Move layer::quad types to quad module
Not sure why I split these to begin with!
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5 changed files with 417 additions and 444 deletions
161
wgpu/src/quad/gradient.rs
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161
wgpu/src/quad/gradient.rs
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@ -0,0 +1,161 @@
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use crate::graphics::gradient;
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use crate::quad::{self, Quad};
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use crate::Buffer;
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use bytemuck::{Pod, Zeroable};
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use std::ops::Range;
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/// A quad filled with interpolated colors.
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#[derive(Clone, Copy, Debug)]
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#[repr(C)]
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pub struct Gradient {
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/// The background gradient data of the quad.
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pub gradient: gradient::Packed,
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/// The [`Quad`] data of the [`Gradient`].
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pub quad: Quad,
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}
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#[allow(unsafe_code)]
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unsafe impl Pod for Gradient {}
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#[allow(unsafe_code)]
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unsafe impl Zeroable for Gradient {}
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#[derive(Debug)]
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pub struct Pipeline {
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pub pipeline: wgpu::RenderPipeline,
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}
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#[derive(Debug)]
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pub struct Layer {
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pub instances: Buffer<Gradient>,
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pub instance_count: usize,
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}
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impl Layer {
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pub fn new(device: &wgpu::Device) -> Self {
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let instances = Buffer::new(
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device,
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"iced_wgpu.quad.gradient.buffer",
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quad::INITIAL_INSTANCES,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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instances,
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instance_count: 0,
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}
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}
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pub fn draw<'a>(
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&'a self,
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constants: &'a wgpu::BindGroup,
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render_pass: &mut wgpu::RenderPass<'a>,
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range: Range<usize>,
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) {
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#[cfg(feature = "tracing")]
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let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
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render_pass.set_bind_group(0, constants, &[]);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.draw_indexed(
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0..quad::INDICES.len() as u32,
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0,
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range.start as u32..range.end as u32,
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);
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}
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}
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impl Pipeline {
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pub fn new(
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device: &wgpu::Device,
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format: wgpu::TextureFormat,
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constants_layout: &wgpu::BindGroupLayout,
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) -> Self {
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu.quad.gradient.pipeline"),
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push_constant_ranges: &[],
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bind_group_layouts: &[constants_layout],
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});
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let shader =
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu.quad.gradient.shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("../shader/quad.wgsl"),
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)),
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});
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu.quad.gradient.pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "gradient_vs_main",
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buffers: &[
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quad::Vertex::buffer_layout(),
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Gradient>()
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as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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// Color 1
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1 => Float32x4,
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// Color 2
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2 => Float32x4,
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// Color 3
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3 => Float32x4,
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// Color 4
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4 => Float32x4,
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// Color 5
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5 => Float32x4,
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// Color 6
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6 => Float32x4,
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// Color 7
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7 => Float32x4,
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// Color 8
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8 => Float32x4,
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// Offsets 1-4
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9 => Float32x4,
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// Offsets 5-8
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10 => Float32x4,
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// Direction
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11 => Float32x4,
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// Position & Scale
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12 => Float32x4,
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// Border color
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13 => Float32x4,
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// Border radius
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14 => Float32x4,
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// Border width
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15 => Float32
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),
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},
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],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "gradient_fs_main",
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targets: &quad::color_target_state(format),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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});
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Self { pipeline }
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}
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}
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