Introduce application::State in iced_winit

This commit is contained in:
Héctor Ramón Jiménez 2020-11-04 22:46:32 +01:00
parent ed2b9a91b4
commit fee46fd653
5 changed files with 201 additions and 161 deletions

View file

@ -1,4 +1,8 @@
//! Create interactive, native cross-platform applications.
mod state;
pub use state::State;
use crate::conversion;
use crate::mouse;
use crate::{
@ -6,7 +10,6 @@ use crate::{
Settings, Size, Subscription,
};
use iced_graphics::window;
use iced_graphics::Viewport;
use iced_native::program::Program;
use iced_native::{Cache, UserInterface};
@ -215,19 +218,11 @@ async fn process_events<A, E, C>(
use iced_futures::futures::stream::StreamExt;
use winit::event;
let mut title = application.title();
let mut mode = application.mode();
let mut background_color = application.background_color();
let mut scale_factor = application.scale_factor();
let physical_size = window.inner_size();
let mut viewport = Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
window.scale_factor() * scale_factor,
);
let mut resized = false;
let mut state = State::new(&application, &window);
let surface = compositor.create_surface(&window);
let mut physical_size = state.physical_size();
let mut swap_chain = compositor.create_swap_chain(
&surface,
physical_size.width,
@ -235,23 +230,19 @@ async fn process_events<A, E, C>(
);
let clipboard = Clipboard::new(&window);
// TODO: Encode cursor availability in the type-system
let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
let mut mouse_interaction = mouse::Interaction::default();
let mut modifiers = winit::event::ModifiersState::default();
let mut user_interface = std::mem::ManuallyDrop::new(build_user_interface(
&mut application,
Cache::default(),
&mut renderer,
viewport.logical_size(),
state.logical_size(),
&mut debug,
));
let mut primitive = user_interface.draw(
&mut renderer,
conversion::cursor_position(cursor_position, viewport.scale_factor()),
);
let mut primitive =
user_interface.draw(&mut renderer, state.cursor_position());
let mut mouse_interaction = mouse::Interaction::default();
let mut events = Vec::new();
let mut external_messages = Vec::new();
@ -267,10 +258,7 @@ async fn process_events<A, E, C>(
debug.event_processing_started();
let mut messages = user_interface.update(
&events,
conversion::cursor_position(
cursor_position,
viewport.scale_factor(),
),
state.cursor_position(),
clipboard.as_ref().map(|c| c as _),
&mut renderer,
);
@ -281,13 +269,8 @@ async fn process_events<A, E, C>(
if messages.is_empty() {
debug.draw_started();
primitive = user_interface.draw(
&mut renderer,
conversion::cursor_position(
cursor_position,
viewport.scale_factor(),
),
);
primitive = user_interface
.draw(&mut renderer, state.cursor_position());
debug.draw_finished();
} else {
let cache =
@ -309,61 +292,21 @@ async fn process_events<A, E, C>(
let subscription = application.subscription();
runtime.track(subscription);
// Update window title
let new_title = application.title();
if title != new_title {
window.set_title(&new_title);
title = new_title;
}
// Update window mode
let new_mode = application.mode();
if mode != new_mode {
window.set_fullscreen(conversion::fullscreen(
window.current_monitor(),
new_mode,
));
mode = new_mode;
}
// Update background color
background_color = application.background_color();
// Update scale factor
let new_scale_factor = application.scale_factor();
if scale_factor != new_scale_factor {
let size = window.inner_size();
viewport = Viewport::with_physical_size(
Size::new(size.width, size.height),
window.scale_factor() * new_scale_factor,
);
scale_factor = new_scale_factor;
}
// Update window
state.synchronize(&application, &window);
user_interface =
std::mem::ManuallyDrop::new(build_user_interface(
&mut application,
cache,
&mut renderer,
viewport.logical_size(),
state.logical_size(),
&mut debug,
));
debug.draw_started();
primitive = user_interface.draw(
&mut renderer,
conversion::cursor_position(
cursor_position,
viewport.scale_factor(),
),
);
primitive = user_interface
.draw(&mut renderer, state.cursor_position());
debug.draw_finished();
}
@ -375,23 +318,23 @@ async fn process_events<A, E, C>(
event::Event::RedrawRequested(_) => {
debug.render_started();
if resized {
let physical_size = viewport.physical_size();
let current_physical_size = state.physical_size();
if physical_size != current_physical_size {
swap_chain = compositor.create_swap_chain(
&surface,
physical_size.width,
physical_size.height,
);
resized = false;
physical_size = current_physical_size;
}
let new_mouse_interaction = compositor.draw(
&mut renderer,
&mut swap_chain,
&viewport,
background_color,
state.viewport(),
state.background_color(),
&primitive,
&debug.overlay(),
);
@ -413,21 +356,12 @@ async fn process_events<A, E, C>(
event: window_event,
..
} => {
handle_window_event(
&window_event,
&window,
scale_factor,
&mut cursor_position,
&mut modifiers,
&mut viewport,
&mut resized,
&mut debug,
);
state.update(&window, &window_event, &mut debug);
if let Some(event) = conversion::window_event(
&window_event,
viewport.scale_factor(),
modifiers,
state.scale_factor(),
state.modifiers(),
) {
events.push(event.clone());
runtime.broadcast(event);
@ -469,64 +403,6 @@ pub fn handle_control_flow(
/// Handles a `WindowEvent` and mutates the keyboard modifiers, viewport, and
/// resized flag accordingly.
pub fn handle_window_event(
event: &winit::event::WindowEvent<'_>,
window: &winit::window::Window,
scale_factor: f64,
cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
modifiers: &mut winit::event::ModifiersState,
viewport: &mut Viewport,
resized: &mut bool,
_debug: &mut Debug,
) {
use winit::event::WindowEvent;
match event {
WindowEvent::Resized(new_size) => {
let size = Size::new(new_size.width, new_size.height);
*viewport = Viewport::with_physical_size(
size,
window.scale_factor() * scale_factor,
);
*resized = true;
}
WindowEvent::ScaleFactorChanged {
scale_factor: new_scale_factor,
new_inner_size,
} => {
let size = Size::new(new_inner_size.width, new_inner_size.height);
*viewport = Viewport::with_physical_size(
size,
new_scale_factor * scale_factor,
);
*resized = true;
}
WindowEvent::CursorMoved { position, .. } => {
*cursor_position = *position;
}
WindowEvent::CursorLeft { .. } => {
// TODO: Encode cursor availability in the type-system
*cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
}
WindowEvent::ModifiersChanged(new_modifiers) => {
*modifiers = *new_modifiers;
}
#[cfg(feature = "debug")]
WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
state: winit::event::ElementState::Pressed,
..
},
..
} => _debug.toggle(),
_ => {}
}
}
fn build_user_interface<'a, A: Application>(
application: &'a mut A,
cache: Cache,