Kill current render pass only when custom pipelines are present in layer

This commit is contained in:
Héctor Ramón Jiménez 2023-11-14 14:47:29 +01:00
parent 34b5cb75ef
commit fee3bf0df4
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GPG key ID: 7CC46565708259A7

View file

@ -323,10 +323,9 @@ impl Backend {
text_layer += 1;
}
// kill render pass to let custom shaders get mut access to encoder
let _ = ManuallyDrop::into_inner(render_pass);
if !layer.pipelines.is_empty() {
let _ = ManuallyDrop::into_inner(render_pass);
for pipeline in &layer.pipelines {
let bounds = (pipeline.bounds * scale_factor).snap();
@ -342,27 +341,26 @@ impl Backend {
encoder,
);
}
}
// recreate and continue processing layers
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
},
},
)],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
},
));
)],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
},
));
}
}
let _ = ManuallyDrop::into_inner(render_pass);