f32; 4],
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/// The border width of the [`Quad`].
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pub border_width: f32,
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}
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/// A group of [`Quad`]s rendered together.
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#[derive(Default, Debug)]
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pub struct Batch {
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/// The solid quads of the [`Layer`].
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solids: Vec<Solid>,
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/// The gradient quads of the [`Layer`].
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gradients: Vec<Gradient>,
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/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
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order: Vec<(Order, usize)>,
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/// The last index of quad ordering.
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index: usize,
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}
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impl Batch {
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/// Returns true if there are no quads of any type in [`Quads`].
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pub fn is_empty(&self) -> bool {
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self.solids.is_empty() && self.gradients.is_empty()
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}
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#[derive(Debug)]
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pub struct Layer {
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pub instances: Buffer<quad::Solid>,
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pub instance_count: usize,
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}
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impl Layer {
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pub fn new(device: &wgpu::Device) -> Self {
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let instances = Buffer::new(
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device,
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"iced_wgpu.quad.solid.buffer",
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INITIAL_INSTANCES,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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instances,
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instance_count: 0,
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}
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}
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pub fn draw<'a>(
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&'a self,
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constants: &'a wgpu::BindGroup,
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render_pass: &mut wgpu::RenderPass<'a>,
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range: Range<usize>,
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) {
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#[cfg(feature = "tracing")]
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let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
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render_pass.set_bind_group(0, constants, &[]);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.draw_indexed(
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0..INDICES.len() as u32,
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0,
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range.start as u32..range.end as u32,
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);
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}
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}
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impl Pipeline {
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pub fn new(
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device: &wgpu::Device,
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format: wgpu::TextureFormat,
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constants_layout: &wgpu::BindGroupLayout,
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) -> Self {
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let layout = device.create_pipeline_layout(
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&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu.quad.solid.pipeline"),
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push_constant_ranges: &[],
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bind_group_layouts: &[constants_layout],
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},
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);
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let shader =
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu.quad.solid.shader"),
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source: wgpu::ShaderSource::Wgsl(
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std::borrow::Cow::Borrowed(include_str!(
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"shader/quad.wgsl"
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)),
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),
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/// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
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pub fn add(&mut self, quad: Quad, background: &Background) {
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let quad_order = match background {
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Background::Color(color) => {
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self.solids.push(Solid {
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color: color.into_linear(),
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quad,
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});
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let pipeline = device.create_render_pipeline(
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&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu.quad.solid.pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "solid_vs_main",
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buffers: &[
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Vertex::buffer_layout(),
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<quad::Solid>()
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as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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// Color
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1 => Float32x4,
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// Position
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2 => Float32x2,
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// Size
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3 => Float32x2,
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// Border color
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4 => Float32x4,
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// Border radius
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5 => Float32x4,
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// Border width
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6 => Float32,
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),
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},
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],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "solid_fs_main",
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targets: &color_target_state(format),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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},
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);
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Order::Solid
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}
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Background::Gradient(gradient) => {
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let quad = Gradient {
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gradient: graphics::gradient::pack(
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gradient,
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Rectangle::new(quad.position.into(), quad.size.into()),
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),
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quad,
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};
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Self { pipeline }
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self.gradients.push(quad);
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Order::Gradient
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}
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};
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match (self.order.get_mut(self.index), quad_order) {
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(Some((quad_order, count)), Order::Solid) => match quad_order {
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Order::Solid => {
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*count += 1;
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}
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Order::Gradient => {
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self.order.push((Order::Solid, 1));
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self.index += 1;
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}
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},
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(Some((quad_order, count)), Order::Gradient) => match quad_order {
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Order::Solid => {
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self.order.push((Order::Gradient, 1));
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self.index += 1;
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}
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Order::Gradient => {
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*count += 1;
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}
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},
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(None, _) => {
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self.order.push((quad_order, 1));
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}
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}
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}
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}
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mod gradient {
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use crate::layer::quad;
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use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
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use crate::Buffer;
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use std::ops::Range;
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#[derive(Debug)]
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pub struct Pipeline {
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pub pipeline: wgpu::RenderPipeline,
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}
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#[derive(Debug)]
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pub struct Layer {
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pub instances: Buffer<quad::Gradient>,
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pub instance_count: usize,
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}
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impl Layer {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let instances = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu.quad.gradient.buffer",
|
||||
INITIAL_INSTANCES,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
Self {
|
||||
instances,
|
||||
instance_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<'a>(
|
||||
&'a self,
|
||||
constants: &'a wgpu::BindGroup,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
range: Range<usize>,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ =
|
||||
tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
|
||||
|
||||
render_pass.set_bind_group(0, constants, &[]);
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..INDICES.len() as u32,
|
||||
0,
|
||||
range.start as u32..range.end as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
constants_layout: &wgpu::BindGroupLayout,
|
||||
) -> Self {
|
||||
let layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.pipeline"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[constants_layout],
|
||||
},
|
||||
);
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/quad.wgsl"
|
||||
)),
|
||||
),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(
|
||||
&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_vs_main",
|
||||
buffers: &[
|
||||
Vertex::buffer_layout(),
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<
|
||||
quad::Gradient,
|
||||
>(
|
||||
)
|
||||
as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Color 1
|
||||
1 => Float32x4,
|
||||
// Color 2
|
||||
2 => Float32x4,
|
||||
// Color 3
|
||||
3 => Float32x4,
|
||||
// Color 4
|
||||
4 => Float32x4,
|
||||
// Color 5
|
||||
5 => Float32x4,
|
||||
// Color 6
|
||||
6 => Float32x4,
|
||||
// Color 7
|
||||
7 => Float32x4,
|
||||
// Color 8
|
||||
8 => Float32x4,
|
||||
// Offsets 1-4
|
||||
9 => Float32x4,
|
||||
// Offsets 5-8
|
||||
10 => Float32x4,
|
||||
// Direction
|
||||
11 => Float32x4,
|
||||
// Position & Scale
|
||||
12 => Float32x4,
|
||||
// Border color
|
||||
13 => Float32x4,
|
||||
// Border radius
|
||||
14 => Float32x4,
|
||||
// Border width
|
||||
15 => Float32
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_fs_main",
|
||||
targets: &color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
},
|
||||
);
|
||||
|
||||
Self { pipeline }
|
||||
}
|
||||
}
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
/// The identifier of a quad, used for ordering.
|
||||
enum Order {
|
||||
/// A solid quad
|
||||
Solid,
|
||||
/// A gradient quad
|
||||
Gradient,
|
||||
}
|
||||
|
||||
fn color_target_state(
|
||||
|
|
|
|||
161
wgpu/src/quad/gradient.rs
Normal file
161
wgpu/src/quad/gradient.rs
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
use crate::graphics::gradient;
|
||||
use crate::quad::{self, Quad};
|
||||
use crate::Buffer;
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::ops::Range;
|
||||
|
||||
/// A quad filled with interpolated colors.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct Gradient {
|
||||
/// The background gradient data of the quad.
|
||||
pub gradient: gradient::Packed,
|
||||
|
||||
/// The [`Quad`] data of the [`Gradient`].
|
||||
pub quad: Quad,
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl Pod for Gradient {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl Zeroable for Gradient {}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
pub pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub instances: Buffer<Gradient>,
|
||||
pub instance_count: usize,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let instances = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu.quad.gradient.buffer",
|
||||
quad::INITIAL_INSTANCES,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
Self {
|
||||
instances,
|
||||
instance_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<'a>(
|
||||
&'a self,
|
||||
constants: &'a wgpu::BindGroup,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
range: Range<usize>,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
|
||||
|
||||
render_pass.set_bind_group(0, constants, &[]);
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..quad::INDICES.len() as u32,
|
||||
0,
|
||||
range.start as u32..range.end as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
constants_layout: &wgpu::BindGroupLayout,
|
||||
) -> Self {
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.pipeline"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[constants_layout],
|
||||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
)),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_vs_main",
|
||||
buffers: &[
|
||||
quad::Vertex::buffer_layout(),
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Gradient>()
|
||||
as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Color 1
|
||||
1 => Float32x4,
|
||||
// Color 2
|
||||
2 => Float32x4,
|
||||
// Color 3
|
||||
3 => Float32x4,
|
||||
// Color 4
|
||||
4 => Float32x4,
|
||||
// Color 5
|
||||
5 => Float32x4,
|
||||
// Color 6
|
||||
6 => Float32x4,
|
||||
// Color 7
|
||||
7 => Float32x4,
|
||||
// Color 8
|
||||
8 => Float32x4,
|
||||
// Offsets 1-4
|
||||
9 => Float32x4,
|
||||
// Offsets 5-8
|
||||
10 => Float32x4,
|
||||
// Direction
|
||||
11 => Float32x4,
|
||||
// Position & Scale
|
||||
12 => Float32x4,
|
||||
// Border color
|
||||
13 => Float32x4,
|
||||
// Border radius
|
||||
14 => Float32x4,
|
||||
// Border width
|
||||
15 => Float32
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_fs_main",
|
||||
targets: &quad::color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
Self { pipeline }
|
||||
}
|
||||
}
|
||||
136
wgpu/src/quad/solid.rs
Normal file
136
wgpu/src/quad/solid.rs
Normal file
|
|
@ -0,0 +1,136 @@
|
|||
use crate::quad::{self, Quad};
|
||||
use crate::Buffer;
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::ops::Range;
|
||||
|
||||
/// A quad filled with a solid color.
|
||||
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Solid {
|
||||
/// The background color data of the quad.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The [`Quad`] data of the [`Solid`].
|
||||
pub quad: Quad,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
pub pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub instances: Buffer<quad::Solid>,
|
||||
pub instance_count: usize,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let instances = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu.quad.solid.buffer",
|
||||
quad::INITIAL_INSTANCES,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
Self {
|
||||
instances,
|
||||
instance_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<'a>(
|
||||
&'a self,
|
||||
constants: &'a wgpu::BindGroup,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
range: Range<usize>,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
|
||||
|
||||
render_pass.set_bind_group(0, constants, &[]);
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..quad::INDICES.len() as u32,
|
||||
0,
|
||||
range.start as u32..range.end as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
constants_layout: &wgpu::BindGroupLayout,
|
||||
) -> Self {
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.pipeline"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[constants_layout],
|
||||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
)),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "solid_vs_main",
|
||||
buffers: &[
|
||||
quad::Vertex::buffer_layout(),
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<quad::Solid>()
|
||||
as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Color
|
||||
1 => Float32x4,
|
||||
// Position
|
||||
2 => Float32x2,
|
||||
// Size
|
||||
3 => Float32x2,
|
||||
// Border color
|
||||
4 => Float32x4,
|
||||
// Border radius
|
||||
5 => Float32x4,
|
||||
// Border width
|
||||
6 => Float32,
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "solid_fs_main",
|
||||
targets: &quad::color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
Self { pipeline }
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue