Disable quad::gradient pipeline on Wasm

This commit is contained in:
Héctor Ramón Jiménez 2024-02-20 02:51:02 +01:00
parent 0fe265adb0
commit ff011e5dfd
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GPG key ID: 7CC46565708259A7

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@ -1,4 +1,3 @@
use crate::graphics::color;
use crate::graphics::gradient;
use crate::quad::{self, Quad};
use crate::Buffer;
@ -59,106 +58,128 @@ impl Layer {
#[derive(Debug)]
pub struct Pipeline {
#[cfg(not(target_arch = "wasm32"))]
pipeline: wgpu::RenderPipeline,
}
impl Pipeline {
#[allow(unused_variables)]
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
constants_layout: &wgpu::BindGroupLayout,
) -> Self {
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
push_constant_ranges: &[],
bind_group_layouts: &[constants_layout],
});
#[cfg(not(target_arch = "wasm32"))]
{
use crate::graphics::color;
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.quad.gradient.shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
if color::GAMMA_CORRECTION {
concat!(
include_str!("../shader/quad.wgsl"),
"\n",
include_str!("../shader/vertex.wgsl"),
"\n",
include_str!("../shader/quad/gradient.wgsl"),
"\n",
include_str!("../shader/color/oklab.wgsl")
)
} else {
concat!(
include_str!("../shader/quad.wgsl"),
"\n",
include_str!("../shader/vertex.wgsl"),
"\n",
include_str!("../shader/quad/gradient.wgsl"),
"\n",
include_str!("../shader/color/linear_rgb.wgsl")
)
},
)),
});
let layout = device.create_pipeline_layout(
&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
push_constant_ranges: &[],
bind_group_layouts: &[constants_layout],
},
);
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "gradient_vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Gradient>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
// Colors 1-2
0 => Uint32x4,
// Colors 3-4
1 => Uint32x4,
// Colors 5-6
2 => Uint32x4,
// Colors 7-8
3 => Uint32x4,
// Offsets 1-8
4 => Uint32x4,
// Direction
5 => Float32x4,
// Position & Scale
6 => Float32x4,
// Border color
7 => Float32x4,
// Border radius
8 => Float32x4,
// Border width
9 => Float32
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu.quad.gradient.shader"),
source: wgpu::ShaderSource::Wgsl(
std::borrow::Cow::Borrowed(
if color::GAMMA_CORRECTION {
concat!(
include_str!("../shader/quad.wgsl"),
"\n",
include_str!("../shader/vertex.wgsl"),
"\n",
include_str!(
"../shader/quad/gradient.wgsl"
),
"\n",
include_str!("../shader/color/oklab.wgsl")
)
} else {
concat!(
include_str!("../shader/quad.wgsl"),
"\n",
include_str!("../shader/vertex.wgsl"),
"\n",
include_str!(
"../shader/quad/gradient.wgsl"
),
"\n",
include_str!(
"../shader/color/linear_rgb.wgsl"
)
)
},
),
}],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "gradient_fs_main",
targets: &quad::color_target_state(format),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
),
});
Self { pipeline }
let pipeline = device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.quad.gradient.pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "gradient_vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Gradient>()
as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
// Colors 1-2
0 => Uint32x4,
// Colors 3-4
1 => Uint32x4,
// Colors 5-6
2 => Uint32x4,
// Colors 7-8
3 => Uint32x4,
// Offsets 1-8
4 => Uint32x4,
// Direction
5 => Float32x4,
// Position & Scale
6 => Float32x4,
// Border color
7 => Float32x4,
// Border radius
8 => Float32x4,
// Border width
9 => Float32
),
}],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "gradient_fs_main",
targets: &quad::color_target_state(format),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
},
);
Self { pipeline }
}
#[cfg(target_arch = "wasm32")]
Self {}
}
#[allow(unused_variables)]
pub fn render<'a>(
&'a self,
render_pass: &mut wgpu::RenderPass<'a>,
@ -169,10 +190,13 @@ impl Pipeline {
#[cfg(feature = "tracing")]
let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, constants, &[]);
render_pass.set_vertex_buffer(0, layer.instances.slice(..));
#[cfg(not(target_arch = "wasm32"))]
{
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, constants, &[]);
render_pass.set_vertex_buffer(0, layer.instances.slice(..));
render_pass.draw(0..6, range.start as u32..range.end as u32);
render_pass.draw(0..6, range.start as u32..range.end as u32);
}
}
}