Move layer::quad types to quad module

Not sure why I split these to begin with!
This commit is contained in:
Héctor Ramón Jiménez 2023-05-30 00:56:52 +02:00
parent eb6c663420
commit fe9da174ca
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
5 changed files with 417 additions and 444 deletions

View file

@ -3,17 +3,16 @@ mod image;
mod text;
pub mod mesh;
pub mod quad;
pub use image::Image;
pub use mesh::Mesh;
pub use quad::Quad;
pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::{Primitive, Viewport};
use crate::quad::{self, Quad};
/// A group of primitives that should be clipped together.
#[derive(Debug)]
@ -22,7 +21,7 @@ pub struct Layer<'a> {
pub bounds: Rectangle,
/// The quads of the [`Layer`].
pub quads: quad::Layer,
pub quads: quad::Batch,
/// The triangle meshes of the [`Layer`].
pub meshes: Vec<Mesh<'a>>,
@ -39,7 +38,7 @@ impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
quads: quad::Layer::default(),
quads: quad::Batch::default(),
meshes: Vec::new(),
text: Vec::new(),
images: Vec::new(),

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@ -1,149 +0,0 @@
//! A rectangle with certain styled properties.
use crate::core::{Background, Rectangle};
use crate::graphics::gradient;
use bytemuck::{Pod, Zeroable};
/// The properties of a quad.
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C)]
pub struct Quad {
/// The position of the [`Quad`].
pub position: [f32; 2],
/// The size of the [`Quad`].
pub size: [f32; 2],
/// The border color of the [`Quad`], in __linear RGB__.
pub border_color: [f32; 4],
/// The border radii of the [`Quad`].
pub border_radius: [f32; 4],
/// The border width of the [`Quad`].
pub border_width: f32,
}
/// A quad filled with a solid color.
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C)]
pub struct Solid {
/// The background color data of the quad.
pub color: [f32; 4],
/// The [`Quad`] data of the [`Solid`].
pub quad: Quad,
}
/// A quad filled with interpolated colors.
#[derive(Clone, Copy, Debug)]
#[repr(C)]
pub struct Gradient {
/// The background gradient data of the quad.
pub gradient: gradient::Packed,
/// The [`Quad`] data of the [`Gradient`].
pub quad: Quad,
}
#[allow(unsafe_code)]
unsafe impl Pod for Gradient {}
#[allow(unsafe_code)]
unsafe impl Zeroable for Gradient {}
#[derive(Debug, Copy, Clone)]
/// The identifier of a quad, used for ordering.
pub enum Order {
/// A solid quad
Solid,
/// A gradient quad
Gradient,
}
/// A group of [`Quad`]s rendered together.
#[derive(Default, Debug)]
pub struct Layer {
/// The solid quads of the [`Layer`].
solids: Vec<Solid>,
/// The gradient quads of the [`Layer`].
gradients: Vec<Gradient>,
/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
order: Vec<(Order, usize)>,
/// The last index of quad ordering.
index: usize,
}
impl Layer {
/// Returns true if there are no quads of any type in [`Quads`].
pub fn is_empty(&self) -> bool {
self.solids.is_empty() && self.gradients.is_empty()
}
/// The [`Solid`] quads of the [`Layer`].
pub fn solids(&self) -> &[Solid] {
&self.solids
}
/// The [`Gradient`] quads of the [`Layer`].
pub fn gradients(&self) -> &[Gradient] {
&self.gradients
}
/// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches.
pub fn ordering(&self) -> &[(Order, usize)] {
&self.order
}
/// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
pub fn add(&mut self, quad: Quad, background: &Background) {
let quad_order = match background {
Background::Color(color) => {
self.solids.push(Solid {
color: color.into_linear(),
quad,
});
Order::Solid
}
Background::Gradient(gradient) => {
let quad = Gradient {
gradient: gradient::pack(
gradient,
Rectangle::new(quad.position.into(), quad.size.into()),
),
quad,
};
self.gradients.push(quad);
Order::Gradient
}
};
match (self.order.get_mut(self.index), quad_order) {
(Some((quad_order, count)), Order::Solid) => match quad_order {
Order::Solid => {
*count += 1;
}
Order::Gradient => {
self.order.push((Order::Solid, 1));
self.index += 1;
}
},
(Some((quad_order, count)), Order::Gradient) => match quad_order {
Order::Solid => {
self.order.push((Order::Gradient, 1));
self.index += 1;
}
Order::Gradient => {
*count += 1;
}
},
(None, _) => {
self.order.push((quad_order, 1));
}
}
}
}

View file

@ -1,9 +1,16 @@
use crate::core::Rectangle;
use crate::graphics::Transformation;
use crate::layer::quad;
mod gradient;
mod solid;
use gradient::Gradient;
use solid::Solid;
use crate::core::{Background, Rectangle};
use crate::graphics::{self, Transformation};
use bytemuck::{Pod, Zeroable};
use wgpu::util::DeviceExt;
use std::mem;
use wgpu::util::DeviceExt;
#[cfg(feature = "tracing")]
use tracing::info_span;
@ -69,7 +76,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
quads: &quad::Layer,
quads: &Batch,
transformation: Transformation,
scale: f32,
) {
@ -87,7 +94,7 @@ impl Pipeline {
&'a self,
layer: usize,
bounds: Rectangle<u32>,
quads: &quad::Layer,
quads: &Batch,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(layer) {
@ -106,9 +113,9 @@ impl Pipeline {
let mut solid_offset = 0;
let mut gradient_offset = 0;
for (quad_order, count) in quads.ordering() {
for (quad_order, count) in &quads.order {
match quad_order {
quad::Order::Solid => {
Order::Solid => {
render_pass.set_pipeline(&self.solid.pipeline);
layer.solid.draw(
&layer.constants,
@ -117,7 +124,7 @@ impl Pipeline {
);
solid_offset += count;
}
quad::Order::Gradient => {
Order::Gradient => {
render_pass.set_pipeline(&self.gradient.pipeline);
layer.gradient.draw(
&layer.constants,
@ -177,7 +184,7 @@ impl Layer {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
quads: &quad::Layer,
quads: &Batch,
transformation: Transformation,
scale: f32,
) {
@ -192,301 +199,120 @@ impl Layer {
bytemuck::bytes_of(&uniforms),
);
let solids = quads.solids();
let gradients = quads.gradients();
let _ = self.solid.instances.resize(device, quads.solids.len());
let _ = self
.gradient
.instances
.resize(device, quads.gradients.len());
let _ = self.solid.instances.resize(device, solids.len());
let _ = self.gradient.instances.resize(device, gradients.len());
let _ = self.solid.instances.write(queue, 0, solids);
self.solid.instance_count = solids.len();
let _ = self.gradient.instances.write(queue, 0, gradients);
self.gradient.instance_count = gradients.len();
let _ = self.solid.instances.write(queue, 0, &quads.solids);
let _ = self.gradient.instances.write(queue, 0, &quads.gradients);
self.solid.instance_count = quads.solids.len();
self.gradient.instance_count = quads.gradients.len();
}
}
mod solid {
use crate::layer::quad;
use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
use crate::Buffer;
use std::ops::Range;
/// The properties of a quad.
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C)]
pub struct Quad {
/// The position of the [`Quad`].
pub position: [f32; 2],
#[derive(Debug)]
pub struct Pipeline {
pub pipeline: wgpu::RenderPipeline,
/// The size of the [`Quad`].
pub size: [f32; 2],
/// The border color of the [`Quad`], in __linear RGB__.
pub border_color: [f32; 4],
/// The border radii of the [`Quad`].
pub border_radius: [f32; 4],
/// The border width of the [`Quad`].
pub border_width: f32,
}
/// A group of [`Quad`]s rendered together.
#[derive(Default, Debug)]
pub struct Batch {
/// The solid quads of the [`Layer`].
solids: Vec<Solid>,
/// The gradient quads of the [`Layer`].
gradients: Vec<Gradient>,
/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
order: Vec<(Order, usize)>,
/// The last index of quad ordering.
index: usize,
}
impl Batch {
/// Returns true if there are no quads of any type in [`Quads`].
pub fn is_empty(&self) -> bool {
self.solids.is_empty() && self.gradients.is_empty()
}
#[derive(Debug)]
pub struct Layer {
pub instances: Buffer<quad::Solid>,
pub instance_count: usize,
}
impl Layer {
pub fn new(device: &wgpu::Device) -> Self {
let instances = Buffer::new(
device,
"iced_wgpu.quad.solid.buffer",
INITIAL_INSTANCES,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
);
Self {
instances,
instance_count: 0,
}
}
pub fn draw<'a>(
&'a self,
constants: &'a wgpu::BindGroup,
render_pass: &mut wgpu::RenderPass<'a>,
range: Range<usize>,
) {
#[cfg(feature = "tracing")]
let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
render_pass.set_bind_group(0, constants, &[]);
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.draw_indexed(
0..INDICES.len() as u32,
0,
range.start as u32..range.end as u32,
);
}
}
impl Pipeline {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
constants_layout: &wgpu::BindGroupLayout,
) -> Self {
let layout = device.create_pipeline_layout(
&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.quad.solid.pipeline"),
push_constant_ranges: &[],
bind_group_layouts: &[constants_layout],
},
);
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.quad.solid.shader"),
source: wgpu::ShaderSource::Wgsl(
std::borrow::Cow::Borrowed(include_str!(
"shader/quad.wgsl"
)),
),
/// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
pub fn add(&mut self, quad: Quad, background: &Background) {
let quad_order = match background {
Background::Color(color) => {
self.solids.push(Solid {
color: color.into_linear(),
quad,
});
let pipeline = device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.quad.solid.pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "solid_vs_main",
buffers: &[
Vertex::buffer_layout(),
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<quad::Solid>()
as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
// Color
1 => Float32x4,
// Position
2 => Float32x2,
// Size
3 => Float32x2,
// Border color
4 => Float32x4,
// Border radius
5 => Float32x4,
// Border width
6 => Float32,
),
},
],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "solid_fs_main",
targets: &color_target_state(format),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
},
);
Order::Solid
}
Background::Gradient(gradient) => {
let quad = Gradient {
gradient: graphics::gradient::pack(
gradient,
Rectangle::new(quad.position.into(), quad.size.into()),
),
quad,
};
Self { pipeline }
self.gradients.push(quad);
Order::Gradient
}
};
match (self.order.get_mut(self.index), quad_order) {
(Some((quad_order, count)), Order::Solid) => match quad_order {
Order::Solid => {
*count += 1;
}
Order::Gradient => {
self.order.push((Order::Solid, 1));
self.index += 1;
}
},
(Some((quad_order, count)), Order::Gradient) => match quad_order {
Order::Solid => {
self.order.push((Order::Gradient, 1));
self.index += 1;
}
Order::Gradient => {
*count += 1;
}
},
(None, _) => {
self.order.push((quad_order, 1));
}
}
}
}
mod gradient {
use crate::layer::quad;
use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
use crate::Buffer;
use std::ops::Range;
#[derive(Debug)]
pub struct Pipeline {
pub pipeline: wgpu::RenderPipeline,
}
#[derive(Debug)]
pub struct Layer {
pub instances: Buffer<quad::Gradient>,
pub instance_count: usize,
}
impl Layer {
pub fn new(device: &wgpu::Device) -> Self {
let instances = Buffer::new(
device,
"iced_wgpu.quad.gradient.buffer",
INITIAL_INSTANCES,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
);
Self {
instances,
instance_count: 0,
}
}
pub fn draw<'a>(
&'a self,
constants: &'a wgpu::BindGroup,
render_pass: &mut wgpu::RenderPass<'a>,
range: Range<usize>,
) {
#[cfg(feature = "tracing")]
let _ =
tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
render_pass.set_bind_group(0, constants, &[]);
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.draw_indexed(
0..INDICES.len() as u32,
0,
range.start as u32..range.end as u32,
);
}
}
impl Pipeline {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
constants_layout: &wgpu::BindGroupLayout,
) -> Self {
let layout = device.create_pipeline_layout(
&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
push_constant_ranges: &[],
bind_group_layouts: &[constants_layout],
},
);
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.quad.gradient.shader"),
source: wgpu::ShaderSource::Wgsl(
std::borrow::Cow::Borrowed(include_str!(
"shader/quad.wgsl"
)),
),
});
let pipeline =
device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "gradient_vs_main",
buffers: &[
Vertex::buffer_layout(),
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
quad::Gradient,
>(
)
as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
// Color 1
1 => Float32x4,
// Color 2
2 => Float32x4,
// Color 3
3 => Float32x4,
// Color 4
4 => Float32x4,
// Color 5
5 => Float32x4,
// Color 6
6 => Float32x4,
// Color 7
7 => Float32x4,
// Color 8
8 => Float32x4,
// Offsets 1-4
9 => Float32x4,
// Offsets 5-8
10 => Float32x4,
// Direction
11 => Float32x4,
// Position & Scale
12 => Float32x4,
// Border color
13 => Float32x4,
// Border radius
14 => Float32x4,
// Border width
15 => Float32
),
},
],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "gradient_fs_main",
targets: &color_target_state(format),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
},
);
Self { pipeline }
}
}
#[derive(Debug, Copy, Clone)]
/// The identifier of a quad, used for ordering.
enum Order {
/// A solid quad
Solid,
/// A gradient quad
Gradient,
}
fn color_target_state(

161
wgpu/src/quad/gradient.rs Normal file
View file

@ -0,0 +1,161 @@
use crate::graphics::gradient;
use crate::quad::{self, Quad};
use crate::Buffer;
use bytemuck::{Pod, Zeroable};
use std::ops::Range;
/// A quad filled with interpolated colors.
#[derive(Clone, Copy, Debug)]
#[repr(C)]
pub struct Gradient {
/// The background gradient data of the quad.
pub gradient: gradient::Packed,
/// The [`Quad`] data of the [`Gradient`].
pub quad: Quad,
}
#[allow(unsafe_code)]
unsafe impl Pod for Gradient {}
#[allow(unsafe_code)]
unsafe impl Zeroable for Gradient {}
#[derive(Debug)]
pub struct Pipeline {
pub pipeline: wgpu::RenderPipeline,
}
#[derive(Debug)]
pub struct Layer {
pub instances: Buffer<Gradient>,
pub instance_count: usize,
}
impl Layer {
pub fn new(device: &wgpu::Device) -> Self {
let instances = Buffer::new(
device,
"iced_wgpu.quad.gradient.buffer",
quad::INITIAL_INSTANCES,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
);
Self {
instances,
instance_count: 0,
}
}
pub fn draw<'a>(
&'a self,
constants: &'a wgpu::BindGroup,
render_pass: &mut wgpu::RenderPass<'a>,
range: Range<usize>,
) {
#[cfg(feature = "tracing")]
let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
render_pass.set_bind_group(0, constants, &[]);
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.draw_indexed(
0..quad::INDICES.len() as u32,
0,
range.start as u32..range.end as u32,
);
}
}
impl Pipeline {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
constants_layout: &wgpu::BindGroupLayout,
) -> Self {
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
push_constant_ranges: &[],
bind_group_layouts: &[constants_layout],
});
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.quad.gradient.shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/quad.wgsl"),
)),
});
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "gradient_vs_main",
buffers: &[
quad::Vertex::buffer_layout(),
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Gradient>()
as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
// Color 1
1 => Float32x4,
// Color 2
2 => Float32x4,
// Color 3
3 => Float32x4,
// Color 4
4 => Float32x4,
// Color 5
5 => Float32x4,
// Color 6
6 => Float32x4,
// Color 7
7 => Float32x4,
// Color 8
8 => Float32x4,
// Offsets 1-4
9 => Float32x4,
// Offsets 5-8
10 => Float32x4,
// Direction
11 => Float32x4,
// Position & Scale
12 => Float32x4,
// Border color
13 => Float32x4,
// Border radius
14 => Float32x4,
// Border width
15 => Float32
),
},
],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "gradient_fs_main",
targets: &quad::color_target_state(format),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
Self { pipeline }
}
}

136
wgpu/src/quad/solid.rs Normal file
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@ -0,0 +1,136 @@
use crate::quad::{self, Quad};
use crate::Buffer;
use bytemuck::{Pod, Zeroable};
use std::ops::Range;
/// A quad filled with a solid color.
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C)]
pub struct Solid {
/// The background color data of the quad.
pub color: [f32; 4],
/// The [`Quad`] data of the [`Solid`].
pub quad: Quad,
}
#[derive(Debug)]
pub struct Pipeline {
pub pipeline: wgpu::RenderPipeline,
}
#[derive(Debug)]
pub struct Layer {
pub instances: Buffer<quad::Solid>,
pub instance_count: usize,
}
impl Layer {
pub fn new(device: &wgpu::Device) -> Self {
let instances = Buffer::new(
device,
"iced_wgpu.quad.solid.buffer",
quad::INITIAL_INSTANCES,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
);
Self {
instances,
instance_count: 0,
}
}
pub fn draw<'a>(
&'a self,
constants: &'a wgpu::BindGroup,
render_pass: &mut wgpu::RenderPass<'a>,
range: Range<usize>,
) {
#[cfg(feature = "tracing")]
let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
render_pass.set_bind_group(0, constants, &[]);
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.draw_indexed(
0..quad::INDICES.len() as u32,
0,
range.start as u32..range.end as u32,
);
}
}
impl Pipeline {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
constants_layout: &wgpu::BindGroupLayout,
) -> Self {
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.quad.solid.pipeline"),
push_constant_ranges: &[],
bind_group_layouts: &[constants_layout],
});
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.quad.solid.shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/quad.wgsl"),
)),
});
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.quad.solid.pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "solid_vs_main",
buffers: &[
quad::Vertex::buffer_layout(),
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<quad::Solid>()
as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
// Color
1 => Float32x4,
// Position
2 => Float32x2,
// Size
3 => Float32x2,
// Border color
4 => Float32x4,
// Border radius
5 => Float32x4,
// Border width
6 => Float32,
),
},
],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "solid_fs_main",
targets: &quad::color_target_state(format),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
Self { pipeline }
}
}